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Messages - johnbchron

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16
TI Calculators / ICE compiler?
« on: April 30, 2018, 03:46:58 pm »
Hey, just wondering, is there any particular reason why there is no ICE thread/board? Has just nobody gotten around to it, or is it just more of a Cemetech thing?

17
Axe / Typing strategies?
« on: April 10, 2018, 02:09:10 pm »
I don't have TI-Connect, so typing solely on my calculator when coding giant amounts of code is difficult (I always end up with giant amounts of code in my programs, which may or may not be a good habit). Anybody have any suggestions?

18
Man, I really wish I had a color calculator.

19
Computer Projects and Ideas / Re: Gateway to Legend
« on: April 10, 2018, 01:56:52 pm »
Wowzers, I really wish I had a color calculator.

20
Axe / Re: Disassociating Pointers?
« on: March 26, 2018, 03:36:36 pm »
Thank you so much! (I was so stumped)

21
Axe / Disassociating Pointers?
« on: March 26, 2018, 01:53:06 pm »

So this is an extension of my question on that topic in Major Community Projects/The Axe Parser Project, but I don't want to commandeer that topic any more so here's a new one.
So I am having trouble storing/retrieving weapon stats for the RPG (yay) I'm making. Here is my code:
Code: [Select]
1->Pic12011:3:0:0:0:0:0:0
1:4:0:0:0:0:0:0
1:6:0:0:0:0:0:0
1:6:0:0:0:0:0:0
1:8:0:0:0:0:0:0
Code: [Select]
(r1-1*8)+Pic12011->r2
(r1-1*8+1)+Pic12011->r3
(r1-1*8+2)+Pic12011->r4
(r1-1*8+3)+Pic12011->r5
This should (or at least I want it to) retrieve the first four values of each row in my data (the row dependant upon r1), but it never seems to work. I think the problem is that it is evaluating the parentheses and adding it to the value of Pic12011, but I don't know how to fix this. Please help!

22
TI Z80 / Re: ICE Compiler
« on: March 26, 2018, 11:14:13 am »
I would ask that, if it is possible to parse in sub programs, when you add an auto-backup feature, could you also have it back up sub programs? So many times, I have had a ram clear where my skeleton src is saved but none of the real code is because it is all in sub programs. Thanks! (I don't own a CE)

23
The Axe Parser Project / Re: GDB vs Pic
« on: March 23, 2018, 04:12:50 pm »
So it would make more sense to say
Code: [Select]
blah blah -> °86EC
which would put it in L1?

24
The Axe Parser Project / Re: GDB vs Pic
« on: March 23, 2018, 02:17:02 pm »
Wait a sec, so you can type:
Code: [Select]
15 -> °FOO
and it will store to foo?!?

25
Axe / Re: Advice for keeping up with data?
« on: March 23, 2018, 02:08:58 pm »
I meant more like, are there any particular strategies you guys use in keeping up with which sprites are which. I previously used the chronological order in which I made them, but this has proved inadequate.

26
Axe / Re: Advice for keeping up with data?
« on: March 21, 2018, 01:57:56 pm »
In the final program, does this trick save memory? (is it an optimization?)

27
Axe / Advice for keeping up with data?
« on: March 20, 2018, 08:51:08 pm »
Hey, so does anybody have any advice/strategies for keeping up with large amounts of data in larger games? I am having trouble keeping up with all my sprites and such. Also, when I don't fill a space in the memory for a sprite, I thought those empty bytes were just zeroes, but through recent experimentation they seem to not exist if not assigned. Is that true?

28
If you are an aspiring RPGist like me, odds are (if you actually are like me) you are at a loss for content. Well I seem to have stumbled upon the greatest index of video game moves and actions ever... http://tvtropes.org/pmwiki/pmwiki.php/Main/VideogameEffectsAndSpells
Have fun!

29
The Axe Parser Project / Re: Auto Backup for Sub-programs.
« on: March 19, 2018, 07:50:58 pm »
I don't think there is a way to do it automatically (I have been in the exact same situation several times), but you can do it manually by going to all of your sub programs on the axe compile menu and pressing [Alpha], which will prompt you to confirm backing it up. (Doors will also let you edit archived programs directly)

30
Introduce Yourself! / Re: Hello again?
« on: March 18, 2018, 10:06:28 pm »
Yeah I'd like to say like, "Nice to have you back, Juju", but I have only been here for like maybe two weeks so... nice to meet you? hope you have a great stay (again)?

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