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Messages - LincolnB

Pages: 1 ... 75 76 [77]
1141
TI Z80 / Re: Spanky Emprise Series
« on: July 10, 2011, 08:58:22 pm »
@jkag - that's cool. I didn't know about the nib{} command.

@ralphdspam - is RLE compression basically just this nibble thing we've been talking about?

1142
TI Z80 / Re: Spanky Emprise Series
« on: July 10, 2011, 06:29:58 pm »
@jkag - that's a pretty good idea. how do you edit nibbles in axe parser?

@ralphdspam - Just double checking, tilemapping levels means doing it like this, right?:
appvarWORLD1: (first 160 bytes)
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 1 0 0 0
0 0 0 0 1 1 1 0 0 1 1 0 0 1 0 0 1 0 0 1
1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1
where '1' corresponds to a pic100 or something, represented here by :)




                  :) 
               :):)    :):)
            :):):)    :):)      :)      :)      :)
:):):):):):):)    :):):):):):):):):):):)
I'll be sure to check out those routines as soon as I can.

1143
Hi everyone,
I'm working on a set of programs called OfficeBox, I didn't post this on the 'projects and ideas' forum because it's pretty far in the future, two or three months, I'm thinking. Anyways it's a little bit like a watered down version of Microsoft Office Suite for windows. It includes, in concept, a text editor (@ephan - which could easily be converted into a program editor, no problem), a spreadsheet program with graphing and formulas, and a paint program. Work on the spreadsheet program is about half done, I haven't started the paint program yet and I finished the text editor but went through a horrible ram crash and somehow lost my source code and my backup...so yeah. check out some other ideas here: http://sites.google.com/site/mandosoftllc/products

1144
TI Z80 / Re: Spanky Emprise Series
« on: July 09, 2011, 09:21:50 pm »
Thanks, I'm pleasantly surprised at how responsive/supportive the community around here is.

@ralphdspam - Yeah, I'm planning on releasing a level editor, but adding support for external levels will take some re-coding, because right now the 50 levels I'm using are all but hard-coded into the program itself, seeing as I can't really think of a way to scan through the appvars on the calc and determine which ones are levels/worlds and which aren't (a world is 10 levels, btw).

I'm totally open to any community suggestions / techniques / tips or whatever else you guys have up your sleeves, tricks you've learned over the years and stuff.

@t0xic_kitt3n - Thanks. Right now I don't really have anything better to do so I've been coding this game up to like 5 hours a day. I'm hoping to be able to submit it to the contest, we'll see what turns out.

Right now I kind of a have a problem, a pretty minor problem, but it's there nonetheless. Anyways, the problem is that all 50 levels put together take up about 60,000 bytes of archive. To me that seems like a lot. What do you guys think? All the levels are packaged into 5 appvars of 12,000 bytes each, one appvar per each world. It's not so bad because the appvars can stay in Archive, I'm utilizing the File access ability of Axe (using Y1 and such), but to me it seems like most other games don't have level files that big. I'd be very interested to know how that Sam Heald guy made his Super Mario levels, if anyone knows anything.

1145
TI Z80 / Spacky Emprise Series - Contest Entry - Release
« on: July 08, 2011, 08:07:47 pm »
I've started a new project, called Spacky Emprise for the TI-83 plus series of calculators, written in Axe Parser. It's a platformer series of games, so far we're looking at about three games featuring our character, Spacky. It's a run-and-jump style game with a racing objective; pretty much beat your enemy to the end of the level or you melt. Development is about 60% finished on the first game, and some concept stuff has been done on the second and third games in the series. Basically each game is going to be an improvement on the last, with all new levels and added features, expansions and stuff like that; power-ups, different types of enemies, constantly improving graphics and animations, etc. Release date for Spacky Emprise (the name of the first game) is late July, 2011 obviously. Screenshots and whatnot to come.


EDIT: Game's finished. Check it out from my website, buttsfredkin.co.nr, or search it on ticalc.org.

Screenshot:



Not much, but I accomplished what I hoped to with this game. Look for a sequel that's going to be way better.

1146
Hey, I'm a little late posting, but it's possibly worth mentioning that I am also competing. Not sure if I stand a chance but for me it's for sure worth submitting at least whatever I got so far. :)

1147
General Calculator Help / Re: Ti Connect Corruption SOLVE!
« on: May 01, 2011, 06:57:45 pm »
LISTEN UP EVERYONE -- I FOUND OUT THE ANSWER
Ti-Connect is incredibly stupid. It will not allow you to transfer files to your calculator unless you are running the latest operating system on your calculator. For me, as soon as I upgraded to 2.55 mp for TI-84+, everything worked perfectly.
The reason that when you reboot w/o internet connection and it works fine is that TI-Connect always connects to the internet upon boot-up to check if you are running the latest OS. Don't ask me why. It's either a blindingly stupid bug, or a stupendously short-sighted feature.
Tell all your friends.

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