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Messages - aeTIos

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4066
TI Z80 / Re: My first game-Cannonball
« on: October 21, 2010, 02:48:47 pm »
1. The ball moves too slow;
2. Nice first game;
3. The numbers going up 1 by 1 may slow down the program;
4. Why does it have a cross sprite for the ball?
5. Try making an option for user to have a larger or smaller line to receive ball;
6. The 'lives' system is very well made;
7. The game is repetitive because of the ball being slow, even on hard version;
8. Congratulations!
thanks,
-the hard version is harder because the paddle moves slower than the ball
-its going slow because its a screenie
-i will include 5
-4:thats not a sprite its a circle. if you play it oncalc you wont see that if its moving
-3: thats your score!
-8: thanks!


4067
TI Z80 / My first game-Cannonball
« on: October 21, 2010, 02:39:12 pm »
aeTIos productions presents...
Cannonball The Game (you lost it)
I'm very proud at it because its my first game.
please download and play it and give feedback
thanks and have fun!
------------------------------------------
               v1.3.0
------------------------------------------
Update:
new features:
-made ball going faster
-hard is really hard now
-made the whole thing look better
------------------------------------------
               v1.4.0
------------------------------------------
Update and bugfix:
Bug fixed: Collision detection in normal mode
Updates:
-made a kind of progress in the game

Known issue:
Sometimes the ball bounces back just after launch. I don't know what this causes, but I'll try to fix it in v1.5.0



4068
The Axe Parser Project / Re: axe progs that do funny things to your calc.
« on: October 17, 2010, 04:17:46 am »
Nice, although I think the text is a bit off, though, and there are two black squares at the end of the screenshot. It might be nice if it could be implemented as fake reset in a game :P
yes it is. but that 2 squares are because its an asm( program. if you compile it as DCS or so, you dont get that.

4069
The Axe Parser Project / Re: axe progs that do funny things to your calc.
« on: October 17, 2010, 04:14:35 am »
this program fakes the Ram Clear screen. version: 84+ os: 2.43. for best effect, compile it not as asm.
have fun!

4070
The Axe Parser Project / Re: Axe freezes when compiling an application
« on: October 17, 2010, 04:09:08 am »
So if you have no app on the calc it works fine, but if you try to compile a second one it fails, forcing you to delete any previously compiled APP before being able to have a new one?
exact!

4071
The Axe Parser Project / Re: Axe freezes when compiling an application
« on: October 17, 2010, 04:04:28 am »
Did you get a "Defragmenting..." message before it attempted to write the app on the second time?
no, its the 1st time i write it.
if you get defrag.. then it takes some longer, i know

4072
The Axe Parser Project / Re: Axe freezes when compiling an application
« on: October 17, 2010, 04:03:32 am »
Strange, did you ever got able to compile an APP successfully? I wonder if TI uses different FLash memory in some 83+/84+ than others, because on the forums I am the only 83+ owner who cannot compile APPs. I wonder if it could be a Flash memory hardware issue too?

http://www.omnimaga.org/index.php?action=dlattach;topic=1475.0;attach=2288
http://ourl.ca/4072/102202
Yes i am able to have 1 app compiled at a time

4073
Axe / Re: Bluescale
« on: October 15, 2010, 02:48:30 pm »
That's a possibility. The blank screen looks kind of yellowish while the drawn screen is purplish if you lower the contrast a bit from above.
maybe its just an optical illusion caused by the big contrast of blue and white.

Perhaps, but using the technique in a game is independent of whether it's an optical illusion or not.
yes thats right

4074
Axe / Re: Bluescale
« on: October 15, 2010, 10:00:15 am »
That's a possibility. The blank screen looks kind of yellowish while the drawn screen is purplish if you lower the contrast a bit from above.
maybe its just an optical illusion caused by the big contrast of blue and white.

4075
The Axe Parser Project / Axe freezes when compiling an application
« on: October 15, 2010, 09:41:53 am »
hello guys,

ive a problem with axe.
if i compile an application,  it works if i have no other apps compiled (so thats only 1 time)
the 2nd (and up) time, axe freezes at the point it says: Writing app.....
i tried waiting, but that does not work and i have to pull a battery.
someone who has this problem too and whats the solution for this???


4076
I was SHOCKED for just one minute....

4077
Axe / Re: Routines
« on: October 06, 2010, 03:34:31 pm »
number input routine:(EDITED)
Code: [Select]
..INNUMBER
"Your text here->Str9
.(following is not necessary)
.sub(IN)
.return

Lbl IN
DiagnosticOff
ClrHome
Str9->A
"+-*/^C -369)TV .258(CPS0147,SALO>LL[X2][X-1]MA->Str4
Text(2,0,A)
0->K
repeat getKey->K
End
Text(8,6,{Str4+K-10}>Char)
0->L
While L=0
getKey->L
End
Text(12,6,{Str4+L-10}>Char
0->M
While M=0
getKey->M
End
Text(16,6,{Str4+M-10}>Char
{Str4+K-10}->X
{Str4+L-10}->Y
{Str4+M-10}->Z
X-48*10+Y-48*10+Z-48->X
Pause 2000
ClrHome
0->K

WOW v2.1 :)


4078
Axe / Re: Routines
« on: October 06, 2010, 02:59:18 pm »
Nice routine :D
thanks, it was my first

4079
The Axe Parser Project / Re: Features Wishlist
« on: October 06, 2010, 02:53:15 pm »
what is this command to do exactly? go to the label which has the name of the value stored in X? I think you should just write a handy subroutine for this, which could do the actions you would have placed in the label called [value of X].

The switch-statement would be very handy for this in the future, but isn't implemented yet...

yes, go to the value stored in X
uh, that code would be very long in my program, because there will be 111 if...goto routines.

4080
The Axe Parser Project / Re: Features Wishlist
« on: October 06, 2010, 06:55:04 am »
a feature that I would like is to use the "goto" command as this:
224->X
goto{X}
end

this is much faster as
if X=224
goto 224
end

what does the omnimaga community think about this???

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