Author Topic: Project M Reboot  (Read 114366 times)

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Offline calc84maniac

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Project M Reboot
« on: May 11, 2009, 04:19:27 pm »
I decided that Project M's code was getting way too messy and was heading in a direction I didn't want. So, I am starting again from scratch. Well, I actually have the old code on hand in case I want to borrow some stuff from it, plus I still have all of the graphics data.

And starting fresh isn't all bad... it can allow for things like nSpire support, or making it an APP. And yes, I think it should be an APP.

It can also let me do graphics upgrades which I rejected before, like so:


That would be the new tilemapper. Shiny, eh? :D
Just for the record, the screenshot is running at 15MHz.
It goes at about 26 FPS in 6MHz, and 65 FPS in 15MHz. I don't think frame rate will be too much of an issue in this game, anyway.

More updates aren't very likely this week because of finals and junk like that.
« Last Edit: August 24, 2010, 01:56:39 pm by DJ Omnimaga »
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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #1 on: May 11, 2009, 04:32:45 pm »
O"O holy shit fucking amazing! didnt knew it would look that great! Do u think Grayscale would be really necessary?

Offline calc84maniac

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Re: Project M Reboot
« Reply #2 on: May 11, 2009, 04:35:42 pm »
Yeah, grayscale is pretty important so the background doesn't intrude on the main tilemap. I've tried it with just black-and-white and it really gets in the way.
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Offline Eeems

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Re: Project M Reboot
« Reply #3 on: May 11, 2009, 04:44:49 pm »
OMG! that is amazing! Shiny too
/e

Offline trevmeister66

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Re: Project M Reboot
« Reply #4 on: May 11, 2009, 05:14:42 pm »
DAMN
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline Halifax

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Re: Project M Reboot
« Reply #5 on: May 11, 2009, 05:16:55 pm »
Looks great calc84maniac, keep up the good work!
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Offline noahbaby94

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Re: Project M Reboot
« Reply #6 on: May 11, 2009, 05:17:12 pm »
* noahbaby94 gives calc84maniac a cookie.
That's what she said!!!

Offline Eeems

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Re: Project M Reboot
« Reply #7 on: May 11, 2009, 05:18:40 pm »
* Eeems gives calc84maniac as many cookies as he likes.
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Offline bfr

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Re: Project M Reboot
« Reply #8 on: May 11, 2009, 05:32:17 pm »
What....  :o

Grayscale and a scrolling background with animated tiles on a Z80?!? :P

Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #9 on: May 11, 2009, 05:33:41 pm »
Now that you mention it, I didnt even paid attention to the animated tiles, that makes it even more epic :D

Offline Iambian

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Re: Project M Reboot
« Reply #10 on: May 12, 2009, 12:58:12 am »
Hell. That s*** is amazing.

Almost makes me want to hand over the source for CaDan just to see what you'd do with it.
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Offline calc84maniac

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Re: Project M Reboot
« Reply #11 on: May 12, 2009, 01:38:51 pm »
Haha, I think you've got that project covered, Iambian. ;) I probably couldn't do it as well as you, or at least not as incredibly quickly.

By the way, one thing I failed to mention about the new tilemapper is that it now supports heights that aren't powers of 2. :D It'll be much more flexible for people's levels.
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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #12 on: May 12, 2009, 01:46:35 pm »
Is a level editor still planned when the entire game will be finished? Also, do you plan to add a feathre item? Are warp pipes still gonna be in the game?

Offline calc84maniac

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Re: Project M Reboot
« Reply #13 on: May 12, 2009, 01:52:54 pm »
Is a level editor still planned when the entire game will be finished? Also, do you plan to add a feathre item? Are warp pipes still gonna be in the game?
Oh, I'm hoping there will be enough room in the APP to incorporate a level editor, possibly with instant testing of levels. ;D Warp pipes are still planned. I don't think I'll have the feather, but I'll have the leaf instead. (Raccoon Mario is win.)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #14 on: May 12, 2009, 01:57:11 pm »
Oh, leaf or feather or cape I don't mind, as long as I can fly :D but it's ok if you don't add it. ^^

Couldn't a level editor be made separately from the app, though? Kinda like MEDIT with Sam Heald/Bill Nagel Super Mario?