Omnimaga > Project M (Super Mario)

Progress of "M"

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calc84maniac:
Project M is a Super Mario Bros clone for the TI-83+ family.
Features so far include:

* Smooth-scrolling animated tilemapper
* Support for many different types of objects. These include: sprite objects, enemies with customizable movement types, bouncing blocks which hurt enemies, flying debris, mushrooms, bouncing coins, and possibly more I haven't mentioned.
* Tiles detect collisions from various sides.
* You can grab coins by hitting them with blocks.
* Sprite routine is masked and clipped, and it is possible to manually clip the associated object (such as ones that go into pipes or powerups rising out of blocks).
* Powerup and death animations.
* Animated coin counter and lives counter.
* Pipes! Incomplete, however, because it only supports going down into and coming up out of pipes (none of the other 3 directions yet).
* The game is around 6000 bytes so far (not including the map, which I haven't separated from the program yet).
Things I need to work on:
Hills
Variable map heights

Latest screenshot:

tr1p1ea:
Yay first post! This game looks awesome ... w00t vertical scrolling :).

*waits for feather*

DJ Omnimaga:
Yay glad you finally posted ^^, looks nice as usual. However, I notice now it looks like SMB1 instead of SMB3, does it means you'll not have any items from SMB3/SMW like a feather/cape and higher maps? I hope you finish this either way though :)

necro:
sweet!

calc84maniac:

--- Quote from: DJ Omnimaga on September 08, 2008, 11:04:04 pm ---Yay glad you finally posted ^^, looks nice as usual. However, I notice now it looks like SMB1 instead of SMB3, does it means you'll not have any items from SMB3/SMW like a feather/cape and higher maps? I hope you finish this either way though :)

--- End quote ---
Well, I just happened to use the first level from SMB1, so that's probably why it looks that way. :P

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