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Messages - LincolnB

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31
TI Z80 / Re: [Contest] ZAMPO
« on: June 30, 2012, 06:03:10 pm »
This is a pleasantly surprisingly original and creative storyline with zombies - something I haven't seen a whole lot of. Good luck!

32
TI Z80 / Re: In Medias Res (Contest Entry)
« on: June 17, 2012, 11:17:59 pm »
Yeah, that's pretty much exactly how it works. Aaaand the premise of the game is...being worked on. lolz

33
TI Z80 / Re: In Medias Res (Contest Entry)
« on: June 17, 2012, 10:55:30 pm »
Thanks. There's 12 directions, but that's because I only wanted to make 12 sprites; theoretically, the engine I have could support up to 256 directions :) Anyways, its pretty simple, after the contest I'm ofc going to release the code, but really all I'm using is sine and cosine with some little tweaks.

34
TI Z80 / Re: In Medias Res (Contest Entry)
« on: June 17, 2012, 09:28:16 pm »
Yeah, thats probably how I would describe it. See, I like puzzle games, but I didn't want to make yet another cramped, static puzzler. I wanted a) dynamic enemies and b) large worlds. At its core, I guess you could say its mostly a puzzle game. But I love the feel of adventure games, and I'm trying to recreate that.

Screenie (finally):

35
TI Z80 / Re: In Medias Res (Contest Entry)
« on: June 15, 2012, 07:23:14 pm »
OK, I have actually been working on this, but as you can tell I'm not one to document my progress much. Here are some things I've gotten working (screenie soon, probably)

  • Scrolling tilemaps - w/ RLE compression  8)
  • HUD at the bottom of the screen
  • Hearts, you have three until you die
  • Pills a la Fantastic Sam, the same as coins in a game like Mario
  • Grayscale tiles
  • Doors, locked doors, and keys

Quite a few more things i need to implement.

36
TI Z80 / Re: [Contest] Embers:Phoenix
« on: June 15, 2012, 07:11:33 pm »
Things like this usually aren't a particularly big deal, artistic expression and whatnot. Just do whatever.

37
TI Z80 / Re: [Contest] Embers:Phoenix
« on: June 14, 2012, 02:39:50 pm »
I would make the letters black and have a white outline, personally. Its still kinda hard to read.

38
TI Z80 / Re: [Contest Entry] AntiZer0
« on: June 14, 2012, 02:38:39 pm »
Um, ok...so is it a text-based chatbot type of thing? Do you have any game mechanics planned out?

39
TI Z80 / Re: [Contest Entry] AntiZer0
« on: June 05, 2012, 04:48:11 pm »
Wait, I don't get it. What exactly do you do in this game?

40
ASM / Re: Enemies and objects
« on: June 05, 2012, 04:17:04 pm »
Personally, I have a set of subroutines like CreateEnemy(), KillEnemy() which add to/subtract from the list of enemies (stored in free ram wherever), and some stuff with MoveEnemy, SimEnemies(), which runs through the list and moves the enemies however I defined it. And collisions and whatnot

41
ASM / Re: Enemies and objects
« on: June 05, 2012, 04:11:39 pm »
what kind of discussion are you trying to start?

42
Other / Re: Got A New Computer / Selling My Old Computer
« on: June 02, 2012, 09:32:12 pm »
it also came with a keyboard and a mouse, all for $370, free shipping.

Holy crap, that is a steal. Where did you buy it?

43
TI Z80 / Re: In Medias Res (Contest Entry)
« on: June 01, 2012, 05:22:00 pm »
Got a simple enemy engine working; its not a whole lot, but I'm trying to code as modularly(?) as possible.



All they do right now is move when the player's near them; I've spent most of the time thus far building the engine, working a touch on the menu, and coding a sprite editor that suits me.

44
TI Z80 / Re: Nemesis-raycasting
« on: June 01, 2012, 05:04:54 pm »
Why can't you make screenshots? Its very easy, if you have wabbitemu (which is free)

45
TI Z80 / Re: [Contest] Embers:Phoenix
« on: June 01, 2012, 12:32:06 pm »
Wow, we're going to have stiff competition for this contest. This looks dang good.

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