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Messages - mdjenkins86

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16
Site Feedback and Questions / Re: Our current problem II
« on: September 06, 2011, 10:14:05 am »
I always defended BASIC, as you know... it was just harder to pull off on certain platforms.  I remember back in 2004/05 when I was on Omnimaga; there was no bashing of any kind... then again the community was much smaller.  Everyone had great pride in their projects and there was plenty of encouragement to go around. 

I imagine that if I had a website that I wouldn't want anyone to feel uncomfortable for being themselves or sharing a viewpoint...

17
Music Showcase / TSOD: Game Tracks
« on: September 06, 2011, 02:09:59 am »
Cool!
Okay so I will post some of the tracks here from the game that I am working on...

The Sword of Darkness:
SCI-FI / Fantasy

Track 1 "Transforming"
Link: http://dl.dropbox.com/u/20323214/Transforming.MP3

Track 2 "Somebody Tripped"
http://dl.dropbox.com/u/20323214/Somebody%20Tripped.MP3

Update

Track 3 "Rejoice Tru Version"
http://dl.dropbox.com/u/20323214/Rejoice%20%28Tru%20Version%29.MP3

Track 4 "Everest"
http://dl.dropbox.com/u/20323214/Everest.MP3
More to come

 ;D

18
Introduce Yourself! / Re: Mdjenkins86 - Hey Kevin!
« on: September 06, 2011, 01:58:39 am »
OKay cool I will post some songs there!

Yes I use MM16.  I noticed that 16 can be very sluggish on startup especially, but my PC handles it okay. this of the first tracks I make... All the tracks I use for my game :)  I really like making music.

19
Introduce Yourself! / Re: Mdjenkins86 - Hey Kevin!
« on: September 06, 2011, 01:45:25 am »
Peanuts!!!

Too bad about the NSpire... I did mess around with LUA for a while... but for homebrew psp development.
NICE BEATS!  The more you do the better they will get!
Making music is one of my pastimes as well now.  It sounds like a perfect track for a game.
I was originally making a game for the IOS and made some tracks that I am now using for my game... I figured it was easier to make original music than pay someone lol...

http://www.youtube.com/watch?v=Wqmb-513ZxU

lol Darcondia is my main character's name!

20
Introduce Yourself! / Re: Mdjenkins86 - Hey Kevin!
« on: September 06, 2011, 01:18:47 am »
Hey Kev!!!! :)  Actually you are right about the name... I programmed under Desmond Online.... wow you have an excellent memory.... and you remembered the projects true name!  I have to check out the NSpire some time... Doesn't it use the CAS... I would like to take a crack a programming it sometime...  Well yes I am back and so is the project.  I will post under Computer Projects.  This time it will be finished!

BTW do you do any type of non calc development now?


Holy crap !!!! you got the pics!

21
Introduce Yourself! / Re: Mdjenkins86 - Hey Kevin!
« on: September 06, 2011, 01:01:56 am »
Thanks!  I still actually have the prototype on my calc but its been years since I have fired it up.  I  realize that finishing this project will be  a lot of work... but anything worth anything is worth some work!  I have already put tons of man hours into it... I will keep everyone up to date and also post prototypes for anyone with a android phone...

22
Introduce Yourself! / Mdjenkins86 - Hey Kevin!
« on: September 06, 2011, 12:44:55 am »
Hello, my name is Mitchell Jenkins... I was a damn good 89 Basic programmer back in the day and was working on a project called TSOD.  I also did a few tutorials... its nice to see the site is still up and running...  I wonder if Kevin remembers me... Well, after all this time I have decided to finish my project... but it has moved platforms once again... It is now an Android project and I am designing it in full 3D... I was wondering if I would be able to post update on this sight like in the good old days!

23
Other Calc-Related Projects and Ideas / Fight: Building a battle system
« on: August 10, 2006, 04:55:00 am »
oh and my hp laptop suffered massive hardware failure.  So I have to get a new computer before I can finish...

24
Other Calc-Related Projects and Ideas / Fight: Building a battle system
« on: August 10, 2006, 02:03:00 am »
I'm still here, just been very busy.  

25
Other Calc-Related Projects and Ideas / Fight: Building a battle system
« on: August 01, 2006, 06:01:00 am »
What about the progam itself: fight...psudeo!!!!!!

c1-->
CODE
ec1Fight(enimys As matrix, team As matirx, script As string)
{
...
while
end
...
}c2
ec2

enimys Name, HP, DP, Weapon, Attack, Defense, Accuracy...
[{Justin,99999,19999, Sword,100,255,61...},{Phenoix,34000,27000, NONE, 255,200,100...}]

team is pretty much the same...

script can be anything

26
Other Calc-Related Projects and Ideas / Fight: Building a battle system
« on: August 01, 2006, 05:50:00 am »
Concept: Using a while loop or using goto

I thinks it is much easier to use a while loop because it is more structured and seems to run faster for what I need to do.  So c1-->
CODE
ec1whilec2
ec2 1 enimy and 1 ally is alive, execute program.

27
Other Calc-Related Projects and Ideas / Fight: Building a battle system
« on: August 01, 2006, 05:15:00 am »
Okay this topic is for me to help organize what it is I am trying to do with the battle program for TSOD.
Goals:
Semi Realtime Battle System that pauses you decide to act.
Auto Action for opponets and allies that are set to auto.  In other words, I want to make it so that the user can set all of  their team members to auto and watch them make decisions.  This way, the user can get ideas from watching the AI battle.
Summons
Item useage
Tag team atacks
Scripts and Dialog that execute during battle and change scenerios.
Closeups of characters and opponets when they do major attacks.
Victory Dance
I want it to be easy to use but strategic none the less

28
Other Calc-Related Projects and Ideas / TSOD Episodes
« on: August 01, 2006, 04:58:00 am »
I am going to chronicle the development of the battle system

29
Other Calc-Related Projects and Ideas / TSOD Episodes
« on: August 01, 2006, 04:23:00 am »
I am still working on it...nothing is more difficult than building a battle system.

30
General Calculator Help / [68k general] Map Scrolling
« on: July 26, 2006, 01:51:00 am »
I have never worked with z80.  Can C be complied for the 83/84 or is it just z80 ASM

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