Author Topic: Progress of "M"  (Read 68560 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55914
  • Rating: +3152/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Progress of "M"
« Reply #45 on: October 05, 2008, 01:02:51 am »
Yeah the screenshot was a lot slower than the video, but still nice. He released the source on MC a few years ago when he left the community but I don't know if it's still up since they moved hosts often

Offline fugot

  • LV2 Member (Next: 40)
  • **
  • Posts: 25
  • Rating: +0/-3
    • View Profile
Re: Progress of "M"
« Reply #46 on: October 05, 2008, 01:04:20 am »
do you know how close it was to being finished?

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55914
  • Rating: +3152/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Progress of "M"
« Reply #47 on: October 05, 2008, 01:06:25 am »
nah the main engine was quite solid but besides koopas/shells and goombas and mushroom not much was working yet. What was done is pretty much what's seen in this screenie. However calc84 version is progressing further now so we will still have a new mario game with better physics than the Bill Nagel version and working pipes ^^

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Progress of "M"
« Reply #48 on: October 05, 2008, 01:15:01 am »
@ Omnimaga, Hell yea we do! Just as DJOmnimaga said, the source should still be on maxcoderz somewhere and the video shows pretty much what state the project was left in.

Offline Madskillz

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 488
  • Rating: +32/-2
    • View Profile
Re: Progress of "M"
« Reply #49 on: October 05, 2008, 02:31:26 am »
Yeah calc's is awesome, I cant wait to hear/see more of it.

If you wanna take a look at durks source...I think I have it somewhere

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2900
  • Rating: +469/-17
    • View Profile
    • TI-Boy CE
Re: Progress of "M"
« Reply #50 on: October 07, 2008, 09:50:01 pm »
More progress! I added bullet bills, which seem to work quite nicely. Also, Super Mario and Fire Mario do the correct jumping sprite (as in Mario puts his arm up), and they can also duck now!
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Progress of "M"
« Reply #51 on: October 07, 2008, 10:49:43 pm »
Hey, that's lookin really great! Are you going to add the ability for mario to slide under objects?

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2900
  • Rating: +469/-17
    • View Profile
    • TI-Boy CE
Re: Progress of "M"
« Reply #52 on: October 07, 2008, 10:53:33 pm »
Hey, that's lookin really great! Are you going to add the ability for mario to slide under objects?
I'm kind of thinking that wouldn't work well... what if he ended up under a block and couldn't get up?
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55914
  • Rating: +3152/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Progress of "M"
« Reply #53 on: October 07, 2008, 11:01:50 pm »
wow awesome, getting better and better. You should try to make the bullets so they won't appear over the cannons (maybe use some kind of masking so the cannon appears on top?) Or maybe add some kind of (...nuke...er...not...) explosion on the cannon sprite when a bullet is fired?

As for sliding under objects I think art of camelot meant when you run and crouch while moving, like in all other mario games. I wonder if that would be possible. I think Duck's mario had this

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Progress of "M"
« Reply #54 on: October 08, 2008, 03:38:10 pm »
@DJ Omnimaga: Yes, thats what I meant, :) and yea Duck's did. I guess a better way of saying it is "will there be inertia ?"(which would allow mario to slide under blocks if you duck while in motion).
« Last Edit: October 08, 2008, 03:42:22 pm by Art_of_camelot »

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2900
  • Rating: +469/-17
    • View Profile
    • TI-Boy CE
Re: Progress of "M"
« Reply #55 on: October 08, 2008, 06:09:14 pm »
@DJ Omnimaga: Yes, thats what I meant, :) and yea Duck's did. I guess a better way of saying it is "will there be inertia ?"(which would allow mario to slide under blocks if you duck while in motion).
I understood the question, and my answer still applies. What if he slides under a block? He won't be able to get up or get out. How did the real Mario games handle this?
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55914
  • Rating: +3152/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Progress of "M"
« Reply #56 on: October 08, 2008, 06:30:13 pm »
I'm unsure, but in SMB1 on the NES when you stood up again under blocks Mario moved automatically to the right and in SMB3 to the left. This was to prevent cases of being stuck, altough it was still possible to get stuck, in which case, you had to wait until timer runs out. This added challenge to the game actually

Offline agent84

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 110
  • Rating: +9/-5
    • View Profile
Re: Progress of "M"
« Reply #57 on: October 08, 2008, 07:08:58 pm »
In New Super Mario Bros for the DS, when Mario gets stuck under something, he automatically scrolls to the right, until he is not stuck anymore.  It looks sort of like a glitch, though, because he scrolls out, not walks. 

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55914
  • Rating: +3152/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Progress of "M"
« Reply #58 on: October 08, 2008, 07:11:49 pm »
yeah true, I never understood why mario had no animation when doing that, but I guess that's how Nintendo wanted it to be since it has been doing that in almost all SM platformers

Offline fugot

  • LV2 Member (Next: 40)
  • **
  • Posts: 25
  • Rating: +0/-3
    • View Profile
Re: Progress of "M"
« Reply #59 on: October 08, 2008, 08:15:02 pm »
This is just a sugestion
I think you should make the enemy guys that you can flatten when you jump on ther heads walk fast enough.
« Last Edit: October 09, 2008, 08:44:07 pm by fugot »