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Topics - saintrunner

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31
Axe / Axe tile mapping! HELP!
« on: November 23, 2011, 09:11:40 pm »
So I've read the tutorial here on Omnimaga, but I still don't get it!
Can someone make a quick tutorial on tile mapping? I'd like to implement this into some of my games, and any help is appreciated! :w00t:

32
TI Z80 / FADE
« on: November 23, 2011, 06:23:34 pm »
So I've been working on a game where the object is simple! get past the weird block shaped objects before the reappear! OH and YOU ARE A CAR! well looks more like a truck! Any way, here is a screenie, but the actual game won't be released until about a week or two from now, it needs more levels! It's actually quite fun to play!

33
Other Calculators / POGO DARK/LIGHT
« on: November 21, 2011, 06:06:46 pm »
POGO DARK/LIGHT



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=738

Basically its your standard dodge the falling object game.EXCEPT you can play in both a dark version and a light version! Use the left and Right keys to move, and press Delete to end.

34
Other Calculators / Mario Shotgun
« on: November 21, 2011, 06:06:46 pm »
Mario Shotgun



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=745

Just like a wonderful mix of Mario, Donkey Kong, and Shotguns! If you don't like being bored, play this game!

35
TI Z80 / Fade, game Idea
« on: November 21, 2011, 04:46:42 pm »
so yes I know I am doing this backwards!
So I have a game idea!
So far I have the title, the menu, and the credits!
But I don't have the game!
I know this is weird but looking at the title 'FADE' and the menu, (below), what should the game be like?

How ever gives me the best idea, i will add to the credits with high honors!

36
Axe / quick platform pxl-testing tut
« on: November 20, 2011, 04:08:22 pm »
This is mainly for hellninjas :)

Lets say you want to have a program that displays a sprite (stickman) and has various platforms for you to run and jump on! But how would you code this? PXL-TEST!

lets say you have a sprite like the one below, how would you code this so your sprite stays on a line?

heres how!

:line(0,63,95,63)
:if (pxl-test(X,Y+8) or pxl-test(X+5,Y+8)=0)
:Y-1->Y


just put this before your display graph, and where ever you display him on the screen, he will always fall until he hits a line!

If you have any questions on jumping or I missed typed something, feel free to tell me!

37
TI Z80 / POGO Dark/Light version
« on: November 19, 2011, 02:36:58 pm »
So someone asked that I make this game inverted, and so I made this!

Ok here you go! A dark/light version of POGO! and I made a menu! My first one I might add

38
Axe / Tile mapping tutorial? for axe?
« on: November 17, 2011, 03:58:50 pm »
I'm looking for a really good tutorial for tile mapping! keep in mind I have never done it before, but I am very interested!
Thanks guys :)

39
TI Z80 / Project Ideas needed!
« on: November 15, 2011, 04:44:55 pm »
As a lot of you might know, I recently was working on Mario Shotgun! Now that I have finished that, (I might add a level editor so more levels can be added later) I need ideas! And I had the idea of my jump game, but I think epic7 wants to do that after he's done with robogun (which I'm really excited for!). So if anyone has any game ideas they are too lazy to do, I need something to occupy my study halls! Send them my way please!

40
TI Z80 / POGO
« on: November 13, 2011, 11:25:41 pm »
POGO



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=738

Basically its your standard dodge the falling object game. Very basic and easily made, but it was my first game and I figured I might as well post it. Use the left and Right keys to move, and press Delete to end.

41
TI Z80 / Yet another game idea!
« on: November 12, 2011, 06:42:52 pm »
This is a game idea I came up with in study hall! It's pretty simply and easy to do, but I'm to lazy and busy to push it or add to the idea, but I figured there had to be someone out there who is interested in the concept   ;D
Here is the idea:
You are a stick man.
You have to jump to the flag to win.
You have a problem.
You can't jump high enough.
What do you do?
You find the power shoes! Conveniently hidden invisibly on every level!
Now you can reach the goal! But wait!
You can get a bonus! Simply by finding the other invisibly hidden bonus spot!
Now you can win at the goal!

Feel free to tell me if this is stupid, I don't mind, like I said, I was bored and I'm too busy to continue this idea.
But I would appreciate, you don't have too, some sort of credit, if you continue on on this project!
And I'm not posting the code yet cause I don't know what you all think...... But here is a screenie!  :w00t:

42
TI Z80 / Mario Shotgun DEMO
« on: November 12, 2011, 05:49:10 pm »
My Mario shotgun game, now with a menu (thank you so much Thundermagnet) and better Goomba movement! Only one level right now (easy, medium, and hard all go to the same level) but is still a great demo!

Also, to parser padwan, I put your name in the credits because of the awesome help you gave me with the mario movement and jumping, but if you don't want your name in just tell me! :)  :hyper:

43
TI Z80 / help with my mario shotgun game!
« on: November 11, 2011, 10:01:56 pm »
Ok so I need some help!
As you see in the screenie, the goomba snaps down to each line. I am trying to fix this by setting it so if the (a-x axis,b-y axis) :(pxl-test(a,b+8)=0 and pxl-test(a+7,b+8)=0) :b+1->b This should work but it isn't. here is my current code....please help me get it to work!

:repeat getkey(15)
:bunch of stuff
:display graph
:bunch of stuff with the getkeys
:end
:pt-change(A,B,pic1B)    //pic1B is the goomba sprite
:A-1->A
:(pxl-test(A,B+8) and pxl-test(A+7,B+8)
:If (pxl-test(A,B=8)=0 and pxl-test(A+7,B=8)=0)
:B+1->B
:End
:pause 20
:pt-change(A,B,pic1B)
:End



If you see the problem(s) please tell me what to fix! I think it's an order problem, but im not sure.

44
TI Z80 / Pogo screenie
« on: November 09, 2011, 07:10:59 pm »
While I was making screenies, I decided to put up one of the first axe game I ever made! I called it POGO. It's pretty much a complete copy of any other dodging game. still fun though and a little challenging!

Also I know I posted a screenie like five minutes ago of Mario shotgun, and I don't mean to bombard you all with screenies, but if I didn't post it now I would have forgotten! :) And if you haven't seen Mario Shotgun yet, go check it out and give me feed back, please!

45
TI Z80 / Mario Shotgun and screenie
« on: November 09, 2011, 06:48:28 pm »
Here is my progress so far on Mario Shotgun. Thundermagnet is working on a menu, and there are a few bugs to fix, but so far I think it looks good :) also the flag is supposed to be the goal, but it doesn't work yet. Well here you guys go!

Oh, and it is only the source, but you all could have figured that out :)

EDIT: I fixed the flag problem! updated source!

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