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Topics - parserp

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16
Other Calculators / Swords
« on: December 07, 2011, 03:54:35 pm »
Swords



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=758

A platform game with spikes, enemies, keys, and much more!
for more info: project thread

17
TI-BASIC / TI-BASIC Q&A
« on: November 18, 2011, 05:05:05 pm »
Seeing as how we have an Axe Q&A, I thought it would be nice to have a TI-BASIC Q&A.
Although this probably won't be used as much as the Axe one, I thought it would be a good Idea to have a thread where you can ask questions about TI-BASIC!  ;D
...So, anyone want to start us off with our Q&A?  :)

18
Miscellaneous / Who do you know personally?
« on: November 12, 2011, 09:40:06 pm »
Just wondering who you personally know/have met in person. (who is a member on this site :P)
(yes, you have to have talked to them in real life :P)

I'll start: I know buttsfredkin, that's all :)

Who do you know?

19
Miscellaneous / Happy Halloween!!!
« on: October 31, 2011, 04:56:35 pm »
First of all: Happy Halloween everybody!!!
Oh wait, is America the only place where people celebrate Halloween?
but anyway, happy Halloween everybody!!!
Oh, and just wanted to know if you are going trick or treating, cause I'm not allowed to anymore.
(for 4 years now actually :))

20
Axe / Collisions...again
« on: October 29, 2011, 02:03:37 pm »
So, for my game swords, I am having trouble with collisions with things like speed up/downs, keys, and other non-moving objects.  D:
Should I use a X,Y coordinate to do this, or some other method? And how would I go about doing that?
And what collision checks should I use for moving objects? (enemies). any help would be great.  ;D

21
TI Z80 / Swords [Completed]
« on: October 24, 2011, 10:23:34 pm »
As some of you may know, I have recently been working on a game that I am calling swords.
This is my very first game written in Axe parser.  ^-^  :w00t:
Of course it is not complete, so I was wondering what stuff/features I could add to it to make it better... feel free to post them. (even if they are mean ;))
Oh- in the game (you just lost) use these keys: 2nd, alpha, arrow keys, clear.
Enough said... Screenie time!! ;D

EDIT: I decided to make it easier for you to download it than going to the 15th page. ;D
here is the finished version:

EDIT (again): source is included below.

EDIT: 3/5/11-new version with a "set contrast option".

22
Axe / Storing Pics
« on: October 21, 2011, 03:07:22 pm »
Ok, so here's my question:
If I have something displayed on the graph screen in axe, and then I want to be able to press a key and store it as a REAL picture, not an appvar, how would I go about doing that?

Second question:
How would I store the pic into an appvar and then recall it in a different program?

(ok so 2 questions :P)

23
Axe / Jumping
« on: October 13, 2011, 06:54:44 pm »
I am looking for a tutorial on jumping, but one for a COMPLETE beginner.
I haven't been able to understand any so far.  :-\
If you could explain it or recommend a tutorial that would be great.  ;D

[random question]
I have been noticing that in advanced programs in axe, (such as the demo rpg) in the beginning the sprites are declared and then it just has something like this:
Code: [Select]
:[FF36C78465378FC
1636374858CCFCF3
352CFFFC3T5376CD
3]
:
but it doesn't store it or anything.
what is the use of this?
[/random question]

24
TI Z80 / testing gravity
« on: October 05, 2011, 08:49:56 pm »
Guess what? you'll never guess.
I wanted to see if I could simulate gravity, and it mostly worked!
this is my first ever real not really game, but sort of useless program in Axe!
I am so happy.
But, I have one question: run the program, and you will see what the problem is, it is too hard to explain.

I guess I should tell you the controls in it:
2nd-turn pixel on
mode-turn pixel off
Y=-clear entire screen
Graph-go to gravity simulator
clear-exit
2nd(while in gravity simulator)-rocket boost
arrow keys-move

source and executable are included

25
Axe / What version of Axe would you recomend?
« on: October 02, 2011, 10:12:46 pm »
I am new to Axe and I was wondering... what version of Axe would you recommend? (and why if possible)  :)
hopefully I got them all.

26
Miscellaneous / Do you think that Apple will take over the world?
« on: September 23, 2011, 08:44:26 pm »
Just wondering If anyone thought if Apple is going to take over the world soon. I certainly do.

27
Miscellaneous / Do you think you are a nerd?
« on: September 22, 2011, 10:34:21 pm »
Well, do you?
People tell me that I'm a nerd, but I don't take it seriously.

28
Miscellaneous / profile pic
« on: September 20, 2011, 07:56:10 pm »
I went to my profile and selected "upload my own pic" and selected the desired pic, and went down and clicked change profile.
But it didn't save my pic. suggestions?


EDIT: never mind, it worked, as you can see...

29
Miscellaneous / AAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
« on: September 19, 2011, 08:59:17 pm »
so my brother was having problems with my calc, and so he decided to clear all the memory. (bad idea)
And of course I only have a few things backed up, so it pretty much sucks. just wanted to let you all know what a horrible day I'm having.  :banghead:

30
Computer Programming / Linux python
« on: September 19, 2011, 12:56:06 am »
I have just decided to learn python with my father. So my question is:
what are the things that I have to do in order to get python to work on my linux computer?
Is there something that the computer allready comes with, or do you have to download something?
Note: the computer's OS is open suse 11.1... I am pretty sure.

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