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Messages - coops

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16
Jumpman 68K / Re: Jumpman - Resurrected
« on: February 15, 2017, 09:13:46 pm »
Sweet! It looks amazing from the last post you had of it! There aren't many TI 89 games being worked on out there.

17
The Axe Parser Project / Re: External axe compiler?
« on: January 31, 2017, 08:51:16 pm »
That would be nice if you could compile an axe program straight into a 8xp file...

18
Introduce Yourself! / Re: Hello, Omnimaga Forums.
« on: January 01, 2017, 10:26:26 pm »
Welcome!
I'm in the same boat as you! I just wanted to learn axe parser...its a great, easy & powerful calc language. You can do a lot with it!

Play around and see what you can do! Ask questions when you're stuck!

19
General Calculator Help / Re: Thermodynamic Cycles Program
« on: December 28, 2016, 09:49:31 pm »
It's your lucky day! I was able to find them! I did 2 projects for my 2 thermo classes. You'll have to enable macros for the thermo properties to appear. I'm pretty sure they're correct, but there's no guarantee that these were the final drafts that I turned in...

The first thermo is more graphically oriented, with pictures to help visualize (even though the pics dont do anything! :P). The second has everything in a nice chart. Any cells highlighted in yellow are input values, any green are energy producing/output, and any red cells are energy consuming/input.

I would imagine programming this would'nt be too hard. If I were to program this, I'd start with the chart and have all the thermodynamic properties (temp, pressure, enthalpy, entropy, etc) in a chart, an interpolating algorithm for those in between properties, a conversion from standard to metric algorithm, etc. All you would need to do is plug in 2 thermodynamic properties, and all the rest could be found.

Check the properties and functions tabs in the excel files to get an idea of what I mean. You put in 2 thermodynamic properties, and you can find all the rest.

The graphical side and linking everything together would pull off of the chart thermodynamic properties. After that, the program would work though each stage of the cycle to find all the values for each system.

I think this would be good for brainstorming

20
General Calculator Help / Re: Thermodynamic Cycles Program
« on: December 27, 2016, 11:53:27 am »
Welcome!

So ya, I originally had this idea for a couple of years now. I'm a mechanical engineer, so when I took thermo cycles I thought that all of this could be done with a calc easy. My final project was to use microsoft excel to model a power plant cycle (aka boiler, turbine, condensor, with inefficiencies, etc) and set it up so all you have to do is place in the values you need and it spits out the appropriate values for the other systems.

I honestly think the programming and graphical part is not too difficult. The hard part is storing all the table values that you'd normally look up.

I only know axe a little bit, but the math could get too complex for that language. I could do C++ or java, but that wouldn't work for the calc. ASM is probably best, but I have no idea how to program that.

I'll do some digging for that excel file if you want to check that out for ideas

21
News / Re: Reuben Quest: Lost Between Times
« on: December 16, 2016, 05:08:53 pm »
I see you made it just in time for the TI Calc POTY award! I know who I'm voting for! lol

Seriously guys, just from the demo that I saw, this game is amazing! There's the main quest, but so many little secrets hidden everywhere. You feel your character's strength when he levels up, and the bad guys' sprites are beautiful! The plot is more than just the main story; it's a whole world to explore. Go ahead, give it a download and see for yourself!

This would be a 10/10 in my book.

22
Reuben Quest / Re: Reuben 3 teasers / change / stuff
« on: December 02, 2016, 06:22:31 pm »
That is a legit title screen!

23
Quote
I know someone's going to give me grief for this.

Long time no see! I was getting worried for a while! :P I come here all the time to check up on this project, and the Ruben project.

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-- Manually code in the first few cutscenes and get people to test the game up to that point

That perked my ears up! lol

But seriously, I know the feeling of having to trash all your hard work and start from ground zero. I've been learning/working with solidworks for the last couple of months at work, and many times I'll dig myself into a hole, get the object designed, and just start over and remodel it to see if I can get it more efficient. Hindsight's always 20-20, and sometimes you just gotta redo it all over.

Quote
If you want to track the progress of this rebuild, I do my best to make daily commits to this repository, even if it's "omg everything broke sadfaic".

Awesome! I'll be checking it out periodically, even though I dont understand the computer jargon :P

24
Reuben Quest / Re: Reuben 3 teasers / change / stuff
« on: November 06, 2016, 09:23:22 pm »
Quote
Soon i'll be looking for actual beta players who play the entire game thingy, give me a week or two.


Also, it has a name now: Reuben Quest: Lost Between Times

Awesome! From what I've seen so far, its looking really good! The big thing like with any game is the details. I'm hoping to get back into programming in the next little bit myself.

25
Reuben Quest / Re: Reuben 3 teasers / change / stuff
« on: October 19, 2016, 11:21:33 pm »
I could probably help over the weekend...i mean, if all it is is just playing a game :P

26
Reuben Quest / Re: Reuben 3 teasers / change / stuff
« on: October 03, 2016, 09:29:44 pm »
Awesome tutorial! Looks legit!

27
TI Z80 / Re: Standard RPG Game
« on: October 03, 2016, 08:09:55 pm »
Quote
He's asking about reading an appvar from the archive without unarchiving it. So, for when you are just using it for static data.

That's exactly right. I just figured since the sprite data isn't being manipulated, just referenced, that there would be an easy way to put that data into another spot, like an app variable, and just read from it. It seemed to me that you can read archived app variables.
If this is the case, I could add a lot more sprites and map tiles.

I'll try to follow the tutorial Eeems sent me, but I thought there was a more simpler way...I thought there was a command in axe, GetCalc(PTR,FILE), that could create appvariables. I was thinking of making a separate axe program that would write all the sprite data into an appvar, then read from that separate appvar in my main zelda program...but I dont know too much about this...

28
TI Z80 / Re: Standard RPG Game
« on: September 29, 2016, 03:39:51 pm »
Quote
You should be able to read the archived appvar into somewhere in memory and just use it that way.

Ya, I've just never written/read from an app variable before, so I'm not sure what to expect. Is there any good tutorials on how to do it, or an example so I know what it would look like?

29
TI Z80 / Re: Standard RPG Game
« on: September 29, 2016, 10:54:31 am »
Alright, so it's been tricky getting this next step set up, but I think I got it.

I made a routine called CheckBush (I couldn't think of another name...). Depending on Link's direction, it checks the Tile ID for 6 points running along the sword. If any of those 6 points is in a tile with the bush ID, it replaces the bush with a grass ID, and adds a cut bush animation. Unlike the original L.A., I have it set up where you can cut 2 bushes at once if the blade lands in between both bushes. I like it...but I might change the cut bush animation to make it more leafy...

This is getting surprisingly big...i think the next step should be to put Link's sprite data, or map data in an app variable separate from the program..but I don't know how to do that, nor how to read from the app variable. Would I need to unarchive the app variable to just read from it? Any examples I can look at?

And for those who likes screen shots, watch Link mow his yard!

30
Reuben Quest / Re: Reuben 3 teasers / change / stuff
« on: September 26, 2016, 03:57:37 pm »
Ya, I have to go right now, but I could help you out tomorrow morning if you'd like! Just pm me what I have to do!

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