Omnimaga

Omnimaga => Our Projects => Project M (Super Mario) => Topic started by: calc84maniac on May 11, 2009, 04:19:27 pm

Title: Project M Reboot
Post by: calc84maniac on May 11, 2009, 04:19:27 pm
I decided that Project M's code was getting way too messy and was heading in a direction I didn't want. So, I am starting again from scratch. Well, I actually have the old code on hand in case I want to borrow some stuff from it, plus I still have all of the graphics data.

And starting fresh isn't all bad... it can allow for things like nSpire support, or making it an APP. And yes, I think it should be an APP.

It can also let me do graphics upgrades which I rejected before, like so:
(http://otbp.tifreakware.net/images/M01.gif)

That would be the new tilemapper. Shiny, eh? :D
Just for the record, the screenshot is running at 15MHz.
It goes at about 26 FPS in 6MHz, and 65 FPS in 15MHz. I don't think frame rate will be too much of an issue in this game, anyway.

More updates aren't very likely this week because of finals and junk like that.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on May 11, 2009, 04:32:45 pm
O"O holy shit fucking amazing! didnt knew it would look that great! Do u think Grayscale would be really necessary?
Title: Re: Project M Reboot
Post by: calc84maniac on May 11, 2009, 04:35:42 pm
Yeah, grayscale is pretty important so the background doesn't intrude on the main tilemap. I've tried it with just black-and-white and it really gets in the way.
Title: Re: Project M Reboot
Post by: Eeems on May 11, 2009, 04:44:49 pm
OMG! that is amazing! Shiny too
Title: Re: Project M Reboot
Post by: trevmeister66 on May 11, 2009, 05:14:42 pm
DAMN
Title: Re: Project M Reboot
Post by: Halifax on May 11, 2009, 05:16:55 pm
Looks great calc84maniac, keep up the good work!
Title: Re: Project M Reboot
Post by: noahbaby94 on May 11, 2009, 05:17:12 pm
/me gives calc84maniac a cookie.
Title: Re: Project M Reboot
Post by: Eeems on May 11, 2009, 05:18:40 pm
/me gives calc84maniac as many cookies as he likes.
Title: Re: Project M Reboot
Post by: bfr on May 11, 2009, 05:32:17 pm
What....  :o

Grayscale and a scrolling background with animated tiles on a Z80?!? :P
Title: Re: Project M Reboot
Post by: DJ Omnimaga on May 11, 2009, 05:33:41 pm
Now that you mention it, I didnt even paid attention to the animated tiles, that makes it even more epic :D
Title: Re: Project M Reboot
Post by: Iambian on May 12, 2009, 12:58:12 am
Hell. That s*** is amazing.

Almost makes me want to hand over the source for CaDan just to see what you'd do with it.
Title: Re: Project M Reboot
Post by: calc84maniac on May 12, 2009, 01:38:51 pm
Haha, I think you've got that project covered, Iambian. ;) I probably couldn't do it as well as you, or at least not as incredibly quickly.

By the way, one thing I failed to mention about the new tilemapper is that it now supports heights that aren't powers of 2. :D It'll be much more flexible for people's levels.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on May 12, 2009, 01:46:35 pm
Is a level editor still planned when the entire game will be finished? Also, do you plan to add a feathre item? Are warp pipes still gonna be in the game?
Title: Re: Project M Reboot
Post by: calc84maniac on May 12, 2009, 01:52:54 pm
Is a level editor still planned when the entire game will be finished? Also, do you plan to add a feathre item? Are warp pipes still gonna be in the game?
Oh, I'm hoping there will be enough room in the APP to incorporate a level editor, possibly with instant testing of levels. ;D Warp pipes are still planned. I don't think I'll have the feather, but I'll have the leaf instead. (Raccoon Mario is win.)
Title: Re: Project M Reboot
Post by: DJ Omnimaga on May 12, 2009, 01:57:11 pm
Oh, leaf or feather or cape I don't mind, as long as I can fly :D but it's ok if you don't add it. ^^

Couldn't a level editor be made separately from the app, though? Kinda like MEDIT with Sam Heald/Bill Nagel Super Mario?
Title: Re: Project M Reboot
Post by: calc84maniac on May 12, 2009, 02:10:23 pm
Well, with MEDIT, it was really annoying to have to switch back and forth between the programs... also, if it's within the APP, I won't have to make extra copies of all the graphics and the routines and junk.

Also, running from an APP means more RAM with which to do your editing. :D When playing the game, the maps can be copied one at a time directly from archive, but you can't really go in the reverse direction for editing, so the whole level set needs to be in RAM.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on May 12, 2009, 02:46:25 pm
ooh ok it's up to you really. I was just wondering because of all the people who whine about large programs out there
Title: Re: Project M Reboot
Post by: trevmeister66 on May 12, 2009, 03:41:09 pm
Since it's going to be in an APP, size really isn't a problem, unless it has to be 2 pages instead of 1.
Title: Re: Project M Reboot
Post by: Speler on May 12, 2009, 03:59:16 pm
Super-d-duper
Title: Re: Project M Reboot
Post by: calc84maniac on May 12, 2009, 05:44:52 pm
Minor update - got the app version running. I've supplied a screenshot, at 6MHz this time for some variety.

(http://otbp.tifreakware.net/images/M02.gif)
Title: Re: Project M Reboot
Post by: simplethinker on May 12, 2009, 05:51:59 pm
This looks great calc84maniac ;D
Title: Re: Project M Reboot
Post by: Halifax on May 12, 2009, 08:59:09 pm
Minor update - got the app version running. I've supplied a screenshot, at 6MHz this time for some variety.

(http://otbp.tifreakware.net/images/M02.gif)
Looking good. Just curious, calc84maniac, could you include an option to turn off grayscale so that it just uses the first, or second, sprite used for the grayscale rendering? Of course it will be reduced quality, but it should provide a speed up, correct? Also, I don't know if it's feasible with your current code, an option to turn off the background parallax map fully.

It's great graphics, don't get me wrong, but if I were to be seriously playing this game, I would probably disable the background.
Title: Re: Project M Reboot
Post by: calc84maniac on May 12, 2009, 09:46:48 pm
You mean like this?
(http://otbp.tifreakware.net/images/M03.gif)
I don't think it looks all that much better, plus there's no speed increase whatsoever. I'm thinking I may have the option to disable the background, i.e. use the old tilemapper. It would be nice to switch if your game is lagging, at any rate.

Edit:
Actually, it might be possible to fix the grayscale+scrolling... making a slight change made the up/down motion much smoother.

Edit2: Fixed
(http://otbp.tifreakware.net/images/M04.gif)
Title: Re: Project M Reboot
Post by: JonimusPrime on May 12, 2009, 10:39:42 pm
AWESOME!!!!!!!! Thats all there is to say to that, I cannot wait to see you finish this, then I get to makeing levels :P
Title: Re: Project M Reboot
Post by: DJ Omnimaga on May 12, 2009, 11:03:36 pm
yeah grayscale + scrolling has always been a serious issue on anything lower than the 85 due to crappy LCD driver. The only way to make it looks good is to keep framerate not too high I think. Nice job though
Title: Re: Project M Reboot
Post by: Halifax on May 12, 2009, 11:20:57 pm
You mean like this?
(http://otbp.tifreakware.net/images/M03.gif)
I don't think it looks all that much better, plus there's no speed increase whatsoever.
Yeah, it's not supposed to look better (as I said in my previous post, it will be of reduced quality). At any rate, are you sure you disabled everything, such as the grayscale interrupt (if you're using one) and your just doing straight one-layer black-and-white for the background with no overhead other than your tilemapper? For some reason I was thinking that you should at least get a minimal decrease in the number of milliseconds it takes to render. Even 1 to 2 milliseconds will increase the FPS by 1 in 6 MHz mode.
Title: Re: Project M Reboot
Post by: calc84maniac on May 13, 2009, 12:00:38 am
Yeah, it's not supposed to look better (as I said in my previous post, it will be of reduced quality). At any rate, are you sure you disabled everything, such as the grayscale interrupt (if you're using one) and your just doing straight one-layer black-and-white for the background with no overhead other than your tilemapper? For some reason I was thinking that you should at least get a minimal decrease in the number of milliseconds it takes to render. Even 1 to 2 milliseconds will increase the FPS by 1 in 6 MHz mode.
It was simply a switch from alternating the mask every frame to leaving the mask the same every frame. There's no fancy interrupts or anything.
Title: Re: Project M Reboot
Post by: Halifax on May 13, 2009, 08:30:48 am
Yeah, it's not supposed to look better (as I said in my previous post, it will be of reduced quality). At any rate, are you sure you disabled everything, such as the grayscale interrupt (if you're using one) and your just doing straight one-layer black-and-white for the background with no overhead other than your tilemapper? For some reason I was thinking that you should at least get a minimal decrease in the number of milliseconds it takes to render. Even 1 to 2 milliseconds will increase the FPS by 1 in 6 MHz mode.
It was simply a switch from alternating the mask every frame to leaving the mask the same every frame. There's no fancy interrupts or anything.
Ah alright, that explains it. Thanks calc84maniac.
Title: Re: Project M Reboot
Post by: skuller972 on May 13, 2009, 08:52:35 pm
any way that we can download a beta of the mapmoving... it just seems fun to move around on the map like the screenies show
lol
Title: Re: Project M Reboot
Post by: Builderboy on May 13, 2009, 11:33:10 pm
oooooooh, very nice! :D
Title: Re: Project M Reboot
Post by: tifreak on May 15, 2009, 10:20:00 am
Looks amazing calc, keep up the excellent work. ^_^
Title: Re: Project M Reboot
Post by: BrownyTCat on May 15, 2009, 04:46:44 pm
Great! I've been waiting so long for this game! Glad to see grayscale BG's  ;D
Title: Re: Project M Reboot
Post by: DJ Omnimaga on May 15, 2009, 11:10:35 pm
Hi BrownyTCat!
Title: Re: Project M Reboot
Post by: kalan_vod on May 18, 2009, 06:23:08 pm
Wow, great work going on there...GS + Animation + scrolling background...NICE
Title: Re: Project M Reboot
Post by: fugot on July 03, 2009, 12:27:42 am
have you added anything recently?
Title: Re: Project M Reboot
Post by: DJ Omnimaga on July 03, 2009, 08:26:19 am
nope, don't expect new progress in at least half a year. This http://www.omnimaga.org/index.php?board=41.0 is what he's currently working on at the moment. He has 4 projects and is currently focussing on that.
Title: Re: Project M Reboot
Post by: hayd3nh on August 13, 2009, 05:56:55 pm
bows down to Calc's awesomeness
Title: Re: Project M Reboot
Post by: noahbaby94 on August 13, 2009, 05:57:55 pm
Join the club.
Title: Re: Project M Reboot
Post by: Eeems on August 14, 2009, 07:42:59 pm
I know hey...
Title: Re: Project M Reboot
Post by: Geekboy1011 on August 15, 2009, 11:55:12 am
geekboy decides to agree but instead of bowing makes his friends bow as the beg to play his game


muwahahahahahahahahahahahaaaaaaaaaaaa    jk



looks great cant wait for this to be finished but i cant wait to see your other projects finished  :)
Title: Re: Project M Reboot
Post by: fugot on September 23, 2009, 07:12:40 pm
are you still working on this? do you have any idea when it will be done?
Title: Re: Project M Reboot
Post by: DJ Omnimaga on September 23, 2009, 07:43:24 pm
As said before, he's currently working on other projects such as TI-Boy SE. He just finished Chips Challenge. Hopefully soon he might resume the project
Title: Re: Project M Reboot
Post by: calc84maniac on December 21, 2009, 12:14:51 pm
Added a pretty-looking water tile (a special case of tile animation):
(http://otbp.tifreakware.net/images/M05.gif)

Hopefully I'll be able to make a sprite routine soon, and start adding support for game objects.
Title: Re: Project M Reboot
Post by: ztrumpet on December 21, 2009, 12:18:55 pm
Wow! Nice!
Title: Re: Project M Reboot
Post by: Builderboy on December 21, 2009, 12:46:11 pm
Coolio.  Although i think it might be having the same grayscale problem that fZero was having.
Title: Re: Project M Reboot
Post by: calc84maniac on December 21, 2009, 12:49:08 pm
Coolio.  Although i think it might be having the same grayscale problem that fZero was having.
Well, I don't think that the tilemap will be scrolling by one pixel per frame in-game. It's quite possible that it will look much better during gameplay.
Title: Re: Project M Reboot
Post by: Builderboy on December 21, 2009, 01:05:11 pm
very true, and i can't wait to see some gameplay! :D
Title: Re: Project M Reboot
Post by: ztrumpet on December 21, 2009, 01:10:20 pm
Me too!
Title: Re: Project M Reboot
Post by: Eeems on December 21, 2009, 01:18:28 pm
Wow! Nice! So your getting started on project m again?
Can't wait for more!
Title: Re: Project M Reboot
Post by: JoeyBelgier on December 21, 2009, 01:43:29 pm
Can't wait either D:
Title: Re: Project M Reboot
Post by: DJ Omnimaga on December 21, 2009, 08:10:36 pm
wow nice job! I wonder how fast it will be with adding enemies and objects moving around ^^
Title: Re: Project M Reboot
Post by: Silver Shadow on December 22, 2009, 02:04:44 pm
*cough* alpha release *cough*
Title: Re: Project M Reboot
Post by: ztrumpet on December 22, 2009, 03:07:56 pm
I think I'd have fun just moving around the tile mapper...
Title: Re: Project M Reboot
Post by: JoeyBelgier on December 22, 2009, 04:45:52 pm
halt!
Is it still in the stadium that you have to clean the whole code or did that happen in the past 3 weeks that I didn't come online??!
proceed!

:P
Title: Re: Project M Reboot
Post by: DJ Omnimaga on December 22, 2009, 07:34:16 pm
er wha?
Title: Re: Project M Reboot
Post by: JoeyBelgier on December 22, 2009, 07:47:35 pm
Well when I talked with calc84 about Project M and it awesomeness, he said it looked awesome, but in fact, the code was pretty messy.

I could be wrong since my memory stinks but I'm pretty sure that what I say is true :p
Title: Re: Project M Reboot
Post by: DJ Omnimaga on December 23, 2009, 02:42:00 am
Oh Ok thanks for clarifying lol :P

I think he started writing most parts a few years ago, so he might have reused some old code. I guess next version will be much faster and smaller then :P
Title: Re: Project M Reboot
Post by: JoeyBelgier on December 23, 2009, 09:41:08 am
I can't be bothered by space but yeah, this allows to have more features included an also to have more enemies/animations on screen without lagging :D
Title: Re: Project M Reboot
Post by: calc84maniac on December 23, 2009, 12:43:24 pm
Eh, it's more like I made way too many mistakes with my implementation. I don't think there's very much code I'll be able to reuse anyway. Graphics, of course, are a different story. ;)
Title: Re: Project M Reboot
Post by: JCW on December 24, 2009, 10:07:33 pm
This is looking really nice, can't wait to see more when you have the time.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on December 26, 2009, 02:46:04 am
aaah I see, this means next version == even better (and faster)? :D
Title: Re: Project M Reboot
Post by: calc84maniac on January 21, 2010, 03:38:48 pm
I've been working pretty hard on collision detection - though there are still quite a few issues to take care of, I decided to screenshot my current progress:

(http://otbp.tifreakware.net/images/M06.gif)
Title: Re: Project M Reboot
Post by: Builderboy on January 21, 2010, 03:45:07 pm
oh my god its horrible!  You can't even detect collision with teh coins!

:P jk, that looks epicly awesome, especially the slanted tiles ;D  I have no idea how one would implement that with a tilemapper O.O
Title: Re: Project M Reboot
Post by: Eeems on January 21, 2010, 03:56:02 pm
Glad to see you've gotten back to work on this :D
Title: Re: Project M Reboot
Post by: Zera on January 21, 2010, 03:58:08 pm
Parallax scrolling? Hah. I've never seen that done on a calculator platform before. That's pretty awesome. In fact, this game already appears to trump Super Mario Land in terms of graphical capabilities and overall design. :D
Title: Re: Project M Reboot
Post by: ztrumpet on January 21, 2010, 04:34:47 pm
Wow!  It looks pretty nice.  You're doing a great job!
Title: Re: Project M Reboot
Post by: Galandros on January 21, 2010, 05:05:54 pm
Ultimate Mario for calculators is coming... :)
Title: Re: Project M Reboot
Post by: ztrumpet on January 21, 2010, 05:12:34 pm
Will it have sound?
Title: Re: Project M Reboot
Post by: calc84maniac on January 21, 2010, 05:25:31 pm
Will it have sound?
I'm considering it (for the SE and 84+ models only)
Title: Re: Project M Reboot
Post by: Galandros on January 21, 2010, 05:32:56 pm
Will it have sound?
I'm considering it (for the SE and 84+ models only)
That is wonderfully insane. ;D
Title: Re: Project M Reboot
Post by: ztrumpet on January 21, 2010, 06:01:57 pm
Will it have sound?
I'm considering it (for the SE and 84+ models only)
That is wonderfully insane. ;D
This is way beyond wonderfully insane- This is insanely incredibly spectacularly wonderful! ;D
Title: Re: Project M Reboot
Post by: DJ Omnimaga on January 21, 2010, 06:11:50 pm
Very nice :D

By the speed, I think you should have mario and scrolling be two pixels, though, because it seems to be a lil slower than the other mario to me, and it screws the grayscale over (or does it look better on real calc?)

Glad to see this is still progressing ^^
Title: Re: Project M Reboot
Post by: calc84maniac on January 21, 2010, 06:14:39 pm
Very nice :D

By the speed, I think you should have mario and scrolling be two pixels, though, because it seems to be a lil slower than the other mario to me, and it screws the grayscale over (or does it look better on real calc?)

Glad to see this is still progressing ^^
Yeah, Mario is moving pretty slowly, but that's just because I haven't tuned the speeds and stuff.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on January 21, 2010, 06:36:04 pm
Oooh ok, I thought it was max speed
Title: Re: Project M Reboot
Post by: TIfanx1999 on January 21, 2010, 07:23:07 pm
Working slopes! Yummy! Speed definitely seems to have taken a hit compared to the old version.
Title: Re: Project M Reboot
Post by: Silver Shadow on January 22, 2010, 06:05:55 am
I see you're preparing for next year's POTY... :P
Title: Re: Project M Reboot
Post by: simplethinker on January 22, 2010, 12:41:05 pm
Very nice calc84! Project M is somehow getting even better :)  I especially love the animated tiles.
Title: Re: Project M Reboot
Post by: calc84maniac on March 15, 2010, 12:24:23 am
I fixed a bunch of collision detection bugs, added support for collision callbacks, and also added a couple new types of (sprite) objects :D
(http://otbp.tifreakware.net/images/M07.gif)

Edit:
Browsers that support playing GIFs with high framerate recommended (such as Firefox)
Title: Re: Project M Reboot
Post by: Madskillz on March 15, 2010, 01:18:49 am
looks great man...glad to see progress is still being made!
Title: Re: Project M Reboot
Post by: DJ Omnimaga on March 15, 2010, 07:14:35 am
darn, really nice stuff! Glad to see some new progress ^^

Suggestion, though: When scrolling either horizontally or vertically, would it be possible to have the grayscale animation stop? Otherwise, it seems pretty flickery when scrolling

Also, what does "collision callback" means?
Title: Re: Project M Reboot
Post by: calc84maniac on March 15, 2010, 10:38:47 am
It means that I have a table of routine, one for each tile. When Mario collides with the tile, the routine is called and it can do stuff :D

And I might try to get the grayscale working properly as well. :P

Edit:
Also, you may have noticed that the bouncing blocks are smoothly animated now, rather than jumping a few pixels. :D This is one of the strengths of my sprite routine.
Title: Re: Project M Reboot
Post by: ztrumpet on March 15, 2010, 03:58:51 pm
That looks incredible!  I'm glad progress is being made with this!  ;D

I was wondering: How do you just display the parts of the tiles you want when it scrolls?  I was trying to figure out how to do this in Axe, but I couldn't figure out the right method to use.  How does the great calc84 do it? :D  Thanks!
Title: Re: Project M Reboot
Post by: calc84maniac on March 15, 2010, 04:14:49 pm
That looks incredible!  I'm glad progress is being made with this!  ;D

I was wondering: How do you just display the parts of the tiles you want when it scrolls?  I was trying to figure out how to do this in Axe, but I couldn't figure out the right method to use.  How does the great calc84 do it? :D  Thanks!
I don't think I understand your question. You mean how do I do smooth-scrolling?
Title: Re: Project M Reboot
Post by: ztrumpet on March 15, 2010, 04:23:48 pm
Kind of.  How do you do the smooth scrolling and then draw the new pixels on one side?  I can't decide how to fill in the new pixels right after the screen is shifted.  (I assume you are using 8*8 tiles, right)  This is what I am trying to figure out.  Does this make better sense?
Title: Re: Project M Reboot
Post by: calc84maniac on March 15, 2010, 04:34:11 pm
I redraw the whole thing every frame with a dedicated routine (along with the scrolling background). In Axe, you could probably draw some sprites after you scroll, since they are clipped to the edge of the screen now
Title: Re: Project M Reboot
Post by: ztrumpet on March 15, 2010, 04:35:26 pm
Oh, I see!  I don't know what I'll end up doing, but I'm glad to know your method.  Thanks!

Project M looks great! ;D
Title: Re: Project M Reboot
Post by: TsukasaZX on March 15, 2010, 05:00:28 pm
Looking great, calc84! Can't wait to see more progress! :D
Title: Re: Project M Reboot
Post by: DJ Omnimaga on March 15, 2010, 06:07:30 pm
It means that I have a table of routine, one for each tile. When Mario collides with the tile, the routine is called and it can do stuff :D

And I might try to get the grayscale working properly as well. :P

Edit:
Also, you may have noticed that the bouncing blocks are smoothly animated now, rather than jumping a few pixels. :D This is one of the strengths of my sprite routine.
aaah ok so basically on one certain tile, you could have it rickroll you?

j/k but I really like how fast it runs in overall :)
Title: Re: Project M Reboot
Post by: Eeems on March 15, 2010, 06:59:56 pm
wow! looking amazing! this will get poty for sure when you release it :P
Title: Re: Project M Reboot
Post by: indubitably on March 15, 2010, 11:46:51 pm
wow! looking amazing! this will get poty for sure when you release it :P
I don't know, I think it is going to be a neck and neck battle between this and F-Zero! lol
Title: Re: Project M Reboot
Post by: DJ Omnimaga on March 16, 2010, 12:09:57 am
True, altough since Mario is so popular (judging by how all local stores NSMBW shelves are always sold out) compared to any other game, I doubt anything else, as good as it may be, will stand a chance against a mario game, even if someone made a grayscale starcraft game for the 83+
Title: Re: Project M Reboot
Post by: calc84maniac on March 17, 2010, 10:50:44 am
Updates:
More collision detection bugs fixed
Hitting a coin block plays a coin animation
Stompable goombas, running around at various speeds
A walking platform, which appears as an upside-down goomba (for test purposes)
Objects can be programmed to stop or turn around when they reach an edge

The screenshot framerate should be friendly to all browsers now:
(http://otbp.tifreakware.net/images/M08.gif)
Title: Re: Project M Reboot
Post by: trevmeister66 on March 17, 2010, 10:54:37 am
Great work! That looks awesome, and I especially like the upside-down goomba. Heh.
Title: Re: Project M Reboot
Post by: Eeems on March 17, 2010, 10:56:10 am
wow! that's amazing! can't wait for the first release!
Title: Re: Project M Reboot
Post by: TsukasaZX on March 17, 2010, 01:43:54 pm
That is amazing! O_O This is going to be the best Mario game for TI-83+ EVER :D Kudos on this progress, Calc84
Title: Re: Project M Reboot
Post by: DJ Omnimaga on March 17, 2010, 03:43:52 pm
wow awesome! And darn these goombas runs fast :O
Title: Re: Project M Reboot
Post by: ztrumpet on March 17, 2010, 05:12:47 pm
Wow, that's awesome!  Great job calc84! ;D
Title: Re: Project M Reboot
Post by: calc84maniac on March 18, 2010, 10:43:36 pm
I added Paragoombas, Parakoopas, Koopas, and Koopa shells. :D The Koopa shells don't hurt anything other than Mario yet, though.

(http://otbp.tifreakware.net/images/M09.gif)
Title: Re: Project M Reboot
Post by: trevmeister66 on March 18, 2010, 10:49:31 pm
Wow... Pure epicness. Great work.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on March 18, 2010, 10:59:40 pm
wow really awesome!

You should try setting your lcd blurring slightly slower, though, because i notice it barely even blurs at all, and maybe this is why the gs looks crappy when moving. I wouldn't be surprised if on calc it actually looked nice.

But still, it's so epic
Title: Re: Project M Reboot
Post by: Galandros on March 19, 2010, 02:09:22 pm
Epic physics and animations only rivaled by Digitan's Robot Wars.

But Mario graphics fills very well the screen but maintains it very pleasing.

Now we need a epic level editor.
Title: Re: Project M Reboot
Post by: ztrumpet on March 19, 2010, 06:44:49 pm
That is incredible!  Awesome job!  I really, really like it! ;D

Can you grab and hold on to the koopa shell?
Title: Re: Project M Reboot
Post by: Builderboy on March 19, 2010, 07:01:11 pm
Nice!  Its tiles like these that i wish Chrome had faster GIF support :P
Title: Re: Project M Reboot
Post by: Geekboy1011 on March 19, 2010, 08:05:51 pm
very nice did you fix getting stuck on the slopes yet i forgot X.x
Title: Re: Project M Reboot
Post by: Snake X on March 23, 2010, 11:01:10 pm
Holy crap! I really need this in my geometry class.. lol
Nice work!
Title: Re: Project M Reboot
Post by: mapar007 on March 24, 2010, 08:33:42 am
/me wants to drool in awe, but suddenly remembers his mother is within ten yards.

Nonetheless, what's that grayed-out area in the middle of the screen?
Title: Re: Project M Reboot
Post by: calc84maniac on March 24, 2010, 09:37:46 am
/me wants to drool in awe, but suddenly remembers his mother is within ten yards.

Nonetheless, what's that grayed-out area in the middle of the screen?
It was just a graphics test. Maybe I will use it for water or something.
Title: Re: Project M Reboot
Post by: jmaster797 on March 24, 2010, 11:02:56 am
I want this game. It looks AMAZING. Good work dude.
Title: Re: Project M Reboot
Post by: Hot_Dog on March 24, 2010, 11:05:58 am
 :o
Title: Re: Project M Reboot
Post by: DJ Omnimaga on March 24, 2010, 02:14:47 pm
yeah :o indeed
/me pokes calc84maniac to finish this ^^
Title: Re: Project M Reboot
Post by: Raylin on March 24, 2010, 02:15:58 pm
Agreed and seconded.
Title: Re: Project M Reboot
Post by: calc84maniac on April 03, 2010, 05:58:10 pm
I added a ton of new features :D

(http://otbp.tifreakware.net/images/M10.gif)

I added water, which is displayed using the parallax tilemapper. Swimming seems to work well, though Mario's sprite should probably change.
Now there are points displayed when killing enemies, which increase with consecutive hits (like in the real Mario games). The score is not counted up yet, though.
I added the spinning blocks from Super Mario World.
Slopes now affect Mario's movement.
New enemies!
Title: Re: Project M Reboot
Post by: jsj795 on April 03, 2010, 06:04:40 pm
WOW! Amazing!! I really like the water physics. Also the consecutive hits? That's epic o.o
It's also cool that the game doesn't seem to lag with many monsters on screen. Nice job, as always
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 03, 2010, 06:04:46 pm
:O this is freaking epic! I like the water idea and it seems the grayscale is nice ^^ and the points are awesome

Nice job as always :)

As for slopes is it like SMW where on 45° angle blocks you go down slowly if you don't move?
Title: Re: Project M Reboot
Post by: trevmeister66 on April 03, 2010, 06:18:46 pm
Simply amazing. I can't even think of what else to say. The water physics is great, the point system is sweet
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 03, 2010, 06:22:14 pm
Question, will Mario fall faster and faster as he goes down into water? It might look more realistic physics-wise. In SMW, when falling down for long enough, you eventually fall at the same speed as if you weren't underwater
Title: Re: Project M Reboot
Post by: calc84maniac on April 03, 2010, 06:31:06 pm
Question, will Mario fall faster and faster as he goes down into water? It might look more realistic physics-wise. In SMW, when falling down for long enough, you eventually fall at the same speed as if you weren't underwater
Ah, really? I might just make it modify the gravity then. Also, he does slide down hills if he doesn't move.

Edit: I tried that, and it doesn't seem right. I'll stick with what I have now
Title: Re: Project M Reboot
Post by: TsukasaZX on April 03, 2010, 08:02:56 pm
Project M is getting more and more epic by the minute o.o
More kudos, calc84 :D
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 04, 2010, 12:03:55 am
Question, will Mario fall faster and faster as he goes down into water? It might look more realistic physics-wise. In SMW, when falling down for long enough, you eventually fall at the same speed as if you weren't underwater
Ah, really? I might just make it modify the gravity then. Also, he does slide down hills if he doesn't move.

Edit: I tried that, and it doesn't seem right. I'll stick with what I have now
aw ok :(, oh well, as long as you dont make falling too slow either
Title: Re: Project M Reboot
Post by: calc84maniac on April 04, 2010, 05:23:32 pm
As requested on IRC, I made a new screenshot showing the improved water animations:
(http://otbp.tifreakware.net/images/M11.gif)
Title: Re: Project M Reboot
Post by: TsukasaZX on April 04, 2010, 05:26:21 pm
O_O

calc84..... that is by far the most epic screenshot yet. This is going to be one HECK of a game!

for($i=0;$i<9002;$i++)
{
    calc84++;
}
Title: Re: Project M Reboot
Post by: meishe91 on April 04, 2010, 05:29:49 pm
I agree. That is looking AWESOME!
Title: Re: Project M Reboot
Post by: tloz128 on April 04, 2010, 05:30:47 pm
This is definitely going to get POTY when it comes out!
Title: Re: Project M Reboot
Post by: Eeems on April 04, 2010, 05:31:50 pm
omg! wow!!! nice job!
Title: Re: Project M Reboot
Post by: lolje on April 04, 2010, 05:46:28 pm
 :o That's amazing[!]

* lolje pulls out some respect coins *
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 04, 2010, 05:49:04 pm
:O This is EPIC, again! More and more epic!

Now add a HUD and you almost get the NES SMB3 :O (plus parralax scrolling). It looks so true to the original game, even more than Super Mario 1.2 on ticalc
Title: Re: Project M Reboot
Post by: Netham45 on April 04, 2010, 05:51:07 pm
That's looking incredibly good.  :o

The water looks very true to Mario, I bet this wins POTY hands-down.
Title: Re: Project M Reboot
Post by: Madskillz on April 04, 2010, 08:07:22 pm
Looks great my friend. Keep it up!
Title: Re: Project M Reboot
Post by: jsj795 on April 04, 2010, 08:25:29 pm
WOW! It looks like even Nintendo's original mario can't beat that :P
Title: Re: Project M Reboot
Post by: Raylin on April 04, 2010, 08:32:21 pm
That screenshot, good sir, is the most EPIC thing I have seen all day.
++
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 04, 2010, 09:00:20 pm
I don't remember if it was asked but I will ask again in case: Will there be either a cape or a feather item?
Title: Re: Project M Reboot
Post by: calc84maniac on April 04, 2010, 09:02:16 pm
I don't remember if it was asked but I will ask again in case: Will there be either a cape or a feather item?
Yep, you asked on the first page of this topic, lol. There will probably be some item of that sort.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 04, 2010, 09:03:39 pm
aaah ok lol x.x, I always wished a z80 calc mario game had it :D

Title: Re: Project M Reboot
Post by: Raylin on April 04, 2010, 09:18:15 pm
Tanooki Mario.

Do it.
Now.

:D
Title: Re: Project M Reboot
Post by: Silver Shadow on April 05, 2010, 03:01:25 am
Yay! Feather items!
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 05, 2010, 05:46:40 pm
Oh another question: How does water behaves if the parralax scrolling background is black, like night time, for example?
Title: Re: Project M Reboot
Post by: calc84maniac on April 05, 2010, 05:48:25 pm
Oh another question: How does water behaves if the parralax scrolling background is black, like night time, for example?
Well, the background outside of the water can only be gray or white. Underwater, it is black and gray. So a fully gray background would make the water look black.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 05, 2010, 05:52:42 pm
Oh ok, would it be easy to implement night backgrounds, though?

Title: Re: Project M Reboot
Post by: calc84maniac on April 05, 2010, 05:54:55 pm
Oh ok, would it be easy to implement night backgrounds, though?
I personally think those get in the way too much, which is why I made only gray+white backgrounds. You can have a gray sky and white clouds, which might have a similar effect.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 05, 2010, 05:57:34 pm
Aaah I guess that's gonna be the only way. I guess it could still have a nice effect if you added some white stars in the backgrounds.

EDIT: not tile based but some sort of mockup (I guess adding some mario star powerup sprites inverted could also help, too, since in SMB3 the sky had them)
Title: Re: Project M Reboot
Post by: meishe91 on April 05, 2010, 08:43:30 pm
Ok, so I know this is completely pointless but I've been on a bit of a emoticon spree over at DeviantArt and saw this one that is Mario related. Thought I'd share it here before my real post (feel free to delete this part if you would like, I'd understand).
(http://fc07.deviantart.net/fs42/f/2009/127/6/1/Super_mario_emote_bros_by_CookiemagiK.gif)

Ok, on a more serious note. I actually like that gray one better, it just makes it seem more "night-time-like." Just looks cool :)
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 05, 2010, 08:51:59 pm
lol weird emoticon o.o

My only worry about gray bg is that the blurring may make things look horrible when objects are moving or during scrolling, like GBC games with gray backgrounds in Ndless.
Title: Re: Project M Reboot
Post by: calc84maniac on April 05, 2010, 08:54:59 pm
Well, if a BG is mostly gray it should look a lot like the water, which currently looks pretty great.
Title: Re: Project M Reboot
Post by: meishe91 on April 05, 2010, 08:58:08 pm
Oh you know you love the emoticon :P And ya, the water is pretty sweet. This is being discussed about night and day scenes, right?
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 05, 2010, 09:25:28 pm
Well, if a BG is mostly gray it should look a lot like the water, which currently looks pretty great.
really? I guess it's good to hear, then. Plus the water would be black anyway
Oh you know you love the emoticon :P And ya, the water is pretty sweet. This is being discussed about night and day scenes, right?
Yeah night and day. I wonder if the final version will have an editor letting you either change or edit the background?
Title: Re: Project M Reboot
Post by: meishe91 on April 05, 2010, 09:31:02 pm
Thought so. Well cool.
Title: Re: Project M Reboot
Post by: calc84maniac on April 05, 2010, 09:32:15 pm
Added Starman, Super Mushroom, Super Mario, and ducking. Also a simple coin counter.

(http://otbp.tifreakware.net/images/M12.gif)
Title: Re: Project M Reboot
Post by: cooliojazz on April 05, 2010, 09:33:42 pm
Wow, thats awesome!  And I like that coin counter as it is! :P
Title: Re: Project M Reboot
Post by: meishe91 on April 05, 2010, 09:33:56 pm
What would you say the percentage on completion is?
Title: Re: Project M Reboot
Post by: calc84maniac on April 05, 2010, 09:35:02 pm
What would you say the percentage on completion is?
Hard to say. There are still a ton more features I'd like to add, plus things like the level editor
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 05, 2010, 09:35:46 pm
Darn that's too great, but you suck at crouching under blocks... j/k about the later part XD

Is it me or does "shrooms" move really slowly, though? (note I'm viewing this screenshot at 30 fps)

Also does mario turn grayscale under star effect or is it just because of emulation/capture?
Title: Re: Project M Reboot
Post by: meishe91 on April 05, 2010, 09:38:51 pm
Hmm ok, well thats cool. This is turning out really great.
Title: Re: Project M Reboot
Post by: calc84maniac on April 05, 2010, 09:40:26 pm
Darn that's too great, but you suck at crouching under blocks... j/k about the later part XD

Is it me or does "shrooms" move really slowly, though? (note I'm viewing this screenshot at 30 fps)

Also does mario turn grayscale under star effect or is it just because of emulation/capture?
Yeah, they are moving slower than I'd like. I'll fix that soon. And Mario's sprite is really flashing on and off really quickly, so it's mostly the capture that makes it look perfect gray. I haven't tried this build oncalc yet, though.
Title: Re: Project M Reboot
Post by: Geekboy1011 on April 05, 2010, 10:13:12 pm
wow looks awsome and forgot im watching at 10fps and it still looks amazing (thought it seemed normal speed to me lol XD)
Title: Re: Project M Reboot
Post by: Builderboy on April 06, 2010, 12:09:16 am
Mmmm thats the one thing i don't like about Chrome, the slow FPS in Gifs.  Needless to say, its epic anyway, and even more so when i load it into Firefox :O

*Builderboy's head explodes from awesomeness*
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 06, 2010, 01:01:39 am
I think someone mentionned somewhere he had no gif speed issue in chrome, but everyone else did.
Title: Re: Project M Reboot
Post by: TsukasaZX on April 06, 2010, 01:03:37 am
If I give you any more kudos, I'll run out of them calc84!
You keep amazing me every single time!
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 06, 2010, 01:14:17 am
Just make sure enemy collision detection is better than this (http://www.omnimaga.org/index.php?action=dlattach;topic=1935.0;attach=1028)... :P
Title: Re: Project M Reboot
Post by: calc84maniac on April 06, 2010, 07:19:46 am
Just make sure enemy collision detection is better than this (http://www.omnimaga.org/index.php?action=dlattach;topic=1935.0;attach=1028)... :P
Wow, that's awful xD
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 06, 2010, 02:18:04 pm
yeah x.x

Still a great classic for its time, but I mean, I never realised this. I guess that helps that WabbitEmu now has speed settings. I think in the future it may help checking collision detection in ASM games when debugging in a more precise way, without adding delays in your code all the time.
Title: Re: Project M Reboot
Post by: calc84maniac on April 16, 2010, 05:17:39 pm
I've added support for sound-playing on the 15MHz calcs :D

I recorded some music, which is playing during the demo, directly off of my calculator. You can listen to it here (http://otbp.tifreakware.net/files/MSND02.wav)
Title: Re: Project M Reboot
Post by: meishe91 on April 16, 2010, 05:22:02 pm
That is really cool!
Title: Re: Project M Reboot
Post by: Builderboy on April 16, 2010, 06:23:33 pm
Nice!  Does it have any noticeable effect on speed?
Title: Re: Project M Reboot
Post by: Eeems on April 16, 2010, 06:59:08 pm
O.O
EPIC
hmm, I should work on adding that to my Axe Mario engine...
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 16, 2010, 07:39:38 pm
this is friggin awesome, I love how you managed to add percussions too and so many sound chans. Before, most calc games or sound apps only had one chan per ear x.x
Title: Re: Project M Reboot
Post by: calc84maniac on April 16, 2010, 11:27:57 pm
Nice!  Does it have any noticeable effect on speed?
It's hard to really tell, since there's no FPS counter oncalc. But in Wabbit it seems to still run fullspeed. The game is really designed to run in 6MHz, so I have 9MHz left to process sounds.

Some of you may have noticed a bit of a beeping noise replacing the percussion about half the time. I've fixed that by increasing the frequency of the white noise channel. Much better-sounding track here (http://otbp.tifreakware.net/files/MSND03.wav).
Title: Re: Project M Reboot
Post by: Hot_Dog on April 16, 2010, 11:52:05 pm
Awesome music!  Is there going to be more than one track?
Title: Re: Project M Reboot
Post by: calc84maniac on April 16, 2010, 11:56:49 pm
Awesome music!  Is there going to be more than one track?
First I'm going to have to decide my final storage method for the music (it's pretty freaking huge at the moment). But yeah, I'll probably have multiple tracks, and I'll try to add in-game sound effects as well :)
Title: Re: Project M Reboot
Post by: Madskillz on April 17, 2010, 03:20:11 am
Fantastic...Overall I am thoroughly impressed with the quality of the sound.  You seem to strive on doing stuff on your own that push what has been done out there already. I am truly inspired to pick back up some of my old ASM projects just to see what I can still do. Awesome work man keep it up!
Title: Re: Project M Reboot
Post by: Galandros on April 17, 2010, 08:00:41 am
Epic sound. I can play some part of it in a guitar. xD

Will be added sound to events like death, fall, kill enemies, etc? I love the things that calcmaniac84 can do. I hope I can do some of my own, someday. ^^
Title: Re: Project M Reboot
Post by: calc84maniac on April 17, 2010, 09:11:30 am
My suspicions that the game was running slower oncalc were correct. I have now fixed the problem by disabling the memory access delay, which was adding a clock cycle for every opcode read from the flash (totally throwing off my interrupt timing expectations). It seems to completely run fullspeed now.
Title: Re: Project M Reboot
Post by: tifreak on April 17, 2010, 09:57:27 am
O_O
Dude, this is really on calc music? o.O If so, I would very very much like to have your most current build to throw on the calc and try myself. XD
Title: Re: Project M Reboot
Post by: Hot_Dog on April 17, 2010, 12:12:29 pm
Hey, calc84, Rebma Boss is not quite ready to join this site yet, but he asked me to let you know that if it would save you some time to have someone else put in the music once you reach the final storage method, he's offering his services.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 17, 2010, 12:59:08 pm
It would be cool if he joined. Is he just too busy to join atm?

For music, he would probably have to convert the music into ASM readable format, since I assume calc84 uses a quite unconventional type of music data for his game x.x
Title: Re: Project M Reboot
Post by: Hot_Dog on April 17, 2010, 01:31:35 pm
Quote
It would be cool if he joined. Is he just too busy to join atm?

Nah, he's just waiting until he finishes the final touches on the first piece he's going to post. 
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 17, 2010, 01:58:57 pm
aaaah ok I see. Remember he can always also check out other music too and comment even if he doesn't post about his yet. Plus, sometimes on forums other members appreciate when a new member give feedback on their stuff if the new member showcase his, rather than just joining a forum for the sole purpose of showcasing their work without posting anywhere else. Some people even see the later as bad netiquette and there are even music forums where you are forced to have 10 or 20 posts before being allowed to showcase your own work and some forums requires you to comment on 5 or 10 songs before being able to showcase anything else again
Title: Re: Project M Reboot
Post by: BrownyTCat on April 21, 2010, 06:14:21 pm
I've added support for sound-playing on the 15MHz calcs :D

I recorded some music, which is playing during the demo, directly off of my calculator. You can listen to it here (http://otbp.tifreakware.net/files/MSND02.wav)

Glad I have an 84+Se, that is just astounding.
Title: Re: Project M Reboot
Post by: tr1p1ea on April 22, 2010, 08:54:49 am
That music is incredible, great stuff!
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 22, 2010, 09:09:08 am
I wonder: does the addition of sound have a huge impact on the game speed (and grayscale) performances? I know some sound programs won't leave much time for other stuff to be executed unless the sound is only small beeps, like Ice Climber and Pyoro
Title: Re: Project M Reboot
Post by: calc84maniac on April 22, 2010, 12:31:10 pm
I wonder: does the addition of sound have a huge impact on the game speed (and grayscale) performances? I know some sound programs won't leave much time for other stuff to be executed unless the sound is only small beeps, like Ice Climber and Pyoro
Nope, not at all, because at 15MHz there is (or was, before I added the sound) a ton of free time every frame. The sound effectively reduces the available clocks to 6MHz or so, which is what I am designing the game for.
Title: Re: Project M Reboot
Post by: TsukasaZX on April 22, 2010, 02:00:27 pm
Holy orchestral epic win, Batman! I can't believe that's on-calc music! It's amazing! Calc84maniac, I suggest we rename you to "Calc84God" o_o
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 22, 2010, 04:29:10 pm
I wonder: does the addition of sound have a huge impact on the game speed (and grayscale) performances? I know some sound programs won't leave much time for other stuff to be executed unless the sound is only small beeps, like Ice Climber and Pyoro
Nope, not at all, because at 15MHz there is (or was, before I added the sound) a ton of free time every frame. The sound effectively reduces the available clocks to 6MHz or so, which is what I am designing the game for.
very nice to hear, so what we'll have is 83+ version with no sound and 83+SE version running at same speed but with sound? :)
Title: Re: Project M Reboot
Post by: calc84maniac on April 22, 2010, 04:39:19 pm
I wonder: does the addition of sound have a huge impact on the game speed (and grayscale) performances? I know some sound programs won't leave much time for other stuff to be executed unless the sound is only small beeps, like Ice Climber and Pyoro
Nope, not at all, because at 15MHz there is (or was, before I added the sound) a ton of free time every frame. The sound effectively reduces the available clocks to 6MHz or so, which is what I am designing the game for.
very nice to hear, so what we'll have is 83+ version with no sound and 83+SE version running at same speed but with sound? :)
That is my plan, yes.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 22, 2010, 04:53:16 pm
will the user have to install a different 8xk?
/me hopes not, altough he doesn't mind, but he is afraid of the amount of e-mails calc84maniac would get then from people who got errors running the game on their reg 83+ due to downloading the wrong version, like back in the early 83+ days where people would download the 83p file instead of th 8xp files
Title: Re: Project M Reboot
Post by: calc84maniac on April 22, 2010, 04:59:08 pm
Nah, the current 8xk will simply not start the music if running on an 83+
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 22, 2010, 05:05:34 pm
Aaah ok, thanks for the info
Title: Re: Project M Reboot
Post by: BrownyTCat on April 22, 2010, 05:57:10 pm
I wonder: does the addition of sound have a huge impact on the game speed (and grayscale) performances? I know some sound programs won't leave much time for other stuff to be executed unless the sound is only small beeps, like Ice Climber and Pyoro
Nope, not at all, because at 15MHz there is (or was, before I added the sound) a ton of free time every frame. The sound effectively reduces the available clocks to 6MHz or so, which is what I am designing the game for.

I could compose tracks if I got the sound routine by itself, I also want it for my 84+ PacMan clone.
Title: Re: Project M Reboot
Post by: Builderboy on April 22, 2010, 11:56:31 pm
Its so awesome how this engine runs at only 6 Mgz, and it leaves so much room for epic things like epic music for an epic game ;D
Title: Re: Project M Reboot
Post by: calc84maniac on April 23, 2010, 12:02:41 am
I wonder: does the addition of sound have a huge impact on the game speed (and grayscale) performances? I know some sound programs won't leave much time for other stuff to be executed unless the sound is only small beeps, like Ice Climber and Pyoro
Nope, not at all, because at 15MHz there is (or was, before I added the sound) a ton of free time every frame. The sound effectively reduces the available clocks to 6MHz or so, which is what I am designing the game for.

I could compose tracks if I got the sound routine by itself, I also want it for my 84+ PacMan clone.
While the core sound-playing method is fairly complete, I need to completely revamp the code that reads music data and advances from note to note. The data takes way too much space currently. :( My current setup was mainly to show that it works, but it was not designed for long-term use.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 23, 2010, 12:39:39 am
how many bytes does the current song take?
Title: Re: Project M Reboot
Post by: calc84maniac on April 23, 2010, 01:13:34 am
It's about 1700 bytes (and it's not even the full SMB theme)
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 23, 2010, 01:22:23 am
;-;
Title: Re: Project M Reboot
Post by: Netham45 on April 23, 2010, 01:26:12 am
How 'bout 2 releases, one w/o sound entirely(if it saves a page), and one with sound that just doesn't play the sound on an 83+?

It'd be nice for people who don't have sound equipment for the calcs, or who just want to save space.
Title: Re: Project M Reboot
Post by: tifreak on April 23, 2010, 05:27:47 am
How 'bout 2 releases, one w/o sound entirely(if it saves a page), and one with sound that just doesn't play the sound on an 83+?

It'd be nice for people who don't have sound equipment for the calcs, or who just want to save space.

Just curious, but what would be the point of that? might as well just have 2 versions, one with, one without music. *shrugs*

And not trying to be mean, just woke up. x.x
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 23, 2010, 09:48:42 am
Well, it could save space as Netham45 said for ppl who dont want sound.
Title: Re: Project M Reboot
Post by: trevmeister66 on April 23, 2010, 10:33:49 am
Or, even if people did want sound, but don't have the capabilities to listen to the sound, then they could just play the regular version.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 23, 2010, 05:02:03 pm
As long as the regular version has speed control for people running it on SE (so it won't run twice faster. Trust me it's near impossible when running 2x faster, I was one of the two lucky person to have a copy of NspireZ80 and it came with an old build of Project M Reboot :P)
Title: Re: Project M Reboot
Post by: calc84maniac on April 25, 2010, 08:05:37 pm
New screenshot!
(http://otbp.tifreakware.net/images/M13.gif)

Added features include wall-jump, climbing, and various new sprites/animations.
Title: Re: Project M Reboot
Post by: ztrumpet on April 25, 2010, 08:17:06 pm
WOW! ;D

As always, incredible job Calc84! :D
Title: Re: Project M Reboot
Post by: jsj795 on April 25, 2010, 09:24:24 pm
Amazing... Beautiful... that's all I can say...
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 25, 2010, 11:25:45 pm
WOW that's great! I like the Wall jump idea. Did you take this feature from Super Mario 64 and later, or did you want to emulate the wall jumping glitch in SMB1/2/3/World?

And I love the climbing idea!
Title: Re: Project M Reboot
Post by: TIfanx1999 on April 26, 2010, 02:48:45 am
All these features and SOUND?! Simply Amazing! Your work continues to be exceptional. Keep it up! =)
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 26, 2010, 08:08:19 am
Oh hai Art_Of_Camelot, welcome back! :)
Title: Re: Project M Reboot
Post by: Silver Shadow on April 26, 2010, 02:44:52 pm
Looking freakin' awesome as always!
Title: Re: Project M Reboot
Post by: Madskillz on April 26, 2010, 04:25:57 pm
I love how your tilemap is just a huge playground for all your features to test. With a little sample of everything. Awesome maniac keep it up.
Title: Re: Project M Reboot
Post by: thecnoNSMB on April 26, 2010, 04:35:16 pm
O. M. G.
Title: Re: Project M Reboot
Post by: Geekboy1011 on April 26, 2010, 04:48:03 pm
dam calc just amazing just amazing

so cant wait to see what else you add X.x
Title: Re: Project M Reboot
Post by: _player1537 on April 26, 2010, 04:50:58 pm
reason #9001 why calc84 is amazing, great screenshots (is there a demo out yet?)
Title: Re: Project M Reboot
Post by: fugot on April 26, 2010, 08:09:42 pm
any idea when any type of release will be available?
Title: Re: Project M Reboot
Post by: tr1p1ea on April 26, 2010, 09:09:30 pm
Looking incredible.

Me wants, me wants now! :D.

(By the way i love the way the hat comes off slightly when he is falling :)).
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 26, 2010, 11:34:28 pm
any idea when any type of release will be available?
(I got a copy  *runs*)

(j/k my copy is extremly old and lacks many features, not to mention runs a bit too fast to be playable since it was part of a TI-83+ ROM for TI-Nspire z80 emulator)
Title: Re: Project M Reboot
Post by: calc84maniac on April 28, 2010, 11:33:14 am
I made a grayscale version of Mario's sprite set... it's a keeper! :D

(http://otbp.tifreakware.net/images/M14.gif)
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 28, 2010, 12:29:03 pm
oooh I love it, and I like the spinning blocks too ^^

For some reasons the water looks weird again, though D:
Title: Re: Project M Reboot
Post by: calc84maniac on April 28, 2010, 12:36:25 pm
Oh yeah, I removed the wave tiles a while back and forgot to add them back in. Hmm, maybe I could actually make the engine automatically insert wave tiles, come to think of it
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 28, 2010, 12:39:07 pm
that would be cool ^^
Title: Re: Project M Reboot
Post by: BrownyTCat on April 28, 2010, 05:21:45 pm
It's about 1700 bytes (and it's not even the full SMB theme)

O_O" YIKES!
Title: Re: Project M Reboot
Post by: Eeems on April 28, 2010, 06:35:46 pm
wow! nice! that's awesome! it is a keeper :P
Title: Re: Project M Reboot
Post by: tifreak on April 28, 2010, 10:32:00 pm
wait.. you can jump and skip off walls and climb..? o.o oh my =o

question.. will there be level sets for this, or will it only have whatever levelset you send with the game? Meaning I may have missed something along the way or have just forgotten it <<;
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 28, 2010, 10:33:40 pm
IIRC he's gonna have a level set, but also allow external ones.
Title: Re: Project M Reboot
Post by: Hot_Dog on April 28, 2010, 10:35:04 pm
Awesome!  Will the game have warp pipes?  I was always upset in Super Mario 1.2 to press "Down" only to have nothing happen on a pipe
Title: Re: Project M Reboot
Post by: calc84maniac on April 28, 2010, 10:37:20 pm
Awesome!  Will the game have warp pipes?  I was always upset in Super Mario 1.2 to press "Down" only to have nothing happen on a pipe
Of course! It wouldn't be a real Mario game without it (glares at Super Mario 1.2)
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 28, 2010, 10:38:43 pm
yay!

I wonder how hard it will be to write external levels with warp pipes tho?
Title: Re: Project M Reboot
Post by: calc84maniac on April 29, 2010, 01:33:32 am
Hill-sliding, 1-ups, and thwomps! Oh my!

(http://otbp.tifreakware.net/images/M15.gif)
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 29, 2010, 01:34:58 am
Hill-sliding, 1-ups, and thwomps! Oh my!

(http://otbp.tifreakware.net/images/M15.gif)
WOW friggin awesome as said on IRC! Love how you can slide on enemies now ^^

However, why is Mario turning mini when falling from slopes? D:
Title: Re: Project M Reboot
Post by: calc84maniac on April 29, 2010, 01:37:41 am
I was holding the Down button, which made him duck. The sprite might use some work though...
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 29, 2010, 01:43:48 am
oooh ok x.x

maybe make it taller?
Title: Re: Project M Reboot
Post by: Galandros on April 29, 2010, 07:38:47 am
The Project M is looking like the definitive Mario game for z80 calcs. It seems like only missing the pipes, level end and maps for releasing the game. Seems so close to finish...

I hope you don't have hard bugs to fix.
Will be there any bosses?
Title: Re: Project M Reboot
Post by: trevmeister66 on April 29, 2010, 10:12:05 am
Wow, that is amazing. Great work. I can't wait to see what else is added in
Title: Re: Project M Reboot
Post by: tifreak on April 29, 2010, 11:01:03 am
So when will you be adding in Yoshi? :p lol

Looks great so far, keep up your awesome work!
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 29, 2010, 04:01:34 pm
The Project M is looking like the definitive Mario game for z80 calcs. It seems like only missing the pipes, level end and maps for releasing the game. Seems so close to finish...

Yea he is planning to add warp pipes support in the future.
Title: Re: Project M Reboot
Post by: calc84maniac on May 06, 2010, 01:07:42 am
(http://otbp.tifreakware.net/images/M18.gif)
Title: Re: Project M Reboot
Post by: Eeems on May 06, 2010, 02:01:08 am
O.o
Thst just blew my mind.
That will win you a POTY for sure.
Wow...
Title: Re: Project M Reboot
Post by: TsukasaZX on May 06, 2010, 02:17:47 am
Boos AND Yoshi? :O/me bows before Calc84God and showers him in kudos
Title: Re: Project M Reboot
Post by: Madskillz on May 06, 2010, 02:34:33 am
Ha ha awesome. Is Yoshi in there for good or were you just messing around?
Title: Re: Project M Reboot
Post by: Galandros on May 06, 2010, 08:38:26 am
It took a while to see that Mario was riding Yoshi. Yoshi animation is faster than Mario, but I don't know about its speed.

I am more used to see Mario throwing things to enemies than the 1up thing. But I only played a Mario for GB or GBC.

The game has an impressive engine, it seems to be able support every Mario feature.
Title: Re: Project M Reboot
Post by: tifreak on May 06, 2010, 10:17:58 am
Very nicely done calc!

Will the boos stop following you once you manage to get x amount of distance between you and them? Also, does he eat things yet? :p
Title: Re: Project M Reboot
Post by: Raylin on May 06, 2010, 03:51:56 pm
CALC84.

Release the damned thing already.
This is torture!

You have a level editor, don't you?
Just release it!

:D
Title: Re: Project M Reboot
Post by: calc84maniac on May 06, 2010, 03:54:43 pm
CALC84.

Release the damned thing already.
This is torture!

You have a level editor, don't you?
Just release it!

:D
I have no such thing, nor the ability to handle more than one level which is hardcoded into the app.
Title: Re: Project M Reboot
Post by: Raylin on May 06, 2010, 03:56:40 pm
Could you make one?

Wouldn't it make things so much easier?
Or am I being stupid?
Title: Re: Project M Reboot
Post by: calc84maniac on May 06, 2010, 04:14:38 pm
Well of course, I'm just saying that there's a lot more left to do than you might think, even when talking about normal features (Fire Mario, Cape Mario, Piranha Plants, vines, Hammer Bros, moving platforms, and so much more)
Title: Re: Project M Reboot
Post by: Raylin on May 06, 2010, 04:22:36 pm
Are you trying to make this the definitive end-all, be-all of calc Marios?
Title: Re: Project M Reboot
Post by: calc84maniac on May 06, 2010, 04:45:30 pm
Are you trying to make this the definitive end-all, be-all of calc Marios?
Yep. No reason to pull any punches, I want this to be as good as possible.
Title: Re: Project M Reboot
Post by: ztrumpet on May 06, 2010, 04:47:59 pm
Boos and Yoshis!?!  Nice!  I second the "POTY for sure."

Excellent work as always! ;D  That's really impressive! :D
Title: Re: Project M Reboot
Post by: DJ Omnimaga on May 06, 2010, 07:24:09 pm
WOW! Awesome! You definitively want this to be a SMW clone don't you?
/me wonders if this could eventually spark some interest from the SMW hacking community. SMW hacking is huge and maybe some ppl might want to make levels for Project M
Title: Re: Project M Reboot
Post by: calcdude84se on May 06, 2010, 08:35:13 pm
How many app pages is this gonna be? I'm not sure if one page could contain all the epic-ness. :)
Title: Re: Project M Reboot
Post by: calc84maniac on May 06, 2010, 08:45:32 pm
How many app pages is this gonna be? I'm not sure if one page could contain all the epic-ness. :)
It will probably be at least two. At some point I will probably move all of the graphics data to the second page because that is only accessed by the tilemap/sprite routines.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on May 07, 2010, 12:09:29 am
So two plus the space for each level sets?

Btw if there are external levels, will we be able to keep them archived?
Title: Re: Project M Reboot
Post by: calc84maniac on May 07, 2010, 12:58:14 am
So two plus the space for each level sets?

Btw if there are external levels, will we be able to keep them archived?
I would actually rather they be archived, because I would have to make an extra copy in RAM anyway.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on May 07, 2010, 01:26:25 am
ok sound good, because this was one of the complaints about Acelgoyobis: levels having to be in RAM to be used. I believe it was the same in TinyCarZ too. In Super Mario 1.2 and 2.0 they were unarchived then re-archived, if I remember, but I'm not sure anymore.
Title: Re: Project M Reboot
Post by: Builderboy on May 07, 2010, 01:37:58 am
Wewt!  Level editors are ftw! ^^ do you have any current plans for the editor?  Might you make one for yourself just to make mapmaking easier?
Title: Re: Project M Reboot
Post by: tloz128 on May 07, 2010, 04:18:17 pm
could you put in an overworld map in project m?
Title: Re: Project M Reboot
Post by: TIfanx1999 on May 07, 2010, 08:51:14 pm
I'm sure he could, but I don't think it's really necessary. I'm not sure what kind of space an overworld map would take up either.
Title: Re: Project M Reboot
Post by: Silver Shadow on May 08, 2010, 03:50:54 am
An overworld would be cool!
Title: Re: Project M Reboot
Post by: Madskillz on May 08, 2010, 07:52:23 pm
It may/would be cool, but I agree it isnt necessary.
Title: Re: Project M Reboot
Post by: calcdude84se on May 08, 2010, 08:21:40 pm
But think of what you'd be missing! Multiple pathways, items used right before entering a level, and fights w/the chance enemy!
I guess it depends on how far calc84maniac want to take this.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on May 08, 2010, 11:26:49 pm
True but yeah we need to stay realistic. If he adds overworld support he'll have to make sure in the LV editor the overworld is easy to edit. I never could understand the one in Super Mario 68k and I gave up after only getting plenty of errors.
Title: Re: Project M Reboot
Post by: TIfanx1999 on May 09, 2010, 01:09:37 am
Exactly what DJ Omni said. Plus, we don't know how many levels will be included with the program yet, what size levels will range, and if the set that comes with it will be integrated into the app or not.
Title: Re: Project M Reboot
Post by: tloz128 on May 09, 2010, 06:56:15 pm
yeah, i guess it would be pretty difficult. if anything, an overworld map would be an afterthought- after all the levels were completed. although, i didn't have an overworld editor in mind. i was thinking that maybe there could be a specific zone for custom levels, which would have a certain amount of spaces for custom levels  (maybe like, 8 of them), meaning that the amount of custom levels you could make would be limited to 8. just a thought, though.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on May 09, 2010, 11:21:44 pm
I wouldn't limit custom levels to 8, for people who got SE calcs and want many levels on their calc at once. Maybe have a scrolling custom level map that scrolls infinitely from the first installed custom level to the last one
Title: Re: Project M Reboot
Post by: Stephan on May 12, 2010, 10:50:35 am
I would like to see that you can implement the kitty mode that you get from eating the leaf in Super Mario 3. That was cool. I kinda miss that game, and it's great that you are going to recreate it. Please let me know when you finish. It's cool if you don't do the kitty mode thing, it was just be even cooler if you do. Good luck either way! :D
Title: Re: Project M Reboot
Post by: DJ Omnimaga on May 12, 2010, 12:54:11 pm
Do you mean just so mario can fly when running for a while? If I remember, he's planning to add the mario cape, which does this as well. (He's aiming for a Super Mario World style game, taking elements from other games as well)
Title: Re: Project M Reboot
Post by: calcdude84se on May 12, 2010, 04:30:32 pm
It seems like that's what he means. If it isn't, he can clarify.
Title: Re: Project M Reboot
Post by: Madskillz on May 13, 2010, 02:49:50 am
I think the cape is suitable, but yeah the raccoon outfit would be cool but not necessary.
Title: Re: Project M Reboot
Post by: TsukasaZX on May 13, 2010, 10:28:36 am
Two words: Tanooki Suit.
Pleeeaaaase, calc84god? :O

Also, I think the cape would be a tad more distinguishable as a power-up than the raccoon suit, IMHO.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on May 13, 2010, 04:21:01 pm
true, especially with those small sprites x.x. Also I like how with the cape you can hold down the jump button to fly instead of repeatdely tapping it
Title: Re: Project M Reboot
Post by: gkaee on July 27, 2010, 05:03:55 am
First of all it looks unbelieveable. :D Second of all will i be able to use it on my nspire via the 84+ emulation or otherwise? Thanks for the info either way.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on July 28, 2010, 02:05:47 am
Hi and welcome here :)

Unfortunately I do not know. It would need to not use undocumented z80 assembly instructions to work on the TI-Nspire, which only Calc84maniac could answer.

I hope he did not lose the entire progress for this project, though, like most of his Nspire stuff :/
Title: Re: Project M Reboot
Post by: apcalc on July 28, 2010, 09:29:38 am
DJ, I think he said he had his Z80 projects backed up on a flash drive.  He only lost his Nspire projects. :(
Title: Re: Project M Reboot
Post by: calc84maniac on July 28, 2010, 03:29:11 pm
Yeah, that is true. Project M still lives! :) And I made sure not to use undocumented instructions this time. Currently I don't have much time to actually work on projects though, since I'm between laptops at the moment.

I should really post a topic about this. :P
Title: Re: Project M Reboot
Post by: tifreak on July 28, 2010, 03:38:54 pm
What happened, hard drive failure?
Title: Re: Project M Reboot
Post by: DJ Omnimaga on July 29, 2010, 04:48:01 am
I am glad the project is still safe, it sucks about all other projects, though. I hope you also find more time to work on your remaining projects soon.
What happened, hard drive failure?
The hard drive failed because laptops sucks at lasting long enough, which is why I always recommend that people get desktops unless they absolutely need something mobile that is still a full computer they can work on for school.

That said it sucks that this happened, though. This is why I prefer to keep backups at multiple places as much as possible (example: Omnimaga database is backed up on this computer, on the webspace and my old computer.), in case. But often when those hard drive failure happens this often happens at the worst moments :(
Title: Re: Project M Reboot
Post by: gkaee on July 29, 2010, 06:28:54 am
Wow that sucks and im sorry to here it. Atleast project m lives. Anything else survive?
Title: Re: Project M Reboot
Post by: DJ Omnimaga on July 29, 2010, 06:12:52 pm
All his 84+ projects. All the Nspire stuff died (although it is not officially dead)
Title: Re: Project M Reboot
Post by: Galandros on August 09, 2010, 07:05:28 am
All his 84+ projects. All the Nspire stuff died (although it is not officially dead)

auch, that is hard to deal. At least the 84+ projects backup was relatively recent?

Flash drives can be easily lost... but for recent stuff is ok. So backup in various computers and external hard drives is the best. My desktop computer is possibly what has more risks in hard rive failures due to his historic. (weird 60GB occupied and freed by reformatting plus some filesystem recovered somehow by Linux OS but unreachable from Windows) I can't complaint about the laptop because I use mostly on hard and plain tables.
Title: Re: Project M Reboot
Post by: andrepd on August 24, 2010, 01:50:19 pm
Wow, i'm awed at project m and f-zero... let's hope calc84's motivation is kept strong, and that these projects don't get abandoned... :)
Title: Re: ques
Post by: DJ Omnimaga on August 24, 2010, 01:56:01 pm
Ohai andrepd, nice to see you around :)

Do you do any calc programming by the way?

Also I agree, I really hope this stays alive. I have been wanting those games for 2 years now (or almost) ;D
Title: Re: Project M Reboot
Post by: Builderboy on August 24, 2010, 02:29:43 pm
Yeah, i know what you mean.  Fzero and some of Calc84's other projects were what brought me originally to Omnimaga.  To see something so awesome, and a site that was so game oriented was excellent :)

(and on a side note, Dj, it seems your post says Re: Ques o.O)
Title: Re: Project M Reboot
Post by: calc84maniac on August 24, 2010, 02:32:21 pm
Project M is what I'm currently working on at the moment. :) One of the most important things I'm doing right now is going through old code and adding comments.
Title: Re: Project M Reboot
Post by: bwang on August 24, 2010, 02:35:55 pm
Yeah, i know what you mean.  Fzero and some of Calc84's other projects were what brought me originally to Omnimaga.  To see something so awesome, and a site that was so game oriented was excellent :)

(and on a side note, Dj, it seems your post says Re: Ques o.O)
Yeah, I discovered the new Omnimaga back when it had around 0 posts on it, and then left. Then a while later I discovered F-Zero, and that was what brought me back here.
calc84 is awesome :D
Title: Re: Project M Reboot
Post by: DJ Omnimaga on August 24, 2010, 05:20:47 pm
Yeah, i know what you mean.  Fzero and some of Calc84's other projects were what brought me originally to Omnimaga.  To see something so awesome, and a site that was so game oriented was excellent :)

(and on a side note, Dj, it seems your post says Re: Ques o.O)
Haha yeah I was trying to trick Netham45 earlier, who now hosts a replacement to SpyBot45, in thinking the ques glitch was still occuring. XD

@Bwang I guess you probably found a link to the site and it happened to be around August/Sept 2008, when we just re-opened. It was before F-Zero was announced too.

@Calc84 I'm happy to hear :)
Title: Re: Project M Reboot
Post by: Hot_Dog on August 24, 2010, 05:25:16 pm
Project M is what I'm currently working on at the moment. :) One of the most important things I'm doing right now is going through old code and adding comments.

Is that for your sake, or for everyone's?  I know that for S.A.D., I had to add lots of comments to old code for my sake
Title: Re: Project M Reboot
Post by: calc84maniac on August 24, 2010, 05:29:12 pm
Project M is what I'm currently working on at the moment. :) One of the most important things I'm doing right now is going through old code and adding comments.

Is that for your sake, or for everyone's?  I know that for S.A.D., I had to add lots of comments to old code for my sake

For my sake, hehe. It could be so easy to forget what I was doing with that code.
Title: Re: Project M Reboot
Post by: calc84maniac on August 24, 2010, 07:21:25 pm
*bump*

I made a new screenshot! Just messing around with the current version. Notable additions are Fire Flower and Fire Mario. Also, Koopa shell physics have improved (not shown in this screenshot)
(http://otbp.tifreakware.net/images/M19.gif)
Title: Re: Project M Reboot
Post by: Hot_Dog on August 24, 2010, 07:33:02 pm
As usual, nice work Calc84!  Please keep up the good work
Title: Re: Project M Reboot
Post by: apcalc on August 24, 2010, 07:34:06 pm
That looks great calc84!

Excellent work. :)
Title: Re: Project M Reboot
Post by: DJ Omnimaga on August 24, 2010, 07:37:54 pm
WOW! Freaking epic, glad to see new progress!

One thing I noticed, though: when the mushroom went out of the ? block and started moving, it jumped one pixel up, it seems. Is it supposed to happen? Also when shooting fireballs the enemies seems to jump a bit too high, maybe make them jump half a tile lower?

Awesome, though. Keep up the good work :)
Title: Re: Project M Reboot
Post by: tloz128 on August 24, 2010, 07:41:44 pm
yay! progress :D
Title: Re: Project M Reboot
Post by: ztrumpet on August 24, 2010, 07:54:38 pm
Wow!  That's epic!  Excellent job Calc84.  This is going to be a blast to play. ;D
Title: Re: Project M Reboot
Post by: meishe91 on August 24, 2010, 08:00:19 pm
Wow! That looks awesome! Keep up the great work :D
Title: Re: Project M Reboot
Post by: patriotsfan on August 24, 2010, 08:19:29 pm
Sweet! Gonna put this on my calc once it's completed! ;D
Title: Re: Project M Reboot
Post by: guy6020665 on August 24, 2010, 08:19:57 pm
This is EPIC!!!!!!!!!!

POAT AWARD (Program of All Time)!!!!

How soon until a release?
Title: Re: Project M Reboot
Post by: calc84maniac on August 24, 2010, 08:52:14 pm
This is EPIC!!!!!!!!!!

POAT AWARD (Program of All Time)!!!!

How soon until a release?
Until I say otherwise, I think the answer to that will be "not for a while yet" :P
Title: Re: Project M Reboot
Post by: tloz128 on August 24, 2010, 09:01:31 pm
This is EPIC!!!!!!!!!!

POAT AWARD (Program of All Time)!!!!

How soon until a release?
Until I say otherwise, I think the answer to that will be "not for a while yet" :P
is there any chance of a demo release?
(school's starting up right about now ;)...)
Title: Re: Project M Reboot
Post by: DJ Omnimaga on August 24, 2010, 09:25:47 pm
It would be cool, although I think he isn't planning to do a demo yet. I would like a 27-33 fps version of the screenshot above, though, for the video :P
Title: Re: Project M Reboot
Post by: calc84maniac on August 24, 2010, 10:16:35 pm
It would be cool, although I think he isn't planning to do a demo yet. I would like a 27-33 fps version of the screenshot above, though, for the video :P
Here you go: http://otbp.tifreakware.net/images/M20.gif (http://otbp.tifreakware.net/images/M20.gif)

Warning for all watchers, size is about 6MB. Might not play correctly on some browsers, but it works for me in Firefox.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on August 24, 2010, 10:38:47 pm
Cool, thanks!
Title: Re: Project M Reboot
Post by: Iambian on August 25, 2010, 12:12:40 am
Just saw the screenshot, wondering what's going on with teh Project M that appeared again all of a sudden on the most recent posts list.

And what I saw was liek EPIC. I'm loving this.
Title: Re: Project M Reboot
Post by: Builderboy on August 25, 2010, 01:32:54 am
This thread is full of win!  Be warned, dont read all 30 pages in one sitting, or you brave a risk of mind = blown!
Title: Re: Project M Reboot
Post by: TsukasaZX on August 25, 2010, 11:32:03 am
This thread is full of win!  Be warned, dont read all 30 pages in one sitting, or you brave a risk of mind = blown!
You brave a risk of mind = blown! when you read most any given page in this thread :P
Title: Re: Project M Reboot
Post by: matthias1992 on August 25, 2010, 04:17:23 pm
I just can't graps this. We've got SO many cool things coming. Mode7 in Axe (Quigibo), SAD (Hot_Dog), RoboWars (Digitan) and then this ProjectM!

Very, very impressive stuff this! How is the sound doing? will it still be implented?
Title: Re: Project M Reboot
Post by: DJ Omnimaga on August 25, 2010, 04:20:53 pm
Still implemented, but only for 15 MHz calcs. I can't wait to try this on calc ^^
Title: Re: Project M Reboot
Post by: Hot_Dog on August 25, 2010, 04:43:08 pm
Still implemented, but only for 15 MHz calcs. I can't wait to try this on calc ^^

Yeah, it's too bad that the sound requires that much processing power--and space, too.  I wonder what kind of sound we'll get on the Nspire

/me wonders
Title: Re: Project M Reboot
Post by: calc84maniac on August 25, 2010, 07:19:26 pm
Still implemented, but only for 15 MHz calcs. I can't wait to try this on calc ^^

Yeah, it's too bad that the sound requires that much processing power--and space, too.  I wonder what kind of sound we'll get on the Nspire

/me wonders
Nspire won't get sound, due to lack of speed and the actual timers used to generate the interrupts.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on August 26, 2010, 03:26:04 am
I think in Nspire 84+ mode, if set at 15 MHz, an ASM/Axe game will run at like 6, right? I checked once, with Supersonic Ball, I removed the speed restriction and I barely saw any difference than if I let it ran at 6 MHz.

TI, what have you done????
Title: Re: Project M Reboot
Post by: calc84maniac on August 26, 2010, 10:02:12 am
Yoshi madness!
(http://otbp.tifreakware.net/images/M21.gif)
Title: Re: Project M Reboot
Post by: ztrumpet on August 26, 2010, 10:07:28 am
That's epic!  Wonderful job.  I've always hated Boos, though. XD ;D
Title: Re: Project M Reboot
Post by: agent84 on August 26, 2010, 11:19:39 am
looks great!

Question; will the game keep track of the score?  I see how you get pts for killing enemies and stuff, so will the overall score be shown at the end of the lvl?
Title: Re: Project M Reboot
Post by: Hot_Dog on August 26, 2010, 11:24:03 am
Wow, nice yoshi!
Title: Re: Project M Reboot
Post by: TsukasaZX on August 26, 2010, 11:44:11 am
Daaaaang O_o
My only concern so far is that the boo is a tad fast. Other than that, again more kudos to you calc84god `-`
Title: Re: Project M Reboot
Post by: andrepd on August 26, 2010, 12:17:48 pm
Yoshi madness!
(http://otbp.tifreakware.net/images/M21.gif)

awesome, looks great, keep up the good work.

btw, what's that number on the corner? fps?
Title: Re: Project M Reboot
Post by: calc84maniac on August 26, 2010, 12:40:54 pm
The game is currently keeping track of score, yes. I'm not sure if I'm going to show it in the level or not. And the number in the upper right shows number of coins :)
Title: Re: Project M Reboot
Post by: DJ Omnimaga on August 26, 2010, 12:52:25 pm
That  boo seems annoying to dodge ;D

Nice job Calc84. I love how close it is to SMW. Btw will you be able to spit back koopa shells after eating them? What about eating coins?
Title: Re: Project M Reboot
Post by: calc84maniac on August 26, 2010, 06:38:36 pm
That  boo seems annoying to dodge ;D

Nice job Calc84. I love how close it is to SMW. Btw will you be able to spit back koopa shells after eating them? What about eating coins?
Yeah, koopa shell spitting is planned. Not sure about eating coins though, since that would require doing collisions with the tilemap. I don't remember Yoshi being able to eat stationary coins in SMW, though I know he can eat the kind dropped by enemies.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on August 26, 2010, 08:18:11 pm
Oh ok. It's up to you I guess. Also I guess it might be difficult since they aren't sprites.

Good luck on the project :)
Title: Re: Project M Reboot
Post by: TIfanx1999 on August 28, 2010, 08:42:04 am
Just saw the screenshot, wondering what's going on with teh Project M that appeared again all of a sudden on the most recent posts list.

And what I saw was liek EPIC. I'm loving this.
Yea, same here. I was actually thinking about fooling around with some super mario world spriting just for giggles.

Suggestion: Possibly make Yoshi so he can't be pushed around (this always bothered me about the GBA remake).
Title: Re: Project M Reboot
Post by: DJ Omnimaga on August 28, 2010, 01:24:10 pm
Do you mean because he could get stuck somewhere? Because I kinda like the fact he can be pushed around for some reasons. However I see how this could become an issue in some scenarios
Title: Re: Project M Reboot
Post by: calc84maniac on August 28, 2010, 01:31:08 pm
Just saw the screenshot, wondering what's going on with teh Project M that appeared again all of a sudden on the most recent posts list.

And what I saw was liek EPIC. I'm loving this.
Yea, same here. I was actually thinking about fooling around with some super mario world spriting just for giggles.

Suggestion: Possibly make Yoshi so he can't be pushed around (this always bothered me about the GBA remake).
Oh, I've mostly played the GBA remake. I kind of like the pushing though. It just adds to the epicness.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on August 28, 2010, 01:47:32 pm
Plus it makes your Mario game a bit different in some ways. Most people just do a clone of the first SMB. You did SMW and even added features from newer SM games.
Title: Re: Project M Reboot
Post by: calc84maniac on August 28, 2010, 05:17:27 pm
Some new features:
Title: Re: Project M Reboot
Post by: Hot_Dog on August 28, 2010, 05:38:04 pm
[To the tune of the William Tell Overture]

Keep it up
Keep it up
Keep it up, up, up
Keep it up
Keep it up
Keep it up, up, up
Keep it up
Keep it up
Keep it up, up, up
Keep it uuuuuuuuuuup...Keep it up, up, up!

[/To the tune of the William Tell Overture]
Title: Re: Project M Reboot
Post by: DJ Omnimaga on August 28, 2010, 05:49:29 pm
Some new features:
  • Yoshi tongue collision detection greatly improved
  • Hitting enemies with fireballs now turns them into coins which can be picked up (or eaten by Yoshi)
  • Yoshi can eat coins from the tilemap
Wow nice! When eating coins from the tilemap does it lags?
Title: Re: Project M Reboot
Post by: calc84maniac on August 28, 2010, 05:53:18 pm
Nope, not at all. It wasn't really a speed issue as much as me feeling too lazy to code it in. :P It's just one extra tile collision check per frame when Yoshi is sticking out his tongue (compared to a lot more checks than that for objects using full collision detection)
Title: Re: Project M Reboot
Post by: DJ Omnimaga on August 28, 2010, 06:01:55 pm
Aah I see ^^

Also would it be hard to add the ability to eat many coins at once, for example if you are pulling out your tongue while falling near a line of coins? It may not be as realistic, though.
Title: Re: Project M Reboot
Post by: calc84maniac on August 28, 2010, 06:04:30 pm
Aah I see ^^

Also would it be hard to add the ability to eat many coins at once, for example if you are pulling out your tongue while falling near a line of coins? It may not be as realistic, though.
Nah, Yoshi can only eat one thing at once. The reason is that collisions are only checked when the tongue is moving out from his mouth, and if something is hit, it is attached to his tongue and his tongue immediately starts going back in. I have a variable holding the location of the attached object, so it wouldn't be easy to attach multiple objects anyway.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on August 28, 2010, 06:08:26 pm
Oooh ok I see why now. Thanks for the info ^^
Title: Re: Project M Reboot
Post by: agent84 on August 28, 2010, 08:32:33 pm
The game is currently keeping track of score, yes. I'm not sure if I'm going to show it in the level or not. And the number in the upper right shows number of coins :)

you dont have to the show the show the score during the game, as i would see how the screen could get messy.  but it would be nice to have it when the lvl is over, sort of like SMW for the SNES. 

Also, will there be scores for everything, (ex. in SMW, 200 for killing an enemy (400 for koopas, as 200 for the shell, and 200 for the koopa itself), 100 for coins, destroying blocks, etc) ?

btw: the yoshi is awesome!  XD
Title: Re: Project M Reboot
Post by: Hot_Dog on August 28, 2010, 08:35:29 pm
What about letting the player toggle on/off the score?
Title: Re: Project M Reboot
Post by: DJ Omnimaga on August 28, 2010, 10:32:49 pm
Would displaying the score impact the game speed?
Title: Re: Project M Reboot
Post by: calc84maniac on August 29, 2010, 01:52:59 am
Ehh, I'll worry more about the score later. Should have a pretty minimal impact on the game overall.
Title: Re: Project M Reboot
Post by: Builderboy on August 29, 2010, 02:12:36 am
Sounding awesome :) Good to hear about the yoshies too :)

[To the tune of the William Tell Overture]
(thats not the William Tell Overture ;) )
Title: Re: Project M Reboot
Post by: DJ Omnimaga on August 29, 2010, 07:28:17 am
Ehh, I'll worry more about the score later. Should have a pretty minimal impact on the game overall.
Unless the score text is in 3D polygons and there are plenty of lobsters flying around it ;D
Title: Re: Project M Reboot
Post by: calc84maniac on August 29, 2010, 08:22:41 am
Ehh, I'll worry more about the score later. Should have a pretty minimal impact on the game overall.
Unless the score text is in 3D polygons and there are plenty of lobsters flying around it ;D
Wow lol. Easter egg material? :P
Title: Re: Project M Reboot
Post by: Eeems on August 29, 2010, 12:23:19 pm
Wow, keep up the good work!
I can't wait to play this :P
Title: Re: Project M Reboot
Post by: DJ Omnimaga on August 30, 2010, 12:56:25 am
Ehh, I'll worry more about the score later. Should have a pretty minimal impact on the game overall.
Unless the score text is in 3D polygons and there are plenty of lobsters flying around it ;D
Wow lol. Easter egg material? :P
As long as you don't spend an entire page on it (unless you have to use an additional page for other stuff and have full of free space afterward :P)
Title: Re: Project M Reboot
Post by: whitevalkery on September 15, 2010, 12:58:15 pm
this is soooo awesome!

i have been following this from cemetech.net before i came here...
and this thread seriously contains waayyyy more info...

and seriously... i just read all 23 pages in 1 sitting!
and my mind is fine!!!
other then the fact that i kinda want to play any version of mario now... (especially this!)

its truly amazing what Calc84 has managed to accomplish...

p.s. F-zero XD
Title: Re: Project M Reboot
Post by: DJ Omnimaga on September 15, 2010, 03:10:06 pm
I tried Project M and it was amazing, even though it ran twice faster than in the screenshots due to how I was using his z80 emu for the Nspire :P
Title: Re: Project M Reboot
Post by: whitevalkery on September 15, 2010, 03:58:43 pm
I tried Project M and it was amazing, even though it ran twice faster than in the screenshots due to how I was using his z80 emu for the Nspire :P
YOU WHAT!?
ok... TELL ME WHERE THE LINK IS NOWWW!!!

lol just kidding...

but i would certainly love to beta test it for bugs and stuff...
so a link would be extremely appreciated! :)
Title: Re: Project M Reboot
Post by: DJ Omnimaga on September 15, 2010, 04:01:26 pm
Sorry I am not allowed to give it. Due to lack of a digital camera, he could not make a video of his emu and I offered him to make a video for him. He told me to not release the emu for stability reasons. However, it contained a very outdated copy of Project M, F-Zero and Desolate. I think we couldn't even jump on enemies in it :P
Title: Re: Project M Reboot
Post by: whitevalkery on September 15, 2010, 04:06:14 pm
Sorry I am not allowed to give it. Due to lack of a digital camera, he could not make a video of his emu and I offered him to make a video for him. He told me to not release the emu for stability reasons. However, it contained a very outdated copy of Project M, F-Zero and Desolate. I think we couldn't even jump on enemies in it :P
i see... well that's disappointing :/
oh well lol

anyways... i am actually just poking around this site looking for things i can beta test... :P
so far i haven't had any luck though...
Title: Re: Project M Reboot
Post by: Builderboy on September 15, 2010, 05:50:06 pm
* Builderboy edges closer and holds up a large sign pointing to the Serenity topic * :D
Title: Re: Project M Reboot
Post by: DJ Omnimaga on September 16, 2010, 04:19:56 am
From ticalc comments I think he doesn't like games in multiple files, though, so a lot of the BASIC projects may be out of the question :(
Title: Re: Project M Reboot
Post by: whitevalkery on September 17, 2010, 01:01:54 pm
From ticalc comments I think he doesn't like games in multiple files, though, so a lot of the BASIC projects may be out of the question :(
its kinda alright now that i got DCS7 on my calc...
i didn't like them before because all the parts would show up in DCS6 and since the folders reset and all, its too much of a pain to throw them all back in to a folder after reset...

now with DCS7... its a lot easier to organize them... so i am actually fine with them now :)
(that's actually one f the reason why i kept asking Kerm to add folder memorization ability for DCS7 lol)

so yeah... i guess i will take a look at that :D

sometime when i am not busy though T.T
i have like pages and pages of discreet math and calc homework i have to do this week end... plus a philosophy paper due sometime next week...

p.s. though it might not stay on my calc for very long... since i like my calc organized and neat looking :P
Title: Re: Project M Reboot
Post by: DJ Omnimaga on September 17, 2010, 05:25:19 pm
Doesn't Doors show every single BASIC program though? Or does it just show the ones with : at the start? I remember Mirage 1.2 showed the ones with : at the beginning. I'm glad Doors 7 preserves folders after a reset at least. A 49 KB app, so no Metroid II/Illusiat 13 on a old 83+, but still a pretty solid app.

I remember when I had about 80 math programs plus 80 games I made back in 2002 on my 83+SE. It was insane to find anything XD. When I make large BASIC games, I try to make sure all of the sub-programs got a similar prefix now, like I13.
Title: Re: Project M Reboot
Post by: FinaleTI on September 17, 2010, 05:30:27 pm
You can hide programs from Doors by putting Ans on the first line.
Code: [Select]
:Ans
:Disp "Hello World

This prevents them from being run using the homerun hook, but they can still be used as subprograms.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on September 17, 2010, 05:35:38 pm
Oh nice, I didn't know that. THanks for the tip :)
Title: Re: Project M Reboot
Post by: calc84maniac on September 17, 2010, 05:38:26 pm
Ah, and that won't affect execution either, so it's safe to do that to any Basic program. Cool :)
Title: Re: Project M Reboot
Post by: whitevalkery on September 20, 2010, 12:50:41 pm
Ah, and that won't affect execution either, so it's safe to do that to any Basic program. Cool :)
wow... this should come in handy...
Title: Re: Project M Reboot
Post by: aeTIos on December 03, 2010, 02:10:07 pm
How is this going ??? ???
I hope it is not abandoned or halted or any more...
Title: Re: Project M Reboot
Post by: DJ Omnimaga on December 03, 2010, 10:33:34 pm
I don't think it is. Calc84maniac just switches from projects to others. If I remember, he was working on TI-Boy SE the last time.
Title: Re: Project M Reboot
Post by: Binder News on January 16, 2011, 01:28:34 pm
NECROPOST:
Has this died? I have been watching it. But nothing new for a while. Calc84maniac?
Title: Re: Project M Reboot
Post by: DJ Omnimaga on January 18, 2011, 01:44:57 am
Still alive, but he's busy with TI-Boy SE and to a lesser extent F-Zero.
Title: Re: Project M Reboot
Post by: Steelm on February 15, 2011, 10:46:12 pm
so is this an exact replica?
Title: Re: Project M Reboot
Post by: DJ Omnimaga on February 15, 2011, 11:46:21 pm
Not a replica of any Mario game. It's a brand new game, although he planned a level editor, so I am certain someone could re-create all the original SMB levels, for example.
Title: Re: Project M Reboot
Post by: TsukasaZX on February 17, 2011, 02:29:24 am
He's secretly finishing it without telling. And then BAM! We'll get the most epic TI calc Mario game EVER shoved right in our faces and he'll be a hero :D
Still can't wait for this ^_^
Title: Re: Project M Reboot
Post by: DJ Omnimaga on February 18, 2011, 11:15:53 pm
Lol that would rule. I remember when Ndless came out there were no prior announcment of a release date or timeframe. :P
Title: Re: Project M Reboot
Post by: kindermoumoute on March 16, 2011, 06:48:55 pm
I've a dream...
Title: Re: Project M Reboot
Post by: aeTIos on March 17, 2011, 04:09:09 am
lol
Title: Re: Project M Reboot
Post by: Munchor on March 19, 2011, 07:21:41 am
Everybody wants him to finish this, gbc4nspire, TI-Boy SE :S

Poor man.

EDIT: the gbc4nspire touchpad is way more important :P (j/k)
Title: Re: Project M Reboot
Post by: DJ Omnimaga on March 27, 2011, 03:14:14 pm
Maybe he's secretly working on Super Mario 64 ARM port for the TI-Nspire? O.O
Title: Re: Project M Reboot
Post by: Munchor on March 27, 2011, 03:33:31 pm
Maybe he's secretly working on Super Mario 64 ARM port for the TI-Nspire? O.O

Who knows Nintendo 64 Emulator :P
Title: Re: Project M Reboot
Post by: DJ Omnimaga on March 27, 2011, 03:33:59 pm
Nah that would be on the slow side. I really meant a port of the game. :P
Title: Re: Project M Reboot
Post by: Mario on March 27, 2011, 08:49:24 pm
Maybe he's secretly working on Super Mario 64 ARM port for the TI-Nspire? O.O

 :D That would e cool! When is this coming out???? :banghead:
Title: Re: Project M Reboot
Post by: DJ Omnimaga on March 27, 2011, 08:53:33 pm
Mario just joined the forums! O.O

But yeah such project would be nowhere near feasible for the TI-84+. It would have to be for the TI-Nspire, FX-9860G or Casio PRIZM and even then it might have to be lower quality. :P
Title: Re: Project M Reboot
Post by: Mario on March 27, 2011, 09:00:17 pm
Ah, and that won't affect execution either, so it's safe to do that to any Basic program. Cool :)
You used the app NoShell, right? ;) Can you send me a copy of the game to test? :angel: I might be able to make it better and finish it!  ;D That would be very helpful to you!  ;) You have gone so far and the screenshots looked amazing!!!!!!!!!  ;D(http://www.omnimaga.org/Themes/default/images/gpbp_arrow_up.gif)
Title: Re: Project M Reboot
Post by: aeTIos on March 28, 2011, 04:57:09 am
He doesnt send copies of the game. He does the testing and more. the first release will also be the first copy of the Game (I lost :( ).
Title: Re: Project M Reboot
Post by: Mario on March 28, 2011, 04:36:17 pm
He doesnt send copies of the game. He does the testing and more. the first release will also be the first copy of the Game (I lost :( ).

I mean't to test it c'mon ::)  :hyper:
Title: Re: Project M Reboot
Post by: Eeems on March 28, 2011, 04:38:15 pm
He doesnt send copies of the game. He does the testing and more. the first release will also be the first copy of the Game (I lost :( ).
I mean't to test it c'mon ::)  :hyper:
I think he understood that. Calc84 just doesn't send out test builds to people, he does all the testing himself.
Title: Re: Project M Reboot
Post by: Mario on March 28, 2011, 04:43:37 pm
He doesnt send copies of the game. He does the testing and more. the first release will also be the first copy of the Game (I lost :( ).

I mean't to test it c'mon ::)  :hyper:
I think he understood that. Calc84 just doesn't send out test builds to people, he does all the testing himself.

That's what I thought  :'(  :'(  <_< <----- ???  ::)
Title: Re: Project M Reboot
Post by: Ashbad on March 28, 2011, 04:49:18 pm
He doesnt send copies of the game. He does the testing and more. the first release will also be the first copy of the Game (I lost :( ).

I mean't to test it c'mon ::)  :hyper:
I think he understood that. Calc84 just doesn't send out test builds to people, he does all the testing himself.

That's what I thought  :'(  :'(  <_< <----- ???  ::)

I think he's just like me -- I personally don't like the idea of completely open source ^-^

I only entrust complete source code to people I trust and know -- and no offense, I don't think he even knows you right now, so I think it'll be hard to draw it out of him.  I'm sure your intentions are just, but to tell the truth with such a big and easy to steal project like this, it's just a safety precaution. ;)
Title: Re: Project M Reboot
Post by: JustCause on March 28, 2011, 04:49:39 pm
Those are some INTENSE smilies, Mario. Welcome to Omnimaga!  :thumbsup:

(you see what I did there?)
Title: Re: Project M Reboot
Post by: Mario on March 28, 2011, 05:20:02 pm
Quote
I think he's just like me -- I personally don't like the idea of completely open source ^-^

I only entrust complete source code to people I trust and know -- and no offense, I don't think he even knows you right now, so I think it'll be hard to draw it out of him.  I'm sure your intentions are just, but to tell the truth with such a big and easy to steal project like this, it's just a safety precaution. ;)

Now I see why..... :o my account name on ticalc is superluigi and the passwordis the same as here so if project M is there you know who to blame.. <_< But it's not going to be there  ::) ::) ::) but I do see why he wouldn't send me a copy! ^-^


Edit: by z80man, fixed quotes
Title: Re: Project M Reboot
Post by: Mario on March 28, 2011, 05:21:52 pm
Those are some INTENSE smilies, Mario. Welcome to Omnimaga!  ;D(http://www.omnimaga.org/Themes/default/images/gpbp_arrow_up.gif)

(you see what I did there?)

Thanks
Title: Re: Project M Reboot
Post by: Mario on March 28, 2011, 05:25:20 pm
Mario just joined the forums! O.O

But yeah such project would be nowhere near feasible for the TI-84+. It would have to be for the TI-Nspire, FX-9860G or Casio PRIZM and even then it might have to be lower quality. :P

 lol lol lol lol lol lol lol lol!!! :D :D :D :D :D :D Are you the owner of the website? If you are tell Calc84Omnicalc to hurry up!!!
Title: Re: Project M Reboot
Post by: yunhua98 on March 28, 2011, 05:27:36 pm
There is a rule regarding double posts here:
Quote
The only time double-posting is allowed (posting two messages in a row in the same topic) is either if there has been 6 hours since your last post, 3 hours if your thread has been bumped out of the New Posts page, 1 hour if it's a project update or immediately if you need to upload more than 10 file attachments at once. Otherwise, update the last post using the "EDIT" button. It will be marked as unread for all members (altough it won't bump the thread).

The full set are here: http://www.omnimaga.org/index.php?action=ezportal;sa=page;p=2
read these so you won't be caught by surprise.  ;)  that said, welcome here.

and as for calc84, of course he knows Ashbad!  Ashbad is the one we all like to eat after all.  ;D
Title: Re: Project M Reboot
Post by: Mario on March 28, 2011, 05:36:28 pm
There is a rule regarding double posts here:
Quote
The only time double-posting is allowed (posting two messages in a row in the same topic) is either if there has been 6 hours since your last post, 3 hours if your thread has been bumped out of the New Posts page, 1 hour if it's a project update or immediately if you need to upload more than 10 file attachments at once. Otherwise, update the last post using the "EDIT" button. It will be marked as unread for all members (altough it won't bump the thread).

The full set are here: http://www.omnimaga.org/index.php?action=ezportal;sa=page;p=2
read these so you won't be caught by surprise.  ;)  that said, welcome here.

and as for calc84, of course he knows Ashbad!  Ashbad is the one we all like to eat after all.  ;D

Sorry I didn't know I posted it twice My webrowser gave me error results so I thought I didn't post it!
Title: Re: Project M Reboot
Post by: Eeems on March 28, 2011, 06:49:26 pm
Mario just joined the forums! O.O

But yeah such project would be nowhere near feasible for the TI-84+. It would have to be for the TI-Nspire, FX-9860G or Casio PRIZM and even then it might have to be lower quality. :P

 lol lol lol lol lol lol lol lol!!! :D :D :D :D :D :D Are you the owner of the website? If you are tell Calc84Omnicalc to hurry up!!!
He can't order Calc84 around, and yes he is the founder. Although I wouldn't say owner anymore, as responsibility for the site has been spread around to most of the staff now.

Lets get this topic back on topic ( see what I did there :P ).

Mario, if you haven't made a introduce yourself thread, why don't you so we can get to know you :)
Title: Re: Project M Reboot
Post by: Mario on March 28, 2011, 06:54:52 pm
Mario just joined the forums! O.O

But yeah such project would be nowhere near feasible for the TI-84+. It would have to be for the TI-Nspire, FX-9860G or Casio PRIZM and even then it might have to be lower quality. :P

 lol lol lol lol lol lol lol lol!!! :D :D :D :D :D :D Are you the owner of the website? If you are tell Calc84Omnicalc to hurry up!!!
He can't order Calc84 around, and yes he is the founder. Although I wouldn't say owner anymore, as responsibility for the site has been spread around to most of the staff now.

Lets get this topic back on topic ( see what I did there :P ).

Mario, if you haven't made a introduce yourself thread, why don't you so we can get to know you :)

I made one in news
Title: Re: Project M Reboot
Post by: Ashbad on March 28, 2011, 06:59:07 pm
Mario just joined the forums! O.O

But yeah such project would be nowhere near feasible for the TI-84+. It would have to be for the TI-Nspire, FX-9860G or Casio PRIZM and even then it might have to be lower quality. :P

 lol lol lol lol lol lol lol lol!!! :D :D :D :D :D :D Are you the owner of the website? If you are tell Calc84Omnicalc to hurry up!!!
He can't order Calc84 around, and yes he is the founder. Although I wouldn't say owner anymore, as responsibility for the site has been spread around to most of the staff now.

Lets get this topic back on topic ( see what I did there :P ).

Mario, if you haven't made a introduce yourself thread, why don't you so we can get to know you :)

I made one in news

I would make one in the proper subforum -- and also, I can't find your other introduction post in news.
Title: Re: Project M Reboot
Post by: Eeems on March 28, 2011, 06:59:22 pm
Umm, well you can't post in news if you are not staff, so there is no topic there. I sent you a PM with some details on things like that though, so feel free to ask me questions there. Lets get this topic back to being about Project M.
Title: Re: Project M Reboot
Post by: Darl181 on March 28, 2011, 07:01:19 pm
I've kind of gathered Project M is low on the list of priorities, the GB emulators are first-up methinks :P
I wouldn't be disappointed at an F-Zero release tho...
What is planned for the final release?
Title: Re: Project M Reboot
Post by: c.sprinkle on March 28, 2011, 07:04:52 pm
Umm, well you can't post in news if you are not staff, so there is no topic there. I sent you a PM with some details on things like that though, so feel free to ask me questions there. Lets get this topic back to being about Project M.

I was like this once. At that time I felt really stupid.
Title: Re: Project M Reboot
Post by: Hot_Dog on March 28, 2011, 07:05:30 pm
Again, let's get back on topic.
Title: Re: Project M Reboot
Post by: Mario on March 28, 2011, 07:07:59 pm
I've kind of gathered Project M is low on the list of priorities, the GB emulators are first-up methinks :P
I wouldn't be disappointed at an F-Zero release tho...
What is planned for the final release?
I don't know but I think  there will be a racoon suit
Title: Re: Project M Reboot
Post by: DJ Omnimaga on March 28, 2011, 11:28:57 pm
Umm, well you can't post in news if you are not staff, so there is no topic there. I sent you a PM with some details on things like that though, so feel free to ask me questions there. Lets get this topic back to being about Project M.
For a while on the old board regular members could post news due to an accidental permission misconfig. As result, a spambot posted ads on our front page and I thought we got hacked by a bot. O.O

Anyway, this project will get done when it's done. Everyone has to be patient and understand the fact people are busy with hi school or college and a job, along with real life, plus they can work on projects at the pace they want. Projects like Project M can take 3-6 years to complete, especially in assembly.
Title: Re: Project M Reboot
Post by: Mario on March 29, 2011, 05:22:26 pm
Umm, well you can't post in news if you are not staff, so there is no topic there. I sent you a PM with some details on things like that though, so feel free to ask me questions there. Lets get this topic back to being about Project M.
For a while on the old board regular members could post news due to an accidental permission misconfig. As result, a spambot posted ads on our front page and I thought we got hacked by a bot. O.O

Anyway, this project will get done when it's done. Everyone has to be patient and understand the fact people are busy with hi school or college and a job, along with real life, plus they can work on projects at the pace they want. Projects like Project M can take 3-6 years to complete, especially in assembly.

When did calc84maniac start the game?

MERGE: Posting in the news, did I say that? If I did I mean't the introduce yourself page!
Title: Re: Project M Reboot
Post by: turiqwalrus on March 29, 2011, 05:26:11 pm
Mario, please try not to double post. if you want to modify your post, click the modify button.
to figure out when it was started, try looking at the date of the very first post.
EDIT: seems I was Ninja'd by a mod :P
Title: Re: Project M Reboot
Post by: Music Man on March 29, 2011, 05:42:07 pm
Just get back on topic already!!!!!!!!
Title: Re: Project M Reboot
Post by: Eeems on March 29, 2011, 05:44:02 pm
Just get back on topic already!!!!!!!!
If you have nothing to add other then yelling at people to get back on topic don't post. If you want it back on topic then post something on topic.

Now I think it has been made clear that Project M is not high on calc84's list of projects, so lets wait for him to post something.
Title: Re: Project M Reboot
Post by: DJ Omnimaga on March 29, 2011, 11:43:23 pm
Note: Music Man == Mario. (IP addresses, which is 76.193.180.199, and hostmask adsl-76-193-180-199.dsl.chcgil.sbcglobal.net are the same). He only signed up to troll and spam, so both accounts have been deleted and banned.
Title: Re: Project M Reboot
Post by: annoyingcalc on April 14, 2011, 07:02:24 pm
Wow a Mario clone cool idea I don't think it will be here soon but the screenshots are awesome!
Title: Re: Project M Reboot
Post by: Munchor on April 15, 2011, 07:37:17 am
Wow a Mario clone cool idea I don't think it will be here soon but the screenshots are awesome!

Yeah, calc84maniac is quite busy, but this project is awesome.
Title: Re: Project M Reboot
Post by: BrownyTCat on April 17, 2011, 01:58:50 am
Due to calc84 being the busy guy he is, and with the other projects he has going, the estimated release date on Project M is approximately 1 year after HL2: Ep3
Title: Re: Project M Reboot
Post by: Munchor on April 17, 2011, 05:25:41 am
Due to calc84 being the busy guy he is, and with the other projects he has going, the estimated release date on Project M is approximately 1 year after HL2: Ep3

I don't think there's even an estimated time, I think that not even calc84maniac can predict one.
Title: Re: Project M Reboot
Post by: annoyingcalc on April 17, 2011, 10:06:07 am
Due to calc84 being the busy guy he is, and with the other projects he has going, the estimated release date on Project M is approximately 1 year after HL2: Ep3

I don't think there's even an estimated time, I think that not even calc84maniac can predict one.

I must agree with you
Title: Re: Project M Reboot
Post by: annoyingcalc on April 18, 2011, 08:18:15 pm
So how is this coming along?
Title: Re: Project M Reboot
Post by: Ashbad on April 18, 2011, 08:23:17 pm
So how is this coming along?

Since there has been no response from Calc84 lately, I doubt, so I would just leave it alone, until he has more time ;)
Title: Re: Project M Reboot
Post by: Munchor on April 19, 2011, 07:06:02 am
Due to calc84 being the busy guy he is, and with the other projects he has going, the estimated release date on Project M is approximately 1 year after HL2: Ep3

I don't think there's even an estimated time, I think that not even calc84maniac can predict one.

I must agree with you

So how is this coming along?

You really shouldn't ask calc84maniac so many times how this is going, calc84maniac is very busy.
Title: Re: Project M Reboot
Post by: jnesselr on April 19, 2011, 07:46:19 am
For the record, the only reason this double post is kinda allowed, is because it's been two days or so since your last post.  But again, it's usually not encouraged.  You can ask another member to reply in a topic, and they usually will to help you not double-post.
Title: Re: Project M Reboot
Post by: zero44 on April 19, 2011, 08:32:44 am
Can we download it ?

Very good job, calc84 !

PS: I can have it on my TI 83+, no ?
Title: Re: Project M Reboot
Post by: Munchor on April 19, 2011, 08:39:07 am
Can we download it ?

Very good job, calc84 !

PS: I can have it on my TI 83+, no ?

No, unfortunately this is not finished.
Title: Re: Project M Reboot
Post by: TIfanx1999 on April 20, 2011, 03:51:24 am
To answer the second part of your question yes. When this game is finished it can be played on a normal 83+. Oh, and welcome to the forums! :)
Title: Re: Project M Reboot
Post by: annoyingcalc on April 27, 2011, 10:16:29 am
Can you (calc84maniac) post some screenshots?
Title: Re: Project M Reboot
Post by: Builderboy on April 27, 2011, 11:46:07 am
There are already a plethora of screenshots in the screenshots thread: http://ourl.ca/2634 Calc84 is not currently working on this so I think the best thing to is just wait until he posts something, and in the meantime leave him be :)
Title: Re: Project M Reboot
Post by: Ashbad on April 27, 2011, 03:11:12 pm
A plethora?  What is a plethora?  I feel as if you should know what a plethora is, and if not, how would it be fair to tell me I have something that you don't understand? ;D



Anyways, good luck Calc84, and annoyingorange yeah I would follow Builderboy's advice as to not get Calc84 annoyed at you ;)
Title: Re: Project M Reboot
Post by: annoyingcalc on April 27, 2011, 06:05:38 pm
If this is abondoned (which I hope not) can you post the demo so people have at least some decent Mario game
Title: Re: Project M Reboot
Post by: Builderboy on April 27, 2011, 06:17:33 pm
Again, Calc84 is not currently working on this so I think the best thing to is just wait until he posts something, and in the meantime leave him be :) Constantly asking for demos and progress and screenshots is not going to get him to work any faster, and in fact, is probably counterproductive. 
Title: Re: Project M Reboot
Post by: DJ Omnimaga on April 27, 2011, 06:54:14 pm
When this comes out on ticalc.org, I bet this will reach 2500 downloads per week for most of the beginning of the school year. I bet it might even top Ndless and gbc4nspire in Omnimaga archives too. O.O
Title: Re: Project M Reboot
Post by: Darl181 on April 27, 2011, 07:15:17 pm
If he releases both Project M and F-zero in the same year, for the POTY it might be calc84 vs. calc84 for the title :P

And yeah, looks like his priorities are apart from this project.  I'm kind of glad he's working on TI-boy tho...instead of making one game at a time (mario or f-zero or something else) he's effectively making hundreds of games at the same time by working on a game boy emulator.  Which is great ;D

Title: Re: Project M Reboot
Post by: annoyingcalc on April 27, 2011, 07:32:06 pm
If he releases both Project M and F-zero in the same year, for the POTY it might be calc84 vs. calc84 for the title :P

And yeah, looks like his priorities are apart from this project.  I'm kind of glad he's working on TI-boy tho...instead of making one game at a time (mario or f-zero or something else) he's effectively making hundreds of games at the same time by working on a game boy emulator.  Which is great ;D



I agree and there are alot of other projects I am interested in too
Title: Re: Project M Reboot
Post by: Munchor on April 28, 2011, 02:59:10 am
When this comes out on ticalc.org, I bet this will reach 2500 downloads per week for most of the beginning of the school year. I bet it might even top Ndless and gbc4nspire in Omnimaga archives too. O.O

If it is featured right away, I guess :)
Title: Re: Project M Reboot
Post by: Hot_Dog on April 28, 2011, 06:57:07 pm
If this is abondoned (which I hope not) can you post the demo so people have at least some decent Mario game

They already have one.  http://www.ticalc.org/archives/files/fileinfo/192/19225.html

Title: Re: Project M Reboot
Post by: Eeems on April 28, 2011, 07:38:22 pm
Please stop posting off topic. Any more and I will lock the topic until calc is ready to post updates
Title: Re: Project M Reboot
Post by: annoyingcalc on May 22, 2011, 09:15:24 pm
GUESS WHAT project M is next ON calc84maniacs list after ti-boy SE he PM me!!!!


EDIT: to anyone who is reading this now this was my first forum and I kinda was spammy back then
Title: Re: Project M Reboot
Post by: BrownyTCat on May 23, 2011, 10:39:10 am
GUESS WHAT project M is next ON calc84maniacs list after ti-boy SE he PM me!!!!
I think you just got Eeems to get his padlock ready. Too bad since I was looking forward to some vague release info, like "After HL2 Episode 3", since anything about the project moving forward would be really exciting.