Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - boathouse2112

Pages: [1]
1
TI Z80 / MP3's from flash drive
« on: September 25, 2012, 06:03:41 pm »
We can already play MP3's as shown here: http://www.ticalc.org/archives/files/fileinfo/354/35424.html
And we can already download from flash drives as shown here: http://www.ticalc.org/archives/news/articles/13/139/139572.html

So why not combine the 2? You would have a program that downloads "chunks" of data from the drive, plays them, and then deletes them. This would obviously have problems, the first coming to mind is speed, but does this seem like a possiblity?

2
Axe / Writing picture data and "u" symbol
« on: September 06, 2012, 08:56:20 pm »
Ok. I know you can save pictures as vars, but is there a way to get the info for the picture so it can be used during the program like sprites. That way you don't have to worry about a var being overwritten. Also, at the beginning of sprites there's a u-symbol. I can't figure out how to access that on my calc. Any help?

3
Pokemon Red / Pokemon Red Controls
« on: August 06, 2012, 06:47:33 pm »
Is there a list of controls for Pokemon red anywhere? ???

4
Axe / Axe Apps
« on: August 06, 2012, 03:40:24 pm »
Axe has the option to compile to apps and store in arc instead of ram, but I never see anyone using it. What are the drawbacks?

5
Axe / Gravity not working
« on: August 03, 2012, 03:20:17 pm »
I'm trying to write a basic gravity program that makes a sprite affected by gravity. For some reason the image doesn't show on the screen and the program insta-closes when run. It's written for axe and compiled for mirageos.
Here's the code:
Spoiler For Spoiler:





btw, how do you change the for hidden on the spoiler tag?

6
Axe / Bullet adding subroutine
« on: August 02, 2012, 12:47:00 pm »
I was going through deepthought's shoot-em-up tut and doing fine until I came to the bullet-adding subroutine.


Can someone tell me what the hell is going on here? I looked at his array tutorial and still have no idea.

7
Axe / Axe r command
« on: August 02, 2012, 11:41:25 am »
In a few programs, like this greyscale snippet:
Code: [Select]
[ffff0000ff00ff00]->Pic1F
[ff00ffff00ff00ff]->Pic1B
[ffffffff00000000]->Pic2F
[ffffff00ffff0000]->Pic2B
ClrDraw
ClrDrawr
repeat getkey(15)
Pt-Off(0,0,Pic1F)
Pt-Off(0,0,Pic1B)r
DispGraphrr
Pt-Off(0,0,Pic2F)
Pt-Off(0,0,Pic2B)r
DispGraphrr
End
there's a command "r" following some of the parentheses. I tried looking it up in the documentation, but can't find anything on it. Any help as to what it is?

8
Axe / Axe closing parentheses
« on: August 01, 2012, 08:13:20 pm »
In TI BASIC you can shorten the code a bit by omitting ending parentheses and quotation marks. Is this also possible in Axe or will it get messed up?

9
Introduce Yourself! / Hello World
« on: August 01, 2012, 07:12:16 pm »
 *.* hi  *.*

10
Axe / [FIXED] Error 8C08000C insufficient memory
« on: August 01, 2012, 06:44:05 pm »
I tried installing Axe on my t-84 plus graphing calc, but got a memory error. Any help?

Pages: [1]