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Messages - matthias1992

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16
On the subject of the new program editor, it should also have the ability to show what each command does in addition to that syntax. That, and somebody needs to write an Axe compiler in Axe.

It feels like tryin'to divide by 0


comma 1

phew...

possible but..It feels paradoxical...

17
[OTcalc] Z80-Hardware / Re: [OTZ80] [Poll] Wifi or no wifi?
« on: March 16, 2011, 02:24:52 pm »
Aaah! Why not? seems a valuable option, the only objection I could possibly have is that I dont know if the read and write cycles of an SD card are fast enough + can it be infinitely overwritten? IF so then why not make it the main memory as well? Cog with I/O brigdges/peripherals + Eye-fi + LCD + Case + Other junk = calc

But geez lcd's are expensive! I now know why TI uses a crappy lcd! I can't really blame them...

18
[OTcalc] Z80-Hardware / Re: [OTZ80] [Poll] Wifi or no wifi?
« on: March 16, 2011, 01:51:48 pm »
*bump*, I mean, **CRASH!!**

How about making it a plugable extension? Or maybe go for HSDPA, 3G connection? Maybe a SIM option isn't that bad of an idea, you could receive messages in class hehe that would be so cool...

If it is possible to do it within budget range (altough I am not sure what that range is) and if it is hardware technically possible, then, yes. We do need to consider however the power of the eZ80, no matter how skilled this community is I still think an eZ80 will be brought to its knees with wifi or 3G.

Actually I personally now build a computer using a propellor chip, I think this is a very interesting platform, it's easily extendable and musters a powerfull 8 cores, so true multitasking! It's about $8 per piece in DIP-40 format also comes in 44-pin QFP format. The more I think of this the more ideal it seems for the task, hell, $8 is almost nothing! I actually think we could have two or four of those chips in there!

Each propellor runs at 20 mips per cog and since there are 8 cogs (cogs=core) that is 160 mips if we implent two, or three of these we get 320 and 480 mips respectivally.

Also, video out is supported (there is hardware for that in each cog) audio is supported...and they can withstand drops, heat and freezing cold, bloody small too. My thumb nail is smaller then the 44-pin version...

Architecture: 32-bits
System Clock Speed: DC to 80 MHz
Global RAM/ROM: 64 K bytes; 32 K RAM / 32 K ROM

Runs at 80mhz after a multiplier, the external oscillator should be between 4 and 8mhz

Still not convinced? Here:http://www.parallax.com/Store/Microcontrollers/PropellerChips/tabid/142/ProductID/334/List/0/Default.aspx?SortField=ProductName,ProductName

Parallax has a very lively forum too and a very good customer support record!!

19
I would have on request. A replacement/alternative for NoteFolio, with PC support. NoteFolio is pretty good but I would like to see smoother scrolling and a smaller font, maybe zoom levels? .txt support would be nice too and imagine what you could do if you could make like these "chapters" so that if you open the file you can jump to one chapter or another, that would be truly great. It is not even that impossible....

20
News / Re: Massive Restructure to IRC
« on: March 16, 2011, 07:29:54 am »
I can understand the decision here. However, how does one get invited? Also since omnom is down you have to acces IRC through an external program like Pidgin...now how did I do that again...

21
Other Calculators / Nostalgia
« on: March 11, 2011, 08:56:36 am »
I just read this on BBC news, i thought it would be an interesting read. The article is by Stephen Tomkins. Here you go (i could not copy the images):



The Sinclair ZX81 was small, black with only 1K of memory, but 30 years ago it helped to spark a generation of programming wizards.

Packing a heady 1KB of RAM, you would have needed many, many thousands of them to run Word or iTunes, but the ZX81 changed everything.

It didn't do colour, it didn't do sound, it didn't sync with your trendy Swap Shop style telephone, it didn't even have an off switch. But it brought computers into the home, over a million of them, and created a generation of software developers.

Before, computers had been giant expensive machines used by corporations and scientists - today, they are tiny machines made by giant corporations, with the power to make the miraculous routine. But in the gap between the two stood the ZX81.

It wasn't a lot of good at saving your work - you had to record finished programming onto cassette tape and hope there was no tape warp. It wasn't even that good at keeping your work, at least if you had the 16K extension pack stuck precariously into the back.

One wobble and your day was wasted. But you didn't have to build it yourself, it looked reassuringly domestic, as if it would be happy sitting next to your stereo, and it sold in WH Smiths, for £69.95.

"It started off a proud tradition of teenage boys persuading their parents to buy them kit with the excuse that it was going to be educational," recalls Gordon Laing, editor of the late Personal Computer World and author of Digital Retro. "It was no use for school at all, but we persuaded our parents to do it, and then we just ended up playing games on them."

The ZX81 was a first taste of computing for many people who have made a career out of it. Richard Vanner, financial director of The Games Creators Ltd, is one.

"I was 14," he says, "and my brain was just ready to eat it up. There was this sense of 'Wow, where's this come from?' You couldn't imagine a computer in your own home.

The machine could get very hot, recalls Vanner.

"The flat keyboard was hot to type on. If you had an extension pack you had to hold it in place with Blu-Tack, because if it wobbled a bit you'd lose everything. You'd have to unplug the TV aerial, retune the TV, and then lie down on the floor to do a bit of coding. And then save it onto a tape and hope for the best.

"But because it was so addictive, you didn't mind all these issues."

Many a teenaged would-be programmer spent hours poring over screeds of code in magazines.


The thermal printer was loaded with a shiny toilet roll
"It would take hours and hours to type in, and if you made just one mistake - which might have been a typing error in the magazine - it didn't work," says Laing.

"Also there was the thermal printer for it, with shiny four-inch paper like till receipts, and as soon as you got your fingers on it you could wipe it off. One fan site described it as 'a rather evil sort of toilet roll'."

In fact, the very limitations of the ZX81 are what built a generation of British software makers. Offering the ultimate in user-frostiness, it forced kids to get to grips with its workings.

"I taught myself to program with the manual," says Vanner, "which was quite difficult. It was trial and error, but I got things working. Then magazines started to come out, and there we were, game-making with 1K."

That lack of memory, similarly, was a spur to creativity.

"Because you had to squeeze the most out of it," says Vanner, "it forced you to be inventive. Someone wrote a chess game. How do you do chess with 1024 bytes? Well the screen itself took up a certain amount of memory, so they loaded the graphics onto the screen from the tape. There was no programme for that, but people got round these things with tricks."

Some feel that the amount of memory on today's computers can make programmers lazy and profligate. Sir Clive Sinclair himself told the Guardian last year: "Our machines were lean and efficient. The sad thing is that today's computers totally abuse their memory - totally wasteful, you have to wait for the damn things to boot up, just appalling designs. Absolute mess! So dreadful it's heartbreaking."

The name combined the two most futuristic letters in the alphabet with a number that rooted it in the present day - though that doesn't seem to have been particularly deliberate. The designer Rick Dickinson says they named its predecessor, the previous year's ZX80, after its processor, the Zilog Z80, with an added X for "the mystery ingredient".

Dickinson visited Dixons to consider which existing products it should look like, he says. "But I don't know that I came up with any answers. Most of this stuff was just blundering through, and hitting on something that just seemed right.

"We wanted it to be small, black and elegantly sculpted. Beyond that the main thing was the cost, so the keyboard had just three parts compared to hundreds today. And some keys had six or even seven functions, so there was the graphics exercise of getting that amount of data onto the keypad.

But why it so captured the public imagination, Dickinson finds hard to say.

"They liked the design of it, and they liked the price, but beyond that you'd have to ask a psychologist. It created its own market.

"No-one knew they wanted a computer. It was just the right product, at the right time, at the right price."

22
Humour and Jokes / Re: Which languages make you swear?
« on: February 26, 2011, 05:02:05 pm »
C or the "god" language is....

TERRIBLE

I....HATE.....CURLY.....BRACKETS

Sorry god but i just get completely lost in all those curly brackets, its not just c that utilizes curly brackets but of all languages that do c is the most freakin confusing langauge i have ever had the diseapleasure of using. Gawd that langauge just does not work for me. Gimme xna! (=c#)

23
Miscellaneous / Re: Education Systems
« on: February 26, 2011, 04:55:11 pm »
Funny. In the netherlands it is like this:

Kindergarten (from 3 to about 5 years) ~2years
Primary school (from 5-6 to 12-13) ~6years
High school (from 12-13 to 16-17 or 17-18) ~depens on the "tier" you take, there are three "levels"
->vmbo, lowest level, now a lot of people dont think you should call it the lowest because it is just practically orientated, not theoretically. At my school for example they teach cooking at this tier.
->havo (my level, i used to be one higher) this is the mediocre level it is mostly theorectical but a year shorter then the highest tier (once again, I am not going to be liked to say that one level is higher or lower then the other but basically it is accepted as being that way in society only nobody dares to say it because that would be considered rude)
->vwo highest 'normal' tier. Takes 6 years and is sheerly theoretical (no cooking!)

There is also something called a gymnasium which is like high school for super intelligent people. The kind of people that have extremely well trained memories and just an iq that goes trough the roof. This may be a bit of a prejudgement but most of the time thefy lack in social skills what they make up in intellectual skills.

Ok, so after high school you can go study at a uni. Most studies will take 3 or 4 years. A study in medicine (not meth or something but in healing medication) will take another 6 years. Fortunately we get studysupplements from our government. Basically everybody can study here. School is obligated, home teaching is prohibited. Currently you have to go to school till you are 18 now this is about to change to 24 in order to obligate studies as well.

I am kinda curious to how many LANGUAGES you all get to learn. We are obligated to the last three years from primary school up until the first 3 years of high school to learn:

French and german and english and dutch. Greek and latin are most of the time optional but not obligated nor included in the standard 'packagge'.

I've always kinda hated it how most of the other countries in europe just get away with their native language and english. But honestly, i would not know if that is still the case. I might very well be mistaken.

The thing is, when i go to germany i have to speak german. Most germans do not speak dutch at all. Maybe somewhere near the borders but....thats about it i guess. Maybe dutch just sounds to corny...

24
Other Calc-Related Projects and Ideas / Re: TI-30xs II programming
« on: February 13, 2011, 04:47:23 pm »
Hardware hacking this would involve just adding more ram in the first place. That means you need to figure out how the 4 bit cpu adresses memory and how much it can adress (since the rom is 128k you should be able to hook up a similiar amount of ram).

Only problem is going to be in actually hooking it up unless ti has left some pins for you....

25
Axe / Re: Physics Lessons
« on: February 13, 2011, 09:39:58 am »
@builderboy.

could you roughly explain what you mean with x256 format? I can't  see the use of moving a pixel one unit by adding 256 to it instead of 1 (alas, that is what I am getting from what you said about it some posts up)

edit:

Awesome tuts by the way, imma digging it!! :D

26
TI Z80 / Re: Dwell - Radical different game idea
« on: February 06, 2011, 06:46:55 pm »
My god. I just realized how TERRIBLE i am at keeping you updated...

I intend to go to work on it soon again, but since i reinstalled windows i need to design everything. Considering the story of you being lost in some big place with npcs walking around (thats pretty much the story) what would you consider is the best view? Sidescrolling? Top down? 2/4? Or iso?

Thanks for the feedback!

27
TI Z80 / Re: TAO: Unleashed (Progress)
« on: February 06, 2011, 06:31:52 pm »
Cinematic engine, cool!!

However i recommend you enlarge sprites instead of making seperate hq cinematic sprites, its faster and it consumes less space. Dont worry if you dont understand, typing sucks on a mobile so thats why i dont explain in greater detail. Ill do so once i get my hands on a pc.

28
Computer Programming / Re: What's the best C++ 2D graphics Library?
« on: February 05, 2011, 04:41:21 pm »
I reccomend using c# and xna game studio.

29
KnightOS / Re: KnightOS Transfer Protocol
« on: February 01, 2011, 06:04:26 pm »
But does it have any kind of folders at all? In other words, how is the KOS Filesystem organized? (maybe i missed a thread about this?)

Oh yea as for the protocol, did you revise it already?


30
Ok cool. So i assume a sprite editor would be nice to have in sadce (maybe some sort of simple animator software?).

I dont VB will suffice anymore for this so I'll try to learn c# (i know some already plus, the community is better at c#). Ever heard of xna? I think it has some neat features we could use for sadce, plus i own a 700+ page book about it so yea...

Shall i start with a sprite editor class already then? I have exams in a few months so i will have less and less time to work on this. The more i can do in "advance" the better.

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