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Messages - Munchor
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3916
« on: January 10, 2011, 02:29:33 pm »
We could then do on-calc programming, but it's not easy to make a C Compiler on-calc.
You just use a C compiler to compile the C compiler. Funny how that works, isnt it? 
 That's impossible. My question now is: Screenie of the notepad please?
3917
« on: January 10, 2011, 09:12:47 am »
Nice update ScoutDavid. 
By the way have you thought about having a mode where the ball moves up/down twice faster? (twice higher pixel interval) Otherwise you could have a two-ball mode
Thanks DJ, I'll try to do that. HOWEVER, I have a huge problem now. The hard mode is easier than the easier mode. I'll have to urgently fix that.
3918
« on: January 10, 2011, 09:02:36 am »
This is great news!
3919
« on: January 09, 2011, 01:46:50 pm »
just fixed a bug with the movable blocks. I'm adding in the effect where when you get hurt, you flash, and can'tr take damage until you stop flashing.
A lot of games have this feature, go ahead, I like it, despite being really annoying sometimes.
3920
« on: January 09, 2011, 01:44:48 pm »
Does this have anything to do with being ARM6 or ARM9?
3921
« on: January 09, 2011, 01:24:19 pm »
I have an idea, not show Terminal in the list of programs, since well you're running it.
3922
« on: January 09, 2011, 07:13:36 am »
Excellent work!  Coding directly on the Nspire would be absolutely great! (I personally find the keypad easy to use, especially compared to an 83+, and I guess it's even more easy on the Touchpad version...)
I can type quite fast in the touchpad version
3923
« on: January 09, 2011, 05:54:04 am »
We could then do on-calc programming, but it's not easy to make a C Compiler on-calc.
3924
« on: January 09, 2011, 05:53:28 am »
Well if you implemented all of the ones in ti83plus.inc, that's pretty much all of them Except for the unddocumented ones like for writing to flash, which might turn up occasionally in really advanced utils.
Also, there are 2 pages of Bcalls, or something like that, I think I only have the one with more Bcalls. I need the other one?
3925
« on: January 09, 2011, 05:49:36 am »
I'd like to report another bug. Sometimes I press ALPHA and it doesn't let me change to grey/mono. It changes for a nanosecond and then goes back to the previous one.
3926
« on: January 09, 2011, 05:48:47 am »
Hum. So this is a text editor on-calc for the NSpire? Nice, all we need now is a C Compiler
3927
« on: January 09, 2011, 05:48:01 am »
Obviously DJ, my bad. _AbsO1O2Cp 410Eh _AbsO1PAbsO2 405Ah _ACos 40DEh _ACosH 40F0h _ACosRad 40D2h _AdrLEle 462Dh _AdrMEle 4609h _AdrMRow 4606h _AllEq 4876h _AllocFPS 43A5h _AllocFPS1 43A8h _Angle 4102h _AnsName 4B52h _ApdSetup 4C93h _AppGetCalc 4C78h _AppGetCbl 4C75h _AppInit 404Bh _Arc_Unarc 4FD8h _ASin 40E4h _ASinH 40EDh _ASinRad 40DBh _ATan 40E1h _ATan2 40E7h _ATan2Rad 40D8h _ATanH 40EAh _ATanRad 40D5h _BinOPExec 4663h _Bit_VertSplit 4FA8h _BufClr 5074h _BufCpy 5071h _CAbs 4E97h _CAdd 4E88h _CanAlphIns 4C69h _CDiv 4E94h _CDivByReal 4EBBh _CEtoX 4EA9h _CFrac 4EC1h _CheckSplitFlag 49F0h _Chk_Batt_Low 50B3h _ChkFindSym 42F1h _CIntgr 4EC4h _CircCmd 47D4h _CkInt 4234h _CkOdd 4237h _CkOP1C0 4225h _CkOP1Cplx 40FCh _CkOP1FP0 4228h _CkOP1Pos 4258h _CkOP1Real 40FFh _CkOP2FP0 422Bh _CkOP2Pos 4255h _CkOP2Real 42DFh _CkPosInt 4231h _CkValidNum 4270h _CleanAll 4A50h _ClearRect 4D5Ch _ClearRow 4CEDh _CLine 4798h _CLineS 479Bh _CLN 4EA0h _Clog 4EA3h _CloseEditBuf 48D3h _CloseEditBufNoR 476Eh 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I just need someone to tell me if these are or not enough
3928
« on: January 08, 2011, 09:02:12 pm »
yeah, axe so that I can get it done faster. The main reason I went asm before was actually deal with code limits, but a zelda-ish ARPG would not be overflowing past around 12K code in axe.
So, you guys like the latest updates then?
Much, you could make some simple puzzles with the moveable blocks.
3929
« on: January 08, 2011, 08:32:13 pm »
Hum.. I like it nemo. I just don't like the fact that it has a background, most programs for Windows don't have icon backgrounds. Eitherway, make it non-background and I just might use it. THANKS
3930
« on: January 08, 2011, 08:29:09 pm »
Making Assemblex taught me TONS of wxPython and I may give this another try sometime.
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