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Messages - Xeda112358

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4666
ASM / Re: The copying of ASM programs
« on: November 12, 2010, 03:11:54 pm »
Sometimes I wonder if TI is actually just letting us have fun by purposefully leaving things up to us to come up with... I mean, seriously, they have it in the OS to be able to do this yet it isn't implemented... sheesh.

4667
TI Z80 / Re: [Project] BASIC ReCode
« on: November 12, 2010, 02:56:30 pm »
I think there is a small bug when dealing with commas. I am going to test it (I think I just need a Inc HL), so the Disp x,y,<<String>> idea I had isn't working for me. But, I have made it so that you can store numbers to Ans! ...Which isn't very useful, yet. It would be better if I could make use of Ans instead... Anyway, I am not going to upload it yet, but after I get a few more commands in, I will. I was working on it during Calc, so I didn't get very far.

4668
ASM / Re: The copying of ASM programs
« on: November 12, 2010, 09:44:24 am »
It gives me a memory error.

4669
TI Z80 / Re: [Project] BASIC ReCode
« on: November 12, 2010, 09:40:31 am »
Again, sorry to be late responding.
-I can throw in the ability to call assembly programs, but for now only up to 768 byte of code.
-I plan to make it an app, but for now it is a program. It takes a short time opening the asm program (like all asm programs), but while it is actually interpreting the code, it is just as fast as assembly (because it is). If I made a command equivalent to an OS command, it would be faster.
-For now, the source is in hex (because that is how I am programming), but I am slowly converting it to mnemonics when I get the chance.
-I definitely plan to start small and then I will build my way up. I think I will wait to add crazy things like labels and jumps and calls.

Actually, I just thought of this with that last one... I think I am going to make calls end with "End" and the code end with "Stop" because I only need to change one byte of the code for that.

4670
TI Z80 / Re: [Project] BASIC ReCode
« on: November 12, 2010, 12:51:29 am »
Sorry I am late to getting back to y'all, I am having to fix the charger on my computer, but yes, it will be an actual language instead of a library.

4671
TI Z80 / [Project] BASIC ReCode
« on: November 11, 2010, 10:53:52 pm »
I have already unveiled this project on TIBD and I am liking it enough to post it here. I started this back near the end of June, but after a few days I finally came across something called Axe Parser. I thought Axe was pretty cool and was pretty far along compared to my start of a programming language, so I put it aside. Then I started thinking. Axe doesn't actually execute the code it compiles, which is what mine did. Mine was an interpreted language whereas Axe actually compiled it into an assembly program. Axe has the advantage of speed and the fact that it is pretty far along in development, whereas mine has the advantage of using less memory. I just checked my computer yesterday and it seems that I have deleted everything except one random file which detailed the first few commands. Today I started over and I made the basic outline of the program and I made the Pause command. The Pause in my original program was very similar to the one in Axe and I did not change that.

And for those who are curious, yes it is in hex at the moment. I have got two small calls in their mnemonic form, I will work on the rest when I have time (so right now).

prgmA is the program
prgmB is the example use (not really much of an example)

4672
News / Re: More Casio Prizm information
« on: November 11, 2010, 04:01:25 pm »
xkcd I assume? That has got to be the best comic out there. (not that specific one, but xkcd in general)

Yeah, I've already seen them all, so I can always come up with an xkcd when context's right :D

Lol, imagine TI in this comic:
-img removed for space reasons-
"What, you need more than 100 pixels in any direction? What the hell are you doing with these things, programming?"

No, of course not. Why would we program calcs? :P

But seriously, why did graphing calc companies add ASM/C originally anyway? Not that I'm complaining :D

I remember back when I had that laptop-like (TI-99?) it said basically that it was implemented because they couldn't make everything related to math, so they gave us a means to make what we needed. They just provided the means to use it, we made what fit our needs best.

Crap, double post. Sorry 'bout that :D

4673
News / Re: More Casio Prizm information
« on: November 11, 2010, 03:58:30 pm »
Lol, imagine TI in this comic:
-img removed for space reasons-
"What, you need more than 100 pixels in any direction? What the hell are you doing with these things, programming?"

Nice! I am putting that down in my quotes.txt variable on my laptop...

4674
News / Re: More Casio Prizm information
« on: November 11, 2010, 03:49:37 pm »
I say sorry to ASH_BAD ALVIN. Sorry. I've just been weird lately, so thanks for letting me blow off some steam in a non-violent way :D

4675
News / Re: More Casio Prizm information
« on: November 11, 2010, 03:38:17 pm »
216x384 reso with 65535 colors ... that's pretty good for a calc.
Is it a bad sign that we think of that as high resolution? :)
Wow, now that I think about it... Nice.

4676
News / Re: More Casio Prizm information
« on: November 11, 2010, 03:36:01 pm »
Ahhhg!  Hex will BURN HAHAHAHA :P
You're that person form UTI that likes Hex, right?  Trust me, it's cool, but you're not gonna make a ASM game in it :P
But if you like it, go ahead ^-^


I will program my 84+ plus as well after this, because I doubt that the C sdk will be on-calc, so I will probably only program my prizm at home.
Wait, WHAT? I have been making games in hex for over a year now. They are just for practice and I do not like to upload my games. I am very insulted by something like that. I can program in hex very fluently now. I will say that I am not up to the same level of game making as a lot of people that I have seen here, but I can make games. Plus, have you gotten the chance to check out my SpriteLib program? I will admit that it isn't as good as Celtic 3, but I am still adding to it and it is not what could be called a beginners project. I understand that it isn't worth the time and effort if you have a computer to work with, but I have only recently had one to work with. I am not going to give up the skill I spent two years to learn from looking at small opcodes and a chart. I do not like that my ability to quickly code, without needing to use two devices and several sets of software, to be able to code quickly and to be able to disassemble as I read the hex from programs, apps, and the OS, to be taken as a pointless, unworthy skill.

Sorry about that, all. I have just been a little touchy about that subject, especially after reading the "Our Problem" thing. I don't like the thought of programmers discouraging other programmers, especially when it is about something they do not really know. I know you didn't mean it, but honestly? Telling me "it's cool, but you're not gonna make a ASM game in it" is very insulting to me, especially after all I have done to prove myself. But thanks, now I have reason to ignore the rest of the programming community for a while, now, and get back to some of my own projects and help out where people actually have questions and where there are BASIC programmers who were like myself and searched for months to find small opcodes that just turned out to be impractical in the end. I have been gladly providing code for them to put into their calculator and it is appreciated because for whatever reason, whether it is because they do not have access to software downloads on a school or public computer, or they do not have a cable. And I can make code quickly and tailored to fit so that they do not need to search hundreds of programs finding one that fits well enough, only to put it through a disassembler. Plus, I have other projects to work on as it is, including an interpreted programming language (That I plan to make games with), SpriteLib, a few random things for friends like a password protection program that isn't as annoying as some that require constantly inputting a password every time you want to change a program you are working on unless.

Again, sorry for the rant :D

4677
News / Re: More Casio Prizm information
« on: November 11, 2010, 03:03:52 pm »
I still plan to program my 84+ and I think I will only get the Prizm if I can program in hex on it like I can on the 84+.

4678
News / Re: More Casio Prizm information
« on: November 11, 2010, 02:54:27 pm »
Exactly! They are pretty much the largest producers, or at least one of the first, to make hand-held, programmable devices and they never thought to take advantage of what we have to offer. If they ever make a device like I mentioned, I would want it to include TI-BASIC and assembly, the same way they have, as well as C for those who are more comfortable with that.

4679
News / Re: More Casio Prizm information
« on: November 11, 2010, 02:46:45 pm »
I have to agree with ScoutDavid about the look of the Casio. I don't care much about how the buttons are arranged though. It will be like switching from an 84 to an 89 in my opinion. I just with it could keep the shape of a TI calculator. But right now, I just thought of something that probably belongs elsewhere. What is up with TI? Can you imagine how much business they would have if they just made a device that wasn't necessarily a calculator that we could program. I mean, it might not be allowed on exams, but we would program them and turn them into the best pieces of technology out there. All they need to do is give us the info and produce the devices. Add some more memory and a color screen, make it pretty much the TI-84 and we can make it amazing. They wouldn't need to waste any more time on software updates or anything, we practically take care of it anyway!

4680
TI-BASIC / Re: Application booting just after turning on
« on: November 11, 2010, 10:17:32 am »
Str4→Str9?

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