Author Topic: [Beta] Reuben Quest Axe Remake  (Read 42708 times)

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Offline Sorunome

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Re: [Beta] Reuben Quest Axe Remake
« Reply #75 on: May 08, 2014, 01:29:32 pm »
On an unrelated note, was the beta uploaded on TI-Planet and ticalc.org?
No, only omni and cemetech.

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Offline Streetwalrus

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Re: [Beta] Reuben Quest Axe Remake
« Reply #76 on: May 08, 2014, 01:29:56 pm »

Offline DJ Omnimaga

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Re: [Beta] Reuben Quest Axe Remake
« Reply #77 on: May 08, 2014, 01:32:16 pm »
On an unrelated note, was the beta uploaded on TI-Planet and ticalc.org?
No, only omni and cemetech.

Ah ok, do you plan to upload the game there when it's complete, tho? It would gain more exposure (I could upload the TI-Planet one when ready if you don't have an account, since we are allowed to upload anyone's program there it seems), especially considering Omnimaga doesn't have a proper download archive anymore.


Also back to bugs: It seems we cannot cancel magic selection. Once you enter the magic menu, you can't go back to the main battle commands: You are forced to waste a magic spell. IIRC, in the original we could cancel with ALPHA.
« Last Edit: May 08, 2014, 01:36:07 pm by DJ Omnimaga »

Offline Sorunome

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Re: [Beta] Reuben Quest Axe Remake
« Reply #78 on: May 08, 2014, 01:34:44 pm »
On an unrelated note, was the beta uploaded on TI-Planet and ticalc.org?
No, only omni and cemetech.

Ah ok, do you plan to upload the game there when it's complete, tho? It would gain more exposure (I could upload the TI-Planet one when ready if you don't have an account, since we are allowed to upload anyone's program there it seems)
I only planned ticalc, i kinda forgot tiplanet <_< I have an account there, though :P
Quote
Also back to bugs: It seems we cannot cancel magic selection. Once you enter the magic menu, you can't go back to the main battle commands: You are forced to waste a magic spell. IIRC, in the original we could cancel with ALPHA.
You could cancle that in the original game? lol, never knew that. i'll add that then.

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Offline DJ Omnimaga

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Re: [Beta] Reuben Quest Axe Remake
« Reply #79 on: May 08, 2014, 01:46:59 pm »
Ok I found another weird bug: When you exit the game, if you press ON on the home screen, program editor, memory manager, Y=, window settings, format, mode or tlbset screens, the graph coordinates appear at the bottom of the screen O.O

Offline Sorunome

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Re: [Beta] Reuben Quest Axe Remake
« Reply #80 on: May 08, 2014, 01:57:00 pm »
That is a known bug, due to abusing L2 as a whole buffer, and there is no way around fixing that except getting rid of double-buffering and thus have it flicker all over the place or by using up 768 more bytes of user ram which is IMO not worth it.

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Offline DJ Omnimaga

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Re: [Beta] Reuben Quest Axe Remake
« Reply #81 on: May 08, 2014, 02:15:40 pm »
Oooh I see. I guess I can live with it if it's not dangerous, though. It doesn't seem to cause any harm other than a few display issues when scrolling the MEM menu. :P I was just making sure you were aware of it.


Also, if you want I could help you update the readme later because the current one might need some extra info, including known bugs (at least the ones that won't get fixed)

Offline ben_g

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Re: [Beta] Reuben Quest Axe Remake
« Reply #82 on: May 08, 2014, 02:21:09 pm »
what are you supposed to do after returning the shovel?
Explore and find out what to do :)
Hint: try to get to areas you haven't been to before ;)

(when playing the original game the first time that part took me hours to figure out, lol)
I don't know it for sure but it may be this:
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You can take the fire with you in your bottle (press 2ND while standing in front of the fire).
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That fire can be used to melt ice.
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There is ice when you walk to the right past the lava mines, then walk up when you reach the sea. Or at least it was somewere in that area.
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Offline DJ Omnimaga

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Re: [Beta] Reuben Quest Axe Remake
« Reply #83 on: May 08, 2014, 02:26:28 pm »
Yeah, as a reminder, Reuben was originally described as a puzzle-RPG, so there's quite a bit of exploring to be done when you see something special and fewer clues. ;). In the sequel, the only real puzzles are pushing blocks around, though.


EDIT: ANother bug: When you interact with the fire pillars, it tells you you need fire to melt ice instead of water to unlit fire. ???

Also, when you took down  the fire with actual water, the water remains intact in the bottle. I didn't see if it happens with the fire too, but just pointing out.

EDIT 2: Another bug: The very rare enemy in the final dungeon (the one with 15 level that gives 255 experience points) has a weird line of pixels through it. Corrupted sprite data?

EDIT 3: Also, it appears that the fire item ignores elemental weaknesses. I think a similar bug was present in the original game, but normally the item behaves exactly like fire, but is supposed to do twice as much damage (meaning four times more damage than regular attacks if done against an enemy weak against fire)
« Last Edit: May 08, 2014, 02:50:06 pm by DJ Omnimaga »

Offline Sorunome

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Re: [Beta] Reuben Quest Axe Remake
« Reply #84 on: May 08, 2014, 03:08:20 pm »
Yeah, as a reminder, Reuben was originally described as a puzzle-RPG, so there's quite a bit of exploring to be done when you see something special and fewer clues. ;). In the sequel, the only real puzzles are pushing blocks around, though.


EDIT: ANother bug: When you interact with the fire pillars, it tells you you need fire to melt ice instead of water to unlit fire. ???
Woooooops, it still stores the string for the water thing, though, but never calls it aparently :P
Quote
Also, when you took down  the fire with actual water, the water remains intact in the bottle. I didn't see if it happens with the fire too, but just pointing out.
Ok, maybe i should say that I didn't really test the game a lot :P
Quote
EDIT 2: Another bug: The very rare enemy in the final dungeon (the one with 15 level that gives 255 experience points) has a weird line of pixels through it. Corrupted sprite data?
Yeah, probably corrupted data, may be because i builded all those things on my calc which was having some flash corruption. I should build everything on another calc >.<
Quote
EDIT 3: Also, it appears that the fire item ignores elemental weaknesses. I think a similar bug was present in the original game, but normally the item behaves exactly like fire, but is supposed to do twice as much damage (meaning four times more damage than regular attacks if done against an enemy weak against fire)
I thought it was supposed to be that way O.O

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Offline DJ Omnimaga

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Re: [Beta] Reuben Quest Axe Remake
« Reply #85 on: May 08, 2014, 03:12:26 pm »
Yeah normally the fire item isn't supposed to be that way but apparently as I mentionned in an old Reuben Axe post it's buggy so it ignores elemental weaknesses :P

Offline Sorunome

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Re: [Beta] Reuben Quest Axe Remake
« Reply #86 on: May 08, 2014, 04:14:35 pm »
Oooh I see. I guess I can live with it if it's not dangerous, though. It doesn't seem to cause any harm other than a few display issues when scrolling the MEM menu. :P I was just making sure you were aware of it.
According to runer it is safe :P
Quote
Also, if you want I could help you update the readme later because the current one might need some extra info, including known bugs (at least the ones that won't get fixed)
Yeah, that would be awesome, i won't be here this weekend (including Friday), though >.<

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Offline Runer112

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Re: [Beta] Reuben Quest Axe Remake
« Reply #87 on: May 08, 2014, 05:11:55 pm »
That is a known bug, due to abusing L2 as a whole buffer, and there is no way around fixing that except getting rid of double-buffering and thus have it flicker all over the place or by using up 768 more bytes of user ram which is IMO not worth it.

Try using ClrDraw(L2+103) before exiting.

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Re: [Beta] Reuben Quest Axe Remake
« Reply #88 on: May 09, 2014, 06:08:04 am »
why is level 15 max anyway?
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Re: [Beta] Reuben Quest Axe Remake
« Reply #89 on: May 09, 2014, 06:41:10 am »
Because that's how the original was. :P