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Topics - Raylin

Pages: 1 ... 6 7 [8]
TI-BASIC / So... how 'bout that 68k BASIC programming?
« on: February 03, 2010, 07:36:09 pm »
So, my Physics teacher gives me a broken TI-89 Titanium.
I sent it in to get it fixed (screen broken) and I'm learning up on my 68k.
Any differences I should know about?  ???

TI-BASIC / Can I throw my calculator at a wall yet?
« on: January 30, 2010, 08:29:06 am »
I'm trying to make a game. It involves:

  • A single player.
  • A single wall.
  • Raycasting.  >:(

Question: How do you simulate line of sight on the homescreen?

TI-BASIC / The best list compression method?
« on: November 27, 2009, 07:17:41 pm »
I have a list of exactly 384 elements.
Said list is ~3900 bytes.
Compressed into complex numbers is ~1950 bytes.

Is there any easily implementable way to make that smaller?

To get said 384 element list:
Code: [Select]

TI-BASIC / Text Effect Sequences
« on: November 26, 2009, 10:58:58 am »
Most notably seen in the Illusiat series, I would like to know the sequence of characters needed to create such fluid TI-BASIC animations on the calculator. Just look at a couple screenshots to know what I'm talking about.

TI-BASIC / String to Number... ONE Number.
« on: November 05, 2009, 10:10:34 pm »
Yeah. I'm trying to do the impossible.

How do you convert a string into a single distinguishable number and back again?

The current code I have for encoding is:

Code: [Select]
DelVar A
Input Str1
Disp A

EDIT: FYI, the string "OMNIMAGA" would produce 66180.08.
Now, you would think that that is pretty distinguishable, right?

Comments? Questions?

« on: November 02, 2009, 04:40:44 pm »
So, I'm making my Shin Megami Tensei spin-off and I get to a road block.
Currently, I am making the Persona screen where you can see the status and skills of all the Persona you currently embody.
The enemy stats are stored in a complex list consisting of one complex number and one real integer.

Code: [Select]
{1.5+5.1i, 1 -> L1
DelVar B
If X=1
If X=2
If X=3
If X=4

Apparently, the above code gives out an ERR: ARGUMENT.
Comments? Corrections? CURES, maybe?

TI Z80 / Interesting...
« on: October 31, 2009, 08:53:47 pm »

Could I possibly be working on something huge?
Maybe...  ;D

Miscellaneous / TR2N
« on: September 03, 2009, 10:12:41 pm »

TI Z80 / gRaviTy
« on: July 26, 2009, 10:06:33 pm »
I took a look at Builderboy's Serenity project.
I now know FOR SURE that this is a feeble attempt at a contest entry.
But, seeing as though this is my first game, I feel somewhat compelled to share what I have so far.

I started a new platformer today (I saw the home page of Omnimaga as I was loading up Chrome. When I saw that the prizes were back, I jumped at the chance.).

The game is called GrAVItY or gRaviTy. Whatever. Doesn't matter.
Basically, you control a man (indicated by the theta symbol) who possesses the strange ability to change the pull of gravity around him. Avoiding evil miniature black holes (*), you must stop the Scientist from unleashing havoc on the city.

Meh. Comments?

Other Calculators / IronGate - Random Dungeon Generator
« on: July 01, 2009, 09:03:59 pm »
Possibilities.  :)

Thinking it over in my room, I wondered if there was a way to make a dungeon generator according to the following criteria:

* Make a solvable (with a begin and end) dungeon.
* Customize the actual dungeon shape. (i.e. rectangle, box, circle, cross, long cross)
* Have the option of putting in dead ends and stairs.

Could there be a way? This would help GREATLY in the dead project over at MaxCoderz.

General Discussion / 8-bit Rick Roll. 'Nuff said.
« on: July 01, 2009, 08:33:17 pm »

Instantly favorited. Nintendo got Rickroll'd.

Other Calculators / Screenshot Run!
« on: July 01, 2009, 06:41:27 pm »
I've seen a lot of empty (no screenshots) archives on
And, it saddens me because all the work those people put into their games isn't recognized because of their lack of screenshots. So, a concept I came up with while trolling is this...

Before you release your masterpiece to the world, why don't you throw a Pause command into the game loop? It may be overbearing if your loop spins through cycles like a hurricane, but you'd be able to have screenshots! And your game would be noticed moreso than the other guy!

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