Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - nitacku

Pages: [1] 2
1
Music Showcase / nitacku - electronic music
« on: August 10, 2012, 09:24:18 pm »
So, electronic music...

Some of you may have heard my music already, but here are my most recent tracks!
Enjoy!

1. Loki Stole My Headphones
2. Purple Fuzzy
3. I didn't say Stop...

I'll see if I can upload to the music topic... (4096KB not enough unless I re-sample @ 96kbps)
Download from SoundCloud! :P

Follow me on SoundCloud:  ---->  http://soundcloud.com/nitacku  <----

HD has better audio quality btw



2
TI Z80 / AxePaint
« on: October 19, 2011, 07:40:49 pm »
AxePaint



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=630

AxePaint is a  sprite editor capable of editing 8x8 and 16x16 sprites in both 3 and 4 level grayscale. In addition, sprites can be exported as HEX directly to the Str1 variable for easy use in other applications. AxePaint uses an intuitive GUI so you don't have to memorize hotkeys. Writen in the Axe programming language, AxePaint benefits from the speed this language has to offer.

*UPDATE* There are now 4 methods to export the sprite to HEX.


3
Music Showcase / Loki stole my headphones
« on: June 13, 2011, 01:26:19 am »
New song!
Check it out, let me know what you think!

Title: Loki stole my headphones
Artist: nitacku
Year: 2011 :P
Album: ? maybe!

http://soundcloud.com/nitacku/loki-stole-my-headphones
(the bass sounds fuzzy, but that's due to the low quality when soundlcloud re-encodes)

I'm taking suggestions as well.

- nitacku

4
Music Showcase / Song Demo - nitacku: "i didn't say stop..."
« on: March 14, 2011, 03:32:28 am »
Here is a demo of a new song I'm working on.

SoundCloud: http://soundcloud.com/nitacku/i-didnt-say-stop-demo-wav
Link 1 (direct): http://tinyurl.com/4l534zl
Link 2 (mediafire): http://www.mediafire.com/?dxbh72ey46oiwx5

Title: i didn't say stop...
Genre: Electronic
Artist: nitacku

Listen. Comment. Enjoy!


ps admins: soundcloud button for the forums would be cool
maybe this would work? http://blog.soundcloud.com/2009/07/28/soundcloud-player-in-forums-5-step-guide-for-soundcloud-bb-code/

5
Other Calculators / AxePaint
« on: March 07, 2011, 09:09:27 pm »
AxePaint



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=630

AxePaint is a  sprite editor capable of editing 8x8 and 16x16 sprites in both 3 and 4 level grayscale. In addition, sprites can be exported as HEX directly to the Str1 variable for easy use in other applications. AxePaint uses an intuitive GUI so you don't have to memorize hotkeys. Writen in the Axe programming language, AxePaint benefits from the speed this language has to offer.

*UPDATE* Now there are 4 methods to export the sprite the HEX


6
News / AxePaint released
« on: March 06, 2011, 03:05:31 am »
AxePaint is a  sprite editor capable of editing 8x8 and 16x16 sprites in both 3 and 4 level grayscale. In addition, sprites can be exported as HEX directly to the Str1 variable for easy use in other applications. AxePaint uses an intuitive GUI so you don't have to memorize hotkeys. Writen in the Axe programming language, AxePaint benefits from the speed this language has to offer.



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=630

7
Humour and Jokes / Statistical Analysis
« on: September 19, 2010, 07:53:51 pm »
Check the vote ^^

8
TI Z80 / My Axe Contest Entry
« on: September 16, 2010, 02:19:15 am »
Here is my Axe Contest Entry.
Although it never got entered.
But it would have...

A.I. Reversi




Source is attached.
prgmA holds the engine, prgmAAA holds the A.I.
prgmREVRSIAI is the compiled native ASM program

Attached is also an animated screenshot of the A.I. in action.

9
Axe / Axe Boolean Logic
« on: September 02, 2010, 11:20:36 pm »
I'm a bit confused about the results of this code:

Quote
:.AATEST
:ClrHome
:4→X
:For(Y,1,255)
:If X and Y
:Disp "Yes",Y►Dec,i
:Else
:Disp "No",Y►Dec,i
:End
:End

Instead of getting all "Yes", I get groups of "Yes" followed by groups of "No".
The size of the groups are equal to X.

Since this is just 8 bit logic, shouldn't this work?

10
Axe / Accessing AppVar
« on: August 31, 2010, 03:48:30 pm »
So I have an appVar in RAM, and I'm trying to access it from Archive using the GetCalc("appvTEST", Y1) command. The command is supposed to return 0 since the appVar is in RAM, but it returns a large value instead. Looks like it always returns the value 16386.

Currently I'm storing GetCalc() to a pointer and checking the value of the pointer.

11
Music Showcase / unfinished songs
« on: December 23, 2009, 12:48:21 pm »
Here's a few unfinished songs I've created.
Not sure if I'll finish them or not.

(my most recent as of yesterday)
http://www.mediafire.com/?z2zxmxnkvha

(created about a month ago)
http://www.mediafire.com/?fj0zwdwkmnn

Make sure you have the bass crankin'.
Laptop speakers don't do the songs justice.

12
General Discussion / Music Video
« on: August 07, 2009, 07:37:40 pm »
My friend is creating a music video to feature his photography, and I have been asked to compose one of the tracks to be used in the video. So in effort to create a track that will fit well with photography of nature and landscapes, I have composed a new song in the "easy listening" genre (as opposed to trance).

Check it out:
http://download352.mediafire.com/td2s21nkbjmg/jjdzytqdwdk/Photography+Biography.mp3

I'll also post the link to the music video when it is finished.

13
Music Showcase / trance composition
« on: July 20, 2009, 01:02:17 am »
Just messin' around in Acid Pro again.
I downloaded Reason today as well, so I might give it try on my next song.

For now, here is the latest rendering: http://download319.mediafire.com/xfiy9m1op1yg/wjdg5l0zmme/take+my+hand.mp3

Feel free to give me some suggestions.
I think I'm finally starting to understand how to compose good music, but there's still much for me to learn.

btw, I was listening to this all day long, so you might be able to hear some similarities.

14
Music Showcase / Starlight Overture
« on: April 18, 2009, 10:12:52 pm »
Ok, so I was messing around in Acid Pro again, and (to my surprise) created a short song that would go perfectly with an RPG. Feel free to use it in a game or just enjoy listening to it, or better yet import it into your own music generator and add on to it :).

http://www.mediafire.com/file/jdoengyyjjy/Starlight Overture.mp3
(watch out for possible popups from mediafire)

15
TI Z80 / Protocol - Modu10 minigame
« on: April 18, 2009, 02:42:24 pm »
After playing on online game (http://www.hacker.org/modulo/), I was inspired to recreate my own version of it for Protocol. My version is almost identical except that the pieces and board are only square in shape so the placement of each piece is bounded not by its shape but by the dimension of it's square container.

Don't forget to download the attachment!
btw, you need xLIB. Just something I take for granted sometimes...

Here's a short animated screenshot demonstrating the game play.
As you can see, there is a puzzle mode and a random mode.

(alpha key will restart the puzzle at any point in case you were wondering)

As for the puzzle mode, I have not created any puzzles (except one for testing purposes). This is where I am recruiting YOU :) to help me create the 49 puzzles for the game (actually there's 7 bonus puzzles for a total of 56). I have attached a puzzle creator to make creating puzzles quick and easy.

When you create a puzzle, the level will exist in list L1.
Simply recall L1 into a program or write it down that way you can send me the levels you create.

If you want to play your levels:
1) scroll to line 29 in prgmMODU10 and delete the line contents.
2) Type "
3) Recall L1
4) Type a space (don't forget this space)
5) Type -> Str1

This will allow you to play your level.

If you want to enable multiple levels (instead of just repeating the same one), then read this below.
For those of you who are program savy, you can modify the editor so that it puts the list into string format and adds it to Str2 (with a space after each puzzle list). Then you can modify the game so that it stores Str2 to Str1 (just scroll to line 29 in the program). Also, see that For loop (line 31), change the third parameter (currently a 0) into theta so that it looks like For(X,0,/theta/. This will enable you to play all of your creative levels.

Attachment below:

Pages: [1] 2