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Messages - Yeong

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4096
Speedlings...One of the best mobile/expo-denying units for zerg...
Go to Youtube and type "The Lings of Fire"
This shows you how zerglings pwn the helpless terran...

4097
S.A.D. (Seek and Destroy) / Re: S.A.D. General Faction/Race Strategies
« on: October 15, 2010, 08:49:40 am »
will there be hero units for every races(in campaign mode)?

4098
TI-Nspire / Re: Would an NES emulator be possible on Nspire?
« on: October 15, 2010, 08:37:59 am »
Can't wait until I play Lufia 2 with my calc.

4099
I'm fan of oll RTS games!
I was sorta disappointed about the StarCraft Beta for 83+/84+... It seems like they stopped programming..
I can't wait to play the campaign!

4100
Art / Re: 16x16 character sprite request...
« on: October 15, 2010, 08:25:32 am »
also, this sprite will be monochrome instead of greyscale
I think greyscale will slow down my game tremendously

4101
Art / Re: Best sprite size on the TI-83 series (tilemap)
« on: October 15, 2010, 08:23:56 am »
I usually perfer 8x8 for tilemaps. They're easier to draw and fit more in one pic data.
I only use 16x16 for special occatoin like battle.

4102
Casio PRIZM / Re: Casio-BASIC
« on: October 15, 2010, 08:12:21 am »
Casio BASIC...
I've tried it before..
I used f(x)-9750(I think this is right model name)
I made text-based decision-making game before..and nothing else

4103
TI Z80 / Re: YEONG RPG
« on: October 15, 2010, 08:02:38 am »
I'll gonna post the source file here
here's what I programmed so far..
Optimizing will be thankful
These programs are locked, so..
"OPRGMNAME":Asm(prgmCODEX
to unlock the programs, please.

Also, I moded OSR a bit..
Is it OK to do. or do I have to do something?

4104
Art / 16x16 character sprite request...
« on: October 15, 2010, 07:43:00 am »
I'm making a RPG right now, but I'm not really good at drawing human sprite(facing right)...
I need 8 different human sprites (4 men, 4 women)..
Please help me?

4105
Other Calculators / Re: Mimas by Benjamin Moody
« on: October 15, 2010, 07:39:05 am »
thnx

4106
TI-BASIC / Jump without Lbl-Goto
« on: October 15, 2010, 07:38:32 am »
Is there any ways to jump to other part of program without using Lbl-Goto?
I heard that the Lbl-Goto slows down a game a lot :(

4107
Other Calculators / Re: Mimas by Benjamin Moody
« on: October 15, 2010, 07:34:46 am »
I have a question about this:
I can't seem to  find B_CALL _getKey...
There's only getNumKey
Where can I find it?

4108
I have a question:
According to this tutorial, there are supposed to be 5 Appendix, right?
Where's the other two?

4109
TI Z80 / Re: The Legend of Zelda
« on: October 15, 2010, 07:25:31 am »
It looks cool.
I like GB/GBC kind of Zelda game!
I'm looking foward to it.

4110
TI Z80 / Re: YEONG RPG
« on: October 15, 2010, 07:21:24 am »
I don't know... It has a separate program for just walking...
Map control at some program, and put walking program in there...
I think the collision detector slows the walking down a bit..

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