Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ztrumpet

Pages: 1 ... 383 384 [385]
5761
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: November 09, 2009, 09:10:03 pm »
Is it possible to walk faster than that?

5762
News / Re: Shift, Trapped released and site updates
« on: November 09, 2009, 02:59:49 pm »
Oh Illusiat 3 original (which now has english and spanish version since 2003) is there
Sorry, my bad. :-\

Illusiat 4 original no longer exists, though, thanks to the Illusiat 2002 vs MirageOs incident.
Ouch, sounds like a bad/wierd glitch.  Tell us what happened.

5763
TI Z80 / Re: Tamagochi
« on: November 09, 2009, 02:53:32 pm »
Yeah, but it'll probably be more complicated, like a real-time Tamagochi
Like, it'll die if you don't attend to it too often, will get hungry even if you didn't run the program, etc.
That would be quite cool.

5764
News / Re: Shift, Trapped released and site updates
« on: November 09, 2009, 02:52:01 pm »
...but not three and four. (Except in 1-4 in French)

Are the seperate one and two in French or English?

5765
TI Z80 / Re: Tamagochi
« on: November 09, 2009, 02:12:45 pm »
Sounds cool.
Make sure it has neat animations.

By the way, my sister loves this: http://tibasicdev.wikidot.com/archives:bunny-gotchi

5766
TI Z80 / Re: piworld
« on: November 09, 2009, 09:58:41 am »
1. Ugh, I hate those. Easy fix most likely.
2. Bad error! Go bother someone else! Once you find where the problem, I'd call it easy.
3. By far, the worst. You have to add some extra code for that one.  Mabey draw it whenever your sprite is drawn?

Good luck with your errors!

5767
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: November 09, 2009, 09:54:32 am »
This looks amazing!
I like the transition and the water.

5768
Other Calculators / Re: "Physics" program
« on: November 08, 2009, 04:59:07 pm »
This is so much fun to mess around with.
Well done.

5769
News / Re: Shift, Trapped released and site updates
« on: November 08, 2009, 04:56:04 pm »
Builderboy, your games are awesome!

===

On a related note, can someone help me figure out how to add a file to the Download section?

5770
F-Zero 83+ / Re: F-Zero Progress Thread
« on: November 08, 2009, 04:35:59 pm »
Found an optimization in the 3D rendering code which saves 9.75 clock cycles per pixel pair, for a total of about 15,000 cycles reduced per frame. :) Should add almost half a frame each second if my calculations don't fail me.
Wow, that's great!
I like the conversion to an App. :)

5771
TI Z80 / Re: Ti Basic Editor
« on: November 08, 2009, 04:28:59 pm »
K, back on topic:

This looks like a relly neat project.  Hope you finish it.  :)

5772
TI Z80 / Re: Ti Basic Editor
« on: November 08, 2009, 04:20:26 pm »
I have programed for about 2 years.

5773
TI Z80 / Re: BASIC Shell
« on: November 08, 2009, 02:12:48 pm »
Eeems, this is looking nice.

=======

Hi all, I am an active user on UTI and TIBD and have to agree with the above posts.  UTI is getting a little too hostile.

Pages: 1 ... 383 384 [385]