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Messages - Munchor
Pages: 1 ... 261 262 [263] 264 265 ... 424
3931
« on: January 08, 2011, 08:26:27 pm »
yes because the parser corrupts program's data when it gets over 9000 bytes. If you compile it as an app it works but the signature is bad. And ducksign doesn't want to sign it : " invalid app lenght " ...
What is Ducksign? I never heard of it until two or three days ago. I only know about Wabbitsign, Rabbitsign and Wappsign 
Anyway that looks great! One question, though: Can dots appear like one or two pixels in front of you? That might get frustrating. You might want to try making sure they can never appear within a 5 pixel radius away from your head or something if that's the case.
I definetely have to make PigSign, CowSign and NethamSign. NAHHH Just kidding. EDIT: I was kidding. Please nobody take this too bad.
3932
« on: January 08, 2011, 08:24:19 pm »
3933
« on: January 08, 2011, 08:19:14 pm »
Here is the screenshot.
I remember it is only a beta :
WOAHHHHHHHHHHHHHHHHHHHHHHHH OH MY GOD, NOBODY SAW THAT? HOW COME YOU DO THAT MENUS!!! OH MY GOD; BEST MENUS EVER!!!
3934
« on: January 08, 2011, 08:17:49 pm »
I decided to keep the tiles from before, but I'll make this in axe, so we don't all die before it gets finished 
just got 4 level tilemapping in, and it's still at around 20 FPS with 4 level tiling and collision detection. WITHOUT USE OF FULL YET.
It's in Axe.
Yup, 4 levels in Axe
3935
« on: January 08, 2011, 08:07:37 pm »
90: Make them press 'Delete Forum' button of Omnimaga. 91: make them use a touchpad to program!
3936
« on: January 08, 2011, 08:06:25 pm »
I have a problem with Assemblex: do I have enough Bcalls?
I implemented all the bcalls I found in ti83plus.inc. In fact, they are separated, there are 2 pages. I think I only have 1 page. I need you to see this table and tell me if these are enough. You can also use this table for yourself, don't worry (hence the separate topic).
Thanks and you're welcome.
3937
« on: January 08, 2011, 08:01:54 pm »
Its not green, and I didn't really make it, but...
EDIT: Oh wow, I should've resized the new posts image by the forums, but I resized it from the banner instead...* yunhua98 facepalms... I could make that green, but it would not be mine.
3938
« on: January 08, 2011, 07:59:42 pm »
I like the idea, holmes would obviously be the one to come up with it
3939
« on: January 08, 2011, 07:42:53 pm »
I don't get it. How do you guys make so good plots? I could never come up with something like that! Nice c.sprinkle.
3940
« on: January 08, 2011, 07:29:47 pm »
Hi guys,
as some people could have noticed, I haven't been on Omnimaga for a week. This is because I now live with my father, and also because I don't get good marks at school. This is why I can only go on the computer on weekends, so don't worry if I don't answer to any messages on weeks, because I'll read then on weekends.
That's not good, get good marks, maybe you can come back here. It's always nice to have someone from my time zone to talk to and you're always here
3941
« on: January 08, 2011, 06:34:46 pm »
Having them in assemblex would be cool actually. I hope you can figure out or get help to do it. 
People could easily know the Hexadecimal opcodes for stuff
3942
« on: January 08, 2011, 06:07:32 pm »
those aren't BASIC vars, they're pointers, so you can also store inside Str's and GDB's. plus you have names from Pic1-
add a letter or number, so there are effectively 1080 pointers for sprites and you can use the RAM for sprites too... 
You have saved my life.
3943
« on: January 08, 2011, 06:03:23 pm »
yeah, so the bigger are just multiple 8x8 sprites.
Hum... There are only pic vars from 0 to 9. You can only have 9 sprites in the whole game?
3944
« on: January 08, 2011, 06:02:07 pm »
yeah, I know, I was designing tiles on an 8x8 editor, and I was lazy, so I didn't edit it after the tiles didn't fit right, same with the completely disproportionate house as viewed from the out side: look at the line the door. 
How are you handling sprites? 8*8?
3945
« on: January 08, 2011, 05:57:22 pm »
It's Axe, I believe.
I think it is Assembly, it's what TAN was supposed to be made on at start.
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