Omnimaga

Omnimaga => Our Projects => Project M (Super Mario) => Topic started by: calc84maniac on September 08, 2008, 10:59:31 pm

Title: Progress of "M"
Post by: calc84maniac on September 08, 2008, 10:59:31 pm
Project M is a Super Mario Bros clone for the TI-83+ family.
Features so far include:

Things I need to work on:
Hills
Variable map heights

Latest screenshot:
(http://i88.photobucket.com/albums/k168/calc84maniac/projectm-9.gif)
Title: Re: Progress of "M"
Post by: tr1p1ea on September 08, 2008, 11:00:26 pm
Yay first post! This game looks awesome ... w00t vertical scrolling :).

*waits for feather*
Title: Re: Progress of "M"
Post by: DJ Omnimaga on September 08, 2008, 11:04:04 pm
Yay glad you finally posted ^^, looks nice as usual. However, I notice now it looks like SMB1 instead of SMB3, does it means you'll not have any items from SMB3/SMW like a feather/cape and higher maps? I hope you finish this either way though :)
Title: Re: Progress of "M"
Post by: necro on September 08, 2008, 11:05:53 pm
sweet!
Title: Re: Progress of "M"
Post by: calc84maniac on September 08, 2008, 11:08:01 pm
Yay glad you finally posted ^^, looks nice as usual. However, I notice now it looks like SMB1 instead of SMB3, does it means you'll not have any items from SMB3/SMW like a feather/cape and higher maps? I hope you finish this either way though :)
Well, I just happened to use the first level from SMB1, so that's probably why it looks that way. :P
Title: Re: Progress of "M"
Post by: tr1p1ea on September 08, 2008, 11:08:47 pm
Super Mario Allstars then eh?
Title: Re: Progress of "M"
Post by: DJ Omnimaga on September 09, 2008, 12:26:20 am
That would be cool lol, altough personally for SMB3 items you should only add the basic items, like star, flower, mushroom, shrooms and feather. Btw are you planning to have a level editor when the entire game is finished?
Title: Re: Progress of "M"
Post by: calc84maniac on September 09, 2008, 08:02:38 am
Yep, a level editor is a must. And by the way, SMB3 had the leaf/Racoon Mario, not the feather/Cape Mario. ;) Also, I added some info to the feature list which I forgot about (namely, program size and another application of the clipped sprite routine).
Title: Re: Progress of "M"
Post by: DJ Omnimaga on September 09, 2008, 01:59:47 pm
oh i always get confused between feather and leaf cuz they kinda look a bit similar in SMB3/SMW. SMB3 racoon mario would be easier to do I guess. Keep up the good work :)
Title: Re: Progress of "M"
Post by: Tribal on September 09, 2008, 04:29:03 pm
Is this going to be like the other mario game which when you get hit, no matter if you have fire power or whatever, you go back to little mario?
Title: Re: Progress of "M"
Post by: DJ Omnimaga on September 09, 2008, 06:48:05 pm
Maybe allow Mario to keep an item and when he gets hit he gets small this item falls from the top of the screen like in SMW? Also another thing, please make mario dying animation at the same speed than the original Mario games. I never understood why every Mario fan games has it go very slow. Even Super Mario 68k does that x.x
Title: Re: Progress of "M"
Post by: TIfanx1999 on September 09, 2008, 08:32:13 pm
Well, regardless of what style you choose it looks very promising in these early stages. I do have to say however that adding a racoon leaf would be quite a feat, and certainly a delight.  ;D
Title: Re: Progress of "M"
Post by: DJ Omnimaga on September 09, 2008, 10:10:02 pm
true, I saw very few mario fan games with that before
Title: Re: Progress of "M"
Post by: fugot on September 12, 2008, 10:35:57 pm
Do you need anyone to help test the game and look for bugs?
If so let me know and i would be glad to help with that
Title: Re: Progress of "M"
Post by: fugot on September 13, 2008, 09:34:11 pm
calc84maniac

could you send me a copy of the program so i could test in on my ti-84 plus sliver edition?
Title: Re: Progress of "M"
Post by: DJ Omnimaga on September 13, 2008, 10:00:37 pm
hiya, you might have to wait a little before he reply, usually between a day and a few weeks, because he doesn't visit the forum very often. I doubt he will give a testing version right now though, he's probably planning to do so when the entire game is finished and ready for full beta testing. He'll prbly make the beta testing by many people too since earlier in the 2000s I think there was an episode of program theft (the author of the game gave a copy to someone, and the beta tester released it on ticalc.org as its own game and it was an hassle for the author to get it removed because he had little proof it was his game)
Title: Re: Progress of "M"
Post by: fugot on September 14, 2008, 11:10:27 am
i didn't know that someone wild try to steal credit for a game that they didn't even create.

- calc84maniac
are you planning on including a level editor? If so I could help create some levels if you wanted.
Title: Re: Progress of "M"
Post by: TIfanx1999 on September 14, 2008, 05:05:57 pm
Yep, a level editor is a must. And by the way, SMB3 had the leaf/Racoon Mario, not the feather/Cape Mario. ;) Also, I added some info to the feature list which I forgot about (namely, program size and another application of the clipped sprite routine).
This post was copied from the previous page, you should read things a bit more carefully before asking. Very likley, the level editor will be released after this project is completed.
Title: Re: Progress of "M"
Post by: calc84maniac on September 14, 2008, 09:32:23 pm
Hooray, I now have pipes working!
(http://img232.imageshack.us/img232/796/projectmgf6.gif)
Title: Re: Progress of "M"
Post by: DJ Omnimaga on September 14, 2008, 09:52:36 pm
awesome! keep up the good work!
Title: Re: Progress of "M"
Post by: bfr on September 14, 2008, 10:28:42 pm
That's pretty cool, I don't think any other Z80 Super Mario games let you go in pipes (I think...).
Title: Re: Progress of "M"
Post by: DJ Omnimaga on September 14, 2008, 11:37:00 pm
you're right, none lets you do that
Title: Re: Progress of "M"
Post by: TIfanx1999 on September 14, 2008, 11:38:33 pm
Very nice looking, i think bfr is right too! Come to think of it, im not even sure if SM68k has warp pipes. Keep up the good work!
Title: Re: Progress of "M"
Post by: DJ Omnimaga on September 14, 2008, 11:45:19 pm
SM68k does
Title: Re: Progress of "M"
Post by: kalan_vod on September 15, 2008, 06:59:58 pm
Wow I love this~! I remember that the original mario game on ticalc didnt have these working and it was upsetting!
Title: Re: Progress of "M"
Post by: Madskillz on September 15, 2008, 11:55:28 pm
This is gonna be a great addition to the TI-83/84+ series of calcs. I love that the pipes work and you can pick up stuff. This is awesome calc keep it up!
Title: Re: Progress of "M"
Post by: TIfanx1999 on September 16, 2008, 05:27:35 pm
@DJ Omnimaga ah ok, that means it will be SM68k's rival! >:|

P.S.- We need a good ninja smiley face.
 
Title: Re: Progress of "M"
Post by: Iambian on September 17, 2008, 01:48:08 pm
If this caliber of work continues, you'll have something that will truly pwn all the Mario games out there on the z80 series of calculators. I'm guessing you'll have more work to do regarding what the levels should be, since I'm also guessing that the main engine is practically done.

On another note, with such progress going on, you *should* have a couple of backups of your project in varying places. If you can, you should, say, e-mail yourself a copy of the project across varying accounts to keep your project safe from any unfortunate accidents that have plagued a few people in the past. Keep a backup on a USB flashdrive or two. Or you can even post the source for the most important part of the game someplace either private or public (but make sure you edit it so that it doesn't work right away and would require an ASM guru or yourself, the creator, to fix. You know... to prevent just any bozo from stealing code and claiming it for themselves).

Also, if you need any help with the coding aspect of the game, either because it's too complicated or you just don't have the time to code, you can ask me to do it. (SHAMELESS SELF-PLUG)

Ahem. Keep up the good work.

.end
Title: Re: Progress of "M"
Post by: DJ Omnimaga on September 17, 2008, 05:37:35 pm
true that, there has been so much people losing data and projects due to crashes or stuff, backups are always good. I learned the hard way back in 2002, altough back then I had absolutely no way to do backups due to the lack of a second unused calc,  computer and link cable
Title: Re: Progress of "M"
Post by: fugot on September 22, 2008, 07:13:59 pm
do you have any type of kind of time estimate before the game will be finished?
Title: Re: Progress of "M"
Post by: DJ Omnimaga on September 22, 2008, 10:51:21 pm
So far it seems to have a quite solid walking/jumping engine and enemies seems to work pretty well. It is hard to give an estimate though, because some people work faster than others on projects, sometimes problems involving debugging can occur and overload of school projects. I would say between 4 months and 4 years, which is far less than the usual range in which previous calculator projects got finished
Title: Re: Progress of "M"
Post by: calc84maniac on September 23, 2008, 09:17:10 pm
New screenshot! I added the feature of getting coins when you hit them with blocks. :) The rest of the screenshot is just playing around, heh.
(http://i88.photobucket.com/albums/k168/calc84maniac/projectm-10.gif)

Oh, and about the finishing date... I have no idea. I just work on this whenever I have time and feel like it, which seems to be less often since school started.
Title: Re: Progress of "M"
Post by: kalan_vod on September 23, 2008, 10:19:02 pm
Still love this, durk would be happy :P
Title: Re: Progress of "M"
Post by: DJ Omnimaga on September 23, 2008, 11:06:10 pm
talking about durk, I still have the video on my PC somewhere I think. It was quite awesome
Title: Re: Progress of "M"
Post by: Tribal on September 25, 2008, 02:15:27 pm
Great job calc84maniac, keep up the good work!  :D
Quote from: Ronald McDonald
I'm Lovin' It!!!
Title: Re: Progress of "M"
Post by: DJ Omnimaga on September 25, 2008, 07:04:31 pm
Quote from: Ronald McDonald
I'm Lovin' It!!!
http://www.youtube.com/watch?v=jZDzmiP2WXs
Title: Re: Progress of "M"
Post by: calc84maniac on September 29, 2008, 11:20:01 pm
New screenshot! I added a forward-facing sprite for Fire Mario, 1UP Mushrooms (though lives aren't a feature yet), and a coin counter!
The coin counter is the most advanced addition, as it drops down when you get a coin and goes back up after a few seconds. This was also made possible by my new hacky "normal" sprite routine (as in not object-based).
(http://img248.imageshack.us/img248/3364/projectmdt6.gif)
Title: Re: Progress of "M"
Post by: bfr on September 29, 2008, 11:27:48 pm
That looks awesome, especially with new the auto-hiding coin counter 8)
Title: Re: Progress of "M"
Post by: DJ Omnimaga on September 30, 2008, 12:02:23 am
wow this is awesome, this will look even greater. I would make it go hidden faster though, like after 4 seconds. Keep up the good work :)

Maybe this will be the first Omnimaga POTY ever?
Title: Re: Progress of "M"
Post by: calc84maniac on October 02, 2008, 07:29:47 pm
I've fixed a couple of bugs that popped up after the change to the bigger map. This was one of those times when I looked at my code and... what was I thinking?! Anyway, there was a large chance that when you let go of the Koopa shell, it would go backward and hit you in the face. Also, when you bounced a mushroom, it would almost always go the wrong way.
Also, I added a lives counter, which is completely independent of the coin counter. However, it's a bit useless at this point, as lives aren't actually implemented./me decides to update the first post, for once...
Title: Re: Progress of "M"
Post by: DJ Omnimaga on October 03, 2008, 01:52:45 am
pretty cool, keep it up! I wonder how big will final maps be and how much space will each take?
Title: Re: Progress of "M"
Post by: TIfanx1999 on October 05, 2008, 12:27:28 am
Still love this, durk would be happy :P
talking about durk, I still have the video on my PC somewhere I think. It was quite awesome
For refrence, this is a gif of the old Mario game durk was working on at maxcoderz. As far as what the respective engines are capable of there are alot of similarities. I'd upload the video, but its xbox huge! (well 4mb huge anyways) :o
(http://i238.photobucket.com/albums/ff315/ticalcmania/img1.gif)
Ah what the heck. The video is linked below and is in AVI format. It is higher res. and shows of durk's engine a bit more.
http://s238.photobucket.com/albums/ff315/ticalcmania/?action=view&current=mario1.flv

Title: Re: Progress of "M"
Post by: fugot on October 05, 2008, 12:52:39 am
what happened to durk's Mario Game is he still working on it? Is it avalible for download?
Title: Re: Progress of "M"
Post by: TIfanx1999 on October 05, 2008, 12:55:10 am
Durk contributed alot to the TI community, however he left the community sometime ago and this was one of the many things he left unfinished. As far as I know he never released a public demo.
Title: Re: Progress of "M"
Post by: fugot on October 05, 2008, 12:59:33 am
did he ever release source for anyone else to finish?
Title: Re: Progress of "M"
Post by: DJ Omnimaga on October 05, 2008, 01:02:51 am
Yeah the screenshot was a lot slower than the video, but still nice. He released the source on MC a few years ago when he left the community but I don't know if it's still up since they moved hosts often
Title: Re: Progress of "M"
Post by: fugot on October 05, 2008, 01:04:20 am
do you know how close it was to being finished?
Title: Re: Progress of "M"
Post by: DJ Omnimaga on October 05, 2008, 01:06:25 am
nah the main engine was quite solid but besides koopas/shells and goombas and mushroom not much was working yet. What was done is pretty much what's seen in this screenie. However calc84 version is progressing further now so we will still have a new mario game with better physics than the Bill Nagel version and working pipes ^^
Title: Re: Progress of "M"
Post by: TIfanx1999 on October 05, 2008, 01:15:01 am
@ Omnimaga, Hell yea we do! Just as DJOmnimaga said, the source should still be on maxcoderz somewhere and the video shows pretty much what state the project was left in.
Title: Re: Progress of "M"
Post by: Madskillz on October 05, 2008, 02:31:26 am
Yeah calc's is awesome, I cant wait to hear/see more of it.

If you wanna take a look at durks source...I think I have it somewhere
Title: Re: Progress of "M"
Post by: calc84maniac on October 07, 2008, 09:50:01 pm
More progress! I added bullet bills, which seem to work quite nicely. Also, Super Mario and Fire Mario do the correct jumping sprite (as in Mario puts his arm up), and they can also duck now!
(http://img523.imageshack.us/img523/5603/projectmzj9.gif)
Title: Re: Progress of "M"
Post by: TIfanx1999 on October 07, 2008, 10:49:43 pm
Hey, that's lookin really great! Are you going to add the ability for mario to slide under objects?
Title: Re: Progress of "M"
Post by: calc84maniac on October 07, 2008, 10:53:33 pm
Hey, that's lookin really great! Are you going to add the ability for mario to slide under objects?
I'm kind of thinking that wouldn't work well... what if he ended up under a block and couldn't get up?
Title: Re: Progress of "M"
Post by: DJ Omnimaga on October 07, 2008, 11:01:50 pm
wow awesome, getting better and better. You should try to make the bullets so they won't appear over the cannons (maybe use some kind of masking so the cannon appears on top?) Or maybe add some kind of (...nuke...er...not...) explosion on the cannon sprite when a bullet is fired?

As for sliding under objects I think art of camelot meant when you run and crouch while moving, like in all other mario games. I wonder if that would be possible. I think Duck's mario had this
Title: Re: Progress of "M"
Post by: TIfanx1999 on October 08, 2008, 03:38:10 pm
@DJ Omnimaga: Yes, thats what I meant, :) and yea Duck's did. I guess a better way of saying it is "will there be inertia ?"(which would allow mario to slide under blocks if you duck while in motion).
Title: Re: Progress of "M"
Post by: calc84maniac on October 08, 2008, 06:09:14 pm
@DJ Omnimaga: Yes, thats what I meant, :) and yea Duck's did. I guess a better way of saying it is "will there be inertia ?"(which would allow mario to slide under blocks if you duck while in motion).
I understood the question, and my answer still applies. What if he slides under a block? He won't be able to get up or get out. How did the real Mario games handle this?
Title: Re: Progress of "M"
Post by: DJ Omnimaga on October 08, 2008, 06:30:13 pm
I'm unsure, but in SMB1 on the NES when you stood up again under blocks Mario moved automatically to the right and in SMB3 to the left. This was to prevent cases of being stuck, altough it was still possible to get stuck, in which case, you had to wait until timer runs out. This added challenge to the game actually
Title: Re: Progress of "M"
Post by: agent84 on October 08, 2008, 07:08:58 pm
In New Super Mario Bros for the DS, when Mario gets stuck under something, he automatically scrolls to the right, until he is not stuck anymore.  It looks sort of like a glitch, though, because he scrolls out, not walks. 
Title: Re: Progress of "M"
Post by: DJ Omnimaga on October 08, 2008, 07:11:49 pm
yeah true, I never understood why mario had no animation when doing that, but I guess that's how Nintendo wanted it to be since it has been doing that in almost all SM platformers
Title: Re: Progress of "M"
Post by: fugot on October 08, 2008, 08:15:02 pm
This is just a sugestion
I think you should make the enemy guys that you can flatten when you jump on ther heads walk fast enough.
Title: Re: Progress of "M"
Post by: calc84maniac on October 08, 2008, 09:39:40 pm
Okay, I suppose I'll have to do a bit of a rewrite of the ducking code... I personally found it annoying that he couldn't duck unless he was still, anyway.
Title: Re: Progress of "M"
Post by: TIfanx1999 on October 09, 2008, 06:19:28 am
In the real games if he is under a block and stands up he is forced out to the left or right, depending on which side of the mid point of the block he is on.
Title: Re: Progress of "M"
Post by: DJ Omnimaga on October 09, 2008, 09:54:20 am
well it depends, if there were other blocks next to the one Mario was under he moved to the right by default all the time (left in SMB3)
Title: Re: Progress of "M"
Post by: calc84maniac on October 09, 2008, 12:13:40 pm
I think I'll just make him go out the way he came, just to be safe. :)
Title: Re: Progress of "M"
Post by: DJ Omnimaga on October 09, 2008, 06:18:32 pm
Cool I hope it works out well. Maybe have him go out so quick that if there are enemies behind they are crushed with lot of gore appearing. Necro will play the game for sure

j/k :P
Title: Re: Progress of "M"
Post by: necro on October 10, 2008, 02:53:25 am
-;- ...not every thing I do has to have gore, its just a tendency
Title: Re: Progress of "M"
Post by: DJ Omnimaga on October 10, 2008, 04:09:47 am
don't worry I was just joking :P
Title: Re: Progress of "M"
Post by: TIfanx1999 on October 10, 2008, 03:32:38 pm
IMHO, pushing him out to the right  regardless would probally be the best solution.
Title: Re: Progress of "M"
Post by: DJ Omnimaga on October 10, 2008, 06:02:43 pm
just make sure to not accidentally add the old SMB glitches that caused mario to go through walls when jumping backwards near them and the ceiling or stuff like that XD. All old SMB games had this bug, even Super Mario All Stars did
Title: Re: Progress of "M"
Post by: calc84maniac on October 10, 2008, 06:47:52 pm
IMHO, pushing him out to the right  regardless would probally be the best solution.
Well, I dunno... there could be a wall blocking him from going out to the right.
Title: Re: Progress of "M"
Post by: DJ Omnimaga on October 10, 2008, 07:07:55 pm
then he goes through the wall, like the original SMB, until it reaches a part where there's no more walls and that he can stand up. If he gets stuck in a small place afterward then it's either the player's fault or poor level design. That's how it used to be in Super Mario back in our childhood (well, at least, most of us on Omnimaga who were born in the 8 bit era when TI had yet to release their first graphing calculator ever)
Title: Re: Progress of "M"
Post by: TIfanx1999 on October 11, 2008, 01:30:25 am
It should be fine as long as you design the levels to be Y2K compliant :P. If there is a wall he should just clip through it. I'll post some vid clips from SMB3 tomorrow and you can decide what you want to do :).
Title: Re: Progress of "M"
Post by: DJ Omnimaga on October 11, 2008, 03:47:53 am
mhmm actually in SMB3 you go to the right too x.x my bad, I got confused with another mario game i think
at 00:28 it's an example
Title: Re: Progress of "M"
Post by: Madskillz on October 11, 2008, 10:55:13 am
when using tiles, his hit detection would most likely pickup that there's a tile there and stop him. Just letting him go through walls is not a good thing, it could lead to a lot of issues in the future. So for ease of programming I would say just kick mario back out which ever way he came from you could have him slide until he hits a tile and then bounce him back. That would allow you to do some cool stuff with putting coins under the blocks and allowing mario to get them.
Title: Re: Progress of "M"
Post by: calc84maniac on October 11, 2008, 07:07:56 pm
Okay, sliding to the right and perhaps bouncing back it is?
Title: Re: Progress of "M"
Post by: DJ Omnimaga on October 11, 2008, 07:58:56 pm
that might be a good idea. It would also make an improvement over the old NES/SNES marios I guess
Title: Re: Progress of "M"
Post by: Madskillz on October 11, 2008, 11:06:02 pm
I assume you check above mario to see if he hit a tile right. (I suppose you check only when your jumping) Because you could just check when he is ducking if there is a tile above him or to the right and then if there is one above him, keep him sliding if one is to the right bounce him back.
Title: Re: Progress of "M"
Post by: TIfanx1999 on October 12, 2008, 12:51:15 am
when using tiles, his hit detection would most likely pickup that there's a tile there and stop him. Just letting him go through walls is not a good thing, it could lead to a lot of issues in the future. So for ease of programming I would say just kick mario back out which ever way he came from you could have him slide until he hits a tile and then bounce him back. That would allow you to do some cool stuff with putting coins under the blocks and allowing mario to get them.
Okay, sliding to the right and perhaps bouncing back it is?
Actually, I really like this solution. Sounds great :)
Title: Re: Progress of "M"
Post by: fugot on October 26, 2008, 10:02:43 pm
have you done anymore work on the game?
Title: Re: Progress of "M"
Post by: calc84maniac on October 26, 2008, 11:10:03 pm
Yes, I just made a bunch of progress tonight. It now supports external levelsets! To be more accurate, it only reads from a certain program (must be archived). But it can actually reload the level now, and now dying actually decreases your lives and does just that. I also made a special tile that advances you to the next level when you touch it (this is only a temporary implementation, I'll have something more permanent later). I still need to deal with the fact that Mario always appears small in the next level, even if he got power-ups in the previous level. But still, this is a good start! :D
Title: Re: Progress of "M"
Post by: DJ Omnimaga on October 27, 2008, 01:58:21 am
cool to hear more progress :)
Title: Re: Progress of "M"
Post by: calc84maniac on October 27, 2008, 05:25:15 pm
I made a new Youtube video (actually my first one ever) just to see how people will react. :P
http://www.youtube.com/watch?v=nJZj2XCnrXs (http://www.youtube.com/watch?v=nJZj2XCnrXs)

Edit:
Interestingly enough, the Omnimaga revival video is the first one on the list in Related Videos. :D
Title: Re: Progress of "M"
Post by: TIfanx1999 on October 27, 2008, 08:45:23 pm
Video looks great. This just keeps getting better. Keep up the good work! :)
Title: Re: Progress of "M"
Post by: DJ Omnimaga on October 28, 2008, 04:29:18 am
looks really awesome and cool music used. I hope this gets finished, I'll probably spend a lot of time on it, especially when there will be also a level editor
Title: Re: Progress of "M"
Post by: calc84maniac on October 31, 2008, 10:13:42 pm
More progress! Fireballs and Piranha Plants disappear in a puff of smoke, Koopa shells can pick up coins for you, and, more importantly, I added the Starman and invincibility! The flashing Mario is a whole lot more noticeable when not in the screenshot, by the way. I also added Mirage/Ion support, since levels are in another program now and I don't have to worry about writeback saving changes made to them.
(http://img512.imageshack.us/img512/6369/projectmqq4.gif)
I still need to deal with the problem of sliding under things... let's hope I get that done at some point. :P
Title: Re: Progress of "M"
Post by: tr1p1ea on October 31, 2008, 10:23:04 pm
Thats super awesome, this is nearing completion rapidly! :).
Title: Re: Progress of "M"
Post by: DJ Omnimaga on November 01, 2008, 02:34:37 am
wow awesome, I like the shell picking up coins for you idea, more original now :)
Title: Re: Progress of "M"
Post by: Silver Shadow on November 01, 2008, 02:35:35 pm
Aaaaawesome!
Title: Re: Progress of "M"
Post by: Madskillz on November 02, 2008, 12:56:04 am
Looks great, this is really coming along fast! Check out my post a few things back I think i gave a pretty simple solution to the sliding implementation. Anyways keep it up calc, is this going to be another OTBP or are you flying solo now?
Title: Re: Progress of "M"
Post by: DJ Omnimaga on November 02, 2008, 01:01:16 am
I think it's gonna be OTBP+Omni but it could be solo as well I think. Only thing is that OTBP has load of downtimes and I'M unsure if he still maintains the site :(
Title: Re: Progress of "M"
Post by: calc84maniac on November 02, 2008, 08:59:20 am
Haha, I spoke too soon. The sliding stuff wasn't that hard after all. However, I think I still need to deal with what happens when he jumps while ducking, stops ducking, and his head ends up inside something. That one should be even easier, though.

And I still consider my programs to be OTBP, heh. It just seems much more convenient for everybody to post where people actually frequent. Plus, it's cool to be a Coder of Tomorrow... gives me an excuse to procrastinate. ;)
Title: Re: Progress of "M"
Post by: DJ Omnimaga on November 02, 2008, 09:44:25 am
I wonder if you should put OTBP on your UTI webspace? I'm unsure if they support PHPBB but I know Kms375 and Leofox used to have forums hosted there. Except between 3 and 4 AM UTI usually have better uptime. I would try with a copy of the site first in case though and you may need to ask AlienCC for info about your MySQL database. That's assuming they still give a MySQL database to UTI members though

As for myself when I was part of Epic Programmign Studio (the team that started the MLC project in 2004), I only released Zelda under Omnimaga then I started releasing everything under Epic Programming Studio, but if Omnimaga still had a programming team at that time I would have released my stuff as Omnimaga programs, like I'm gonna do with Super Star Hero, even if half of the music is being contributed by another website
Title: Re: Progress of "M"
Post by: Madskillz on November 02, 2008, 10:15:08 am
I was gonna say...ducking and sliding should be fairly easy...ha ha
Great news to hear you seem to have it.
Title: Re: Progress of "M"
Post by: TIfanx1999 on November 02, 2008, 11:52:12 pm
This continues to look great. I see.... a POTY in the near future. Keep it up man, great stuff!
Title: Re: Progress of "M"
Post by: fugot on November 12, 2008, 07:40:32 pm
have you made any new updates?
Title: Re: Progress of "M"
Post by: calc84maniac on November 12, 2008, 09:26:07 pm
Well, I've added ice tiles since the last update (extra slide :D) and I'm working on hills. Those are definitely the hardest thing so far.
Title: Re: Progress of "M"
Post by: fugot on November 12, 2008, 10:50:36 pm
are you also making ice hills which you slide down when you hold down?
Title: Re: Progress of "M"
Post by: calc84maniac on November 12, 2008, 11:27:11 pm
are you also making ice hills which you slide down when you hold down?
Actually, I was planning on being able to slide down any hills. And ice hills should be easy to make once I've made normal ones.
Title: Re: Progress of "M"
Post by: DJ Omnimaga on November 12, 2008, 11:58:08 pm
hills always posed problems everywhere. Even necro has trouble coding them in his gamemaker game
Title: Re: Progress of "M"
Post by: fugot on November 13, 2008, 07:45:10 pm
I know how hard hills are to make. Last year i was making a mario game for my cassio fx9750g plus and i never found out how to do it. the main reason i never found out how to do it was because I gave up on it because it was written in basic and mad entirely out of text symbols and when you jumped it was so slow it took 5 or 6 seconds before you landed.
Title: Re: Progress of "M"
Post by: DJ Omnimaga on November 13, 2008, 07:57:14 pm
oh you got a 9750g+ too? I haven't messed much with it yet, but the BASIC language seemed quite similar to the TI models. MY only gripe about it is that I can't find a link cable for that calc anywhere, even ebay :(
Title: Re: Progress of "M"
Post by: fugot on November 13, 2008, 09:10:10 pm
The BASIC language is almost identical. The main difference is some of the functions just have a different symbol or abbreviation.

And for a link cable i think that the ti-83 link cables would work they look the same.
Title: Re: Progress of "M"
Post by: DJ Omnimaga on November 13, 2008, 09:14:36 pm
Well I meant a link to PC cable, to be able to get programs from the internet to the calc or vice versa.
Title: Re: Progress of "M"
Post by: fugot on November 13, 2008, 10:38:08 pm
thats what i was talking about. I think they cost 20 dollars for the ti-83

http://softbyweb.stores.yahoo.net/teinticokitu.html
Title: Re: Progress of "M"
Post by: DJ Omnimaga on November 14, 2008, 01:58:36 am
oooh ok but i doubt it would work with my 9750G because it only has a 2.5 mm link port and the USB cable I got like this doesn,t have a 2.5 mm end. I also own a very old black link that has a 2.5 mm end but it didn't worked with my casio calc :(
Title: Re: Progress of "M"
Post by: TIfanx1999 on November 15, 2008, 12:14:34 am
The cables are incompatible (link to link and link to PC) between TI and Casio.
Title: Re: Progress of "M"
Post by: DJ Omnimaga on November 15, 2008, 03:33:49 am
Yeah that's what I guessed. Of course the link software for the 9750 is really old though, it came out before Windows XP it seems, so it might pose a big problem
Title: Re: Progress of "M"
Post by: metagross111 on November 16, 2008, 11:15:20 pm
variable heights, eh? does this mean vertical levels?
Title: Re: Progress of "M"
Post by: calc84maniac on November 16, 2008, 11:49:49 pm
variable heights, eh? does this mean vertical levels?
Yep, vertical levels should be possible. :)

Oh, by the way, I'm going to predict this topic will become as much of a monster as Spencer's Zelda topic. :D
Title: Re: Progress of "M"
Post by: DJ Omnimaga on November 16, 2008, 11:51:39 pm
lol indeed, i also expect your Youtube vid to get a lot of views too. On the old board the biggest project topic ever was Ultima V I think (about 1000 posts if we combined both main threads)
Title: Re: Progress of "M"
Post by: calc84maniac on November 16, 2008, 11:55:27 pm
Speaking of Youtube, none of the comments I post are showing up... is this because I'm a new member and they have to be approved?
Title: Re: Progress of "M"
Post by: metagross111 on November 17, 2008, 12:03:16 am
did you refresh? but yeah, it could be a new member thing.
Title: Re: Progress of "M"
Post by: calc84maniac on November 17, 2008, 12:12:11 am
I replied on my video a couple of days ago and it hasn't shown up, but DJ_Omnimaga posted more recently and it showed it. I think it's just because I've only posted one comment before, though it was a long time ago. This is probably to reduce spam.
Title: Re: Progress of "M"
Post by: metagross111 on November 17, 2008, 12:13:48 am
nah, cause people post loads on youtube all the time. i dont think thespam engine is singling you out.
Title: Re: Progress of "M"
Post by: calc84maniac on November 17, 2008, 12:19:05 am
nah, cause people post loads on youtube all the time. i dont think thespam engine is singling you out.
But, see, they have posted loads, so they are exempt from the spam engine (theoretically).
Title: Re: Progress of "M"
Post by: metagross111 on November 17, 2008, 12:21:38 am
that sounds like a flawed system, but whatever.
Title: Re: Progress of "M"
Post by: calc84maniac on November 17, 2008, 12:34:19 am
It's flawed because I made it up just now. :P
Title: Re: Progress of "M"
Post by: necro on November 17, 2008, 01:09:16 am
try a diffrent browser?
Title: Re: Progress of "M"
Post by: DJ Omnimaga on November 17, 2008, 01:18:46 am
sometimes when I post yt comments it wont show up for days or won't show up at all unless you click all comments. Also when replying to someone's comment sometimes the comment shows as last comment and cause confusion
Title: Re: Progress of "M"
Post by: necro on November 17, 2008, 01:27:17 am
indeed, I wish youtube would fix that
Title: Re: Progress of "M"
Post by: metagross111 on November 17, 2008, 07:03:46 pm
meh, fooey on youtube >:[
Title: Re: Progress of "M"
Post by: calc84maniac on November 20, 2008, 11:30:21 am
I made a new Youtube video of my progress! ;D

http://www.youtube.com/watch?v=i50pu2SkINg (http://www.youtube.com/watch?v=i50pu2SkINg)
Title: Re: Progress of "M"
Post by: metagross111 on November 20, 2008, 05:25:12 pm
that was not, cool.....
Title: Re: Progress of "M"
Post by: DJ Omnimaga on November 20, 2008, 06:24:28 pm
FUCK x.x not again ;.;

you got me here :P
Title: Re: Progress of "M"
Post by: metagross111 on November 20, 2008, 06:54:40 pm
i would be banned for saying **** <_<
Title: Re: Progress of "M"
Post by: fugot on December 04, 2008, 07:44:33 pm
any more progress?
Title: Re: Progress of "M"
Post by: metagross111 on December 04, 2008, 08:16:35 pm
nah, calc84maniac's been pretty quiet recently
Title: Re: Progress of "M"
Post by: calc84maniac on December 05, 2008, 01:12:27 am
Well, technically I've been improving the graphics routines (i.e. the tilemapper and sprite routines). I've been avoiding having to work with hills... :P
Title: Re: Progress of "M"
Post by: necro on December 05, 2008, 04:37:32 am
is it grid based or triangle based? Also are the slopes always .5 or are there other slope ratios
Title: Re: Progress of "M"
Post by: calc84maniac on December 05, 2008, 11:52:57 am
It's grid-based, but it calls the tile collision callbacks each frame so I can customize the collision if I need to. (You know, check the coordinates of the object and see if it collided with the slope :P)
Title: Re: Progress of "M"
Post by: DJ Omnimaga on December 05, 2008, 03:20:35 pm
i wouldnt want to mess with slopes, it must be very hard to code x.x, I don't recall seeing any SMB clone/pirate game for calc/PC respectively that had working slopes. Usually those that handled them did it in a glitchy way, especially the sliding

I also noticed you haven't been around much lately, same for Necro O.O
Title: Re: Progress of "M"
Post by: necro on December 05, 2008, 03:40:46 pm
I've been finishing up my course work and getting reay for my exams for the quarter

if its grid based, would a lookup table be quicker than actualy trying to do the math?
Title: Re: Progress of "M"
Post by: metagross111 on December 05, 2008, 05:29:39 pm
in pure basic terms, i can sort of see how it can be coded.

but beyond that i dont think it would be terribly hard >_>
Title: Re: Progress of "M"
Post by: calc84maniac on December 06, 2008, 01:39:25 pm
It already uses a LUT for the tile callbacks, and the math is quite simple... it just has to take the position collided within the tile and compare the x and y coordinates. Right now I even have it so that it makes sure his head won't go through a block when he's going up a hill. :D However, there is a bit of a glitch that happens with objects 8 pixels high... and I'm pretty sure what it is, too.

In other news, I updated his horizontal acceleration code to make it more accurate to the originals: when he's jumping, he does not accelerate or decelerate unless you press an arrow key. He used to go back to zero velocity just like he was on the ground.
Title: Re: Progress of "M"
Post by: metagross111 on December 06, 2008, 09:11:27 pm
lol
Title: Re: Progress of "M"
Post by: gibaoran on December 15, 2008, 08:18:52 pm
Is this alive bigley?
Title: Re: Progress of "M"
Post by: DJ Omnimaga on December 15, 2008, 08:29:12 pm
Hi new member :), I do hope it is still alive, I noticed Calc84maniac has been visiting the board and posted less and less often as time goes, I do hope he's just busy and not giving up on the project or the community :(
Title: Re: Progress of "M"
Post by: kalan_vod on December 15, 2008, 08:36:40 pm
Hi new member :), I do hope it is still alive, I noticed Calc84maniac has been visiting the board and posted less and less often as time goes, I do hope he's just busy and not giving up on the project or the community :(
Is he in school? He might be taking finals and is busy studying and taking the test, hopefully.
Title: Re: Progress of "M"
Post by: metagross111 on December 16, 2008, 07:58:05 am
Hi new member :), I do hope it is still alive, I noticed Calc84maniac has been visiting the board and posted less and less often as time goes, I do hope he's just busy and not giving up on the project or the community :(
Is he in school? He might be taking finals and is busy studying and taking the test, hopefully.

quite so. he told me this last night during a z80 lesson. apparently he will be finished with all that tomorrow.
Title: Re: Progress of "M"
Post by: TIfanx1999 on December 16, 2008, 05:31:22 pm
Alot of members (Calcmaniac included) are still in school. Although he was moving at a crazy pace, I wouldn't worry to much. Things do tend to slow down here and there. He'll post when he has something new to add. =) Do remember it's also the holiday season and people tend to be bussier with relatives and shopping and traveling and whatnot. =)
Title: Re: Progress of "M"
Post by: metagross111 on December 16, 2008, 05:34:44 pm
i myself have 2 more exams before im finished.
Title: Re: Progress of "M"
Post by: fugot on January 04, 2009, 11:57:46 pm
any more progress?
Any idea of when you will release it?
Title: Re: Progress of "M"
Post by: DJ Omnimaga on January 05, 2009, 12:00:11 am
I hope it's not dead. I am getting worried because he has been coming on forums fewer and fewer times since December started. I hope he won't quit or go on long hiatus again like last year x.x
Title: Re: Progress of "M"
Post by: metagross111 on January 05, 2009, 09:49:33 am
he was working on it for a little while during the holidays, i think. at least he made some progress. how much of it only he knows.
Title: Re: Progress of "M"
Post by: calc84maniac on January 06, 2009, 06:23:42 pm
I was working on it? O.o

Erm... yeah, I have been at least thinking about it. :P
Title: Re: Progress of "M"
Post by: metagross111 on January 06, 2009, 09:59:01 pm
thinking, working, its all the same to you, lol
Title: Re: Progress of "M"
Post by: Madskillz on January 06, 2009, 10:04:16 pm
Well at least we know it hasn't been forgotten.
Title: Re: Progress of "M"
Post by: DJ Omnimaga on January 06, 2009, 10:54:36 pm
I was getting worried x.x, some projects ends up this way: lot of updates, then fewer and fewer updates, then  boom, no more sign of life.

Maybe Netham45 scares people away :P the reason why no one bought nethamburgers during the day there was a shop mod installed on this board
Title: Re: Progress of "M"
Post by: TIfanx1999 on January 06, 2009, 11:40:56 pm
No news is good news I always say. I'm sure the will be progress soon. *Brandishes a hot cattle prod at calcmaniac! =P
Also, I didn't have enough money for a nethamburger. :*(
Title: Re: Progress of "M"
Post by: metagross111 on January 07, 2009, 01:41:35 am
I was getting worried x.x, some projects ends up this way: lot of updates, then fewer and fewer updates, then  boom, no more sign of life.

Maybe Netham45 scares people away :P the reason why no one bought nethamburgers during the day there was a shop mod installed on this board

not true. i myself bought a nethamburger moments before deletion.
Title: Re: Progress of "M"
Post by: DJ Omnimaga on January 07, 2009, 02:28:28 am
aah ok
Title: Re: Progress of "M"
Post by: kalan_vod on January 07, 2009, 05:24:27 pm
Haha, you know this will be finished one day! It will be the one of the first actual Marios (completed) for calcs!
Title: Re: Progress of "M"
Post by: metagross111 on January 07, 2009, 05:54:45 pm
i still like the current one.

though, i can forsee replacing it when this gets finished ^_^
Title: Re: Progress of "M"
Post by: DJ Omnimaga on January 07, 2009, 07:28:43 pm
The major problem in the current one is the random crashes, mainly when using the level editor, and the physics aren't as good as in Calc84 version. Also there are some bugs, like fireballs shot by flowers appearing on the other side of the screen sometimes. Also in the latest stable official release of Sam's Mario port to the 83+ water doesn't work. I'm unsure about the unnoficial version though
Title: Re: Progress of "M"
Post by: Madskillz on January 09, 2009, 03:16:33 am
I thought water worked in the 2.0 build either way....it really doesnt matter because maniac's gonna blow it out of the water. Hell if he released it now it looks like it is leagues way ahead of sam's.
Title: Re: Progress of "M"
Post by: DJ Omnimaga on January 09, 2009, 06:43:07 pm
well i was talking about 1.2, since 2.0 was not officially released. It was grabbed from Sam then uploaded to ticalc without his permission then he requested ticalc to take it down. But then calcg.org uploaded it in their archives.
Title: Re: Progress of "M"
Post by: Madskillz on January 10, 2009, 03:42:01 am
Ok that is where I had gotten it from...ha it wasn't a huge step forward like maniacs though.
Title: Re: Progress of "M"
Post by: DJ Omnimaga on January 10, 2009, 02:11:45 pm
true, just a few minor updates, but as a beta it still had some bugs involving ram clears. I hope calc84 finishes his version
Title: Re: Progress of "M"
Post by: fugot on February 06, 2009, 06:58:54 pm
any updates?
Title: Re: Progress of "M"
Post by: DJ Omnimaga on February 06, 2009, 07:20:01 pm
I think he's working on F-Zero
Title: Re: Progress of "M"
Post by: kalan_vod on February 06, 2009, 08:00:55 pm
Yeah he is. He made a post of the updates on RevSoft, im sure he will update accordingly.

Edit: I was responding to kevin.
Title: Re: Progress of "M"
Post by: metagross111 on February 16, 2009, 07:10:52 pm
true, just a few minor updates, but as a beta it still had some bugs involving ram clears. I hope calc84 finishes his version

omg, AM I READING THIS RITE? HE LET U PLAY TEH BETA?!??!
Title: Re: Progress of "M"
Post by: noahbaby94 on February 16, 2009, 07:17:44 pm
true, just a few minor updates, but as a beta it still had some bugs involving ram clears. I hope calc84 finishes his version

omg, AM I READING THIS RITE? HE LET U PLAY TEH BETA?!??!
Must murder kevin and steal his beta.
Title: Re: Progress of "M"
Post by: TIfanx1999 on February 16, 2009, 08:29:40 pm
The beta being reffered to was a beta of an old mario game by Sam Heald(IIRC). Not calc84maniacs mario.
Title: Re: Progress of "M"
Post by: DJ Omnimaga on February 17, 2009, 02:22:29 am
Yeah, what Art Of Camelot said. I was refering to the Sam Heald Mario 2.0 beta.
Title: Re: Progress of "M"
Post by: kalan_vod on February 18, 2009, 11:26:20 pm
Calc, did you happen to try out the Mario that was being developed by duck on MaxCoderz (long time ago).
Title: Re: Progress of "M"
Post by: calc84maniac on February 18, 2009, 11:29:52 pm
I think I have the .rar sitting around, but I never extracted it... I'll try that out sometime.
Title: Re: Progress of "M"
Post by: kalan_vod on February 18, 2009, 11:59:02 pm
Cool, let me know if you need it (I have all his released files).
Title: Re: Progress of "M"
Post by: metagross111 on February 19, 2009, 12:08:38 am
a mario i know not of? post it here!
Title: Re: Progress of "M"
Post by: DJ Omnimaga on February 19, 2009, 02:19:11 am
Duck on MaxCoderz.org was working on a Mario game back in 2004-05. Physics weren't as good as Calc84 version, but still pretty good, and it looked nice too. However, he lost interest in calcs and retired
Title: Re: Progress of "M"
Post by: kalan_vod on February 19, 2009, 01:01:38 pm
Duck on MaxCoderz.org was working on a Mario game back in 2004-05. Physics weren't as good as Calc84 version, but still pretty good, and it looked nice too. However, he lost interest in calcs and retired
Patrick and Ben are there only active staff (with calcs) sadly, but MaxCoderz is the team that had many of the most successfully programmers (like the FFTOM guy, histochi?).

Calc, have you added in any physics since the last SS (more realistic ones)?
Title: Re: Progress of "M"
Post by: calc84maniac on February 19, 2009, 02:30:57 pm
Er... the physics isn't realistic in the last screenshot? O_o Explain.
Title: Re: Progress of "M"
Post by: kalan_vod on February 19, 2009, 02:37:34 pm
Umm, sorry I cross referenced this (http://img.photobucket.com/albums/v82/cjgone/awesomerz.gif) game for this one..Sorry!
Title: Re: Progress of "M"
Post by: DJ Omnimaga on February 19, 2009, 06:22:46 pm
Calc84maniac game physics arepretty good imho.

And I agree that MaxCoderz is the team that had the most amazing releases so far. I wish they didn't erased this work when moving to a new portal (I remember they deleted all BASIC games from their site at one point, then they eventually became only a forum). They should put back FFTOM, Gundam Wing, etc. FFTOM2 is still my favourite MaxCoderz game
Title: Re: Progress of "M"
Post by: TIfanx1999 on February 19, 2009, 09:18:48 pm
Calc's game does have good physics. Also, before Maxcoderz moved all Duck's stuff WAS still on the board. Don't know if it still is.
Title: Re: Progress of "M"
Post by: DJ Omnimaga on February 19, 2009, 10:58:56 pm
Well, what I mean is all the file downloads from Hitoshi, Tom Dupont and more:

http://web.archive.org/web/20050405084038/http://www.maxcoderz.net/

Idk if Mario is still on the board, though. THe links might now be broken since it has been so long.
Title: Re: Progress of "M"
Post by: Galandros on February 20, 2009, 02:16:53 pm
Calc's game does have good physics. Also, before Maxcoderz moved all Duck's stuff WAS still on the board. Don't know if it still is.
Yes it is. I could get it.

hey, I didn't know that fftom was maxcorderz neither they had other things than forum. They have some BASIC projects finished in the forum but not those.
I have to check if I have all that stuff >_>
Title: Re: Progress of "M"
Post by: fugot on February 23, 2009, 08:39:26 pm
any more progress?
Title: Re: Progress of "M"
Post by: calc84maniac on February 23, 2009, 09:33:47 pm
Nope... I'm kind of considering F-Zero as my current running project (at least I'm a bit more motivated than usual, so I'm getting some stuff done! :D)
Title: Re: Progress of "M"
Post by: DJ Omnimaga on February 23, 2009, 09:55:05 pm
and you need to make it better than F-zero 68k :D

j/k
Title: Re: Progress of "M"
Post by: fugot on February 23, 2009, 10:31:52 pm
is there any beta release?
Title: Re: Progress of "M"
Post by: kalan_vod on February 24, 2009, 05:08:43 pm
Glad to see you keeping us going with your projects, I love them all equally.
Title: Re: Progress of "M"
Post by: fugot on March 03, 2009, 09:12:14 pm
so have you dropped this project?
Title: Re: Progress of "M"
Post by: noahbaby94 on March 03, 2009, 09:25:00 pm
I'd say it's more on hold.
Title: Re: Progress of "M"
Post by: DJ Omnimaga on March 05, 2009, 01:23:51 am
He's working mostly on F-Zero atm
Title: Re: Progress of "M"
Post by: kalan_vod on March 05, 2009, 09:25:15 pm
Hey, we have a mario game to hold us over for now XD..Just need our F-Zero fix!
Title: Re: Progress of "M"
Post by: fugot on April 07, 2009, 07:36:30 pm
have you worked on this project anymore?
Title: Re: Progress of "M"
Post by: noahbaby94 on April 07, 2009, 09:09:06 pm
It's still on hold I belive.
Title: Re: Progress of "M"
Post by: DJ Omnimaga on April 08, 2009, 01:44:18 am
He's certain to release it before 2025
Title: Re: Progress of "M"
Post by: fugot on April 08, 2009, 09:14:08 pm
whats he have left?
I might be able to finish it
Title: Re: Progress of "M"
Post by: DJ Omnimaga on April 08, 2009, 09:17:35 pm
He is not ditching this yet, he's just busy working on a different game, he can't be working on 10 games at once :P.
Title: Re: Progress of "M"
Post by: kalan_vod on April 08, 2009, 09:44:54 pm
Glad to hear he is working still with calcs, hence his name has calc in it ;) (nick name).
Title: Re: Progress of "M"
Post by: JCW on April 30, 2009, 07:03:54 pm
This is shaping up to be very impressive. Reminds me heavily of Mario Land for the original Game Boy, which was a great game.
Title: Re: Progress of "M"
Post by: Ti-newb on May 31, 2009, 12:18:46 am
oh man. a good game was Ruebens Quest.. although i got stuck at the end
Title: Re: Progress of "M"
Post by: DJ Omnimaga on May 31, 2009, 01:17:54 am
Which one do you mean? Ev Awakening or The Lost Mirror? I might be able to help a bit, since I recently played it to do the calc RPG nostalgia videos series on Youtube
Title: Re: Progress of "M"
Post by: skuller972 on June 01, 2009, 07:19:19 pm
i like rueben quest (both)... one of the older games with non-ascii graphics, although the two layer ascii is cool, too
Title: Re: Progress of "M"
Post by: DJ Omnimaga on June 01, 2009, 11:49:13 pm
ah ok, but it's still two games so it's hard to help you continuing in the game ending if you don't specify which one. Plus ASCII games aren't necessarly bad, even if one layer ascii, they just don't look as good as the graphical games

I am unsure how we went straight from Super Mario Project M to Reuben Quest, though, we need to cut down on topic hijacking x.x
Title: Re: Progress of "M"
Post by: noahbaby94 on June 02, 2009, 08:07:37 am
oh man. a good game was Ruebens Quest.. although i got stuck at the end
I believe this was the line that hijacked it.
Title: Re: Progress of "M"
Post by: MrRandom12 on September 25, 2009, 06:13:52 pm
When can we expect an alpha/beta? Because this looks sweet :)
Title: Re: Progress of "M"
Post by: JoeyBelgier on September 25, 2009, 06:19:08 pm
calc84maniac just finished Chips Challenge but I don't know if he still is going to do anything with Ti-boy, since I have no idea how completed it is. He has some other project too so yh, it could take a while before he gets back to work at Project M. I'd say he diserves a break tho D: He has done lots of nice work past months.
Title: Re: Progress of "M"
Post by: Builderboy on September 25, 2009, 06:27:57 pm
Calc84 has a lot of unfinished projects he has to start up again :P
I myself am rooting for fZero :P
Title: Re: Progress of "M"
Post by: JoeyBelgier on September 25, 2009, 06:30:27 pm
ah indeed, that still needed a lot of work :/
Project M was alreaddy looking like a game, not just a demo
Title: Re: Progress of "M"
Post by: calc84maniac on September 25, 2009, 06:32:11 pm
ah indeed, that still needed a lot of work :/
Project M was alreaddy looking like a game, not just a demo
Well, though Project M looked shiny on the outside, it was a mess on the inside. :P It was getting hard to correctly implement important features, so that's why I decided I should start fresh.
Title: Re: Progress of "M"
Post by: JoeyBelgier on September 25, 2009, 06:37:22 pm
owhzors ://me boohoohoos
I want a new Mario so bad :X
Title: Re: Progress of "M"
Post by: Geno on September 25, 2009, 08:19:55 pm
I want a new Mario so bad :X

QFT

Really nice job on this so far of course, I'm rooting for you with all your projects ^^;
Title: Re: Progress of "M"
Post by: DJ Omnimaga on September 25, 2009, 08:25:19 pm
Me too, I am kinda happy you are finishing some now, tho ^^
Title: Re: Progress of "M"
Post by: MrRandom12 on September 26, 2009, 04:12:41 pm
well that helps :)
Title: Re: Progress of "M"
Post by: Hyped on September 14, 2010, 07:35:14 pm
So was this project abandoned or given up on? O_o

Title: Re: Progress of "M"
Post by: meishe91 on September 14, 2010, 07:38:01 pm
So was this project abandoned or given up on? O_o

Try this (http://ourl.ca/3343) thread buddy.
Title: Re: Progress of "M"
Post by: DJ Omnimaga on September 14, 2010, 11:06:23 pm
Still alive, but progress is slow as he is working on another project now (documentation on the Nspire if I remember, plus gbc4nspire). Progress is also available in other threads.
Title: Re: Progress of "M"
Post by: Steelm on February 15, 2011, 10:47:37 pm
Maybe allow Mario to keep an item and when he gets hit he gets small this item falls from the top of the screen like in SMW? Also another thing, please make mario dying animation at the same speed than the original Mario games. I never understood why every Mario fan games has it go very slow. Even Super Mario 68k does that x.x
Nice idea