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Messages - Munchor

Pages: 1 ... 261 262 [263] 264 265 ... 424
3931
TI Z80 / Re: Axe game : Avoid
« on: January 08, 2011, 08:26:27 pm »
yes because the parser corrupts program's data when it gets over 9000 bytes. If you compile it as an app it works but the signature is bad. And ducksign doesn't want to sign it : " invalid app lenght " ...
What is Ducksign? I never heard of it until two or three days ago. I only know about Wabbitsign, Rabbitsign and Wappsign ???

Anyway that looks great! One question, though: Can dots appear like one or two pixels in front of you? That might get frustrating. You might want to try making sure they can never appear within a 5 pixel radius away from your head or something if that's the case.

I definetely have to make PigSign, CowSign and NethamSign. NAHHH Just kidding.




EDIT: I was kidding. Please nobody take this too bad.

3932
ASM / Re: halp! asm ide's?
« on: January 08, 2011, 08:24:19 pm »

3933
TI Z80 / Re: Axe game : Avoid
« on: January 08, 2011, 08:19:14 pm »
Here is the screenshot.

I remember it is only a beta :


WOAHHHHHHHHHHHHHHHHHHHHHHHH OH MY GOD, NOBODY SAW THAT? HOW COME YOU DO THAT MENUS!!! OH MY GOD; BEST MENUS EVER!!!

3934
Computer Projects and Ideas / Re: Trio and Niko: Falling
« on: January 08, 2011, 08:17:49 pm »
I decided to keep the tiles from before, but I'll make this in axe, so we don't all die before it gets finished ;)

just got 4 level tilemapping in, and it's still at around 20 FPS with 4 level tiling and collision detection.  WITHOUT USE OF FULL YET.
It's in Axe.

Yup, 4 levels in Axe :D

3935
Humour and Jokes / Re: 500 Ways to Torture a programmer
« on: January 08, 2011, 08:07:37 pm »
90: Make them press 'Delete Forum' button of Omnimaga.
91: make them use a touchpad to program!

3936
ASM / Assemblex Bcalls
« on: January 08, 2011, 08:06:25 pm »
I have a problem with Assemblex: do I have enough Bcalls?

I implemented all the bcalls I found in ti83plus.inc. In fact, they are separated, there are 2 pages. I think I only have 1 page. I need you to see  this table and tell me if these are enough. You can also use this table for yourself, don't worry (hence the separate topic).

Thanks and you're welcome.

3937
Art / Re: Assemblex Icon
« on: January 08, 2011, 08:01:54 pm »
Its not green, and I didn't really make it, but...

EDIT:  Oh wow, I should've resized the new posts image by the forums, but I resized it from the banner instead...
* yunhua98 facepalms...

I could make that green, but it would not be mine.

3938
Site Feedback and Questions / Re: Random Idea about the Gender Icons
« on: January 08, 2011, 07:59:42 pm »
I like the idea, holmes would obviously be the one to come up with it :)

3939
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project
« on: January 08, 2011, 07:42:53 pm »
I don't get it. How do you guys make so good plots? I could never come up with something like that! Nice c.sprinkle.

3940
Introduce Yourself! / Re: Less and less here
« on: January 08, 2011, 07:29:47 pm »
Hi guys,

as some people could have noticed, I haven't been on Omnimaga for a week.
This is because I now live with my father, and also because I don't get good marks at school. This is why I can only go on the computer on weekends, so don't worry if I don't answer to any messages on weeks, because I'll read then on weekends.

That's not good, get good marks, maybe you can come back here. It's always nice to have someone from my time zone to talk to and you're always here :D

3941
TI Z80 / Re: Online Z80 Table
« on: January 08, 2011, 06:34:46 pm »
Having them in assemblex would be cool actually. I hope you can figure out or get help to do it. :)

People could easily know the Hexadecimal opcodes for stuff :)

3942
Gateways: Portals of Time / Re: Gateways: Portals of Time
« on: January 08, 2011, 06:07:32 pm »
those aren't BASIC vars, they're pointers, so you can also store inside Str's and GDB's.  plus you have names from Pic1-

add a letter or number, so there are effectively 1080 pointers for sprites and you can use the RAM for sprites too...  ;)

You have saved my life.

3943
Gateways: Portals of Time / Re: Gateways: Portals of Time
« on: January 08, 2011, 06:03:23 pm »
yeah, so the bigger  are just multiple 8x8 sprites.

Hum... There are only pic vars from 0 to 9. You can only have 9 sprites in the whole game?

3944
Gateways: Portals of Time / Re: Gateways: Portals of Time
« on: January 08, 2011, 06:02:07 pm »
yeah, I know, I was designing tiles on an 8x8 editor, and I was lazy, so I didn't edit it after the tiles didn't fit right, same with the completely disproportionate house as viewed from the out side: look at the line the door.  XD

How are you handling sprites? 8*8?

3945
Computer Projects and Ideas / Re: Trio and Niko: Falling
« on: January 08, 2011, 05:57:22 pm »
It's Axe, I believe.

I think it is Assembly, it's what TAN was supposed to be made on at start.

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