2896
Sorry, can you rephrase that? I don't want to try decoding that message...
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2899
Miscellaneous / Money!!!« on: July 07, 2007, 04:55:00 am »
Heh, that's a bit too close to 256 for comfort...
2900
ASM / Assembly Coding Optimization« on: June 16, 2007, 02:51:00 am »
@Jon: I said ADD HL,DE modified only the carry flags...
@Fallen Ghost: Fine, you win... 2901
ASM / Assembly Coding Optimization« on: June 12, 2007, 07:25:00 am »
ADD HL,DE only modifies the carry flags, which doesn't matter in this case. ADC HL,DE, however, modifies the same flags as SBC HL,DE.
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ASM / Assembly Coding Optimization« on: June 12, 2007, 04:32:00 am »
The Better CP HL,DE
compares hl to de, same flag outputs as 8-bit compare c1-->
ec2
2903
TI Z80 / The Massacre« on: June 11, 2007, 02:58:00 pm »
I may opensource it after the Cemetech Contest is over; I'm using it in my entry.
2904
TI Z80 / The Massacre« on: June 11, 2007, 04:21:00 am »
My tilemapper is unique in that it only writes aligned tiles (every 8 pixels rotated horizontally) and uses a 14x64 buffer (for scrap columns to rotate into/out of, plus no worries about horizontal sprite clipping).
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TI Z80 / The Massacre« on: June 10, 2007, 09:53:00 am »
Hey, my homemade tilemapper is 60 fps at worst (99 in 15mhz).
2909
Gaming Discussion / Halo : Combat Evolved« on: June 06, 2007, 12:56:00 pm »
Game Of The Year (come on, you should know that because ticalc does POTY )
2910
Woah. I just posted on my site about a Basic raycaster I made. What a coincidence! http://otbp.freehostia.com/phpBB2/viewtopic.php?p=633#633
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