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Messages - calc84maniac

Pages: 1 ... 192 193 [194] 195 196 197
2896
ASM / Sprites ?
« on: July 10, 2007, 06:52:00 am »
Sorry, can you rephrase that? I don't want to try decoding that message...

2897
ASM / Sprites ?
« on: July 10, 2007, 03:32:00 am »
I don't think the shells support greyscale anyway... oh well, just wait 'till Jim e comes, he can tell you. ;)wink.gif

2898
Introduce Yourself! / hello there !
« on: July 09, 2007, 11:29:00 am »
Welcome thar! :Dbiggrin.gif

2899
Miscellaneous / Money!!!
« on: July 07, 2007, 04:55:00 am »
Heh, that's a bit too close to 256 for comfort... :Dbiggrin.gif

2900
ASM / Assembly Coding Optimization
« on: June 16, 2007, 02:51:00 am »
@Jon: I said ADD HL,DE modified only the carry flags...

@Fallen Ghost: Fine, you win...

2901
ASM / Assembly Coding Optimization
« on: June 12, 2007, 07:25:00 am »
ADD HL,DE only modifies the carry flags, which doesn't matter in this case. ADC HL,DE, however, modifies the same flags as SBC HL,DE.

2902
ASM / Assembly Coding Optimization
« on: June 12, 2007, 04:32:00 am »
The Better CP HL,DE
compares hl to de, same flag outputs as 8-bit compare
c1-->
CODE
ec1or a
sbc hl,de
add hl,dec2
ec2

2903
TI Z80 / The Massacre
« on: June 11, 2007, 02:58:00 pm »
I may opensource it after the Cemetech Contest is over; I'm using it in my entry.

2904
TI Z80 / The Massacre
« on: June 11, 2007, 04:21:00 am »
My tilemapper is unique in that it only writes aligned tiles (every 8 pixels rotated horizontally) and uses a 14x64 buffer (for scrap columns to rotate into/out of, plus no worries about horizontal sprite clipping).

2905
TI Z80 / The Massacre
« on: June 10, 2007, 09:53:00 am »
Hey, my homemade tilemapper is 60 fps at worst (99 in 15mhz). :Dbiggrin.gif

2906
TI Z80 / NextGenGS
« on: June 09, 2007, 03:55:00 am »
You mean port it to asm? (It's already 8x Basic...)
Perhaps, after I finish my current project.

2907
TI Z80 / NextGenGS
« on: June 09, 2007, 01:26:00 am »
Somehow it runs slow even in fast mode... :/confused.gif
It's a bit more tolerable with lower quality (aka drawing 3 columns at a time).

2908
TI Z80 / The Massacre
« on: June 08, 2007, 10:11:00 am »
WabbitEmu has betas released. ;)wink.gif

2909
Gaming Discussion / Halo : Combat Evolved
« on: June 06, 2007, 12:56:00 pm »
Game Of The Year (come on, you should know that because ticalc does POTY ;)wink.gif )

2910
TI Z80 / NextGenGS
« on: June 06, 2007, 12:53:00 pm »
Woah. I just posted on my site about a Basic raycaster I made. What a coincidence! http://otbp.freehostia.com/phpBB2/viewtopic.php?p=633#633

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