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Messages - Zera
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31
« on: July 21, 2010, 10:26:48 pm »
I do all my pixel art in Paint Shop Pro 9. It's just a lot easier for me to work with, as I can use a grid view with a "snap-to-grid" feature. This allows me to, for instance, have a 16x16 grid that auto-snaps the selection tool to a 16 px boundary. As for zooming, I think it goes as high as 5000%. This is really useful for pixel-by-pixel drawing.
I'm not sure what sort of features have been added to Paint since XP, though. Maybe MS decided to implement similar things.
32
« on: July 21, 2010, 01:49:24 am »
Haha! I totally didn't see this coming...
33
« on: July 20, 2010, 06:49:04 pm »
34
« on: July 20, 2010, 03:43:24 am »
35
« on: July 19, 2010, 07:54:23 pm »
The darker version looks nice. I didn't think to make one like that.
36
« on: July 19, 2010, 07:44:53 pm »
Banjo Tooie Subliminal message? (NSFW)
I think one of the level designers was a little pre-occupied with other tasks while designing that area.
37
« on: July 19, 2010, 07:05:52 pm »
Lara Croft vs. The Door Lara Croft vs. The Boulder
38
« on: July 19, 2010, 07:02:26 pm »
Twin-Serpent makes the Author sound like he's just slapping names together for a quick release. It was pretty much a place-holder, as I added the boss in at a later point. Objectively, I think a lot of the names were kind of quirky at first; so I took some time to revise many of them at one point.
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« on: July 19, 2010, 04:01:51 pm »
I died laughing at "Door Spasms."
40
« on: July 19, 2010, 03:50:04 am »
Arr-kay-o worm
Closest approximation I can think of. There may be multiple ways to say archaeo-.
41
« on: July 19, 2010, 02:51:47 am »
I can't separate the maps into different tilesets, as they each reference a pretty good number of tiles shared between all maps.
Perhaps if there were a more suitable program out there. CalcGS has too many limitations, and bugs. I can't get some features to work at all. I've searched for alternatives, but insofar, there appears to be none.
42
« on: July 19, 2010, 01:24:26 am »
As a note: Spells have a Wisdom requirement before a character can learn them. The current gameplay demonstration references this, by indicating whether a character is knowledgeable enough to learn a spell, or not.
43
« on: July 19, 2010, 12:31:17 am »
Background info: This is one of the bosses (two, actually) that appear in the game. Originally, it was called the more generic "Twin-Serpent." (to reflect that the boss appears in mirrored instances) Later, I decided to revision some of the item, enemy, spell and ability names used. I thought "Archeowyrm" might sound a bit better, and more archaic. This respectively translates to "Ancient Dragon."
Just for the sake of settling a semantic debate I had with someone else over the issue, what are your thoughts? Does "Archeowyrm" seem at all awkward?
44
« on: July 19, 2010, 12:08:14 am »
Does Photobucket require registration? If not, that works for me.
45
« on: July 18, 2010, 08:36:45 pm »
If this is done, please list some suitable alternatives that both allow hot-linking and don't require registration. I used to know a few, but they've gone down since I've last used them.
Otherwise, I don't mind - so long as someone can indicate other hosting options.
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