Author Topic: Progress of "M"  (Read 87243 times)

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Offline DJ Omnimaga

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Re: Progress of "M"
« Reply #30 on: September 22, 2008, 10:51:21 pm »
So far it seems to have a quite solid walking/jumping engine and enemies seems to work pretty well. It is hard to give an estimate though, because some people work faster than others on projects, sometimes problems involving debugging can occur and overload of school projects. I would say between 4 months and 4 years, which is far less than the usual range in which previous calculator projects got finished

Offline calc84maniac

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Re: Progress of "M"
« Reply #31 on: September 23, 2008, 09:17:10 pm »
New screenshot! I added the feature of getting coins when you hit them with blocks. :) The rest of the screenshot is just playing around, heh.


Oh, and about the finishing date... I have no idea. I just work on this whenever I have time and feel like it, which seems to be less often since school started.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline kalan_vod

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Re: Progress of "M"
« Reply #32 on: September 23, 2008, 10:19:02 pm »
Still love this, durk would be happy :P

Offline DJ Omnimaga

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Re: Progress of "M"
« Reply #33 on: September 23, 2008, 11:06:10 pm »
talking about durk, I still have the video on my PC somewhere I think. It was quite awesome

Offline Tribal

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Re: Progress of "M"
« Reply #34 on: September 25, 2008, 02:15:27 pm »
Great job calc84maniac, keep up the good work!  :D
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Offline DJ Omnimaga

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Re: Progress of "M"
« Reply #35 on: September 25, 2008, 07:04:31 pm »

Offline calc84maniac

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Re: Progress of "M"
« Reply #36 on: September 29, 2008, 11:20:01 pm »
New screenshot! I added a forward-facing sprite for Fire Mario, 1UP Mushrooms (though lives aren't a feature yet), and a coin counter!
The coin counter is the most advanced addition, as it drops down when you get a coin and goes back up after a few seconds. This was also made possible by my new hacky "normal" sprite routine (as in not object-based).
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline bfr

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Re: Progress of "M"
« Reply #37 on: September 29, 2008, 11:27:48 pm »
That looks awesome, especially with new the auto-hiding coin counter 8)

Offline DJ Omnimaga

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Re: Progress of "M"
« Reply #38 on: September 30, 2008, 12:02:23 am »
wow this is awesome, this will look even greater. I would make it go hidden faster though, like after 4 seconds. Keep up the good work :)

Maybe this will be the first Omnimaga POTY ever?

Offline calc84maniac

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Re: Progress of "M"
« Reply #39 on: October 02, 2008, 07:29:47 pm »
I've fixed a couple of bugs that popped up after the change to the bigger map. This was one of those times when I looked at my code and... what was I thinking?! Anyway, there was a large chance that when you let go of the Koopa shell, it would go backward and hit you in the face. Also, when you bounced a mushroom, it would almost always go the wrong way.
Also, I added a lives counter, which is completely independent of the coin counter. However, it's a bit useless at this point, as lives aren't actually implemented.
* calc84maniac decides to update the first post, for once...
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

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Re: Progress of "M"
« Reply #40 on: October 03, 2008, 01:52:45 am »
pretty cool, keep it up! I wonder how big will final maps be and how much space will each take?

Offline TIfanx1999

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Re: Progress of "M"
« Reply #41 on: October 05, 2008, 12:27:28 am »
Still love this, durk would be happy :P
talking about durk, I still have the video on my PC somewhere I think. It was quite awesome
For refrence, this is a gif of the old Mario game durk was working on at maxcoderz. As far as what the respective engines are capable of there are alot of similarities. I'd upload the video, but its xbox huge! (well 4mb huge anyways) :o

Ah what the heck. The video is linked below and is in AVI format. It is higher res. and shows of durk's engine a bit more.
http://s238.photobucket.com/albums/ff315/ticalcmania/?action=view&current=mario1.flv


Offline fugot

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Re: Progress of "M"
« Reply #42 on: October 05, 2008, 12:52:39 am »
what happened to durk's Mario Game is he still working on it? Is it avalible for download?

Offline TIfanx1999

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Re: Progress of "M"
« Reply #43 on: October 05, 2008, 12:55:10 am »
Durk contributed alot to the TI community, however he left the community sometime ago and this was one of the many things he left unfinished. As far as I know he never released a public demo.

Offline fugot

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Re: Progress of "M"
« Reply #44 on: October 05, 2008, 12:59:33 am »
did he ever release source for anyone else to finish?