Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ben_g

Pages: 1 2 [3] 4 5 ... 71
TI Z80 / Re: [Axe] OXO
« on: April 02, 2015, 08:13:57 am »
Updated with a few bugfixes.

Reuben Quest / Re: Reuben 3 teasers
« on: March 30, 2015, 01:54:30 pm »
Will all attacks fully drain the progress bar, or will each attack drain it by a different amount so that you have to think about which attack you'll use?

Make sure you only use gameboy roms. Gameboy color/gameboy advance/nes/snes/anything else will NOT work.
If you're sure that you are using the correct type of roms, and they still don't work, then try it with an other game. Ti-boy is an emulator, and emulators rarely get 100% compatibility. Iirc, Mario Land and Kirby's dreamland are amongst the best supported games on Ti-boy, so you might want to try those out as a test. When they work, then you know that there's nothing wrong with your calculator nor your version of tiboy.

You might alsy want to check if you're running the correct version of Ti-boy. There is a version for calculators with a black&white screen, and a version for calculators with a colour screen. The colour version will NOT work on your b&w calculator, though I don't think it would even get to the home screen then.

ASM / Re: Is this a good z80 ASM book for me
« on: March 23, 2015, 05:37:35 pm »
You could always print out the 28 days tutorial so that you are able to look at it without a computer.
^This, and if you don't have acces to a computer most of the time, you might also want to print an instruction set to manually convert stuff to hexadecimal, and an include file so you know the adresses of RAM areas and bcalls.

To improve readability, it may also be better to write your programs on paper in the instruction mnemonics, then write the hexadecimal value next to it. After a while, you'll get good at programming in hexadecimal, but when you have only just started learning it, you'll forget what the start of your program does by the time you get to the end.

TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Help | Sorry
« on: March 23, 2015, 04:00:21 pm »
thx but what about the second game? it would open but it would get stuck on that screen... ???
Ti-boy is an emulator, and emulators rarely get 100% compatibility.

Also how do i change an NES file to a gba to move it on to my TI-84?
I don't think you can change a NES file to a gba file, unless you embed both a NES emulator and the NES rom in the gba file.
But if you're using tiboy, there's no reason to do this anyway, since tiboy doesn't support GBA. The only supported console is the nintendo game boy (b&w version (.gb files), gameboy colour roms aren't supported either)

TI Z80 / [Axe] OXO
« on: March 10, 2015, 06:00:20 pm »

I made OXO in axe. For those who don't know the game, it's basically tic-tac-toe, but on a larger board, you need to make 'OXO' instead of a row of the same symbols, and making this combination increases your score instead of giving you an instant win.
It's a lot of fun to play with friends (using single-calc multiplayer), but it also includes an AI which should give you a good challenge.


controls: you can move the cursor with the arrow keys, [2ND] selects an option in the menu or places an O symbol in game, [ALPHA] places an X in game, [ENTER] confirms the settings in the menu, [S] ([LN]) saves the game and exits (saved games are automatically loaded and deleted at startup) and [CLEAR] ends the game.

Have fun!

EDIT: a 15MHz calc is reccomended (AI calculations are quite slow), but it'll also work at 6MHz.

Click here to download Oxo.

Reuben Quest / Re: Reuben 3 teasers
« on: February 24, 2015, 02:40:04 pm »
Nope, won't add a teachers key. As it is part of the games mechanics that you can't save everywhere etc. that makes certain things harder
What about doing a super mario-like system? You could work with 2 save files, one being the regular one where you can save at save points which will also restore health, and an other temporary save file to save the game when you don't have time to make it to a save point. The temporary save doesn't restore health and can only be loaded once (you can delete the file right after loading the data from it). That way, the temporary save is really more a way of pausing the game.

It would be quite usefull for playing this game on short pauses between classes, since you won't have to end the game and loose all progress, or keep the game paused and be unable to use your calc in the meantime.

Other / Re: Raspberry Pi 2
« on: February 12, 2015, 05:08:51 pm »
Actually, we never heard of the Banana Pi. But the software is already written for the Raspberry Pi, and switching the SD card takes a lot less time than porting everthing over ;) .

And wifi would be overkill. All it needs to do is process an image it gets from a camera and send signals to servos.

Other / Re: Raspberry Pi 2
« on: February 12, 2015, 04:26:08 pm »
Yeah, I know. I already have the B+ for that school project, but it belongs to the school and we need to give it back next week (while we need to present our project at easter), so we need an other one. But since we were struggling with the speed of the B+, we decided to instead order this new version. It should arrive monday or tuesday.
I could give you guys an update on performance then if you'd like it. From what I've seen, it's even powerfull enough to emulate 5th gen consoles (PS1 and N64) at full speed, which already sounds awesome to me. But I can't know how well it'll speed up my programs before actually running them on the new hardware.

Other / Re: Raspberry Pi 2
« on: February 11, 2015, 11:48:43 am »
...It is on sale for $35, which is just as much as RPi1 B+
That seems to be true in America and the UK, but unfortunately, here in Belgium, the rpi 2 costs €14 more than the B+ (2 rpi 2's would cost about the same as 3 rpi B+'s).

But still, I'm going to try to convince the rest of my project group to use this version for our school project instead of the B+, the school is paying anyways :P .

TI Z80 / Re: Untitled 84+CSE/CE project
« on: February 10, 2015, 04:01:22 pm »
That looks like some BASIC 'raycasters' I've seen before on the b&w 83+ series. It looks really cool.

For everyone that uses withgusto services (IRC, ZNC, etc.), please visit here and test out which location downloads the fastest. Once you have figured it out, post your best location here!
The London and US servers seem to be all equally fast to me, at 2MB/s.

TI Z80 / Re: [Axiom] Introducing .... gLib a fast 3D library
« on: January 21, 2015, 01:34:15 pm »

It's so fast it becomes hard to see on the blurry calc screen...
I'm deffinately going to use this.

Other Calculators / Re: TI-84 Plus CE... what now, TI? O.O
« on: January 14, 2015, 07:32:30 am »
using ARM would justify a much higher price.
The nspire uses an ARM and it costs about the same as an 84+. And when people buy a calculator, they usually just look for the type number they need for school. If a teacher tells his students to get an 84+ calculator and the 84+CE is a lot more expensive than the other calculators of that series, everyone would simply get a cheaper one of the same series instead, like the 84+CSE or the normal 84+.

Miscellaneous / Re: Happy New Year! | Your 2015 resolutions
« on: January 08, 2015, 09:30:55 am »
My new year's resolution is only 1366x768 :(

I'm getting ready for an upgrade to 1920x1080 :D

And an other resolution is that I'll try to actually finish more of my projects.

Pages: 1 2 [3] 4 5 ... 71