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Messages - Happybobjr
Pages: 1 ... 163 164 [165] 166
2461
« on: June 10, 2010, 10:56:45 am »
Ti-84 plus silver edition OS: 2.52 MP Axe: 0.2.6 letter on back: M (for things like ti-boy se) ( can't use )
i do have marage os but i don't compile for it
2462
« on: June 09, 2010, 06:12:54 pm »
Programs are people, too.
may i add this to my list of amazing quotes?
2463
« on: June 09, 2010, 06:09:37 pm »
HUGE (at least for me)
ok this has really been bugging me. ok i make a prog, it works. i am unhappy and get rid of an if statement and the corresponding end command. ( yes the correct one ) i try to compile it again. it says err. block. i go and check the code 100 times. *(later on another bug... listed at bottom)* there is no problem with it.. i finally find out that garbage collect temporary corrects this. ( i think it is only with the newest version of Axe. )
*now other bug* ok lets go back to earlier i go and check the code 100 times i accidentally press enter while at home screen. ( last prog run before failed compile was the successful compiled prog ) screen goes blank screen comes back on on the top left corner it displays "program" (no parenthesis) them a few seconds later my ram is cleared
2464
« on: June 09, 2010, 12:20:25 am »
You can always display them manually...
This displays the 32-bit number in the location Str1, but destroys the number afterwards. (range of 0 to 4,294,967,295)
Lets Make Str1 hold 9000*9000 = 81,000,000 In Hex, that's 4D3F640.
:[04D3F640]->Str1 : :For(D,0,9) :0->A :For(B,0,3) :A*256+{Str1+B}->C^10->A :C/10->{Str1+B} :End :Output(15-D,0,A+'0'â–¶Frac) :End :Disp i
Of course, you can extend this to any arbitrary length.
Please don't ask me how this works. I looked up the algorithm on the learn z80 in 28 days tutorial. I kind of see why it might work, but I don't really know it enough to explain.
could you explain this for me anyone? :A*256+{Str1+B}->C^10->A
2465
« on: June 08, 2010, 09:37:43 pm »
so this wont correctly count higher than 255 squared?
2466
« on: June 08, 2010, 09:26:53 pm »
thanks much.... i think i understand all this
2467
« on: June 08, 2010, 05:29:32 pm »
i would still like to hear your input (lol calculator command) about displaying the larger numbers
2468
« on: June 08, 2010, 05:20:35 pm »
thanks i think i understand what you are saying. my thought was more pointed into imputing numbers instead of outputting
2469
« on: June 08, 2010, 04:54:16 pm »
ok i was wandering if there was a way to use numbers over the 255 squared 65000 or what ever. I am mostly asking this to figure out how to manipulate programs i make and will not ever actually NEED to use this. but it would be nice to learn. as always, thanks for your time.
2470
« on: June 07, 2010, 07:50:34 am »
Reporting a bug~~ Well, I've grown used to the random RAM clears that happen while using Axe, but this particular one caught me off guard: The parser told me that at 86% on the 2nd pass, there was a duplicate error. I hit prgm, to scroll to (it was weird, since I'm pretty sure there WASN'T any duplicate error-causing code, and the calc shut off. ofc, ram clear. I don't have the source since it was lost in the crash (I know you can compile from archive, but I usually don't because stuff like that never happens )
i believe i do know whats wrong with this. for me with conjunction of things like mirage os or just the calculator in general, programs randomly disappear. my guess is that you had a "missing" program" and when you tried to scroll there the calc did not know what to do. to fix this , probably, garbagecollect your calculator before compiling programs, it works for me
2471
« on: June 06, 2010, 05:40:46 pm »
Quigibo this is truely amazing if i weren't straight, i would be gay for you
2472
« on: June 06, 2010, 05:25:12 pm »
google tracks our ip adresses and what we search. thus google found that this was one of the best and most important ads for you
2473
« on: June 03, 2010, 04:38:12 pm »
"!if X=0" do "If X". While X=0 should be repeat X. just some random optimizations. oh and if you move disp X>dec outside of the loop, it will always not be zero.
thanks
2474
« on: June 03, 2010, 04:13:21 pm »
i do not since your reflection is just all the photons not absorbed by the mirror are shot and absorbed into your eyes.
2475
« on: June 03, 2010, 04:06:29 pm »
try this
:.AC :clrhome :0=>X :while X=0 :getkey => X :!if X=0 : disp X >Dec :end math 2 for the >dec :end
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