Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - nikitouzz

Pages: 1 2 3 [4] 5 6 ... 16
46
DJ-O participe, en axe tu auras la chance de m'avoir comme jury et je fais bien passer les oraux, je suis gentil :)

47
TI Z80 / Re: [Axe][Contest] Furious Pong
« on: December 16, 2013, 08:36:42 am »
How did you get the numbers to look so cool? There's gotta be a way better way than:
Code: [Select]
If X=1
Pt-tOn(20,4,Pic01)
End
If X=2
Pt-On(20,4,Pic02)
End
(etc...)

that so ugly... XD

48
Miscellaneous / Nelson Mandela is dead :/
« on: December 05, 2013, 05:01:43 pm »

49
TI Z80 / Re: [Axe] - GLib TUTO
« on: November 11, 2013, 04:14:39 pm »
If i can critique one thing :p

I like this tutorial but i thinks that the name of your routine is a lot of big example : GNewCam(pointer to camera) can be Camera(pointer to camera) this is more clear when we read the code :)

50
The Axe Parser Project / Re: Axe Parser
« on: November 09, 2013, 10:48:56 am »
Couldn't you keep the current line routine and add one that clips ? :) please !

51
TI Z80 / Re: AxIDE: An Axe IDE
« on: November 08, 2013, 02:24:34 pm »
... :(

52
TI Z80 / Re: AxIDE: An Axe IDE
« on: November 08, 2013, 12:41:15 pm »
where is the project ?

53
If a few people are interessed by Input routine, you can see this : http://ourl.ca/19966 ;)

54
We wait screenshot or dl :D

55
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: November 05, 2013, 01:47:18 pm »
Mais ton clipping ne marche pas en hauteur ca vient aussi de ca le bug non ?

sorry i can't say this in english ^^

56
The Axe Parser Project / Re: Input routine done !
« on: November 05, 2013, 12:08:27 pm »
If the size is <256 i thinks that you can drawn over the screen but if it's >256....

57
The Axe Parser Project / Re: Input routine done !
« on: November 05, 2013, 11:33:46 am »
look how call the routine you can choice the nimber of charactere you want call..... ^^ 1 to the limite of the screen ^^

58
The Axe Parser Project / Re: Input routine done !
« on: November 05, 2013, 06:45:38 am »
Lowercase don't work i can make easily ! the scroll don't work but you can erase all you want :)

EDIT : I d'ont say on things : the routine use alone the r1-r6 vars then it's too dificult to add option !

59
The Axe Parser Project / Input routine done !
« on: November 05, 2013, 05:08:45 am »
You can download both routine here !



Hello everyone,

I programmed this routine in Axe that allows users to input number and letters with numerous options!

to call the routine you need to make : sub(LET,X,Y,Z) for letter with X and Y the position of your windows and Z the nulber of caractere you need make input in max, sub(FFR,X,Y,Z) work same !

this is what gives such a code with my routines:

Code: [Select]
:.ATEST
:ClrDraw
:Fix 5
:
:sub(LET,0,0,12)
:Text(0,10,L1)
:DispGraph
:Pause 2000
:
:sub(FFR,0,20,3)→A
:Text(0,30,A►Dec)
:DispGraph
:Pause 2000
:
:Returnr


60
Computer Programming / Opitmizer ?
« on: November 01, 2013, 08:31:52 pm »
Code: [Select]
#include <iostream>
#include <math.h>
using namespace std;
int main(void)
{int i,k,j,s,nb,rmin,rmax;
float L,t,pi,angler,x,y;
bool finRadius;
nb = 10;
rmin = 5;
rmax = 14;
pi = 4.0*atan(1.0);
angler = 2.0*pi/nb;
i=j=0;
for(k=0;k<rmax*4*rmax-1;k++)
        {x=j-rmax;
        y=i-rmax;
        L=sqrt(x*x+y*y);
        t=acos(x/L);
            if (s=0>=y) t=2*pi-t;
            finRadius=0;
            while ((s<nb+1) and (finRadius==0))
                {if (rmin<=L and L<=rmax and (fabs(t-(float)s*angler)<angler/L or fabs(rmin-L)<1))
                    cout <<(finRadius=1)-1<<"0"; else s++;}
            if (s==nb+1) cout << "..";
            if (i++==rmax*2) {i=0;j++;cout <<endl;}
        }
return 0;}

I have this code in c++ someone can help me to optimise this ? :)

Pages: 1 2 3 [4] 5 6 ... 16