This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - willrandship
Pages: 1 ... 79 80 [81] 82 83 ... 208
1201
« on: October 17, 2011, 01:47:04 pm »
So are you leaning towards webGL then? Because Silverlight will likely never run on arm. I haven't even heard any news from ms saying they will port it to Win8 Arm edition....
1202
« on: October 17, 2011, 01:38:11 pm »
I think Windows hates you. You know, more than the average person.
1203
« on: October 17, 2011, 01:35:41 pm »
They should make a CX clickpad. The clickpad's dpad is so much smoother than the touchpad, not to mention it actually knows which way you pushed it.
1204
« on: October 17, 2011, 01:33:48 pm »
Not illegal demos, but yes. I hack into a server I set up in advance.
1205
« on: October 16, 2011, 11:50:49 pm »
I haven't noticed any decrease in my own activity. For some reason right now I'm being drawn towards making a decent editor for BBC Basic.
1206
« on: October 16, 2011, 11:33:00 pm »
2263: You give demonstrations on hacking servers.
1207
« on: October 16, 2011, 11:25:54 pm »
Well, theoretically you could hook it up with a small MOSFET circuit to get it to allow current from the battery when it gets a signal from the Serial, through Lua, but that's a little more soldering than just an LED (Not too bad though)
It's common for use in situations like this, where a low power signal needs to activate a high power drawing circuit.
1208
« on: October 16, 2011, 11:22:35 pm »
You could just change the /irc to point to the new webchat.
1209
« on: October 16, 2011, 11:20:02 pm »
No, that's too easy. How about making BASIC progs that crash your calc in the most creative ways? Oh, and no using the Asm( command and an extra prog
1210
« on: October 16, 2011, 11:14:34 pm »
Grey is really qutie simple: It is accomplished by flashing two images onscreen, one after the other, in a special way axe handles for you.
You have two sets of screen buffers: The front buffer (the one you always use) and the back buffer (the one you've never heard of.)
To draw to the backbuffer, you simply add the superscript r (under ANGLE) to a drawing command. To display grey, use either dispgraphr or dispgraphrr, for 3 or 4 level grey, respectively. Those are still the angle rs.
for 3 level: If there's a pixel on the front buffer it shows black. If there's a pixel on the back buffer without a front pixel, it is grey.
For 4 level: front off back on = light grey. front on back off = dark grey, both on = black, neither on = white.
You need to have the dispgraphrr happen really often to get good grey though, once won't do it.
1211
« on: October 16, 2011, 11:05:53 pm »
Windows XP already runs on both tablet and computer, providing they're both x86
1212
« on: October 16, 2011, 06:17:07 pm »
I doubt the memory size is the limiter if you have 8 GB of ram. Keep in mind memory has a speed as well, and games that read or write to memory often (like FPS games) will need faster RAM. Make sure the game isn't maxing out your ram with the system monitor, and that should confirm my theory.
1213
« on: October 16, 2011, 03:55:30 pm »
We have emus for all the calcs now!
Edit: Minus CX and other color-nspires, I guess.
1214
« on: October 16, 2011, 03:15:49 pm »
What about using Java? Then it would work on arm.
It's Ok to exclude IE, in my opinion, providing you tell people to use something else on the site, so they know why it's not working. IE only comprises 38% of browser usage on desktops, and most of those are going to be the technology-uninitiated, and far less likely to be using your site to make/play games.
1215
« on: October 13, 2011, 08:45:47 pm »
Oh, you taped it down as in spraying? Ugh. I though you meant you taped the bottom of his axe to the locker  So he couldn't pick it up
Pages: 1 ... 79 80 [81] 82 83 ... 208
|