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Messages - Roboman

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16
Introduce Yourself! / Re: I'm back.
« on: September 17, 2013, 10:17:47 pm »
welcome back!

(you won't mind if i nibble on you, do you?)

17
does [Fake] mean anything to you...?

18
ftl: faster than light
also any tower defence game :)

19
Miscellaneous / Re: Impossible "Science"
« on: September 17, 2013, 07:37:53 pm »
^
the issue is the "https"
it must be http for it to work right :/

20
Miscellaneous / Impossible "Science"
« on: September 17, 2013, 06:54:03 pm »
 *.* ... :o




It should be impossible, it must be  >B) :ninja:

21
Miscellaneous / Gotta Catch Em All Contest thing
« on: September 17, 2013, 09:26:43 am »


Apparently holds a "code" somewhere for this http://gottacatchemall.com/

It is driving  me crazy I don't see a code anywhere  ??? :'(

22
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: September 14, 2013, 10:17:24 pm »
Even if we can't keep it at 6MHz, we will end up with a pretty fast program running at 15 MHz :)
So, it's a nice goal either way :thumbsup:

23
General Discussion / Amazing music
« on: September 13, 2013, 10:34:21 pm »
MUSIC IS SO AWESOME
Some of my all time favorite music



Wow... just... wow  :love:



Skip to about 1:07 to skip the bad part  <_<



Simple!




I don't know why this I like this song so much ???



You may have heard this song remixed before...  But this is how it is meant to be remixed... not that dubstep garbage...




Gets really epic at 38 seconds




Pogo is an interesting genre!  This is one of my favorite.



I have not included a melodysheep song yet... one of my favorites from *him/her?*




Its a meme by now.  Look it up  ::)



Lindsey Stirling.  Violin never sounded so good :D



And the last one for now...  Eargasmic music (imo :D)

24
Introduce Yourself! / Re: Hello world!
« on: September 11, 2013, 04:29:39 pm »
Welcome!
I would give you peanuts, but I ate all of mine   ;)

25
Gaming Discussion / Re: Cookie Madness
« on: September 08, 2013, 09:48:10 pm »
Eh?  Cookie clicker?  never heard of it...  But i can't stop playing this:



(jk i have soooo many cookies... wasted my time :( the game is crazy mind controlling making you play more and more  :devil: )

26
Pokémon Purple / Re: Pokemon Purple
« on: September 06, 2013, 07:22:11 pm »
WB! :D
Glad to see you have better internet.
And WOW, its huge!!!  The sprite drawing is so tiny in comparison XD

27
Pokémon Purple / Re: Pokemon Purple
« on: September 05, 2013, 10:35:59 pm »
The best way to know for sure is to ask him XD  when was the last time he was on?  Somebody should poke him

28
Pokémon Purple / Re: Pokemon Purple
« on: September 05, 2013, 09:59:17 pm »
Yeah, but the point of pokemon purple is to push ti-BASIC to its limit, to make the best possible game with BASIC

29
Pokémon Purple / Re: Pokemon Purple
« on: September 05, 2013, 09:22:52 pm »
Well, it looks like textsprites save a lot of speed and a nice amount of size.  Considering there are 151 pokemon sprites (+ backsprites?)  it would be well worth it to add a little bit of code and data to swap out the pixels of the sprite he cannot* make work with characters.

*cannot is not the same as will not

30
Pokémon Purple / Re: Pokemon Purple
« on: September 05, 2013, 08:25:13 pm »
I thought of that.  But i'm pretty sure the unavailability of certain combinations does not take into account symbols you cannot type in normally(#,@...).
I'm glad this looks promising :D  I was a bit sad when he announced doing the pokemon sprites with asm.

EDIT:
Also, check this out   ;) http://tifreakware.net/tutorials/83p/b/misc/2dsprite.htm
It's on his site, idk if he forgot about it or had good reason to not use text sprites  XD

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