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Messages - njaddison

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76
News / Re: LuaFX arrives on the FX-9860G
« on: March 05, 2012, 08:35:08 pm »
I wish that I had a Casio FX-9860G! Sounds awesome!

77
TI-Nspire / Re: Graphics Drivers for the TI-Nspire
« on: March 05, 2012, 08:18:44 pm »
All of the linux versions of id's games use SDL.

78
@ DJ_O: Yes, the release the source code for all the games they have made so far including Doom 3 and Wolfenstein (the 2009 remake of the original game). But you can't compile the source code because of course, id made sure that no one could by removing files necessary to run the programs, like the Doom IWADS for example, because they want people to buy it.

@Spenceboy98: I know almost nothing about the Prizm, but from common knowledge, a program like ndless would have to be made to run wolfenstein on the prizm. Also, if not a direct port, a raycaster would have to be made for the prizm, which if it there is already one, someone would have to program wolfenstein. Also, I don't think think that it would run very fast, but I don't own a prizm, so feel free to downrate my post if I am wrong.

It would be nice for prizm users to have something like ndless on their prizms. Maybe you or another prizm programmer can see what needs to be done to run c on the prizm. I might eventually buy a prizm since TI is being stupid with the nspire again.

79
News / Re: OS 3.2 blocks Ndless
« on: March 05, 2012, 07:33:47 pm »
Wow, your teacher is awesome. In my classes, if we take out our calcs without a valid reason, we get them taken. I still play games on mine, but I can't play them during class. Of course our study hall teacher lets us play games on the computers and on any other device as long as we are finished with our work.

80
I found the source code for wolfenstein 3d on id software's website. Now, it will have to be edited to work with the nspire's keys, but all the c scripts and header files are included.
Here's the attachment:

Have fun (trying to compile it and play it)!

81
nSDL / Re: SDL for the TI-Nspire
« on: March 05, 2012, 06:11:28 pm »
Hoffa, how did you get the boot 1 for the cx? I don't have a cx, but I've been wanting to use one with nspire_emu. I just have a regular nspire, but it would be nice to have an nspire cx on the nspire_emu.

BTW, does is gpsp a gameboy advance emulator for the sony psp? Because if it is, how would someone port it to the nspire? There is no way to convert the psp EBOOT.PBP file to a .tns file. And besides, even if it did, it probably wouldn't work because gpsp is an unsigned app for the psp, and can only run on custom firmware.

82
TI-Nspire / Re: Some 3D with Ndless...
« on: March 05, 2012, 03:28:06 pm »
Chocksta! Don't stop programming! How can TI block ndless if we don't let them? We need a new nspire link software, a way to send files to our nspire without the fear of secretly being upgraded. Also, if your nspire's storage is full, then an os will not fit on it. Please! We need this!

TI thinks that we use ndless to cheat, but lets show them what ndless can do! I'm planning on buying an nspire cx when I get in Geometry in the 8th grade, but when I read the news, I totally changed my mind! Let's spread the news to everyone who uses an nspire.

Let's come back and take the win!

Let's just say we make up 25% of nspire users, and we are the ndless users also. If we all tell at least one person we know who uses an nspire to install ndless and don't upgrade to os 3.2, then that will bring the percent of nspire users that use ndless up to if not 50%, than 35%! Let's send letters of complaint to TI!

If TI allows ndless, then more people will buy the nspire! Someone in my class bought an nspire just because ndless 3.1 came out!

We need to take action!

83
nSDL / Re: SDL for the TI-Nspire
« on: March 01, 2012, 11:23:33 pm »
The ti-nspire test file reboots my nspire when I open it!

84
Other Calculators / Monopoly Nespire
« on: February 29, 2012, 08:51:42 pm »
Monopoly Nespire



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=771

Here is nespire monopoly. I works on the CX and non-CX.

85
TI-Nspire / Re: notepad for the nspire
« on: February 25, 2012, 06:36:47 pm »
@ephan
you are a doubter

86
Chip's Challenge for Ti-Nspire / Re: Chips Challenge for TI-Nspire
« on: February 25, 2012, 01:52:51 pm »
@cyanophycean314
Did you use stems and pi for your username? And doesn't your username mean blue plant or something like that?

87
Calculator C / Re: nRaze progresss
« on: February 18, 2012, 10:39:20 pm »
Sorry for double posting, but here's what I have been doing:
I have only done this much because I am going to have to make the sprites over again with nRGBlib. This is going to take a while...
Code: [Select]
#include <C:\Users\TAddison\Downloads\nRGBlib-v0.2\nRGBlib\src\include\nRGBlib.h>
#include <C:\Users\TAddison\Downloads\nRGBlib-v0.2\nRGBlib\src\include\nCOMMON.h>
#include <C:\Users\TAddison\Downloads\nRGBlib-v0.2\nRGBlib\src\include\nGEO.h>
#include <C:\Users\TAddison\Downloads\ndless-v3.1-beta-r547\ndless-v3.1-beta-r547\src\include\os.h>
#include <C:\Users\TAddison\Downloads\ndless-v3.1-beta-r547\ndless-v3.1-beta-r547\src\include\common.h>
//This is the helmet sprite
{
    drawLine_(x1, y1, x0, y1)
    drawLine_(x0, y1, x1, y3)
    drawLine_(x1, y3, x4, y3)
    getchar;
    return 0;
}
I am not finished with the helmet, yet. I need someone to check the syntax of this for me.
You have to have the .h files to check the syntax. I'll post them if you don't have them.

88
Calculator C / Re: nRaze progresss
« on: February 18, 2012, 09:55:48 pm »
Where can I download nRGBlib?
Edit: I found the download link.. never mind.

89
Calculator C / Re: nRaze progresss
« on: February 18, 2012, 01:09:40 pm »
The reason for all of this is this:
I want to see the action script so that I can get a good idea of what I need to do in c, so the game won't be that different from the real one.

The reason I am converting it to an fla file is so that I can get all of the sprites and backgrounds, and use them in the project. I have found that the file size is large, so I will have to lessen the quality of the graphics. My friend has some software that can deflate the file size of pictures by making the pixels larger. I could do this without his software. Currently, I have no idea how to use color or images in c, just the same old DOS exe files compiled from a c script. I can't find any tutorials on how to use color or images in c scripts, only in C++ scripts. So, this isn't going to be a walk in the park, or a 5 week project. It's probably going to take a month or two, just like ndless did.

Currently, I am trying to make the sprites smaller. I know that actionscript to c isn't possible, because the two languages are very different because flash and DOS are two different things. I will probably have to do a manual conversion of the actionscript, and find a image loader in c to load the images to the file. If command prompt can be ported to the nspire, then this might be easier than I thought, because, this is my first project in nspire c.

90
Calculator C / nRaze progresss
« on: February 17, 2012, 04:10:37 pm »
So, far, I have decompiled the swf file, and have tried to extract the actionscript from the swf file. But, I can't find any COMPLETELY free swf to fla converters. I am tired of all of this free trial and free trial limitations shi*t. I am angry that no program I have found is completely free, even if I type in "Free SWF to FLA converters -buy -sell -trial -sale -shop," in google. You can download the fla and the swf file from the link at the bottom if you want to, and open it in your internet browser or adobe flash, but as for the sprites and actionscript, then I will see what I can do to find a completely free converter, and post the files in a zip file.

swf file: https://sites.google.com/site/nelsonaddisoncom/stuff/raze.swf?attredirects=0&d=1
fla file: The file is 35 MB, so I can't upload it.

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