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Messages - gameblabla

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61
TI-Nspire / Re: SDL ports for Nspire
« on: April 30, 2015, 07:29:23 pm »
Hello,
I have finished the port of OSwan and i have improved the last mission as well.

Oswan


Oswan is a GPL'd Wonderswan emulator.
The games are running pretty cool though i would still recommend to overclock your nspire.

Source code : https://github.com/gameblabla/oswan

The last mission
The last mission was also improved and the framerate is more consistent now.
Download link is the same, refer to my previous post.

That's all !
I'm sure you'll like my port of Oswan, even though most games don't run fullspeed.
Now i'm working on Handy again...

Enjoy

62
TI-Nspire / Re: Cave Story for TI nspire CX
« on: April 27, 2015, 10:08:35 pm »
Does it run smoother now the new image format is used?
No, not really... It seems like the blitting is not very efficient.
Tried to run the game without colorkeys and it ran much faster, but it looked ugly. (nearly unplayable in fact)
I'm trying to find a good compromise. Other than that, i don't know.

63
TI-Nspire / Re: Cave Story for TI nspire CX
« on: April 27, 2015, 07:01:33 am »
All the paths for sprites are inside the sprites.sif file and it cannot be easily modified,
Ended up finding a workaround for that and all the images are built inside the executable now.
I have released a new version and i have fixed some bugs. (the Profile is now saved in the ndless folder)

I cannot download from that link you gave us. It's stuck at connecting to the site.
Yeah, i don't know why but it didn't worked. This is fixed.

pimathbrainiac, if you want to port it to n2DLib, now you can. (simply download the source code, link in first post)
You can let SDL handle the input, you don't have to replace it.
Beware though, this will only compile with the latest Ndless toolchain from git.

64
TI-Nspire / Re: Cave Story for TI nspire CX
« on: April 25, 2015, 11:17:08 pm »
Quote
Have you considered porting using n2DLib instead of nSDL? It runs faster, especially on the Grayscale models (like mine). I love Cave Story and would love to play this.
r u crazy

n2DLib is missing some functions i need (e.g. load an image from file) and the source code is big so it might take days,  perhaps even weeks to add n2Dlib support.
Maybe i'll do it (I love Cave story too) but for now, i can't do much.

By the way, i have fixed support for older ti nspire and i forgot some files as well.
Download link is the same, as usual.

65
TI-Nspire / SDL ports for Nspire
« on: April 25, 2015, 09:30:08 pm »
Always use this first post to get the latest version.

Emulators/Engine :
PicoDrive
Sega Genesis emulator.
PocketSNES
Super Nintendo emulator based on Snes9x 1.43.
Vecx
Vectrex emulator. Runs pretty well if overclocked
PokeMini
Pokemon Mini emulator
Oswan
Wonderswan emulator
Dgen
Genesis emulator. Slow
LameNES
NES emulator. Pretty slow too
Zboy
Gameboy emulator. slow
Potator
Watara Supervision emulator. Overclocking advised
ScummVM
Virtual machine for old point-and-click games.
raw (Another World)
Port of raw, a bytecode interpreter for Another World.
REMiniscene (Flashback)
Recreation of Flashback.
Cannonball
OutRun engine.

Games :
Cave Story
Port of Cave story based on NXEngine.
The Last Mission
Side-view Arcade game.
Sqrxz4
Platforming game for masochists and the latest sqrxz game.
Liero
Worms-like game.
Sqrxz3
Platforming game for masochists.
Sqrxz1
First sqrxz game.
Lolicopocalypse
Ludum game by quasist.
Falling Time
Falldown clone ON CRACK
Tale-Tail
Puzzle game similar to Tetris attack.
OpenTitus
Open-source engine for "Titus the fox" game.
Freeblocks
Another puzzle game similar to Tetris Attack / Bejeweled.
Homing Fever
Survival game where you have to avoid getting hit by missiles.

Misc:
RoQPlayer
RoQ Video player for TI Nspire.

============================
Hello everyone !
Rather than make a new thread each time i port an SDL application/game to Ti nspire,
i have decided to make a single topic where i will post everything i did.

PokeMini

PokeMini is a pokémon mini emulator by justburn.
It works pretty fast and doesn't require a bios.

The last mission

The last mission is a game originally made by PEDRO RUIZ for DOS/MSX2.
It was reprogrammed by Dmitry Smagin in C/SDL.
Full description :
Spoiler For Spoiler:
You control a tank-like robot which can be divided in two: you rotate caterpillar and
head-cannon, and the head part can fly off on its own. However, the head can only
survive separately for a short amount of time, and your restart position is dictated by the
location of the body, even if the head has moved forward through further screens.
Therefore, the difficulty of the game was in making it possible to advance with the
assembled robot's two parts.

Source code : https://gameblabla.olympe.in/files/lastmission-src.zip

Make sure to read the readme for each game/app !
Enjoy

66
TI-Nspire / Re: Cave Story for TI nspire CX
« on: April 24, 2015, 10:55:05 pm »
Don't you just need to worry about nx-engine's license?
NXEngine is GPL but the graphics,maps ... are proprietary and Pixel only allow normal usage and redistribution.
It's not clear if i can modify the graphics or not.

Anyways, i have converted some images to NTI and the speedup was very small.
All the paths for sprites are inside the sprites.sif file and it cannot be easily modified,
so i won't be able to convert the sprites.
I will post this version soon and change the default mapping.

Any suggestions to the default mapping ?
Right now it's not very good and i have not bothered to change them.

Anyways, hope you'll enjoy Cave Story on ti nspire, i plan to do more !
EDIT : I have uploaded a new version : This version is slightly faster and i have changed the default controls.
Download link is the same

67
TI-Nspire / Cave Story for TI nspire CX
« on: April 23, 2015, 08:30:00 pm »
Hello everyone !
I have finally ported Cave Story to the Ti nspire after i spent 3 days working on it.
This is based on NXEngine, a complete recreation/rewrite of Cave story.

The game is now running fullspeed, yay !

If you don't know what the hell Cave Story is , visit this website.

Installation :
You can put the files anywhere on your calc.
Make sure the folder "data" is next to "cave.tns".
sprites.sif.tns, tilekey.dat.tns and stage.dat.tns are also necessarry.

Controls :
Touchpad, Clickpad : Move
Ctrl : Fire
Shift : Jump
TAB : Inventory
Del : map

You can download it in the attachments below.

Download : https://tiplanet.org/forum/archives_voir.php?id=219777
Source code : https://github.com/gameblabla/nxengine-nspire/

If if you can't run the game (not even the black box on the top left), then you don't have enough memory. Reset your calc

68
TI-Nspire / Re: Xump: The final run for TI Nspire CX
« on: April 11, 2015, 12:07:15 pm »
Bmps are now bundled inside the executable. You only need the "maps" folder.
There's a normal version and the genzehn version.
I fixed some bugs too and the game is now faster thanks to Vogtinator's advice.
That should make everyone happy.

69
TI-Nspire / Xump: The final run for TI Nspire CX
« on: April 10, 2015, 12:34:44 pm »


Hello everyone !
Just want to let you know that i have ported Xump to TI Nspire CX. (Ndless required)
Xump the final run is a simple puzzle game by Retroguru.
You can download it in the attachments.

Trailer : http://www.youtube.com/watch?v=eUvhiDI1wfQ
Website : http://www.retroguru.com/xump/
Download link

Description :
Spoiler For Spoiler:
Initially released by Psilocybin Development in 2005 the game has been improved in almost every aspect you can imagine. New graphics, new levels, new music, new options, new everything...

Help Holger to clean up deserted space fields. As this is a very dangerous task for a human being a headbot named Xump will be the one who has to suffer.

Your main task is to clean all dissolving tiles on several single-screen levels by simply stepping on them, one by one. Few fields are secured with mines and need a double tap. Mines can be blown up when passing by or disarmed by Xump when staying on this specific field for a short moment. Certainly the mission sounds easier than it will be.

Installation:
Ndless is required to run the game.
Put the "maps" folder in a new folder called xump.
The folder xump must be created in My documents. (at the root)
Then you can put xump.tns somewhere (it doesn't matter where) and run it.

It might work on the b/w nspire too but i don't have one.


70
TI-Nspire / Re: Helicopt3rs
« on: February 03, 2015, 04:22:08 pm »
Maybe im just too dumb for this, but for me its like theres no way i can get past the first stage:

http://gyazo.com/f08e4aad3ab811d95884a4f659864e32

I click doc and i instantly lose no matter what i do.

EDIT:
(Actually im just dumb, i got it now)
But nonetheless its insanely hard to play even at 20% emulation speed
Even at 20%, the emulator is still much faster than a real calc.
On a real calculator, it's actually too easy and i can easily score 8 pts.

I posted a new version : your highscore is now automatically saved on your nspire.

71
TI-Nspire / Helicopt3rs
« on: January 30, 2015, 04:07:02 pm »
Hello everyone,
i'm back again and i bring you this little game for Ti Nspire.

HeliCopt3rs is a clone of Swing Copters and you have to avoid the Hammers and platforms.
To turn around, press the DOC button.
To exit, press ESC.



I have learned a lot since my last game for Nspire and this game has a much better framerate than my last game.
Still not fullspeed though.

INSTALLATION :
It requires Ndless 3.1 or superior.
Create a folder named heli (all in lowercase) in My Documents and then put Heli.tns and its data folder in heli.

It's nothing spectacular but i'm open to your suggestions.

EDIT : HeliCot3rs now saves your highscore. The savefile can be found in ndless/heli_score.tns

72
Hello,
i tried it on my TI nspire CX and it's actually very playable , i'm impressed !
Here's how it runs on my calc :


(I have overclocked mine to 264 Mhz but it runs well too in 132 Mhz if you lower the screen size a bit)

73
TI-Nspire / Re: Rainbow Dash 1.5 : Clouds strike back
« on: March 17, 2014, 01:49:27 pm »
Hello , i'm back again. I'm so happy that ndless 3.6 was finally released ! :)
I know that almost no one cares about that game anymore but i've released an update anyway.
I've improved the gameplay a bit and texts in-game look better now.
Download link in my first post

74
TI-Nspire / Rainbow Dash 1.5 : Clouds strike back
« on: October 15, 2013, 01:42:05 pm »
Hello , i'm back !
At first , i wanted to make a new game but now i don't have a lot of free time.
I know some of you deeply hate ponies but despite this , i have decided to make this.



Rainbow Dash 1.5 : Clouds strike back is the sequel to my game Rainbow Dash Cloud Attack and it has some improvements.
The graphics are better , the gameplay is a bit more complex and Hitboxes are fair now.

Quote
You play as Rainbow Dash and you need to grab all the white clouds and kick the storm clouds !
You score 100 pts for each cloud you grab and score 300 pts if you kick a storm cloud.
The score limit is 99999 , i dare you to reach that !

Download:
Version 1.52

Screenshots :



75
Casio PRIZM / Re: [Prizm] Rainbow Dash Cloud Attack
« on: August 09, 2013, 04:10:54 pm »
Hi ! I knew nobody would be interested in a straight port of my game so i have decided to improve this port a bit.
Rainbow Dash can now kick US Air Force's planes for a short amount of time. Destroying a plane gives you 500 pts.

Missiles are not cheap so the US Air Force turned their pilots into kamikaze.

Download link : http://goo.gl/f0m65q (Or Download it at my first post)

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