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### Topics - Yeong

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16
##### Humour and Jokes / The world apocalypse will happen earlier than you think it would be!
« on: October 21, 2012, 02:15:05 pm »
Windows 8 Launch Date: 10/26/2012

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##### Humour and Jokes / I'm back
« on: October 09, 2012, 06:12:57 pm »

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##### Gaming Discussion / Touhou 13.5 announced!
« on: October 05, 2012, 02:40:56 pm »

It seems like it's yet another fighting game.

19
##### Axe / How to compress text and pics?
« on: September 24, 2012, 05:43:45 pm »
Believe it or not, I was struggling with compression for good few weeks because picture files are too big. However, I don't know where/how.
Any ideas/help?

20
##### Gaming Discussion / [SC2] Power of Immortal
« on: September 21, 2012, 02:50:54 pm »
Well, this is from monobattle from yesterday with DJ_O.
At first, teams were like this:
Our team:
Immo(me!) Reaper(DJ_O) Queen and Phoenix(quit early)
Opponent
Stalker, Stalker, Queen, and Helion

Of course, 2 Stalkers pwns everything in monobattle, so they won. Well, look what I was able to do after DJ_O quit
(Yes, I know that I suck)

21
##### Math and Science / Calc II Work Question Help D:
« on: September 12, 2012, 03:17:02 pm »
All right, I have this question:
A tank is is half full of oil that has a density of 900kg/m3. Find the work W required to pump the oil out of the spout. (Use 9.8 for g and 3.14 for pi. Round your answer to three significant digits.)

r=3
h=1

I don't know how to work this one since the tank is only half full. :\ Apparently diving the full one by 2 doesn't work. Why is that?

EDIT: So for full one, I know that I do integral (900*9.8*pi(9-y^2)*(4-y)) from -3 to 3.
So if I want to do the half one, (900*9.8*pi(9-y^2)*(7-y)) from 0 to 3, right?

22
##### Math and Science / Volume of rotating graphs help
« on: August 31, 2012, 03:04:13 pm »
I don't know if I'm having a brainfart or something, but the online homework says it's wrong. Did I really do it wrong?
Here's the graph, and I rotate the region bounded by Y1 and Y2 by Y3(Y=2).

So I did this (I'm putting pi later so don't worry about that)

EDIT: Even though it says x, it's y.

so (at least in my opinion) answer should be 1.75161*pi, but the online homework is keep saying that it's wrong.

EDIT: problem solved. I forgot to solve graph for Y. :\

23
##### Art / [Art Request] Anime characters
« on: August 27, 2012, 10:29:00 pm »
Well, I can copy anime characters pretty well, but I'm not good at actually creating one.
I know that there's a lot of you guys who are actually good at this stuff, so help plz

1. 20-years old girl with long hair. No "cute eyes." Tall.

2. 40-years old gentleman with a suit. Probably with mustache.

24
##### Gaming Discussion / 100 Games that are hard to 100%
« on: August 25, 2012, 07:35:06 pm »
Well, let's list them. List the name and the reason.

1. Castlevania: Aria of sorrow
Soul drop rate O.o

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##### TI Z80 / Silence: Lost Memory
« on: August 21, 2012, 06:54:10 pm »
Well, people. Here we go.... again XP

I took about 3 months just to sort out Silence's storyline completely. So far, I have plotted out the deep thought storyline until Silence 3. So, consider the other one I made beta version and consider this the real Silence 1 once it comes out (long way to go ).

All right, so let me jot down some background info(more like prologue) about my new(?) storyline of Silence 1:

The year was 2049, when the world was brought into the verge of destruction because of the unending war between rebels and the dictator Magnus. For long time, there was a rumor about the secret experiment named "Project Rachel," which was about enhancing human's body to be the ultimate bio-weapon. Dictator Magnus was in search for the trace of such project, seeking to obtain such ultimate power. Once he found the trace, he began to secretly murder the scientists who were related to Project Rachel. Former researchers, fearing for their lives, has gone underground and started to form a rebellion against Dictator Magnus. Hence the war between dictator and rebels has begun...

So, anyway, here's the title screen I have designed so far
Also, don't expect rapid progress with this since I am willing to take it slow to ensure I'm finished with this.

26
##### General Calculator Help / nSpire 4 digit question
« on: August 21, 2012, 05:40:34 pm »
Well, I'm just curious, but when I connect mah nspire to student connect or whatever it displays "TI-nSpire CX XXXX". What are those number represent?

27
##### Gaming Discussion / Only in Korea
« on: August 08, 2012, 09:47:28 am »
Only in Korea you can find this kind of game for Android

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##### General Calculator Help / [nSpire - Fixed] The reason why you should not overclock over limit
« on: August 03, 2012, 11:14:54 am »
Well, I had this experience once, and I just wanted to share

One time, I was bored, so I raised EVERYTHING in nover fully.
It worked for good few seconds with gbc4nspire, but then, it crashed and something awesome(?) happened.
Well, half of my stuffs were semi-wiped out. Technically, they went invisible. O.o
When I deleted the folders (with invisible stuffs) and reset the calc, it came back like a ghost!
The only way to fix it was to re-install OS (Thank god I had a copy of OS 3.1)
So, moral: Don't overclock more than you're supposed to

hmm maybe this should be moved to humor or something.

29
##### TI Z80 / M.E.T.A.
« on: June 30, 2012, 10:49:38 am »
So this is my new entry that I'm coding and it's working smoothly.
So far, I got most of my game mechanics done and some maps as well.

META will be Metroid-like platformer that contains enemy and bosses as well. Since there's not much time left, I'll release the demo by the deadline.

I don't think I'll be posting screenshot though, because it'll be a huge spoiler.

So far, some awesome thing that works so far is wall scaling and wall jumping.

30
##### TI Z80 / [Contest] Grammer Tennis
« on: June 10, 2012, 07:15:21 pm »
No screenshot and no actual program progress yet, but this is my topic.
This is what my contest entry is.

It'll include single match against AI but I'm not too sure about doubles and vs mode.
but it will include tournament mode.

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