Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Happybobjr

Pages: 1 ... 163 164 [165] 166
2461
The Axe Parser Project / Re: Bug Reports
« on: June 10, 2010, 10:56:45 am »
Ti-84 plus silver edition
OS: 2.52 MP
Axe: 0.2.6
letter on back: M     (for things like ti-boy se)  ( can't use )

i do have marage os  but i don't compile for it

2462
The Axe Parser Project / Re: Axe Parser
« on: June 09, 2010, 06:12:54 pm »
Programs are people, too.

may i add this to my list of amazing quotes?

2463
The Axe Parser Project / Re: Bug Reports
« on: June 09, 2010, 06:09:37 pm »
HUGE  (at least for me)

ok this has really been  bugging me.
ok i make a prog, it works.
i am unhappy and get rid of an if statement and the corresponding end command. ( yes the correct one )
i try to compile it again.
it says err. block.
i go and check the code 100 times. *(later on another bug... listed at bottom)*
there is no problem with it..
i finally find out that garbage collect temporary corrects this. ( i think it is only with the newest version of Axe. )


*now other bug*
ok lets go back to earlier
i go and check the code 100 times
i accidentally press enter while at home screen. ( last prog run before failed compile was the successful compiled prog )
screen goes blank
screen comes back on
on the top left corner it displays "program"  (no parenthesis)
them a few seconds later my ram is cleared

2464
Axe / Re: numbers over 255^2
« on: June 09, 2010, 12:20:25 am »
You can always display them manually...

This displays the 32-bit number in the location Str1, but destroys the number afterwards. (range of 0 to 4,294,967,295)

Lets Make Str1 hold 9000*9000 = 81,000,000  In Hex, that's 4D3F640.

Code: [Select]
:[04D3F640]->Str1
:
:For(D,0,9)
:0->A
:For(B,0,3)
:A*256+{Str1+B}->C^10->A
:C/10->{Str1+B}
:End
:Output(15-D,0,A+'0'â–¶Frac)
:End
:Disp i

Of course, you can extend this to any arbitrary length.

Please don't ask me how this works.  I looked up the algorithm on the learn z80 in 28 days tutorial.  I kind of see why it might work, but I don't really know it enough to explain.


could you explain this for me anyone?
:A*256+{Str1+B}->C^10->A

2465
Axe / Re: numbers over 255^2
« on: June 08, 2010, 09:37:43 pm »
so this wont correctly count higher than 255 squared?

2466
Axe / Re: numbers over 255^2
« on: June 08, 2010, 09:26:53 pm »
thanks much.... i think i understand all this

2467
Axe / Re: numbers over 255^2
« on: June 08, 2010, 05:29:32 pm »
i would still like to hear your input  (lol calculator command)  about displaying the larger numbers

2468
Axe / Re: numbers over 255^2
« on: June 08, 2010, 05:20:35 pm »
thanks i think i understand what you are saying.
my thought was more pointed into imputing numbers instead of outputting

2469
Axe / numbers over 255^2
« on: June 08, 2010, 04:54:16 pm »
ok i was wandering if there was a way to use numbers over the 255 squared 65000 or what ever.
I am mostly asking this to figure out how to manipulate programs i make and will not ever actually NEED to use this. but it would be nice to learn.
as always, thanks for your time.

2470
The Axe Parser Project / Re: Bug Reports
« on: June 07, 2010, 07:50:34 am »
Reporting a bug~~
Well, I've grown used to the random RAM clears that happen while using Axe, but this particular one caught me off guard:
The parser told me that at 86% on the 2nd pass, there was a duplicate error. I hit prgm, to scroll to (it was weird, since I'm pretty sure there WASN'T any duplicate error-causing code, and the calc shut off. ofc, ram clear. I don't have the source since it was lost in the crash (I know you can compile from archive, but I usually don't because stuff like that never happens :P)


i believe i do know whats wrong with this.  for me with conjunction of things like mirage os or just the calculator in general, programs randomly disappear.
my guess is that you had a "missing" program" and when you tried to scroll there the calc did not know what to do.
to fix this , probably, garbagecollect your calculator before compiling programs, it works for me

2471
The Axe Parser Project / Re: Sprite Helpers
« on: June 06, 2010, 05:40:46 pm »
Quigibo this is truely amazing
if i weren't straight, i would be gay for you

2472
Other Calculators / Re: A calculator game in GOOGLE ADS :O
« on: June 06, 2010, 05:25:12 pm »
google tracks our ip adresses and what we search.
thus google found that this was one of the best and most important ads for you

2473
Axe / Re: GetKey help
« on: June 03, 2010, 04:38:12 pm »
"!if X=0"  do "If X".  While X=0 should be repeat X.  just some random optimizations.  oh  and if you move disp X>dec outside of the loop, it will always not be zero.
thanks

2474
Miscellaneous / Re: Do you fear your own reflection?
« on: June 03, 2010, 04:13:21 pm »
i do not since your reflection is just all the photons not absorbed by the mirror are shot and absorbed into your eyes.

2475
Axe / Re: GetKey help
« on: June 03, 2010, 04:06:29 pm »
try this
Code: [Select]
:.AC
:clrhome
:0=>X
:while X=0
:getkey => X
:!if X=0 : disp X >Dec :end                             math 2    for the >dec
:end

Pages: 1 ... 163 164 [165] 166