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Messages - willrandship

Pages: 1 ... 158 159 [160] 161 162 ... 208
2386
TI Z80 / Re: Idea: 3D Engine using nothing but unaltered 8x8 sprites
« on: January 04, 2011, 08:57:45 pm »
And, once I get it working, it should work exactly like the screenshot. It'll use pt-offs, drawing back to front. You won't be able to see anything directly to the side of you, but anything in front of and up to 5-6 block to the sides. Still though, it's not showing me anything  :mad:  :banghead: I can't figure out why. Hang on and I'll post the source.

Also, my dithering sprites could be improved. I need 4-5 levels if someone's interested in making some for this.

Edit: Here's a Paste. It expires in a month though, hopefully by then it will be very different :P

http://pastebin.com/pR57e81a

2387
Axe / Re: Help with movement.
« on: January 04, 2011, 08:18:02 pm »
Easy way to make a program not have an infinite loop:

First line of code (after description line)
repeat getKey(0) or getkey(15), for any key or for clear
your code
goes in
this area
end
that way, unless it actually crashes the calc, you can get out simply by pressing clear, or, any button if you used getkey(0)

2388
Humour and Jokes / Re: 500 Ways to Torture a programmer
« on: January 04, 2011, 08:16:04 pm »
79 Make them choose either calcs or food.

2389
TI Z80 / Re: Idea: 3D Engine using nothing but unaltered 8x8 sprites
« on: January 04, 2011, 07:26:15 pm »
Yep, that's right. I figured since the view distance is so short it shouldn't just cut off. Also, it made more sense to me to do it with the higher resolution, since it's one detection per column. Also, that allows for walls to have different sized holes, perhaps for peeking through a crack you don't fit through :P collision detection (and movement for that matter) are still not implemented.

Hang on, I'll make a mockup screenie of what I mean.

Edit: Who wants a Fake Screenie? :P  :evillaugh:

Sorry for the small size. It's actual calc resolution used for the actual bars (solid black covers full screen)

2390
TI-Nspire / Re: TI-Nspire GB Emulator
« on: January 04, 2011, 07:23:57 pm »
Didn't DX just replace the sprite set? If it's an emulation problem that might not fix it.

I suppose you could load your save into a PC emu, and get past and resume from there :P

2391
Gaming Discussion / Re: Fight with USB drives!
« on: January 04, 2011, 07:00:00 pm »
Err, mine beat JOD pretty easy, WRS :P I posted him earlier

2392
News / Re: First globalCALCnet (gCn) Successes
« on: January 04, 2011, 06:26:18 pm »
A calcnet bot that interfaces to the IRC? cool.

2393
TI Z80 / Re: Idea: 3D Engine using nothing but unaltered 8x8 sprites
« on: January 03, 2011, 11:55:10 pm »
but yeah, like I said, it's not working. I'd say it was the way I'm referencing the sprites, but that would just give me garbage. Right now it's giving me nothing, which is odd. I'll post some screenies when there's something to look at, and probably the source too. Also, the walls are much higher Detail than most. :) One Sprite column represents one pixel of the Pic1 file it references from :P and right now the sprites dither as they get more distant, from solid black to near-white (white isn't rendered) and you will be able to see ~4-5 layers of walls, going farther away, say, in a corridor. Think like Morrowind's view distance fog   :thumbsup:

2394
News / Re: First globalCALCnet (gCn) Successes
« on: January 03, 2011, 11:49:39 pm »
Not if it was homescreen based.

Kerm, I have an arduino :P but you'll have to tell me how to hook it up to get it to work with calcnet. Also, I have an nspire, and that might be an issue. My sis probably won't let me borrow her calc for it.

2395
Gaming Discussion / Re: Fight with USB drives!
« on: January 03, 2011, 11:31:21 pm »
I made #2 change twice :P still at 50000 though in rank :P

http://www.verbatim.jp/senshuken/?id=4498731


2396
nDoom / Re: nDOOM - Work in progress
« on: January 03, 2011, 10:43:33 pm »
I personally think the clickpad keys aren't too out of place, but i think I would still prefer having the Dpad control it. Maybe just allow setting the keys used? :P

Just one thing, the jumpy screenshot is because Calcapture (or whatever you use) simply records the emu badly, right? I think I remember reading that.

Really nice work BTW. :)

2397
News / Re: Yes, the TI-Nspire has a LED.
« on: January 03, 2011, 10:38:56 pm »
Does the bottom port also have a USB connection? Cool. I saw a mention of an SD host, maybe we could expand the space through that. Maybe it's also hooked to the bottom port :P maybe :P

2398
TI Z80 / Re: Idea: 3D Engine using nothing but unaltered 8x8 sprites
« on: January 03, 2011, 10:25:37 pm »
I got an engine like this started after I saw the thread. you can't move yet, or turn, but you can change your position in the src file :P for some reason the walls aren't rendering, probably a math error.

And wow, that kinda sucks :P but I guess that's just cause it's BASIC :P amazing for that.

2399
nDoom / Re: nDOOM - Work in progress
« on: January 01, 2011, 10:07:20 pm »
Coool! Never played doom much, but still it's awesome! I'm not used to seeing such hi-res pics around here :P

2400
Humour and Jokes / Re: 500 Ways to Torture a programmer
« on: January 01, 2011, 09:57:13 pm »
Err, 71, right?

Tell them to code something in BASIC, then hand them an nspire :P

72: Tell them to code an infinite loop where every available memory address is set to 0

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