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Topics - aeTIos

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The Axe Parser Project / AI programmer needed
« on: April 21, 2011, 03:37:15 am »

I'm working on a secret RPG project, and I need an AI programmer since I suck at everything that has to do with enemies.
It is an action RPG, so fighting is like as in the Zelda games.

Any help will be greatly appreciated!


Axe / Action RPG AI help!
« on: April 19, 2011, 03:43:52 pm »
Can anyone explain how to create an Action-RPG AI?
Including enemy moving, attacking, etc.
Also, checking your own attacks would be nice to be explained too.

Thanks a lot in advance!


Axe / Reading and parsing a string
« on: April 14, 2011, 12:20:11 pm »
Hello, I am experimenting with a possible 83+ Lua interpreter, and I wondered how I can parse strings best. Should I use tokens or just input?
If input, how can I parse it best (via an interpreter, it reads a program)
If tokens, can I change token names in some way?


Axe / Perspective?
« on: March 28, 2011, 06:49:40 am »

How can you draw sprites with perspective (e.g., they are smaller if they are farther away and bigger if they are closer to you) ?



ASM / Pixel on/off, drawing lines
« on: March 24, 2011, 04:17:05 am »

How do you set a pixel on the screen on/ off?
How do you draw a line ?


ASM / Display the keycode of a keypress
« on: March 23, 2011, 11:53:52 am »

How can you display the key code of a keypress gotten from B_CALL _getKey on the screen?

thanks in advance!

ASM / Disable "Done" message
« on: March 23, 2011, 07:47:17 am »

How do you disable the "Done" message?

thanks in advance!

ASM / Is this supposed to happen?
« on: March 23, 2011, 06:14:45 am »
Okay, I made this code:
Code: [Select]
#include ""
.org 40339
.db $BB,$6D
B_CALL _BufClr
B_CALL _getKey
It turns off the calc, is this supposed to happen?

ASM / Floats? (First ASM question O.O)
« on: March 22, 2011, 12:48:22 pm »

first things first, this is my 1st question on ASM programming!

The question is: how easy (or hard) is it to use floats?
if easy, please qive some code

thanks in advance!

TI Z80 / Super Mario Bros. 2 port [AXE]
« on: March 12, 2011, 09:41:40 am »
Ohai everyone!

I'm creating a Super Mario Bros. 2 port!  :w00t:
awesome, isn't it?
It will have 1:1 sprites, and sound.
I am trying to do it in 4 lv grayscale, too, not sure if I can stick to it (speed issues?)

I have a question, though...
how to do animated tiles?

Oh, you wanna play it?

Art / Super Mario Bros 2 sprite request
« on: March 11, 2011, 03:52:27 am »

Here's a request for 3/4lv SMB2 sprites. I can't even get to create a good goomba x.x

TI Z80 / Axe Shell
« on: March 05, 2011, 02:14:39 pm »

As some of you might have noticed, I am working on a shell in Axe. I am now playing a bit with memkit to get some experience, and I wrote a little program to list programs on your calc, it is attached.

My questions and updates will go here.

I have already one question:
How can you run DCS, MOS and Ion programs in an Axe program, or isn't this possible?
(That would be too bad)

Oh, and do you maybe know a possible name for this? I am not really good at thinking names :P

VVVVV the attachment MEMEMEME is the source (yea, the name is a bit weird) VVVVVVV

Axe / Basic or Assembly?
« on: March 04, 2011, 01:09:34 pm »
I have a question:
How can you find out if a program is Basic or (nostub) ASM? I dont know it, but it'll very useful to me, because i want to create a shell <<<Yea, a SHELL, and not for fuel ;D

TI Z80 / Boing- Yet another Bouncing game
« on: February 24, 2011, 11:44:06 am »

My current project 'bounce' isnt finished yet, but I started working on my next: Boing. its a bouncing ball game, many of you will know it I think.

attached screenie and bouncing demo.

TI Z80 / RollerCoaster TI
« on: February 19, 2011, 09:52:24 am »
I got an idea yesterday to create a RollerCoaster-like game.
What do you think about this?

It will be view-from-top without depth, but you'll be able to create your own rollercoasters :D

Its just an idea, if you think it's good i'll place some sprite requests in the pixel art forum.


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