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Messages - willrandship
Pages: 1 ... 3 4 [5] 6 7 ... 208
61
« on: July 06, 2014, 03:44:24 pm »
So, if you used the 2d lib, as it's still initiating an nGL screen, does that mean you could render a 2D backdrop on a 3D area? That would have some interesting potential.
62
« on: July 06, 2014, 05:03:33 am »
You can access vars from other documents in Nspire BASIC, but I don't think you can change anything UI-related like what file is open directly. You can alter variables that are graphed, for example, and they will update if you look at the graph screen, but you can't tell the calc to go to said graph screen with a function.
If you have a split view where you can see both the graph and the input, and you update a list that is being graphed, then that list will update without any further input, but the calculator portion will still be visible. I know it's not exactly what you had in mind, but at least you don't have to manually switch between views.
63
« on: July 06, 2014, 05:00:18 am »
You know what's slow? Loading programs onto a computer via cassette tape. 30 minutes to load up a game.
64
« on: July 06, 2014, 04:39:24 am »
Your google site? Does it use any server-side features like PHP?
There shouldn't be any "conversion" necessary if it's a normal web page.
65
« on: July 06, 2014, 01:41:44 am »
@Street, LAMP is much more than pure HTML. Serving HTML is literally just spitting out text over TCP/IP. LAMP implies a database, a server-side scripting language, a specific HTML server (all you really need), and the Linux kernel. It's not entirely surprising that the RPi would choke on not only running a complete kernel, but also a fairly inefficient HTML server, database AND scripting language. It's a problem that screams for a parallel solution, but being run on a single-core device.
On the other hand, if you just want to handle HTML, you just need to be able to speak TCP/IP and vomit text documents. As pimath points out, the Arduino has been demonstrated to be able to do this, albeit with an ethernet shield. So, practically speaking, it's not so crazy to suggest a self-hosting ez8 site.
66
« on: July 06, 2014, 01:14:09 am »
I'm curious: With nGL, would it be faster to render a variable-resolution texture in front of the camera than, say, doing a nearest-neighbor scaling in a 2D lib? I mean, all the GL will slow things down a bit, but the optimizations for texture handling may help make up for it. It would also allow for some effects that wouldn't be possible in 2D environments, and would allow you to restrict colorspaces as well.
67
« on: June 15, 2014, 02:58:24 pm »
Well, community forum sections work, but they only work well for projects big enough to deserve their own subforum.
68
« on: June 15, 2014, 02:52:14 pm »
I got my first glimpse at calc programming from Jake the Snake, an 83+ BASIC game that's almost definitely on ticalc somewhere. That was the first time I really thought about how one would go about making programs. I was about 8 years old at the time.
Unfortunately it was my older sister's calculator, so I didn't get to mess with it much for a few years after.
69
« on: June 15, 2014, 02:49:29 pm »
What is this concept you call "completion"?
No project is ever finished. It's just on the back of the bench for a while.
70
« on: June 14, 2014, 05:42:39 pm »
Yes, but no one really wants to do so. Lua is better.
71
« on: June 12, 2014, 02:56:36 pm »
The RPi has a standard fpu, as an addon to the armv6 spec. I'm fairly sure it's used in the same way as the armv7 fpu.
72
« on: June 11, 2014, 08:10:15 pm »
They probably stuck some check in the RPi port to prevent it from launching without some check. It might be something checking architecture, or the hardware layout. It could be anything. In any case, if you can find the check and remove it, it will probably work on other ARM v7 devices.
So, a hack is what you need.
73
« on: June 07, 2014, 07:43:10 pm »
The TI-BASIC Developer wiki has a big section dedicated to 68k calcs. You'll find it's somewhat similar to nspire basic, but a fair amount faster and with more useful programming commands. http://tibasicdev.wikidot.com/68k:home
74
« on: May 28, 2014, 04:39:39 pm »
Welcome to the forums! I hope you enjoy it here. We do a lot of programming. Have some peanuts!
75
« on: May 07, 2014, 12:30:26 pm »
You can use URL links on images, so you should be able to use the +1 image directly tied to a link in your sig.
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