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Messages - trevmeister66

Pages: 1 2 3 [4] 5 6 ... 71
46
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: March 17, 2010, 09:02:26 pm »
Wow, I really like the 16x16 smooth scrolling routine. That is pretty sweet

47
Project M (Super Mario) / Re: Project M Reboot
« on: March 17, 2010, 10:54:37 am »
Great work! That looks awesome, and I especially like the upside-down goomba. Heh.

48
Axe / Re: Need code help with Sprites
« on: March 16, 2010, 11:33:29 pm »
Hmm well you don't need to do ClrDraw, you can just do "Pt-Off(X,Y,Pic#" before you update it's X or Y location, and then draw the new sprite.

49
Axe / Re: Need code help with Sprites
« on: March 16, 2010, 11:25:44 pm »
is D your previous getKey? and it flickers because (a) you don't erase the pic after updating the screen and (b) when you do press a key, it's not going to draw anything that loop because getKey won't = 0, so itll skip drawing the sprite. Does that make sense?

50
TI Z80 / Re: Star Trek 2 player v0.1 alpha
« on: March 16, 2010, 11:19:50 pm »
Hmm nice ideas. One question: Will the be a single player mode? Because I don't have the capabilities to get a 2nd person to play against, so I will be at a disadvantage when it comes to playing this game.

51
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: March 16, 2010, 05:28:23 pm »
I'd say Html (or PDF, although html is easier for people to read/open ie, if they don't have a pdf reader).

52
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: March 16, 2010, 05:20:12 pm »
True about the WGOTQ thing. Foregoing that idea.

How about a Reviews section instead where we give honest reviews of the quarter's top rated games and utilities?
Much better idea.

53
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: March 16, 2010, 05:10:49 pm »
Hmm interesting idea. I'm all for it, but it would be a challenge to get a large enough number of people to help out with it on their free time.

54
The Axe Parser Project / Re: Axe Parser
« on: March 16, 2010, 04:44:45 pm »
No problemo

55
The Axe Parser Project / Re: Axe Parser
« on: March 16, 2010, 04:34:10 pm »
Yes once you convert it to Axe syntax, you run Axe App, and then you do Asm(prgmLOL

56
The Axe Parser Project / Re: Axe Parser
« on: March 16, 2010, 04:20:58 pm »
Well it you have to use the Axe specific syntax ONLY in your program. You can't have any BASIC Syntax whatsoever, so that could be the problem.

57
Axe / Re: Routines
« on: March 16, 2010, 01:04:20 pm »
Wow Builderboy, that is sweet, and really fast. Great work!

58
Portal X / Re: Portal X
« on: March 15, 2010, 11:25:21 pm »
Very nice Builderboy.

59
TI Z80 / Re: the Tale of Lost Map
« on: March 15, 2010, 09:14:45 pm »
Nice, so the title screen is a map? I wonder how much memory does it take? Sometimes we can save a lot of RAM hardcoding pictures instead of storing images in actual picture files.

Yeah, and sometimes it even looks cool (especially in this case).

60
TI Z80 / Re: Star Trek 2 player v0.1 alpha
« on: March 15, 2010, 09:04:40 pm »
Omg hax?

Mhmm, normally members are not even supposed to be able to post anything in this section, even less as topic. I guess there's a security hole in the Major Community Projects subforum x.x. I'll move this to other projects/ideas, since we only add certain projects there (and those that has been progressing for quite a while with screenshots and demos and stuff). Moving topic now.


Other than that, seems pretty nice. Will this use the home screen for graphics or some ASM lib like xLIB?
lol that's funny.

Good idea so far. Can't wait to see it progress some more

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