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Messages - guy6020665

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31
Miscellaneous / Pencil animation software. Help Please
« on: September 27, 2011, 07:28:05 pm »
So I am trying to make an animation of a line moves, but I can't get it to look like what I want. The first attachment is what I want, the second is what I'm getting. Does anyone know how to use this software and is willing to help me try and figure out why I can't get this right?

32
Axe / Re: How to draw a line using pxl-change?
« on: September 01, 2011, 08:18:38 pm »
I've searched through the catalog but I didn't find anything.

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Axe / Re: How to draw a line using pxl-change?
« on: August 31, 2011, 07:40:02 pm »
That would be great.

Also, is DrawL a token or do i manually type it in?

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Axe / Re: How to draw a line using pxl-change?
« on: August 30, 2011, 07:10:28 pm »
This would be an extremely easy Axiom to make since the routine is already written, you could just change a couple or's to xor's like others have been saying.  In fact its so easy, I just did it right now in 5 minutes.  Here you go, just include #Axiom(XLINE) and the syntax is DrawL(x1,y1,x2,y2) to make an inverted line.  Enjoy!  ;D

Wow that easy?
Thanks    ;D

By the way the game seems interesting so far. I'm curious how this will turn out. Also I'm glad you're still around and programming guy602665.

Thanks DJ. I kind of stopped programming for a while because I was overloaded with school work, then when school started we went on a trip to visit practically all my family members, but now I'm back!  :)

EDIT: Just wondering, will this work on the back buffer too?

35
Axe / Re: How to draw a line using pxl-change?
« on: August 29, 2011, 06:28:12 pm »
I haven't yet had time to try the code you gave me yet but i am uploading my current version of the game. After lvl 3 the screen will clear and leave only the person, just hit clear to exit. I'm also planning on adding Jumping code and moving platforms. (run no-stub) It's also currently unnamed.

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Axe / Re: How to draw a line using pxl-change?
« on: August 28, 2011, 02:34:27 pm »
Thanks. I'll give it a try.

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News / Re: 10th anniversary tribute video
« on: August 28, 2011, 02:20:51 pm »
Wow. That was an amazing video. It still sometimes amazes me the graphics that can be found on calculators.

[off topic]
On that note, my math teacher went to some workshop where there was a Ti- representative, they said that the most expensive part of the Ti-83/84/+ family was the screen, and that doubling the pixels on them would more than double the price.
[/off topic]

38
Axe / How to draw a line using pxl-change?
« on: August 27, 2011, 05:27:18 pm »
So I'm working on a level editor for a platformer that I am currently working on, and I can't use the built in line command because if i did use it, the way I programmed it would cause it to overlap places it shouldn't overlap. Help please? I'm using 0.5.3 by the way, haven't been able to update in a while.

39
Gaming Discussion / Re: Magic: The Gathering
« on: June 14, 2011, 01:11:50 am »
Ahh I thought you meant like one of those online players.

Unfotunately I'm on vacation right now and don't have my deck with me

40
Gaming Discussion / Re: Magic: The Gathering
« on: June 14, 2011, 01:05:20 am »
Qazz and I found a way to play each other virtually.  Is anyone else interested in trying it out?

As long as it doesnt require money. I've spent enough on this game already lol.

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Humour and Jokes / Blue Lobsters
« on: June 09, 2011, 04:24:51 pm »
Nethams has been sighted! The world is going crazy!

http://oddnews.yahoo.com/video-odd-news-25515370

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Humour and Jokes / Re: Engrish
« on: April 07, 2011, 12:25:20 am »
Somewhat NSFW (Duke Talk)
Spoiler For Spoiler:
Original text:

"It's time to kick ass and chew bubble gum, and I'm all out of gum."

...56 translations later we get:

"Pump several times in other areas."

...56 translations later we get:

""If you visit the pump.""

...56 translations later we get:

""Thank you, looking at the pump.""

And even funnier:
(More Duke Nukem Quotes)
Spoiler For Spoiler:


"I'm not going to fight you, I'm gonna kick your ass"

...56 translations later we get:

"How can she sleep with me in the opposite direction."

LOL
Spoiler For Spoiler:
"wouldnt just deallocate memory? otherwise there would be no ram recovery programs would there?"

...56 translations later we get:

"It afanyara back if it is not really new?"

43
Miscellaneous / FBI open murder case
« on: March 30, 2011, 11:28:29 pm »
So the FBI has opened up a murder case for the public to try and solve. More accurately, they want the public to solve a cipher that they can't. Sounds fun, don't you all think?

link to article and pictures of cipher
http://www.fbi.gov/news/stories/2011/march/cryptanalysis_032911

I have a few small clues myself at the moment, but don't have time to go into detail right now.

To everyone who tries, good luck and have fun! (or in internet gaming terms "glhf")

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Other / Re: Robotics Competiton!!!
« on: March 21, 2011, 08:39:29 pm »
I was in the Bayou Regional. 21st out of 38, team 3782.

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Other / Re: Robotics Competiton!!!
« on: March 05, 2011, 09:53:33 pm »
Unfortunately, we dont have any other teams doing FTC or FLL, so we had to order the parts separately online. The battery alone is $50.

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