Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - kruuth

Pages: [1] 2
1
ROM Hacking and Console Homebrew / Re: Hacking multi-game arcade boards
« on: January 01, 2014, 12:44:51 pm »
On the KLOV boards look for "forget the 19-in-1" board thread.  We've got linux going, and we've fixed the issues with the video not working as well.  I'm still not able to build anything but advancemame, which is slow.

http://forums.arcade-museum.com/showthread.php?t=229853


2
ROM Hacking and Console Homebrew / Re: Hacking multi-game arcade boards
« on: December 30, 2013, 06:04:31 pm »
We're past that.  We have a working linux on there.  Now it's a function of building emus.  THe one we really want is MAME but I don't have enough know-how to do it.

3
ROM Hacking and Console Homebrew / Re: Hacking multi-game arcade boards
« on: December 30, 2013, 04:55:58 pm »
We got it going....we're able to add roms.  The thing that we need now is to compile proper MAME distros.  If someone can do that I'd be forever grateful.  I can get advancemame to go but it's slow.  That leaves SDLmame, and mame4all.  Neither I can get to build.

4
ROM Hacking and Console Homebrew / Re: Hacking multi-game arcade boards
« on: October 15, 2013, 09:19:45 pm »
Next step here is advancemame.  Not having a lot of luck.  Anyone here got experience building advancemame?

5
ROM Hacking and Console Homebrew / Re: Hacking multi-game arcade boards
« on: September 26, 2013, 02:30:29 pm »
Got games on there.  Now working on building a new binary.  How does someone convert params for config to a makefile?

6
ROM Hacking and Console Homebrew / Re: Hacking multi-game arcade boards
« on: February 02, 2013, 02:38:02 pm »
Here's the image.  Look at the second linux partition.

http://depositfiles.com/files/xjihei4ax

7
ROM Hacking and Console Homebrew / Re: Hacking multi-game arcade boards
« on: January 30, 2013, 09:28:25 am »
i can post the image it's about 120 mb.

8
ROM Hacking and Console Homebrew / Re: Hacking multi-game arcade boards
« on: January 30, 2013, 08:25:25 am »
yeah that's what i figured.  any thoughts on how top go about this?

9
ROM Hacking and Console Homebrew / Re: Hacking multi-game arcade boards
« on: January 30, 2013, 07:45:41 am »
is not an md5 from what i can tell.  i think it would be easier to have the launcher top just go on regardless of the checksum but I've got no idea how top do that.

10
ROM Hacking and Console Homebrew / Re: Hacking multi-game arcade boards
« on: January 29, 2013, 11:22:20 pm »
Oh, I tried building my own version and it won't run.  Not sure why.  I think it has to do with how it outputs or something.  If I open their version, xrunmh in a hex editor then I can actually see the filename it's looking for called games.bin.

11
ROM Hacking and Console Homebrew / Re: Hacking multi-game arcade boards
« on: January 29, 2013, 10:52:50 pm »
No.  xrunmh is the frontend.  It's a hack of LemonLauncher for linux.  The problem with it is that it does a check on this game listing checksum file and if it's incorrect or the menus have been edited then it just goes into a reboot loop.

This is an embedded system, it doesn't have xorg or x.

12
ROM Hacking and Console Homebrew / Re: Hacking multi-game arcade boards
« on: January 27, 2013, 12:00:07 pm »
It's literally one line.  It just starts up the frontend.  It's something like "./xrunmh"

13
ROM Hacking and Console Homebrew / Re: Hacking multi-game arcade boards
« on: January 26, 2013, 06:24:47 pm »
There is some custom stuff...but it's running FriendlyArm and the only way I can get things going onto the screen is to pipe it out to /dev/tty1.

It looks like the rcS file is mostly commented out but it calls three things

/bin/dorb
/etc/rc.d/init.d/mkjoy
/bin/xswinit

then runs the shell script that starts the frontend.

14
ROM Hacking and Console Homebrew / Re: Hacking multi-game arcade boards
« on: January 15, 2013, 06:53:36 pm »
I tried that...problem is getting it to output to the VGA or CGA.  That seems to be the big hangup right now.  I need to order another one as I had to ship the old one back to the owner.

15
ROM Hacking and Console Homebrew / Re: Hacking multi-game arcade boards
« on: January 14, 2013, 11:33:02 pm »
Correct.  It has an edge connector for CGA and a VGA port, however, I have not had much luck getting my own code to run outside of one or two things on the screen popping up.

Pages: [1] 2