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Topics - shmibs

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46
Humour and Jokes / i can haz file??
« on: October 11, 2010, 09:53:17 pm »
(6:26:08 PM) shmibs:
so anyways, this could hardly be simpler
(6:26:42 PM) shmibs:
download the application here
(6:26:43 PM) shmibs:
http://www.kekaosx.com/down.php
(6:26:47 PM) shmibs:
install it
(6:26:52 PM) shmibs:
then download the rar file
(6:27:02 PM) shmibs:
and drag the rar file over the icon in the doc
(6:27:06 PM) shmibs:
and it will extract
(6:27:11 PM) shmibs:
and you will have mp3s
(6:28:00 PM) shmibs:
questions?
(6:28:42 PM) Annita:
the rar file is the keka?
(6:29:13 PM) shmibs:
um
(6:29:15 PM) shmibs:
no?
(6:29:25 PM) shmibs:
dont worry about the rar
(6:29:29 PM) shmibs:
go to that link
(6:29:34 PM) shmibs:
and install the application
(6:29:45 PM) shmibs:
report back once you have completed this mission
(6:31:06 PM) Annita:
you just confused me again....
(6:31:31 PM) shmibs:
here is a link
(6:31:32 PM) shmibs:
http://www.kekaosx.com/down.php
(6:31:34 PM) shmibs:
click on it
(6:31:52 PM) shmibs:
have you done that?
(6:32:40 PM) shmibs:
that should download keka, which is an application
(6:32:47 PM) shmibs:
you will need to install this application
(6:33:35 PM) shmibs:
are you with me so far?
(6:33:58 PM) Annita:
it wants to open it with Archive Utility...
(6:34:14 PM) shmibs:
you have an archive utility???
(6:34:26 PM) shmibs:
well then why arent you using said archive utility to extract the rar file?
(6:34:39 PM) Annita:
ummm.... is that what that was?
(6:35:06 PM) shmibs:
what you just downloaded is a zip
(6:35:32 PM) Annita:
what?
(6:35:35 PM) shmibs:
.zip and .rar are both very common compression formats
(6:35:42 PM) Annita:
i havent downloaded it yet...
(6:35:59 PM) shmibs:
if you didnt download it how could you have been opening it?
(6:36:07 PM) Annita:
so you are saying i SHOULD download it through archive utility?
(6:38:30 PM) Annita:
??
(6:38:47 PM) shmibs:
if you can open it with archive utility then it has already been downloaded and is being stored in a temporary folder
(6:38:51 PM) shmibs:
but that's beside the point
(6:38:52 PM) shmibs:
yes
(6:39:37 PM) shmibs:
your built in archiver probably just does not recognize rars, so you need a different utility
(6:39:41 PM) shmibs:
and this one works
(6:39:48 PM) shmibs:
download it and open it and install it
(6:39:51 PM) shmibs:
then report back
(6:45:44 PM) Annita:
fomrat 7Z?
(6:45:56 PM) shmibs:
fomrat 7Z?
(6:46:00 PM) shmibs:
what?
(6:46:16 PM) shmibs:
7zip format, maybe?
(6:46:20 PM) shmibs:
where are you seeing this?
(6:47:08 PM) Annita:
um opening keka
(6:48:10 PM) Annita:
akc shit how do i take a pick again....? control-shift...5?
(6:48:40 PM) shmibs:
i've sent you that list 3 times now...
(6:48:57 PM) shmibs:
 Command-Shift-3: Take a screenshot of the screen, and save it as a file on the desktop  Command-Shift-4, then select an area: Take a screenshot of an area and save it as a file on the desktop  Command-Shift-4, then space, then click a window: Take a screenshot of a window and save it as a file on the desktop  Command-Control-Shift-3: Take a screenshot of the screen, and save it to the clipboard  Command-Control-Shift-4, then select an area: Take a screenshot of an area and save it to the clipboard  Command-Control-Shift-4, then space, then click a window: Take a screenshot of a window and save it to the clipboard
(6:49:16 PM) shmibs:
it's the top result in my awesome bar if i type screen :P

47
Miscellaneous / Short Films
« on: October 09, 2010, 12:07:43 am »
i particularly enjoy short films as a media because of the at a glance insight they can give into humanity. when compressed into a short time period, things tend to stand out much more clearly. here is one very good example:
Please Say Something

or even better, Jim Henson's The Cube(although some people may classify it as a full length film)

a wonderful place to look, if you're interested in this type of thing, is VODO(although i can't vouch for everything there...)

anyone else have favourites?

48
Other Calculators / THEaxeGAMEpak 1.0
« on: October 08, 2010, 11:39:02 pm »
THEaxeGAMEpak 1.0



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=584

dj suggested that it was time to post this, and i agreed.
THEaxeGAMEpak was made for the axe parser contest and is a collection of multiple(currently 4) minigames.
screenie:

49
Art / [sprite help]the greatest game of all time
« on: September 29, 2010, 11:16:33 pm »
ok, i fiddled around with it myself for a while, but couldnt get anything that really did the original justice, so i was wondering...
would anyone be willing to make 12*12 mono's of the following sprites?

50
General Calculator Help / map compression
« on: September 21, 2010, 11:04:28 pm »
ok, it's looking like unit 533D is going to have some hella-massive map sizes, so i was wondering...
what would be a compression algorithm well suited to a one byte per tile, 8 bites tall by n bytes wide(where n is >=13), and quite a bit of variance in tile types(so rle wouldnt work all that well)

51
TI Z80 / Unit 533D
« on: September 20, 2010, 02:01:40 am »

[pan across dilapidated factory and come to rest looking at 533D]
You awaken in a rusting heap of scraps and spare parts, with no recollection of how or why you got there. Your joints are creaking and need to be oiled. There is an incessant, barely audible thudding noise beating its way into your logic circuits, and you're fairly certain that you've been dreaming about it for some time now. However, it has been difficult to tell if you're asleep or if your anterior cameras are just switched off as of late because your graphics card was fried in the accident.
wait...THE ACCIDENT!
you and your girlfriend 134F were riding to work in an industrial transport unit...

and then you woke up here...4 years later?! That CANT be right. Your clock must be miscalibrated.
[begin level 1:The Factory]

here is a screenie of the proof-of-concept jumpman engine(i set it to 3 level gray to make the walking/jumping animations easier to see, so the ground looks messy when moving. this can currently run at 6mhz, but im going to be adding in a LOT of special cases for special tiles[spikes and such{it wouldnt be much of a puzzle-platformer without those, would it?}], so it looks like it's SE only from here on out)


attached are also a few pics from the old celtic version(very little survived)
they are respectively
a primitive version of the credit sequence(one with text and multiple characters existed at one point)
two of the many larger than screen, pan across while displaying in pseudo gray during cut scenes pics
and a surviving sheet from sprite brainstorming(i got a bit bored there at the end)



52
TI Z80 / THEaxeGAMEpak[half-arsed contest entry]
« on: September 16, 2010, 03:28:17 am »
now that it's in some stage of usability i guess i may as well post a thread.
this was supposed to be a collection of "fun" minigames similar to the homescreen game pack. however, when i finally got around to starting(less than a week before the contest ended) i found i didnt have time to make all the things i wanted to. because of this, not all the features and such i had hoped for ended up being included in the contest version(mostly a high scores appvar and switching between 6 and 15 mhz when on se's). furthermore, there are only four games(one of which is extremely sloppily coded because it was made in a frantic 3 hours and one that is mostly just a place-holder[you'll be able to tell which is which from the screenshots{i hope  :-[}])

words, boring words:
CONTROLS:
main menu:

up/down to move the selector and 2nd to select
alpha will be the turbo button here(i still dont know why it isnt working, but dont have time to fix it at this point)...
clear quits

starcatch:

left and right to avoid the ball, hold second to jump higher, release to jump lower. the objective is to collect as many stars as possible

more different tunnel(M.D.T.):

up and down to avoid tunnel walls. unlike traditional tunnel games, instead of moving faster or the tunnel narrowing it gradually gets more difficult to see anything :P

swap!:

falldown, but also more different. left/right slides as usual, but there are two separate fields to choose from, one in the foreground and one in the background. pressing 2nd(while not moving) will swap between the two

PingPangPong:

pong... IN 3D!
alright, dont get your hopes up... i made this in 3 hours, remember?
left/right/up/down to move your paddle. play against an "ai." the little bar on the right is to help determine how far away from you the ball is(as it can be difficult to tell in shoddy 3D). the top is the ai's side and the bottom is yours. basically, just try to score as many times as possible before being scored upon.


...yeah, im terrible at playing games on an emu. if i am motivated i will improve/replace/add more games and implement those two abovementioned features.

53
General Discussion / THE PROTOMEN!
« on: August 28, 2010, 03:34:06 am »
i've been awake for three days running, have work in the morning, have a megaton of homework to complete, and my parents are angry at me, and yet this has still been the greatest day of my life to date. why? because of THESE PEOPLES. i just spent four hours of moshing in a tiny room filled with fat, sweaty nerds, and i enjoyed every single minute of it. if you havent heard them yet, do it(DO IT NAAAOO).

any other bands in particular people like to fangirl about?

54
Humour and Jokes / boomsplosions
« on: August 25, 2010, 09:19:15 pm »


55
TI Z80 / another spriter(but this time it's gray)
« on: August 21, 2010, 02:05:18 am »
i saw people were posting sprite makers etc, so i decided to upload the one i made a little while back and generally use for spriting:

yes, the gray isnt all purty, and (although i havent tried) will probably give you a seizure when run on an 83+, but this originally just for personal use so i didnt bother. the gray quality is only important IN THE GAME, so who cares, right?

this stores the sprites directly to the graph screen(light gray on the left, dark on the right, both black, none white), and thus a bit of preparation is required to be able to salvage your sprites afterwards. to make sure it will work first check that your axes are off, your window is set to 0,94 -62,0 and you have just executed an os drawing routine of some kind that draws to the drawing screen buffer. if anyone is actually interested, i might make a basic program which does this for you and can translate the resulting data into hex. also, right now there is nothing preventing things from moving off screen(similarly because i made this for personal use) so just avoid doing it. again, i might change this if anybody actually cares.

controls/features:
on the sprite sheet:
up/down/left/right(duh)
2nd overwrites the stored data with the data of the currently highlighted sprite
alpha opens the stored data in the sprite drawer for the highlighted sprite
clear exits the prog

in the sprite drawer
the top buttons (y=, etc) are, left to right:
black, dark gray, light gray, white, clear sprite(no rotations/inversions or anything right now for the same reason as stated in previous parenthetical statements)
up/down/left/right(still duh)
2nd confirms and draws the stored data to the sprite sheet, mode keeps the data, but does not draw it
clear exits the prog

when on the sprite sheet, a preview sprite of the highlighted is displayed in the top right corner(or left, if the cursor is on the rightmost side)

in order to copy/paste sprites simply press 2nd-mode over the sprite to be copied and alpha-2nd over an empty slot.

source included if anyone wants it

56
Miscellaneous / internet quotes
« on: August 21, 2010, 01:34:28 am »
post your favourites!

Dude, just forget about her and move on. There are plenty of fish in the sea.

Nah, that's bullshit. What if you lost your copy of Street Fighter II: Rainbow Edition and i told you: "dont worry about it man, there are plenty of games in the sea. Here, try Mortal Kombat." You'd say, "FUCK NO, gimme my Street Fighter!"

...
You just reached me on a level I didnt think was possible...

57
Miscellaneous / college... yeah
« on: August 05, 2010, 06:26:49 pm »
so basically my parents just told me that i have to decide what college i want to attend by tonight

a lot of you people are either in the midst of or through this process(and are interested in the same things i am) so i thought it would be a good place to ask.
so: what place are/were/will you attend/ing, does it have good programs for someone who is interested in programs :P(or robotics stuff, or even engineering[although there are a ton of people in that field, so not so much]), how many $'s would i need, etc

im a teensy weensy bit desperate here so any help would be greatly appreciated

thanks ;D

58
Miscellaneous / webcomics
« on: August 03, 2010, 09:28:28 pm »
what webcomics (other than XKCD ;D) do you guys follow regularly and why(im posting this because i need more stuff to read so i wont have to work on the things that are actually vitally important to my future life ::))

Dresden Codak is easily the greatest webcomic in existence hands down. Aaron Diaz is intelligent and well versed without being the least bit boring and stuffy(just check out dungeons and discourse if you dont believe me). furthermore, anyone who references the Flaming Lips is yes

PFSC and catandgirl are both wonderful because of their general outlook on life

Gunnerkrigg Court has an amazing storyline with plenty of robots and minor deities

mspaintadventuresismspaintadventures

drmicninja is wonderful because ninjas and dinosaurs and gorillas
nuff said

axe cop is wonderful because it combines a 5 year old's innate understanding of how the world works with a 29 year old's learned ability to copy other people's stuff for his own benefit ;D

Kris and Malki are both wonderful on their own and even better together(check out tweet me harder)

Draw Until It's Funny is founded upon a truly unique idea

what about you peeps?

59
Other Calculators / random stuffs
« on: August 02, 2010, 06:07:02 pm »
just a few things i've made while bored this summer and wanted input on:
(oh, and if anyone's interested i can post source code/s)

first: 4level grayscale in axe using interrupts


second: a tilemapping method which could potentially reduce map sizes considerably

this routine checks the tiles around each tile that's being drawn and draws a different sprite accordingly. this could potentially be very useful because it would make maps much easier to read. i.e.:
normally, sprite data for a house would have to be stored like this:
[000000
[012230
[045560
[000000
using this method, though, it would look like this:
[000000
[011110
[011110
[000000
making things much simpler. furthermore, if you're using the half-byte compression method(i forget who's idea that was, but im sure you all know) then you could boost 16 tiles at your disposal to 192! alternatively you could use the first 6 bits for tile storage(boosting your total number of tiles to 768, i believe :o) and save the last two bits to indicate if that tile is a warp point or if it triggers some event, etc.(taking away the need for a second data structure for this data) of course, this mapping method is a bit slower than others, but it's still fast enough for a zelda-esque mapping system, or even a low action scroller like FF or pkmn  ;D!

third: the beginnings of my pokemon overworld walking routine with animated steps and the ability to turn in place(you guys are probably very familiar with this type of thing, but can have the code if you want nonetheless)

due to a bug in wabbitemu part of the wall seems to be missing  :P

fourth:a cute little gray drawing 'screensaver'

a free cookie for the first person to guess how i managed that without using the backbuffer ;D

60
Humour and Jokes / i need to get out more...
« on: August 02, 2010, 02:55:51 pm »
so my parents stick me in a house crowded full of people i dont know with nothing but a pen and this is what happens:


that's a complete rewrite outline for my contest entry, for those of you who arent experts at deciphering blurry photographs of terrible handwriting on flesh

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