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Messages - parserp

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Wow. I actually really don't mind the fact that I just got rickrolled O.O that was awesome!

Also the random rotating of rick at 2:15 was funny :P

TI Calculators / Re: Challenge thread!
« on: December 06, 2014, 12:36:18 pm »
I'm confused, are you referring to this?

That would be pretty hard to program, seeing as how we don't really have many records on what the game is even about. :P

Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 04, 2014, 05:03:57 pm »
7040: You just gave Sorunome a plan for this thread :P

Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 04, 2014, 03:46:20 pm »
7038: You fear a mod will lock this topic at 9000 signs. D:

Miscellaneous / Re: Post your typing speed
« on: December 04, 2014, 01:06:26 pm »

Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 04, 2014, 10:50:35 am »
7034: You visit this site just to make a post in this thread.
7035: The Bridge has returned O.O

Miscellaneous / Re: Post your typing speed
« on: December 03, 2014, 11:25:47 pm »
Yeah, same here runner. I never learned to properly type either. I usually get about 80 WPM.

Funny thing is I always use my right index finger to hit the space bar. I never use my thumbs. Evar.
*Runer ;)

Also you guys can non-touch type faster than I can touch type O.O

Humour and Jokes / Re: Omni meme compilation !
« on: November 26, 2014, 09:47:55 pm »
On a side note, regarding older memes, has been disabled D:
Dang, that has been my goto link for years now. We must find another! :(

Site Feedback and Questions / Re: How to: edit your profile
« on: November 25, 2014, 08:18:34 pm »
I like this. You'd have to literally be brain dead not to understand these instructions. But in order for it to be of any use, I'd say it should be incorporated into something that all new users automatically see.

One thing though, maybe indent the pictures or put them in quotes or something, it's hard for me to tell the difference between the regular instructions and images of your profile o.o

TI Calculators / Re: The Pros and Cons of TI products
« on: November 25, 2014, 07:41:31 pm »
-Really easy to write software for
-Never runs out of batteries
-Great for highschool math
lol. I can confirm, it is not uncommon to go 10 years without changing the batteries. :P

Site Feedback and Questions / Re: Rating?
« on: November 25, 2014, 07:28:22 pm »
Your rating and karma don't really affect you at all, it's just an outward expression of how much you have contributed to the forums, and the quality of your posts. Other users change your karma by clicking the little thumbs up or down underneath your rating on each post. (Not visible to you, but you can see it on others' posts, like this one)

And as far as asking all these questions go, if you happen to have any more could you please post about in one of the (3?) topics you have already created, no need to create a new topic for a simple question. :)

TI Z80 / Re: My first game
« on: November 18, 2014, 10:07:00 pm »
Just a question but why are you using Y0 and what is it?
As far as I know it's the only way in Axe to read data from the archive, if you wanted to unarchive the appvar first, you could store it to some pointer and access it from that. But otherwise if the data is only accessible from the archive with the Y tokens. (Y0-Y9)

[somebody correct if this is wrong]

TI Z80 / Re: My first game
« on: November 18, 2014, 06:25:14 pm »
Will it get stored back into the appvar after you close the program?
If you are storing it to a pointer, yes. So basically if you want to create a new appvar if one does not exist, and archive it at the end of the program, it would go something like this:
Code: [Select]
1->{L1}:1->{L1+1}     //some initialization, if appvar doesn't exist these will not change
If GetCalc("appvDATA",Y0)    //checks to see if appvar exists and is in archive
{Y0}->{L1}                             //store data from the appvar into some free RAM

...Program that manipulates data in {L1} and {L1+1}...

Unarchive "appvDATA"      //unarchives it, if it doesn't exist (still) it does nothing
GetCalc("appvDATA",2)->S    //overwrites the previous appvar that may or may not have existed
{L1}->{S}                             //store data into appvar
Archive "appvDATA"           //archives it
Return                               //ends the program

If you run this code every time the program runs, it will store the initial values (1 and 1) to the data you need if the appvar did not previously exist (running for the first time) and gets the data from the appvar if returning to a saved game. And at the end it stores the values back into the appvar and archives it.

TI Z80 / Re: Axio Man! [remade]
« on: November 17, 2014, 04:36:30 pm »
Oh wow I remember this, it's been years O.O nuuuu y u no 6 MHz D:

Apart from that, that looks great ; you do like platformers right ? :P
Sorry! A lot of the levels with a large amount of add ins (enemies, doors, boxes, etc) would only run smoothly at 15MHz

Wow that's looking pretty awesome O.O Did you make it in Axe?
Yes, I should have mentioned in the first post, this is in Axe.

TI Z80 / Axio Man! [remade]
« on: November 17, 2014, 12:23:26 pm »
Some of you might remember Axio Man!, a game I worked on >2 years ago before disappearing pretty much entirely. I have recently revisited it, but for fear of not completing it (again) I decided to not post about it until now. I am proud to say that it is now 100% completed.

I kept *most* of the game ideas from the previous version, but I ended up rewriting all of the code so it sucks less. I'll upload it to, but until then here's a download and some screenies.

EDIT: uploaded and featured on!

Now, most people are wondering, is this 6MHz or 15MHz? The answer is both, I programmed it mainly to run smoothly on 15MHz calculators, but it will run [laggy] on 6MHz. Sorry to all you 83+ users.  :(

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