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Messages - jsj795

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16
Pokémon Purple / Re: Progress 2012 [PP]
« on: June 15, 2012, 10:36:21 am »
I always hate those obscure Ends, getting placed somewhere wrong, not getting placed at all, extra End getting placed, etc.

Good luck fixing the other codes!

17
TI Z80 / Re: [Contest Entry] AntiZer0
« on: June 15, 2012, 10:33:57 am »
Um, ok...so is it a text-based chatbot type of thing? Do you have any game mechanics planned out?

Basically, this game reverses the roles of you and AI (AI takes over you, and you take over random number generator) of this game:
http://ourl.ca/9852

So you're in control of what numbers will fall, and AI will move the falling numbers left and right. Your job is to provide numbers that will make AI have hard time getting high scores.

At least, that's how I understood it from the first post.

18
Pokémon Purple / Re: Progress 2012 [PP]
« on: June 13, 2012, 11:08:57 am »
yeah i thought so after looking through your code a bit more. So yeah, I think problem was the fact that there was no quotation mark in front of first Text(

19
Pokémon Purple / Re: Progress 2012 [PP]
« on: June 13, 2012, 09:48:55 am »
If (Tmin>0 and Z>1) or Tmin=0//you don't need parenthesis there
Then
"|LP"+sub("123456",Z,1)->Str7
4->theta
"ZTMP3"->Str0
prgmZCE
3->theta
prgmZCE
expr(Str7+"(1)")->X
expr(Str7+"(2)")->V
For(F,0,17
Line(0,F,94,F,0
End
"0ZBD"
prgmZRS
{94,0,3,27
prgmTEMP
prgmZC1
If X=V
Then
Text(47,4,"+sub(Str9,2,1)+"HYPER POTION"+sub(Str9,2,1)+":Text(53.4."+sub(Str9,2,1)+"INEFFECTIVE!"+sub(Str9,2,1)+":1.5"+sub(Str9,1,1)+"W:Return:End:If X<V:Then:If V-X<200:V-X"+sub(Str9,1,1)+"J:If V-X>=200:200"+sub(Str9,1,1)+"J:X+J"+sub(Str9,1,1)+"|N:Text(47,4,"+sub(Str9,2,1)+"USED HYPER POTION!"+sub(Str9,2,1)+":While X!=|N:min(|N,X+5)"+sub(Str9,1,1)+"X:Text(7+21(Z!=4 and Z>1)+21(Z=3 or Z=6),(2+52(Z>3))+4(2-int(log(X))),X:iPart((|E2(X/V)).25"+sub(Str9,1,1)+"K:68-21(Z-3(Z>3))"+sub(Str9,1,1)+"I:Line(2+52(Z>3),I,2+(52(Z>3))+K,I:End:X"+sub(Str9,1,1)+Str7+"(1):X"+sub(Str9,1,1)+Str7+"(1):For(F,4,14:Line(4,F,90,F,0:End:0"+sub(Str9,1,1)+"theta:"+sub(Str9,2,1)+"ZPNA"+sub(Str9,2,1)+sub(Str9,1,1)+"Str0:"+Str7+"(43):prgmZCE:Text(47,4,"+Str9+","+sub(Str9,2,1)+" 'S HP INCREASED BY"+sub(Str9,2,1)+":Text(53,4,J,"+sub(Str9,2,1)+" POINTS!"+sub(Str9,2,1)+":prgmZWT:1"+sub(Str9,1,1)+"W"->Str9:1->theta:"ZTMP3"->Str0:prgmZCE:prgmZTMP3:6-theta:prgmZCE:End

The last part is terribly wrong.
why are you putting the +sub( stuff within the quotation mark?

The last part, instead should be:

Text(47,4,sub(Str9,2,1)+"HYPER POTION"+sub(Str9,2,1):Text(53,4,sub(Str9,2,1)+"INEFFECTIVE!"+sub(Str9,2,1):"1.5"+sub(Str9,1,1)+"W":Return:End

and so on.

But if you were putting those commands in string so you can just evaluate those strings later, then you forgot the quotation mark in front of that very first Text(

20
it would be also funny to go 4 player raven game and somehow survive the early game and then mass auto-turret+seeker missile everything

21
Lol I was actually kinda calm, since I kinda expected someone to do that. I decided to just wait a bit and give control of my units to allies, who decided to surround the entire map with them, then minimize the game while doing other stuff such as going on Omni (and no I didn't play Brood War in the meantime, although I was really tempted to). I checked again every 45 minutes or so. Eventually I discovered he managed to get in a spot where I had removed some units and noticed just in time so he won't kill everyone with mass marines. Then i proceeded in mining out the entire map and then he lagged out.

I am surprised he stayed, though, because normally they always quit after an hour lol.

Btw one day we really need to get 4 together and troll monobattles with weird units combinations and stuff. It's funny to see people's face when we have 4 queens, 4 marines, 4 lings or stuff like that. I wonder how it would be with 4 warp prism where we constantly warp probes everywhere to put cannons there. XD

sadly you cannot warp probes :(

And i'm down to play monobattles with fellow omni-sc2 players :D most likely during weekends tho cuz I work all day and I can only play 2~3 hours during the night, Korean time (which means a lot of you guys should be in school/sleeping/working)

22
News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« on: June 12, 2012, 09:47:03 am »
So something like Siri doesn't work, unless it includes Snake (2-player) with it?

no that's not how it works. They will judge on HOW the AI affects the snake game, not how AI is coded for Siri (it's completely irrelevant).

Good AI for contest: Snake game that has AI snake in it along with your snake and you must compete for the food and grow longest, while trying to make the opponent's head run into wall.

23
TI-Nspire / Re: [Contest] NspireGOBAN
« on: June 12, 2012, 02:50:55 am »
yeah... they still haven't really found a good go AI program yet even with super computers... But then again you don't really need an amazing AI for this tho. Also I don't know how many judges actually know how to play a game of go lol

24
TI Z80 / Re: Tokens
« on: June 12, 2012, 02:48:57 am »
oh okay did u update the version that fixes the tokenizing checksum?

25
TI-Nspire / Re: [Contest] NspireGOBAN
« on: June 11, 2012, 09:42:40 pm »
woah, a go game? Do you mean the 5 line-thing or actual full-fledged game of Go?

26
News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« on: June 11, 2012, 08:02:03 pm »
We are proud to announce the start of our annual summer coding contest! The theme this year is artificial intelligence. Contestants are challenged to make a game utilizing any form of AI.

actually, yes you do have to make a game.

Edit:
* jsj795 lost

27
TI Z80 / Re: Tokens
« on: June 11, 2012, 07:37:14 pm »
ah okay. I never actually used the save button (only compile button, usually spamming F5 :P)

Also, I'm not sure if this was fixed in the latest version or not, but Token seems to write random 2 commands at the end of my program when I open up a program.





Will try the new version and see if this persists

Edit: tried the new version and yes this problem persists. I deleted the 2 commands and then compiled it, exited out of tokenIDE and then reopened the compiled program, and it gave me same 2 random commands (For( and nDeriv( for 1038line program.

Also, pressing F5 at the new file (that never got compiled) and then cancelling at the program name prompt gives unhandled error.
After this error, writing anything in it gives unhandled error.

28
TI Z80 / Re: [Contest] Grammer Tennis
« on: June 11, 2012, 10:57:24 am »
will we be able to use various "hit" methods like top-spin, splice, backhand, etc.? or is it just move to the ball and press 2nd?

Ninja'd xD as i was writing those questions you answered already

29
Pokémon Purple / Re: Progress 2012 [PP]
« on: June 11, 2012, 07:45:35 am »
Thanks!

This is item #11 (Yes, I know I'm slow) and there are at least 2 other items that aren't even close to being finished because I need to figure out how to mod the map system to allow them to work.

I'm guessing one of them is repellent?

30
Pokémon Purple / Re: Progress 2012 [PP]
« on: June 11, 2012, 05:33:32 am »
And ah. I wasn't aware, I got it from Iambian's site while it still existed, and I think I have 4 different copies floating around on my computer. I keep meaning to throw it at my archives just to keep the version I have safe.

Do it now!! :P

And yeah this is looking nice :) how many items did you finish so far now?

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