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### Topics - Raylin

Pages: 1 ... 6 7 [8]
106
##### TI-BASIC / So... how 'bout that 68k BASIC programming?
« on: February 03, 2010, 07:36:09 pm »
So, my Physics teacher gives me a broken TI-89 Titanium.
I sent it in to get it fixed (screen broken) and I'm learning up on my 68k.
Any differences I should know about?

107
##### TI-BASIC / Can I throw my calculator at a wall yet?
« on: January 30, 2010, 08:29:06 am »
I'm trying to make a game. It involves:

• A single player.
• A single wall.
• Raycasting.

Question: How do you simulate line of sight on the homescreen?

108
##### TI-BASIC / The best list compression method?
« on: November 27, 2009, 07:17:41 pm »
SO.
I have a list of exactly 384 elements.
Said list is ~3900 bytes.
Compressed into complex numbers is ~1950 bytes.

Is there any easily implementable way to make that smaller?

To get said 384 element list:
Code: [Select]
99binomcdf(127,0->L1augment(L1,L1augment(Ans,L1->L10

109
##### TI-BASIC / Text Effect Sequences
« on: November 26, 2009, 10:58:58 am »
Most notably seen in the Illusiat series, I would like to know the sequence of characters needed to create such fluid TI-BASIC animations on the calculator. Just look at a couple screenshots to know what I'm talking about.

110
##### TI-BASIC / String to Number... ONE Number.
« on: November 05, 2009, 10:10:34 pm »
Yeah. I'm trying to do the impossible.

How do you convert a string into a single distinguishable number and back again?

The current code I have for encoding is:

Code: [Select]
DelVar AInput Str1sub(length(Str1->AFor(X,1,length(Str1A+2^inString("ABCDEFGHIJKLMNOPQRSTUVWXYZ_"sub(Str1,X,1->AEndDisp A
EDIT: FYI, the string "OMNIMAGA" would produce 66180.08.
Now, you would think that that is pretty distinguishable, right?
Wrong.

111
##### TI-BASIC / Ugh. ERR: ARGUMENT.
« on: November 02, 2009, 04:40:44 pm »
So, I'm making my Shin Megami Tensei spin-off and I get to a road block.
Currently, I am making the Persona screen where you can see the status and skills of all the Persona you currently embody.
The enemy stats are stored in a complex list consisting of one complex number and one real integer.

Code: [Select]
{1.5+5.1i, 1 -> L1L1(1->AL1(2->DFor(X,1,5DelVar BIf X=1int(imag(Ai->BIf X=210fPart(imag(Ai->BIf X=3int(imag(A->BIf X=410fPart(imag(A->B7X+7(X>1)+7(X>3->CText(C,79,BEnd
Apparently, the above code gives out an ERR: ARGUMENT.
Comments? Corrections? CURES, maybe?

112
##### TI Z80 / Interesting...
« on: October 31, 2009, 08:53:47 pm »

Could I possibly be working on something huge?
Maybe...

113
##### Miscellaneous / TR2N
« on: September 03, 2009, 10:12:41 pm »

114
##### TI Z80 / gRaviTy
« on: July 26, 2009, 10:06:33 pm »
I took a look at Builderboy's Serenity project.
I now know FOR SURE that this is a feeble attempt at a contest entry.
But, seeing as though this is my first game, I feel somewhat compelled to share what I have so far.

I started a new platformer today (I saw the home page of Omnimaga as I was loading up Chrome. When I saw that the prizes were back, I jumped at the chance.).

The game is called GrAVItY or gRaviTy. Whatever. Doesn't matter.
Basically, you control a man (indicated by the theta symbol) who possesses the strange ability to change the pull of gravity around him. Avoiding evil miniature black holes (*), you must stop the Scientist from unleashing havoc on the city.

115
##### Other Calculators / IronGate - Random Dungeon Generator
« on: July 01, 2009, 09:03:59 pm »
Possibilities.

Thinking it over in my room, I wondered if there was a way to make a dungeon generator according to the following criteria:

* Make a solvable (with a begin and end) dungeon.
* Customize the actual dungeon shape. (i.e. rectangle, box, circle, cross, long cross)
* Have the option of putting in dead ends and stairs.

Could there be a way? This would help GREATLY in the dead project over at MaxCoderz.

116
##### General Discussion / 8-bit Rick Roll. 'Nuff said.
« on: July 01, 2009, 08:33:17 pm »

Instantly favorited. Nintendo got Rickroll'd.

117
##### Other Calculators / Screenshot Run!
« on: July 01, 2009, 06:41:27 pm »
I've seen a lot of empty (no screenshots) archives on ticalc.org.
And, it saddens me because all the work those people put into their games isn't recognized because of their lack of screenshots. So, a concept I came up with while trolling is this...

Before you release your masterpiece to the world, why don't you throw a Pause command into the game loop? It may be overbearing if your loop spins through cycles like a hurricane, but you'd be able to have screenshots! And your game would be noticed moreso than the other guy!

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