Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jim Bauwens

Pages: 1 2 [3] 4 5 ... 125
31
Lua / Re: Chipmunk Physics
« on: April 14, 2014, 12:59:17 pm »
I really don't have much time at the moment, maybe I'll try to look into it somewhere tonight.

Also, instead of moving the segments, you should just shift the view. I think that should make some stuff much easier =)

32
News / Re: TI buys Omnimaga
« on: April 01, 2014, 04:05:28 am »
Pretty great news. From experience I can say that Balyta is a very nice person, so the future of Omnimaga is definitely guaranteed. I'm also happy about their decision not to filter Ndless talk :)

33
Lua / Re: Lua Q&A
« on: March 30, 2014, 05:06:02 pm »
Please could someone help me :( ?

Try calling the setPos function of the body you attached the segment to.

34
TI-Nspire / Re: Strange behavior of Lua drawString
« on: March 27, 2014, 06:53:02 pm »
Wel, considering that drawString just draws string and doesn't manipulate strings I suppose some calculation in your code must have a little bug :) Try checking what you're actually drawing to the screen.

Edit: wait, maybe it is an Nlaunch problem: http://www.omnimaga.org/general-calculator-help/(bug)-mathematical-errors-while-nlaunched-into-cas-os-on-a-cx/. Are you running the latest versions of Ndless 3.1 and Nlaunch? This bug should have been fixed.


35
Lua / Re: Lua Q&A
« on: March 27, 2014, 06:08:20 pm »
Take a look at http://wiki.inspired-lua.org/TI.Image. At the moment I don't have time to write a routine, but if you spend some time reading how the format works you should be able to do it. :)


Edit:
Whatever:
Code: [Select]

function mirror_img(imgstr, width , height)
    local out = imgstr:sub(1, 20)
    local p = 21
    for y=1, height do
        local row = ""
        for x=1, width do
        row =  imgstr:sub(p, p +1) .. row
        p = p + 2
    end
    out = out .. row
  end


  return out
end


img_hi_src = "\32\0\0\0\32\0\0\0\0\0\0\0\64\0\0\0\16\0\1\000alalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalal\194\253alalalalalalalalalalalalalalalalalalalalalalalalalalalalalalal\194\253alalalalalalalalal\194\253alalalalal\194\253alalalalal\194\253\194\253alalalalalalal\194\253\194\253alalalalalalalalal\194\253alalalalal\194\253alalalalal\194\253\194\253alalalalalalal\194\253\194\253alalalalalalalalal\194\253alalalalal\194\253alalalal\194\253\194\253alalalalalalalal\194\253\194\253alalalalalalalal\194\253\194\253alalalalal\194\253alalalalalalalalalalalalalal\194\253\194\253alalalalalalalal\194\253\194\253alalalalal\194\253alalalalalalalalalalalalalal\194\253\194\253alalalalalalalal\194\253\194\253alalalalal\194\253alalalalalalalalalalalalalal\194\253\194\253alalalalalalalal\194\253\194\253alalalalal\194\253alalalalalalalalalalalalalal\194\253\194\253alalalalalalalal\194\253\194\253alalalalal\194\253alalalalalal\194\253alalalalalalal\194\253alalalalalalalalal\194\253\194\253alalalalal\194\253alalalalalal\194\253alalalalalalal\194\253alalalalalalalalalal\194\253\194\253\194\253\194\253\194\253\194\253\194\253alalalalalal\194\253alalalalalalal\194\253alalalalalalalal\194\253\194\253\194\253\194\253\194\253\194\253alal\194\253alalalalalal\194\253alalalalalalal\194\253alalalalalalalal\194\253\194\253\194\253alal\194\253\194\253\194\253\194\253alalalalalal\194\253alalalalalalal\194\253alalalalalalalalal\194\253\194\253alalalalal\194\253alalalalalal\194\253alalalalalalal\194\253alalalalalalalalal\194\253\194\253alalalalal\194\253alalalalalalalalalalalalalal\194\253alalalalalalalalal\194\253\194\253alalalalal\194\253alalalalalal\194\253alalalalalalal\194\253alalalalalalalalal\194\253a\144alalalalal\194\253alalalalalal\194\253alalalalalalalalalalalalalalalalal\194\253\194\253alalalalal\194\253alalalalalal\194\253alalalalalalalalal\194\253alalalalalalal\194\253\194\253alalalalal\194\253alalalalalal\194\253alalalalalalalal\194\253\194\253alalalalalalal\194\253\194\253alalalalal\194\253alalalalalal\194\253alalalalalalal\194\253\194\253\194\253alalalalalalal\194\253\194\253alalalalal\194\253alalalalalal\194\253alalalalalalal\194\253\194\253alalalalalalalalal\194\253alalalalalalalalalalalalalalalalalalalal\194\253alalalalalalalalalal\194\253alalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalal"


img_hi = image.new(img_hi_src)
img_hi_reverted=image.new(mirror_img(img_hi_src, 32, 32))


function on.paint(gc)
    gc:drawImage(img_hi, 10, 10)
    gc:drawImage(img_hi_reverted, 10, 100)
end

36
Lua / Re: Is there any form of sleep or delay function?
« on: March 25, 2014, 04:54:37 am »
As TI-Nspire Lua framework is event based, it wouldn't be 'correct' to have blocking calls such as delay/sleep (hence they are not implemented). So your best bet would be using the timer and on.timer event (possibly in combination with timer.getMilliSecCounter, depending on what you have to do).

37
News / Re: Ndless 3.6 becomes reality!
« on: March 17, 2014, 12:28:27 pm »
Since you can install Ndless 3.6 without a computer (just reopen the installer) I don't really think that it's such a big issue. So J and K devices are still pretty free in my opinion :)

38
TI-Nspire / Re: nCoder
« on: January 16, 2014, 11:43:40 am »
Yeah, well it's cutting the Lua header off. There are some interesting bytes in there you know ;P But as we only need the source code I have to extract just what I need.

39
TI-Nspire / Re: nCoder
« on: January 16, 2014, 07:12:46 am »
Here is a function that returns the source of the current document:

Code: [Select]
function getSource()
    return (string.dump(getSource):sub(14):gsub("-- %TI.SCRIPTAPP.*$", ""):gsub("%z", ""))
end

40
TI-Nspire / Re: nCoder
« on: January 15, 2014, 04:04:01 pm »
I've implemented some monospace routines that you can find in LuaTerm 2.0 http://ourl.ca/19543

Fullscreen requires some little tricks, because it's not officially supported. If you draw using the gc from platform.withGC (while being in on.paint) you can go fullscreen. On 3.1 you need to to call gc:begin(), do what you want to draw in fullscreen, and then call gc:finish(). On 3.6 the withGC trick doesn't work anymore and you have to use the 1.0 apiLevel together with the 3.1 code to be able to do it.

41
General Calculator Help / Re: TiLP can't find calculator
« on: January 11, 2014, 06:07:08 am »
Try following the instructions here: http://ourl.ca/12289/231548

42
Introduce Yourself! / Re: New User
« on: January 10, 2014, 02:16:08 pm »
Hi there!

Glad to see yet another Lua code join the forums! :)
You can use Luna for that: http://www.ticalc.org/archives/files/fileinfo/441/44113.html. It's a command line based tool that will just do the job. Also, you can use my buildtools to have the ability to include files, making life sometimes a bit easier: https://github.com/jimbauwens/ETK/tree/master/buildtools.

Looking forward to your projects :)

Edit: sorry, misread the fact that you want to view the files. You can just keep the software open and issue a command to open the tns file that is build using Luna.

43
Lua / Re: ETK: scrolling D2Editor as a member of WScreen?
« on: January 09, 2014, 04:44:56 pm »
Hmm, pretty strange issue here.
Can you try to 'force' your D2Editor to be visible?

self.ed:setVisible(true)

Also, the gc context you're giving is the current one right? (not saved or generated with platform.withGC/gc).

44
Introduce Yourself! / Re: Hai! Nice to meet everyone!
« on: January 04, 2014, 06:57:32 pm »
Was that with GCC? I wonder how TCC would do.

45
Introduce Yourself! / Re: Hai! Nice to meet everyone!
« on: January 04, 2014, 05:56:24 pm »
Hello :)

Great to see yet another Lua coder join the forums!

Pages: 1 2 [3] 4 5 ... 125