Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - tr1p1ea

Pages: [1] 2 3 ... 44
1
TI Z80 / Re: Really fast 9-level grayscale
« on: August 04, 2015, 11:50:02 pm »
I'll have to test this out when I get home, looks promising :).

2
Art / Re: Mockups "please say this is going to be a game"
« on: February 09, 2015, 03:39:10 pm »
Wow Corbin in colour would be amazing!

3
Art / Re: Mockups "please say this is going to be a game"
« on: February 09, 2015, 07:13:29 am »
I very quickly resized some other sprites to use to show the character moving in different directions (note some of the pixels are borked).



I also had these graphics lying around - I got the tiles from somewhere, and the character I was looking at some rougelike 8x8 sprites and animated my own :). I literally made this this afternoon with very minimal coding required - xLIBC Zelda walking demo!!!


4
Art / Re: Mockups "please say this is going to be a game"
« on: February 06, 2015, 11:35:25 pm »
Just for the luls here is an xLIBC mockup of the PRIZM demo DJ posted earlier:


5
Computer Programming / Re: Android programming, anyone?
« on: November 28, 2014, 11:18:17 pm »
It really depends on what you want to make. Are you thinking about a utility or game? There are game engines around that can build for android, or you can do everything in eclipse.

6
Computer Projects and Ideas / Re: [Android] zCraft Nightmare Survival
« on: November 02, 2014, 07:21:42 pm »
Jumping is a good idea, but at present you cant.

7
Computer Projects and Ideas / Re: [Android] zCraft Nightmare Survival
« on: November 02, 2014, 06:36:18 pm »
Thanks for testing man!

Yeah all the texture/models/animations etc are custom made so i'm not using any assets from Minecraft - though they do look similar. Hopefully they deviate enough for them to find it acceptable.

8
Computer Projects and Ideas / [Android] zCraft Nightmare Survival
« on: November 02, 2014, 05:44:14 pm »
Just been messing with the Unity game engine (I was building my own but thought I would check theirs out) this passed week and came up with a Minecraft inspired survival shooter minigame (sort of inline with Halloween) as mentioned below.


Its on the play store but it could use some testing, I am worried about particles on some chipsets.


Its pretty simple, you just need to survive for as long as possible killing as many enemies as you can.


Here is a video and play store link:





https://play.google.com/store/apps/details?id=com.tr1p1ea.zcraft.halloween.survival.free


Let me know what you think! Happy to take any ideas on board.


Note that there is an advertisement in this game that only shows when you are dead. Im happy to send through an ad-less apk for anyone who wants.


Enjoy.

9
TI Z80 / Re: [Axe] The Line - ClrDraw
« on: October 16, 2014, 12:30:25 am »
Looks cool, runs smoothly :)

10
Humour and Jokes / Re: Why are tr1p1ea's still so expensive?
« on: October 14, 2014, 04:26:04 am »
Inflation

*runs*

11
TI Z80 / Re: [Dead Project] Mario game [83+][APP]
« on: October 12, 2014, 08:48:54 am »
Yeah metroid is gone too dangit, though i may be able to get a copy somewhere.

12
TI Z80 / [Dead Project] Mario game [83+][APP]
« on: October 09, 2014, 09:07:15 am »

Hi All,


Its sad to announce that due to a HDD crash and backup failures that the code for this dormant project (like really dormant) has been lost forever. It really sucks as I did want to finish it one day, or at least make some more levels etc :(. It featured 4lvl grayscale, smooth scrolling, animated tiles and enemies and a small shell puzzle for starters (there was even a version with sound, but not this one).


Anyways a small miracle in the fact that I found a calc with a test build of a level on it - So im uploading it if anyone wants to try:


www.tr1p1ea.net/files/Mario_tr1p1ea.8xk


Controls:
Move - Arrows
Jump - 2nd


Some screenies:




Note that the collision detection is off and the grayscale is set to a test mode so its bad. Oh yeah, I think the file is at least 7 years old!

13
TI Z80 / Re: TI-84+CSE Mode7 test
« on: July 08, 2014, 11:19:57 pm »
Hahaha well I only drive like this in RL if i get a star ... !

14
TI Z80 / Re: TI-84+CSE Mode7 test
« on: July 08, 2014, 11:08:26 pm »
calc84 spoke about porting his engine to the CSE as well (well more like added to his todo list). I jokingly made a deal that he can do fzero and i can do mariokart! Though I doubt anything more than a demo will come of this, I would like people to try it (when its in a more usable form).

Here is another screenie without the free rainbow road:



Also as Runer noted, the angles/elevation/scale/distances etc are all out of whack as this is a proof of concept. This can be adjusted and will need to be if its going to be any use to anyone.

15
TI Z80 / TI-84+CSE Isometric Tilemap Test
« on: June 26, 2014, 07:29:52 pm »

Just messing around and whipped up a small isometric tilemap test for the 84C.


Naturally like most tilemapping on this platform things are slow, even more-so due to my particular implementation which has a lot of overdraw :/


A few screenies.









Its not a project or anything, just messing around.

Pages: [1] 2 3 ... 44