• Reuben 3 teasers / change / stuff 5 3
Currently:  

Author Topic: Reuben 3 teasers / change / stuff  (Read 76810 times)

0 Members and 1 Guest are viewing this topic.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Reuben 3 teasers
« Reply #45 on: March 30, 2015, 01:57:12 pm »
I planned that all just drain the progress bar all the way, but concerning magic the different spells might not all consume the same amount of MP, still have to think about how to do that stuff. Because I also plan on making like spell upgrades and stuff

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Reuben 3 teasers
« Reply #46 on: March 31, 2015, 10:47:47 am »
Soooooo, I need some help with ideas on the battle engine:

With magic, how should I handle it?
The same spells as the previous games?
Magic leveling? If so, how would that look like in the battle engine? (like 1.2 x damage or what?)

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Reuben 3 teasers
« Reply #47 on: April 02, 2015, 09:53:29 pm »
Sprite updates! Here are Reuben and the NPCs redone to fit 8x8. Reuben has two alternate sets that I made in which the front sprites are slightly different. It doesn't eliminate the head moving, but it uses trickery to hide it so it isn't quite as noticeable. Id' use whichever appears to move it's head less. There are also fewer NPCs as there is a bit less variety to work with in smaller size and many of them would have looked to similar.

In regards to the magic system I'd have to put some thought into it and what could be changed. Not really sure yet.

Offline Digital

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 107
  • Rating: +0/-0
  • 10101
    • View Profile
    • Digital's Hp
Re: Reuben 3 teasers
« Reply #48 on: April 03, 2015, 03:50:21 am »
@Sorunome you could add a shock spell which ties the enemy up for some fight rounds

EDIT:
you can add some paper rolls with spells. using them reuben learns new spells. all spells should have a minimum level the player has to reach to learn the spells.
magic leveling decreases the mana costs and unlocks new spells. also magic leveling could decrease the effect of the enemies' attacs
« Last Edit: April 11, 2015, 07:21:49 am by Digital »
I'm sorry if i might make some mistakes, I'm German so English isn't my first language. Please correct me :)

Offline chickendude

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +90/-1
  • Pro-Riot Squad
    • View Profile
Re: Reuben 3 teasers
« Reply #49 on: April 12, 2015, 03:29:50 am »
I like the idea of having magic level up. I really liked that in RPGs like FFVII and Legend of Legaia. A wider array of spells would be nice, too. For leveling a spell up, you could give them certain side effects when they reach certain levels (like LoL). I also think higher level spells should consume more MP, not less. A 1.2*LVL increase in damage would work, you can also have higher levels hit a wider range of enemies.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Reuben 3 teasers
« Reply #50 on: April 12, 2015, 05:20:42 am »
Uho, i never played any of those games......

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Digital

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 107
  • Rating: +0/-0
  • 10101
    • View Profile
    • Digital's Hp
Re: Reuben 3 teasers
« Reply #51 on: April 12, 2015, 06:38:29 am »
yes higher level spells should cost more MP, but you can decrease mp cost leveling up a spell.

you could add special effects to some spells:
a frost spell takes damage to some enemys. special effect: it solws down the enemy for some fighting rounds.
a fire spell takes damege and sets the enemy on fire. this makes the enemy losing extra hp for some fighting rounds.

the player has to unlock the effects.

you could do the same with weapons:
add a way the player can poison his weapons. hitting emenys with poisoned weapons, the enemy gets poisoned.
if a weapon is very sharp, the enemy bloodes for some fighting rounds.

what about enchanting weapons? ...

well there are too many things to add to a battle engine. i think it shouldn't get too large...
I'm sorry if i might make some mistakes, I'm German so English isn't my first language. Please correct me :)

Offline chickendude

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +90/-1
  • Pro-Riot Squad
    • View Profile
Re: Reuben 3 teasers
« Reply #52 on: April 13, 2015, 11:54:36 am »
One thing i liked about Phantasy Star were the frames (essentially your armor) that had slots. You could put things in there to boost your stats, increase your resistance against certain types, etc. Armor could have (if i remember correctly) between 0 and 4 slots. I think a mix between Phantasy Star (with frame slots, mags, and character classes), Legend of Legaia, and FF7 would be my perfect RPG :D

I agree with Digital about magic having special effects at higher levels. Legend of Legaia has a system where you can max your magic to level 9, and in addition to the boost in power it generally gets a special upgrade every other level. For example, the fire attack "Gimard" does plain damage at lvl 1, at lvl 3 it lowers the enemy's attack by 5%, at lvl 5 by 10%, at lvl 7 by 15%, and lvl 9 by 20%. Magic levels up by using it. It takes a looong time to get to level 9. Healing spells start to cure other ailments (like poison) at higher levels, in addition to healing more HP.

There's tons of stuff you can add to the battle system, but i dunno how complicated you wanna make it. I can throw tons of ideas at you, though, as i've been playing around with battle systems in my own RPGs for a while now ;)

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Reuben 3 teasers
« Reply #53 on: April 19, 2015, 02:21:44 pm »
For those of you who didn't like the grayscale that reuben2 had compared to reuben1......reuben3 has the exact same grayscale awesomeness with crystal timers that reuben1 has! I did this with using the crystal timers, and, as the 83+ doesn't have them, i fall back to the hardware timers. It actually uses just the same save file as GrayLib, to encourage people to make grayscale settings per-calculator!

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Digital

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 107
  • Rating: +0/-0
  • 10101
    • View Profile
    • Digital's Hp
Re: Reuben 3 teasers
« Reply #54 on: April 19, 2015, 02:47:20 pm »
awwww
what about a pre realese to test the high quality grayscale? :D
I'm sorry if i might make some mistakes, I'm German so English isn't my first language. Please correct me :)

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: Reuben 3 teasers
« Reply #55 on: April 19, 2015, 03:20:48 pm »
...It actually uses just the same save file as GrayLib, to encourage people to make grayscale settings per-calculator!
Great idea!
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Reuben 3 teasers
« Reply #56 on: April 19, 2015, 06:04:40 pm »
Well the quality is literately the same as in reuben1, I actually haven't written a way to adjust it yet, so i started reuben1 for adjusting XD

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Reuben 3 teasers
« Reply #57 on: July 28, 2015, 09:11:24 am »


EDIT: idk what messed up the gray in this screenshot, oh well.

This simply demonstrates the dynamic tiles!
Also, the script attached to that switch is super-simple:
Code: [Select]
isEvent(forestDungeonFirstSecret)
jr nz,{+1@}
doSpeech(switch_inside)
setEvent(forestDungeonFirstSecret)
jr {+2@}
@:
doSpeech(nothing_here)
@:
So yeah, I can like attach code to a tile and it'll get run if you face it and hit second ^.^

Also the speed of reuben is already artificially slowed down.
« Last Edit: July 28, 2015, 05:22:58 pm by Sorunome »

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Reuben 3 teasers / change / stuff
« Reply #58 on: August 02, 2015, 12:40:03 pm »
You gotta love hookshots!

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline c4ooo

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 252
  • Rating: +10/-1
  • The impossible chemical compound.
    • View Profile
Re: Reuben 3 teasers / change / stuff
« Reply #59 on: August 02, 2015, 12:59:09 pm »
You gotta love hookshots!

Lol XD
The greyscale looks nice!, and that spider, amazing O.O . I hope it makes it into the final game!
But, I just have to point out, that from the side the main character looks like either a hedgehog or a a mole with a hat on :P
-German Kuznetsov
The impossible chemical compound.