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Messages - LincolnB

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16
Blast Labs / Re: Blastlabs [Axe]
« on: September 09, 2012, 11:00:26 pm »
FORGET ABOUT RUNER AND EVERYONE ELSE USE FULL 15MHZ IS THE FUTURE OF CALCULATORS

but really. Just use Full.

The menu looks good. The action centered around death is good. Tell me about gameplay, that's all I care about.

17
TI Z80 / Re: Temple Run [Axe]
« on: September 03, 2012, 11:02:25 pm »
That's pretty impressive. I would say don't go with DT's keypad-as-touchscreen control scheme, although it was very innovative, it was nigh impossible to control on my 84+.

18
Graviter / Re: Graviter
« on: July 21, 2012, 05:43:11 pm »
Yeah, well, I'm just thinking...anything he can make on a calculator, he can make at least 500% cooler on a computer :)

19
Graviter / Re: Graviter
« on: July 20, 2012, 10:15:09 pm »
Hm, I guess on more of a level-to-level basis it's really easy to jam too much stuff into a level, but maybe thats just a calc thing, eh? If and when (WHEN) you go into compy game programming you can do that all you want! Well, not exactly, but it's certainly not cramped like the calc platform.

20
Graviter / Re: Graviter
« on: July 20, 2012, 06:47:40 pm »
K um...who cares about the "theme" of the game? If an effect (like portals, or black holes, etc) is seriously badapple, keep it! I would rather play a disjunct collage of incredibly awesome (think Little Big Planet) than a lack-luster but more make-sensical video game.

21
TI Z80 / Re: [Contest] Cyanoid
« on: July 08, 2012, 11:00:04 pm »
You have to have DCS homerun uninstalled, and zstart homerun installed. Amiright?

22
TI Z80 / Re: [Contest] Embers:Phoenix
« on: July 08, 2012, 10:57:58 pm »
Soo...is there a bugfixed version I can download? This is fantastic, but as it is, incredibly short.

EDIT: Nvm, found it.

23
TI Z80 / Re: [Contest] M.E.T.A.
« on: July 08, 2012, 10:56:57 pm »
Nice, this is a pretty fun game, I just got around to playing it. It's really weirdly glitchy, tho - I ended the game with 65423 health.

24
TI Z80 / Re: [Contest] Vortex 2.0
« on: July 08, 2012, 10:55:08 pm »
This is amazing, and one of the funnest calc games I think I've ever played - but, it didn't have a lot of replay value given the primitive AI. However, if it had multiplayer link-port I would a) steal your code, and b) worship you forever.

25
TI Z80 / Re: TinyCraft II (name subject to change)
« on: July 06, 2012, 07:04:37 pm »
So are you going to keep the beautiful inventory screen like the last one I saw had?

26
TI Z80 / Re: Tanx 3D
« on: July 06, 2012, 07:01:06 pm »
hm, too bad, but I know how it goes. Looks like a pretty innovative game, AFAIK there aren't any 'real' Axe isometric games.

27
TI Z80 / Re: In Medias Res (Contest Entry)
« on: July 06, 2012, 01:24:25 pm »
Well, I'm looking into Android development with a friend, working (training, mostly) for Alpha-G Consulting, for a while I was learning about web servers and Lisp, and I guess the biggest thing is that I'm losing interest in calcs, especially on-calc stuff.

28
TI Z80 / Re: [Contest] ZAMPO
« on: July 06, 2012, 01:20:05 pm »
Looks good, what kind of game elements does it have? It looks similar to something like Starcraft (at least in terms of gameplay).

29
TI Z80 / Re: GeoCore - (Formerly YAZP)
« on: July 06, 2012, 01:18:52 pm »
haha that's funny, but yeah, it was Thanks for Playing.

30
TI Z80 / Re: In Medias Res (Contest Entry)
« on: June 30, 2012, 06:25:16 pm »
Alright, I'm sorry to inform you all that I'm withdrawing from the contest. :( I have too much on my plate right now, and unfortunately calc programs are at the bottom of the totem pole. I haven't done anything since the last screenie, and I'm posting the source now, so if anyone wants to finish this or whatever, feel free. You can take the sprites too, and there's some other useful crap like RLE compression/decompression routines, a pretty good tilemapper, a kick-trash sprite editor (be warned though, its not exactly user friendly) and maybe some other stuff. Anyways, feel free to take what you want, but if you use anything I came up with I'd like a little credit.

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