Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - aeTIos

Pages: 1 2 [3] 4 5 ... 274
News / Re: All I Want For Christmas Is...
« on: December 23, 2014, 07:53:11 pm »
This ain't brown though :\

News / Re: All I Want For Christmas Is...
« on: December 23, 2014, 07:31:35 pm »
Sad to see shmibs go. I hope she'll be around on IRC and stuff.

TI Z80 / Re: Vectorial Math
« on: December 23, 2014, 10:44:11 am »
Is this a parser hook?

Other Calculators / Re: CodeWalrus
« on: December 11, 2014, 10:48:50 am »
Basically, yes :)

Art / Re: Mockups "please say this is going to be a game"
« on: December 11, 2014, 02:58:02 am »
I played H.E.R.O. on Keoni's 2600 and I can probably say that HeroCore is much easier. This game has invisible death traps and everything plus the controls are weeeirrd.

Other Calculators / Re: CodeWalrus
« on: December 11, 2014, 01:41:11 am »
Heh, I like your take on the walrus avatar happybobjr.
And you can't really steal what is open source lol.
Ehem, licensing. Lack of license means all rights reserved.
Also @Eeems I don't think we used any of Omni's (or any site's) code except for cooliojazz's recent posts mod which as street said we got explicit permission for.

TI-Nspire / Re: [WIP] Unnamed Tetris clone
« on: December 01, 2014, 09:31:48 am »
So yeah, been very busy with school, I have a pretty important test tonight and I've been studying for it last week, so no progress. I'll try to get stuff done this week as I'm taking 2 nights off from homework :P

Gaming Discussion / Re: Your best video game pickups.
« on: November 29, 2014, 11:48:23 am »
Good choice, that game's awesome. I've been playing it since feb '12 (got it for $10, heheh ;D) so if you have questions about this game ask me :P

Gaming Discussion / Re: Your best video game pickups.
« on: November 26, 2014, 01:58:47 pm »
Just like how I got Fzero before I got my SNES but with an extra zero on the price tag? :p
You bought F-Zero SNES for $699.90?? O.O

More like your XOne is gonna cost ~400 while my SNES costed ~40 and we both got games for the console before we got the actual thing.

Ndless / Re: How to get from 3.6 back to 3.1??
« on: November 25, 2014, 10:45:45 am »
IIRC you can just downgrade from 3.6 to 3.1 but correct me if I'm wrong.

Introduce Yourself! / Re: Benefits of omnimaga????
« on: November 25, 2014, 07:58:30 am »
Can't really describe this better than Juju.

Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: November 22, 2014, 03:28:59 pm »
21:21 <+^> (#)<ParkerR> DeepThroat, I like how only when Im drunk i understand your snake game
21:21 <+^> (#)<ParkerR> I enever relaized you have to focus on the upper left
21:21 <+^> (#)<ParkerR> And not thw 3d
21:21 <+^> (#)<PentiumII> *DeepThought?
21:21 <+^> (#)<geekboy> deepthroat...
21:21 <+^> (O)<CalebHansberry> .-.
21:21 <+^> (#)<geekboy> really parker
21:24 <+^> (#)<ParkerR> geekboy, I MAY be dlightly drunk
21:24 <+^> (#)<ParkerR> And honestly
21:24 <+^> (#)<PentiumII> "dlightly"
21:24 <+^> (#)<ParkerR> Whenever you se deepthought
21:24 <+^> (#)<ParkerR> You have to thinkdeeptroat
21:25 <+aeTIos> umm. wtf parkerr
21:25 <+^> (#)<geekboy> uhm no i dont
21:25 <+^> (#)<ParkerR> :(
21:25 <+^> (#)<geekboy> and i think you need to like vamoose
21:25 <+^> (#)<geekboy> unless your sharing teh booze
21:25 <+^> (#)<geekboy> then shots
21:25 <+^> (#)<geekboy> !
21:25 <+^> (#)<PentiumII> don't drink and irc
21:25 <+^> (#)<ParkerR> :D
21:25 <+^> (#)<ParkerR> Fireball
21:25 <+^> (#)<geekboy> lol
21:25 <+^> (#)<geekboy> better question is why are you drunk
21:26 <+^> (#)<ParkerR> Umm
21:26 <+^> (#)<ParkerR> long week at work
21:26 <+^> (#)<PentiumII> to understand snake
21:26 <+^> (#)<ParkerR> And um
21:26 <+^> (#)<ParkerR> weeken
21:26 <+^> (#)<geekboy> lol
21:26 <+^> (#)<ParkerR> d
21:26 <+^> (#)<geekboy> is that the only argument you have? ;P
21:26 <+^> (#)<geekboy> cause its a good one lol
21:26 <+^> (#)<geekboy> but seriously :P I'm not drunk yet
21:26 <+^> (#)<ParkerR> Being IT does stuff o you
21:27 <+^> (#)<geekboy> ParkerR i cant get drunk yet i work in a few hours :(
21:27 <+^> (#)<geekboy> i hate working 2 jobs
21:27 <+^> (#)<ParkerR> Like handing out monitors and MULTIPLE people being like "So are you aking the odl cputer:"
21:27 <+^> (#)<ParkerR> *computer
21:28 <+^> (#)<ParkerR> *headdsk*

This is one of the weirdest things I've read on #omnimaga so far :P

Calculator C / Re: Getting touchpad coordinates
« on: November 21, 2014, 01:12:30 pm »
The touchpad code for nKaruga is in Player.cpp IIRC. Also, the touchpad needs "initialization", which is done at the start of main.
Basically, you "initialize" the touchpad by reading HW constants from it (you'll need them). You only do that once, since they are constants. When that's done, read the touchpad at any time with touchpad_scan.
The touchpad doesn't need initialization and the constants are actually fixed and the same everywhere, so you can completely skip that. (Anyway, only the relative coordinates are interesting, as touchpads are generally not used to get absolute coordinates, the way TI uses the touchpad to replace arrow keys is really annoying)
Er, I actually do want the absolute coordinates, as I'm not planning to use it as a mouse movement device.

Calculator C / Getting touchpad coordinates
« on: November 21, 2014, 08:56:25 am »
As per topic title. I would like to get the coordinates off the touchpad. I looked at matrefeytontias' code for nKaruga but I couldn't make much of it. What I'd like to know is 1) how to access the touchpad and 2) how to get the coordinates off it. TIA :D

TI-Nspire / Re: [WIP] Unnamed Tetris clone
« on: November 20, 2014, 02:01:55 pm »
n2DLib library by matrefeytontias
Still thinking that lib is from matref, eh ?
Ok, he's the one who wrote the most interesting parts and probably most code too, and is probably the only one to still be working on it, but he was the third one to join the "team".
And Ok, saying "n2Dlib by Hayleia, pierrotdu18 and matref" might be a bit erroneous since I only worked on it at the very beginning (and I don't know about pierrotdu18 and about potential other contributors), but why not just say "n2Dlib" ?
Welp, sorry ^^ '''' made the same silly mistake. Please don't hate me D:

Edit: I plan to add piece previewing today. Maybe I'll do a graphics overhaul tomorrow, but I can't guarantee that because I also want to add the flipped mode. I'll see what I'll do first.

Pages: 1 2 [3] 4 5 ... 274