Omnimaga
General Discussion => Technology and Development => Computer Programming => Topic started by: ruler501 on February 06, 2011, 11:01:57 pm
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what is the best graphics module for python 2.6? I am interested in making 3d games and pygame does not support that so I just wanted to know what was considered the best
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Mixing python, SDL, and openGL seems to be an interesting mix. :)
Of course, if you really don't want to play with raw stuff, Panda3D (does it have Python??) and Ogre3D (same as before) may be things to use.
I'm also assuming you have a 3D designer already (and won't do all the point plotting yourself), right? ;)
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If you're making 3D games, you probably shouldn't go with python. If you really want to use python, the only package I know how to use is OpenGL.
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I would use Game Maker for 3D, however it's Windows only, and you would have to learn a few new things, and use a slightly less than legal version to get the 3D functions. But oh well.
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If you're making 3D games, you probably shouldn't go with python. If you really want to use python, the only package I know how to use is OpenGL.
I somewhat agree here, but I think OpenGL usually compiles the graphics, and then displays which shouldn't be too much of a problem. :) Of course, C would make a game significantly faster, but you can do that porting later when you've worked out nitty gritty details. ;)
Oh, and don't use C++ to code your game. It's a pain, and a headache to debug. :/
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I would use Game Maker for 3D, however it's Windows only, and you would have to learn a few new things, and use a slightly less than legal version to get the 3D functions. But oh well.
Game Maker is mainly intended for 2D games. The 3D support isn't very good.
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Yeah it's not free, and illegal sites tend to hide trojans and the like, so I wouldn't trust that.
For an RPG i remember some 3D RPG Makers in the works a few years ago, but I don't know how far from completion they are anymore.