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Messages - turiqwalrus

Pages: 1 ... 59 60 [61]
901
TI Z80 / Re: RPG game-need help
« on: November 24, 2010, 07:51:38 pm »
at the moment though, I'm sending one of my battle pictures. enjoy and comment.

the enemy and characters are 16*16 sprites, so I'm probably going to create a character/enemy tilemap with xLib.
right now, I only have the one enemy and two characters
I can't include a demo yet until I get access to a Windows computer with internet capabilities(hopefully next spring), but I might post small chunks of my code.
if you need the code for the picture, I might have to hardcode it straight into the program, as there is currently no way to post a program with a .8xi picture

902
TI Z80 / Re: RPG game-need help
« on: November 24, 2010, 07:20:17 pm »
OK. will send as soon as I finish it.

903
TI Z80 / Re: RPG game-need help
« on: November 24, 2010, 07:16:09 pm »
yup. same here. Got to water and fire temples, hoping that I would get legion first before attempting the Guarsians, but I lost interest.

904
TI Z80 / Re: RPG game-need help
« on: November 24, 2010, 06:52:22 pm »
ok. thanks

905
Art / Re: Secret RPG Project
« on: November 24, 2010, 06:38:23 pm »
oh. sry

906
Art / Re: Secret RPG Project
« on: November 24, 2010, 06:35:16 pm »
I have no idea how ASM works. anyway, as far as I know, there is no Z80 assembler available for Linux, so I haven't really bothered much to learn it.

907
Art / Re: Secret RPG Project
« on: November 24, 2010, 06:31:19 pm »
problem: whenever I use the real(10 command, I get an error, even though after the program breaks, you can see the temp program.
my test code:

:"SNAKEESC
:real(10,0,0
:prgmXTEMP000
:real(10,1,0

when I get to the real(10,0,0  I get a syntax error
however, the program XTEMP000 appears on my program list
is there any way to fix this or is it a bug in xLib?

908
TI Z80 / RPG game-need help
« on: November 24, 2010, 06:23:03 pm »
I'm working on an RPG game heavily inspired by the Mardek RPG series by pseudolonewolf (found here: http://www.kongregate.com/games/Pseudolonewolf/mardek-rpg-chapter-3
I have a basic battle engine but am stuck on a world map. does anyone have any tips?

btw, written in either pure TI-Basic or TI-Basic + xLib

909
Art / Re: Secret RPG Project
« on: November 24, 2010, 06:13:44 pm »
for me, and in TI-BASIC(maybe also with xLIB). It's pretty heavily inspired on Mardek series, from pseudolonewolf. you can find it on any normal online games site(e.g. Kongregate)
and ASHBAD_ALVIN, you're absolutely right. I'll start a new thread

910
Art / Re: Secret RPG Project
« on: November 24, 2010, 06:03:22 pm »
Anyway, I'm working on my own RPG. right now, it's pretty crappy, but I have a basic battle system ~80% done. do any of you have any hints on a world map(e.g. tilemaps, general theme)?

911
Art / Re: Secret RPG Project
« on: November 24, 2010, 05:56:24 pm »
OK, you're right, I made a huge mistake. I read 21840 instead of 218400. oops

912
Art / Re: Secret RPG Project
« on: November 24, 2010, 05:54:25 pm »
OK, I'll check that, but I seem to remember having less than 22000 RAM left

913
Art / Re: Secret RPG Project
« on: November 24, 2010, 05:48:06 pm »
this amount of data will be bad for a normal TI-84+, which would have about enough archive space for this and 2-3 apps.
This is a major problem, as I have 3 apps that I don't want to get rid of(e.g. xLib), but I'm still looking forward to this. Is there any way to make this a bit smaller

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